Cycles: modifying properties through the Python console does not trigger updates. #96829

Open
opened 2022-03-28 15:48:40 +02:00 by michael campbell · 17 comments

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-18 21:28, hash: 93cc892470
Worked: (newest version of Blender that worked as expected)

Load a scene with a 16k hdri
with viewport rendering happening, try and rotate the hdri environment using a mapping node:
image.png

now change the world surface setting sampling method to manual, and the map resolution to 1024
image.png
message will appear:
image.png

now rotate the hdri again. It'll be much more responsive.

now in the python console enter:
bpy.data.scenes['Scene'].world.cycles.sample_map_resolution = 15360

Notice the message 'updating lights' didn't appear in the viewport.

rotate again, it's still responsive because cycles is still using the 1024 manually entered.

Now restart the viewport render by clicking on solid viewport mode and back to rendered viewport mode

Rotate again. Still responsive. Even though the viewport has been restarted, cycles is still using the last manually entered value of 1024.


NOTE: no updates seem to be triggered for the properties. The only update triggered seem to be for the console's current line which is modified after executing the entered line.

**System Information** Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 **Blender Version** Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-18 21:28, hash: `93cc892470` Worked: (newest version of Blender that worked as expected) Load a scene with a 16k hdri with viewport rendering happening, try and rotate the hdri environment using a mapping node: ![image.png](https://archive.blender.org/developer/F12952410/image.png) now change the world surface setting sampling method to manual, and the map resolution to 1024 ![image.png](https://archive.blender.org/developer/F12952413/image.png) message will appear: ![image.png](https://archive.blender.org/developer/F12952425/image.png) now rotate the hdri again. It'll be much more responsive. now in the python console enter: bpy.data.scenes['Scene'].world.cycles.sample_map_resolution = 15360 Notice the message 'updating lights' didn't appear in the viewport. rotate again, it's still responsive because cycles is still using the 1024 manually entered. Now restart the viewport render by clicking on solid viewport mode and back to rendered viewport mode Rotate again. Still responsive. Even though the viewport has been restarted, cycles is still using the last manually entered value of 1024. ------- NOTE: no updates seem to be triggered for the properties. The only update triggered seem to be for the console's current line which is modified after executing the entered line.

Added subscriber: @3di

Added subscriber: @3di

#98617 was marked as duplicate of this issue

#98617 was marked as duplicate of this issue

#96856 was marked as duplicate of this issue

#96856 was marked as duplicate of this issue

This only appears to affect viewport rendering. Final renders seem to use the correct value regardless of how it was set.

This only appears to affect viewport rendering. Final renders seem to use the correct value regardless of how it was set.

i've tried update_tag(), resetting the frame to the current frame. Not having any luck at all.

i've tried update_tag(), resetting the frame to the current frame. Not having any luck at all.

I've also checked the blender source code to see if the properties call another function via an update parameter, but they don't.

I've also checked the blender source code to see if the properties call another function via an update parameter, but they don't.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm.

I have not traced how exactly light_map.add_or_update() works in Cycles, but seems like a session update is not caught if changed from python, we are just not getting there in the first place.
Seems to be more general, also not logged in the info editor.
There is no RNA update defined on the property, not exactly sure where the update comes from tbh, Cycles probably has another mechanism to spot changes.
Not sure if there is a way to force an update

Can confirm. I have not traced how exactly `light_map.add_or_update()` works in Cycles, but seems like a session update is not caught if changed from python, we are just not getting there in the first place. Seems to be more general, also not logged in the info editor. There is no RNA update defined on the property, not exactly sure where the update comes from tbh, Cycles probably has another mechanism to spot changes. Not sure if there is a way to force an update

Added subscriber: @kevindietrich

Added subscriber: @kevindietrich

Note for developers. I investigated a bit. First of all, when modifying a property (either through Python or through the UI) rna_property_update is called. If there is an update callback set an the property (either with RNA_def_property_update in the C code, or by setting an update callback when creating a corresponding bpy.props), this callback is called. Then, if the ID that owns the property (PointerRNA.owner_id) is covered by copy on write (CoW), the dependency graph is tagged for an evaluation.

In this case, when updating from the UI, the owner of the property is set to be the World (scene.world), which is covered by CoW so the depsgraph is tagged for an update. However, when called from the Python console, the owner ID is set to be the Screen or its layout (I see ID.name is SRLayout), which is not covered by CoW, so the depsgraph is not tagged for an update, so Cycles does not see the new world data.

I am not sure how this can be fixed yet, as I don't know the details of the Python console.

In #96856, it is the same, except that the owner is the Light in the UI, but still SRLayout in the Python console. Since the issue has the same root, and this report is slightly older, I'll merge the report into this one.

Note for developers. I investigated a bit. First of all, when modifying a property (either through Python or through the UI) `rna_property_update` is called. If there is an update callback set an the property (either with `RNA_def_property_update` in the C code, or by setting an update callback when creating a corresponding `bpy.props`), this callback is called. Then, if the ID that owns the property (`PointerRNA.owner_id`) is covered by copy on write (CoW), the dependency graph is tagged for an evaluation. In this case, when updating from the UI, the owner of the property is set to be the World (`scene.world`), which is covered by CoW so the depsgraph is tagged for an update. However, when called from the Python console, the owner ID is set to be the Screen or its layout (I see `ID.name` is `SRLayout`), which is not covered by CoW, so the depsgraph is not tagged for an update, so Cycles does not see the new world data. I am not sure how this can be fixed yet, as I don't know the details of the Python console. In #96856, it is the same, except that the owner is the Light in the UI, but still `SRLayout` in the Python console. Since the issue has the same root, and this report is slightly older, I'll merge the report into this one.

Added subscribers: @DeanKJones, @PratikPB2123

Added subscribers: @DeanKJones, @PratikPB2123
Kévin Dietrich changed title from updating importance map from python doesnt take effect, cycles continues to use the last manually set values. to Cycles: modifying properties through the Python console does not trigger updates. 2022-04-08 17:04:28 +02:00
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58

Added subscriber: @unwave

Added subscriber: @unwave

@kevindietrich I'm not sure the title is correct now. Modifying some properties via python does trigger a cycles update. For example modifying the cycles.sample_clamp_direct and cycles.sample_clamp_indirect via python does trigger a cycles update. Perhaps investigating why those work could lead to a swift/easier identification of the problem & resolution?

Although when modifying the clamp via python, only the new clamp values are reflected in the updated viewport render. The lightmap resolution which was modified before the clamp values, still dont take effect in the viewport even though cycles has updated courtesy of the clamp changes.

@kevindietrich I'm not sure the title is correct now. Modifying some properties via python does trigger a cycles update. For example modifying the cycles.sample_clamp_direct and cycles.sample_clamp_indirect via python does trigger a cycles update. Perhaps investigating why those work could lead to a swift/easier identification of the problem & resolution? Although when modifying the clamp via python, only the new clamp values are reflected in the updated viewport render. The lightmap resolution which was modified before the clamp values, still dont take effect in the viewport even though cycles has updated courtesy of the clamp changes.

@3di I cannot seem to reproduce the successful update that you talk about. Maybe I am doing it wrong. However, it seems like my initial diagnosis for this report is wrong as there simply does not seem to be an update triggered for custom Cycles properties.

@3di I cannot seem to reproduce the successful update that you talk about. Maybe I am doing it wrong. However, it seems like my initial diagnosis for this report is wrong as there simply does not seem to be an update triggered for custom Cycles properties.

Interesting. Can you think of a good solution?

Interesting. Can you think of a good solution?
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 14:03:12 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#96829
No description provided.