Blender stopped rendering #96370

Closed
opened 2022-03-12 10:51:42 +01:00 by Zafeer · 21 comments

System Information
Operating system: Apple M1 Monterey 12.2.1
Graphics card: Apple Metal

Blender Version
Broken: 3.1
Worked: ()

Short description of error
I was rendering an animation and suddenly blender just stopped rendering.
I was rendering it on Apple gpu plus cpu.
I don't know if this is a bug or not or maybe it was just so that the system cools down or something but yeah the render just stopped.
blender shows my render in a new window and when it stopped rendering the window was still there and blender showed my render progress at the bottom at zero but the progress didn't move further and no rendering was happening.
I checked my memory usage in the activity monitor and I could see it reading 13gb which is like the amount it was while it was rendering but even when it wasn't rendering it still showed 13gb.
I have attached my project file.

Exact steps for others to reproduce the error

  • im not sure, (open attached file and try to render the frame 112?)
    The egg.blend
**System Information** Operating system: Apple M1 Monterey 12.2.1 Graphics card: Apple Metal **Blender Version** Broken: 3.1 Worked: () **Short description of error** I was rendering an animation and suddenly blender just stopped rendering. I was rendering it on Apple gpu plus cpu. I don't know if this is a bug or not or maybe it was just so that the system cools down or something but yeah the render just stopped. blender shows my render in a new window and when it stopped rendering the window was still there and blender showed my render progress at the bottom at zero but the progress didn't move further and no rendering was happening. I checked my memory usage in the activity monitor and I could see it reading 13gb which is like the amount it was while it was rendering but even when it wasn't rendering it still showed 13gb. I have attached my project file. **Exact steps for others to reproduce the error** - im not sure, (open attached file and try to render the frame 112?) [The egg.blend](https://archive.blender.org/developer/F12923007/The_egg.blend)
Author

Added subscriber: @Zafeer

Added subscriber: @Zafeer

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I corrected the description, I will try to replicate the problem as soon as I have the Apple M1 in hand.

I corrected the description, I will try to replicate the problem as soon as I have the Apple M1 in hand.
Author

alright. nope I was rendering the animation and It stopped rendering after 111 number of frames rendered, it doesn't show the problem at frame 112. Actually there is no connection between blender stopping after rendering 111 frames. It just randomly stops. Also I had that problem again for the second time. Thanks!

alright. nope I was rendering the animation and It stopped rendering after 111 number of frames rendered, it doesn't show the problem at frame 112. Actually there is no connection between blender stopping after rendering 111 frames. It just randomly stops. Also I had that problem again for the second time. Thanks!

Added subscriber: @Nurb2Kea

Added subscriber: @Nurb2Kea

Only thing I can think of it the simplify option in render settings. Your settings there and the fact that the subsurf is basically switched off for some of the meshes, could produce a problem.
I had a similar thing with just a plane, ADAPTIVE subdevided (unapplied) and it used up all my RAM and after 20 min. I stopped it.

Solution !?: switching adaptive OFF worked, but isn't the solution, as you can read ...
https://developer.blender.org/T96471

(and this with macos 12.3, intel imac, 64GB, radeon pro 5700xt 16GB)
Try with simplify option off, just for testing. If it's working, then we need to report it further.

Only thing I can think of it the simplify option in render settings. Your settings there and the fact that the subsurf is basically switched off for some of the meshes, could produce a problem. I had a similar thing with just a plane, ADAPTIVE subdevided (unapplied) and it used up all my RAM and after 20 min. I stopped it. Solution !?: switching adaptive OFF worked, but isn't the solution, as you can read ... https://developer.blender.org/T96471 (and this with macos 12.3, intel imac, 64GB, radeon pro 5700xt 16GB) Try with simplify option off, just for testing. If it's working, then we need to report it further.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

@Zafeer hi, as Guido said, do you this issue when Adaptive Subdivision is OFF?

(haven't checked your file yet)

@Zafeer hi, as Guido said, do you this issue when Adaptive Subdivision is OFF? (haven't checked your file yet)
Author

@PratikPB2123 adaptive subdivision is off in the file and the problem does happen. while rendering the animation of 1470 frames this problem happened to me just twice and I checked activity monitor for anything like no more memory left or anything like that but I found nothing. there was still 3gb memory left and cpu wasn't even fully in use.

@PratikPB2123 adaptive subdivision is off in the file and the problem does happen. while rendering the animation of 1470 frames this problem happened to me just twice and I checked activity monitor for anything like no more memory left or anything like that but I found nothing. there was still 3gb memory left and cpu wasn't even fully in use.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

In #96370#1322846, @mano-wii wrote:
I corrected the description, I will try to replicate the problem as soon as I have the Apple M1 in hand.

@mano-wii hi, any updates on this? Are you able to reproduce?
Another report describing same issue #96880

> In #96370#1322846, @mano-wii wrote: > I corrected the description, I will try to replicate the problem as soon as I have the Apple M1 in hand. @mano-wii hi, any updates on this? Are you able to reproduce? Another report describing same issue #96880

https://developer.blender.org/T96471 got closed BUT still present in :
System Information
Operating system: macOS-12.3.1-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5700 XT OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.15

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-12 23:52, hash: cd4a9c488f

https://developer.blender.org/T96471

https://developer.blender.org/T96471 got closed BUT still present in : **System Information** Operating system: macOS-12.3.1-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 5700 XT OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.15 **Blender Version** Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-12 23:52, hash: `cd4a9c488f` https://developer.blender.org/T96471
Author

@PratikPB2123 that report seems same except for me blender didn't crash it just stopped rendering and stayed open. Also my cursor was fine it never changed to a weird box. But it could be that he used 3.1.1 or 3.1.2 so things might be different with that. I got that error in 3.1.0

@PratikPB2123 that report seems same except for me blender didn't crash it just stopped rendering and stayed open. Also my cursor was fine it never changed to a weird box. But it could be that he used 3.1.1 or 3.1.2 so things might be different with that. I got that error in 3.1.0

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Thanks for the report, but I cannot reproduce the problem by rendering frame 112 :\

Should I try rendering an animation?

Unfortunately the scenario described is too time consuming for us to track down, we require the bug reporter to narrow down the problem.

Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.

Thanks for the report, but I cannot reproduce the problem by rendering frame 112 :\ Should I try rendering an animation? Unfortunately the scenario described is too time consuming for us to track down, we require the bug reporter to narrow down the problem. Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.
Author

u can't reproduce the error by rendering frame 112. it just seems to stop rendering at any frame in the animation randomly when you are rendering the whole animation.

u can't reproduce the error by rendering frame 112. it just seems to stop rendering at any frame in the animation randomly when you are rendering the whole animation.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Hi, does this persist in fresh 3.5 build?: https://builder.blender.org/download/daily/
If it's still there, run blender with --debug-cycles/--debug argument, see if it captures any error/log at during the freeze.

Hi, does this persist in fresh 3.5 build?: https://builder.blender.org/download/daily/ If it's still there, run blender with `--debug-cycles/--debug` argument, see if it captures any error/log at during the freeze.
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-02-14 10:44:33 +01:00
Author

This problem does not seem to occur anymore after a previous blender release.

Thanks for the assistance.

This problem does not seem to occur anymore after a previous blender release. Thanks for the assistance.
Member

Will close then. Thanks for the update.

Will close then. Thanks for the update.
Blender Bot added
Status
Archived
and removed
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labels 2023-02-14 12:32:16 +01:00
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Reference: blender/blender#96370
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