MNEE does not fall back to alternative caustic technique when MNEE does not work. #96991

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opened 2022-04-03 01:27:15 +02:00 by Alaska · 11 comments
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System Information
Operating system: Linux-5.16.0-5-amd64-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.54

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-02 21:17, hash: 4537eb0c3b
Worked: Never as this feature was introduced recently.

Short description of error
There are some situations in which the rendering of MNEE caustics are skipped. During these situations, Cycles does not fall back to an alternative caustic technique resulting in a lack of caustics entirely.

Exact steps for others to reproduce the error

  1. Change the render engine to Cycles.
  2. Set up a caustic caster, caustic receiver, and shadow caustic light.
  3. Set the material of the caustic caster up such that it's incompatible with MNEE caustics, but should still have caustics (This can be done by using the Multiscatter GGX microfacet distribution with a glass shader with a roughness set higher than 0)
  4. Notice how the caustic caster is not casting caustics. This is because the MNEE caustics does not support this material, and Cycles does not fall back to an alternative caustic solution.
  5. If you disable the Caustic Caster option on the object, you will see caustics return (using Cycles standard method)

Here is a file with steps 1-3 already complete:
#96991 - Missing Caustic fallback.blend

**System Information** Operating system: Linux-5.16.0-5-amd64-x86_64-with-glibc2.33 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.54 **Blender Version** Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-02 21:17, hash: `4537eb0c3b` Worked: Never as this feature was introduced recently. **Short description of error** There are some situations in which the rendering of MNEE caustics are skipped. During these situations, Cycles does not fall back to an alternative caustic technique resulting in a lack of caustics entirely. **Exact steps for others to reproduce the error** 1. Change the render engine to Cycles. 2. Set up a caustic caster, caustic receiver, and shadow caustic light. 3. Set the material of the caustic caster up such that it's incompatible with MNEE caustics, but should still have caustics (This can be done by using the `Multiscatter GGX` microfacet distribution with a glass shader with a roughness set higher than 0) 4. Notice how the caustic caster is not casting caustics. This is because the MNEE caustics does not support this material, and Cycles does not fall back to an alternative caustic solution. 5. If you disable the `Caustic Caster` option on the object, you will see caustics return (using Cycles standard method) Here is a file with steps 1-3 already complete: [#96991 - Missing Caustic fallback.blend](https://archive.blender.org/developer/F12965129/T96991_-_Missing_Caustic_fallback.blend)
Author
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Added subscriber: @Alaska

Added subscriber: @Alaska
Author
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Added subscriber: @olivier.fx

Added subscriber: @olivier.fx
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CC @olivier.fx can you take a look at this? Is this a bug or is it a limitation of the MNEE implementation in Cycles?

CC @olivier.fx can you take a look at this? Is this a bug or is it a limitation of the MNEE implementation in Cycles?

Thanks for bringing this up, I'll take a look @Alaska :)

Thanks for bringing this up, I'll take a look @Alaska :)
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm, would be nice to address before the first release

Can confirm, would be nice to address before the first release
Member

Following the policy of "bug in new feature = high prio", will raise priority

Following the policy of "bug in new feature = high prio", will raise priority

I should have addressed this issue in D14623.

I should have addressed this issue in [D14623](https://archive.blender.org/developer/D14623).

This issue was referenced by 58be9708bf

This issue was referenced by 58be9708bfa069df2db7415a64ec76c3fc012868

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Brecht Van Lommel self-assigned this 2022-04-22 18:45:58 +02:00
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Reference: blender/blender#96991
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