Driver using Depsgraph to retrieve current View Layer name fails when rendering in EEVEE #96028
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Reference: blender/blender#96028
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Blender Version
Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash:
dc2d180181
Short description of error
I tried to make a driver reference the current View Layer as Animation: Passing Dependency Graph to Drivers seems to enable. However, it only seems to work if I click the render button on the Render Layers node in the compositor. Rendering with F12 results in the expression depsgraph.view_layer.name evaluating to whatever the first View Layer is named.
Video Demonstration
Viewlayer Depsgraph Problem.mp4
Exact steps for others to reproduce the error
After you allow execution of scripts, you can test rendering with F12 versus using the buttons render buttons on the Compositor Render Layers nodes.
DG_VL_Render.blend
Added subscriber: @Ethan-Hall
Added subscriber: @OmarEmaraDev
Getting the view layer name doesn't seem to be failing. If I print it, I get
View Layer 1
followed byView Layer 2
. But I can reproduce the render you get, investigating.Changed status from 'Needs Triage' to: 'Confirmed'
It seems this works for Cycles but not for EEVEE. But I am not sure if this is an issue with the rendering pipeline or just EEVEE wrongly reusing the previous evaluated material.
Still using EEVEE, I copy pasted the driver into the Y Location of the object's transform, and the location showed the same behavior as the material. So, it's not just using the previous material.
Driver using Depsgraph to retrieve current View Layer name fails when renderingto Driver using Depsgraph to retrieve current View Layer name fails when rendering in EEVEEAdded subscriber: @linux_dr