Cryptomatte layers saved incorrectly with EXR DWA compression #96933

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opened 2022-03-31 23:46:27 +02:00 by Daniel Salazar · 20 comments
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-03-30 23:25, hash: 8466fd4bd1

Description of error
Cryptomatte layers on a multilayer EXR (DWA) file will be saved as lossy which makes them unusable. Lossy compression in DWA is only meant for RGB layers.

Lossless cryptomatte (ZIP)
image.png
Lossy Cryptomatte (DWAB)
image.png

Apparently DWA handles these type of exceptions based on hardcoded layer names .

There's also the possibility of setting custom rules in the file. More info can be read in the commented section at EXR's ImfDwaCompressor.cpp file.

The rules for deciding which strategy to use are setup in initializeDefaultChannelRules().
When writing a file, the relevant rules needed to decode are written into the start of the data block, making a self-contained file.
If initializeDefaultChannelRules() doesn't quite suite your naming conventions, you can adjust the rules without breaking decoder compatability.

Cryptomatte example file in DWAB
Cryptomatte Example.zip

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15 **Blender Version** Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-03-30 23:25, hash: `8466fd4bd1` **Description of error** Cryptomatte layers on a multilayer EXR (DWA) file will be saved as lossy which makes them unusable. Lossy compression in DWA is only meant for RGB layers. Lossless cryptomatte (ZIP) ![image.png](https://archive.blender.org/developer/F12960547/image.png) Lossy Cryptomatte (DWAB) ![image.png](https://archive.blender.org/developer/F12960549/image.png) Apparently DWA handles these type of exceptions based on [hardcoded layer names ](https://github.com/Psyop/Cryptomatte/issues/35#issuecomment-331042950). There's also the possibility of setting custom rules in the file. More info can be read in the commented section at EXR's [ImfDwaCompressor.cpp ](https://github.com/AcademySoftwareFoundation/openexr/blob/2205245599709d88013b7da03b176c1c73c8aedb/src/lib/OpenEXR/ImfDwaCompressor.cpp) file. > The rules for deciding which strategy to use are setup in initializeDefaultChannelRules(). > When writing a file, the relevant rules needed to decode are written into the start of the data block, making a self-contained file. > If initializeDefaultChannelRules() doesn't quite suite your naming conventions, you can adjust the rules without breaking decoder compatability. Cryptomatte example file in DWAB [Cryptomatte Example.zip](https://archive.blender.org/developer/F12961208/Cryptomatte_Example.zip)
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Added subscriber: @zanqdo

Added subscriber: @zanqdo

Added subscriber: @emilstefx

Added subscriber: @emilstefx

Added subscriber: @TomsSeglins

Added subscriber: @TomsSeglins

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Can you add simple .blend file?

Can you add simple .blend file?
Author
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In #96933#1333369, @iss wrote:
Can you add simple .blend file?

A simple blend file of what?

> In #96933#1333369, @iss wrote: > Can you add simple .blend file? A simple blend file of what?
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

Thanks for file. I wasn't sure how to check, since output did look correct.

Thanks for file. I wasn't sure how to check, since output did look correct.
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58

Added subscriber: @SteffenD

Added subscriber: @SteffenD
Sergey Sharybin self-assigned this 2022-08-31 16:03:11 +02:00

This issue was referenced by cb9b6cefb3

This issue was referenced by cb9b6cefb3c01d3f759a16252aca59fa4607dd24

This issue was referenced by df751516e1

This issue was referenced by df751516e1f64bbc78b02582c631c3cdd0bc032d

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

This issue was referenced by 40194f7219

This issue was referenced by 40194f72191fc629b96ce619540b3f0f5da0ccfc

This issue was referenced by 06005b0870

This issue was referenced by 06005b0870be9a0a3b73b4c388c26988f1f991d2

Blender Version - 4.0.0 Beta

Just wanted to mention that this issue still appears to exist when writing an EXR with DWA compression from the File Output node.

If you save a multichannel EXR from the render buffer using image > save as , the file is written correctly and the Cryptomatte channel is not compressed. I've included a simple example to illustrate this.

However, If the same render is saved via the FileOutput node, the cryptomatte channel is compressed like the initial example provided by @zanqdo.

I see there's some discussion about channel naming allowing this to flag if a channel is deemed compression worthy? Perhaps there is some trick to making this work with specific naming from the FileOutput node? As the channel naming structure is technically different between the images.

google group discussion
psyop discussion

I am using Nuke to read the resulting EXR.

Blender Version - 4.0.0 Beta Just wanted to mention that this issue still appears to exist when writing an EXR with DWA compression from the File Output node. If you save a multichannel EXR from the render buffer using `image > save as` , the file is written correctly and the Cryptomatte channel is not compressed. I've included a simple example to illustrate this. However, If the same render is saved via the FileOutput node, the cryptomatte channel is compressed like the initial example provided by @zanqdo. I see there's some discussion about channel naming allowing this to flag if a channel is deemed compression worthy? Perhaps there is some trick to making this work with specific naming from the FileOutput node? As the channel naming structure is technically different between the images. [google group discussion](https://groups.google.com/g/alshaders/c/JJVoG-c_5O0/m/piaYgpmbAQAJ) [psyop discussion](https://github.com/Psyop/Cryptomatte/issues/35) I am using Nuke to read the resulting EXR.

Unfortunately, there is no trick to achieve lossless output for those passes in the file output node without modifying the code.

Ideally the node will somehow detect passes which needs to be stored lossless. Although, it might also be good to implement a checkbox on the node inputs to allow lossless storage of generated data.

Unfortunately, there is no trick to achieve lossless output for those passes in the file output node without modifying the code. Ideally the node will somehow detect passes which needs to be stored lossless. Although, it might also be good to implement a checkbox on the node inputs to allow lossless storage of generated data.
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Unfortunately, there is no trick to achieve lossless output for those passes in the file output node without modifying the code.

Ideally the node will somehow detect passes which needs to be stored lossless. Although, it might also be good to implement a checkbox on the node inputs to allow lossless storage of generated data.

That would be quite welcomed

> Unfortunately, there is no trick to achieve lossless output for those passes in the file output node without modifying the code. > > Ideally the node will somehow detect passes which needs to be stored lossless. Although, it might also be good to implement a checkbox on the node inputs to allow lossless storage of generated data. That would be quite welcomed
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Reference: blender/blender#96933
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