going full screen deletes persistent render data. #96033
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Reference: blender/blender#96033
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System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-18 21:28, hash:
93cc892470
Worked: (newest version of Blender that worked as expected)
Added subscriber: @3di
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Cannot reproduce here
Mind checking this without Addons (Factory Settings)? [I recall you have render related Addons in play...]
Mind checking this in a 3.2 build from https://builder.blender.org/download/daily/?
Thanks for testing. I've just checked in factory settings for 3.1 and today's 3.2. It's the same erratic behaviour when changing to full screen and back. When changing to and from full screen the bug seems to fluctuate between partially recalculating some of the scene and recalculating it all as you can see here:
Make sure you try turning on keep user interface for the render temporary window.
2022-02-25 14-41-11.mp4
Hm, seems this does not happen on my side (this is 3.1 from the buildbot today)
#96033.webm
Are you sure this is an up-to-date build? (I still see
Use Hair BVH
option in your video -- which seems to be gone now?)Or am I doing something wrong?
Added subscriber: @Raimund58
Hi Philip, you're getting the same problem as me as far as I can tell. You don't have to let it complete rendering by the way. Just hit f12, wait for the first sample, then press escape. press f12 again and it'll start straight away. Now go full screen and back, and you'll get that long pause at the beginning again (where it appears to be recalculating the scene without notifying in the image editor.
I tested in todays 3.2 prior to making that video, but then as it was the same behaviour I recorded in 3.1. Here's 3.2.
Nice scene by the way. Did you make that one?
2022-02-25 18-18-33.mp4
could you also try with a blend file you created in 2.93 and then resaved in 3.1? As your behaviour was slightly different (you were getting the delay but not the rebuilding text...although that may have been because you let the render complete?)
I think I just have to wait longer for the fist sample (takes 4 to 5 seconds no matter what, also with persistent data and not changing to fullscreen, check my video), I have escaped the render each time there.
thx checking [forget about my Hair BVH comment, that was dumb, apparently this only comes into play when using CUDA, not Optix], still cannot repro with those steps.
Yep, that is part of our old flat [I made that basically to have a test case for Eevee back then and also to not get rusty in modeling, but now serves as my testbed for many things]
Still cannot repro (also resaved in 3.1).
Bit out of ideas in regards to what to test next (I have already asked in chat and at least one person was able to reproduce...).
First samples are immediate if you cancel the render and then restart without maximizing the screen. But if you cancel and maximize the screen, then you get the delay/partial scene recalculation. Not sure if the might help you locate the cause?
Oh, I'm rendering with CUDA by the way, not Optix.
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Added subscriber: @brecht
Not really, As I said before:
I would usually set this to
Unconfirmed
status (which might end up getting rotten if noone else can reproduce), but since I trust you here, I would kindly ask @brecht if this somehow rings a bell?Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
@3di should provide a .blend file to reproduce the problem, that's a requirement for bug reports like this.
Hi @brecht , sorry I can't provide the specific scene I used, but any of the Blender demo scenes that have a moderate pre-render calculation time will demonstrate the issue.
Please mention one specific demo scene that you used to confirm the problem, with factory settings. Since we are unable to reproduce the problem, telling us that it happens with any demo scene (without actually testing all of them) does not help narrow down the problem.
@brecht I've pm'd you on blender.chat.
#97575 (Regression: going in and out of full screen causes the compositor to re-calculate unnecessarily.) might be releated
@3di : did the situation possibly improve after {b891c72d2d}?
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.