Viewroll doesn't respect QuadView's 'Lock Rotation' #97021
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Reference: blender/blender#97021
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System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-02 21:46, hash:
79ff65d07b
Short description of error
A bit of an inconsistency.
Exact steps for others to reproduce the error
Added subscriber: @Pasang
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Confirmed'
Since other view operations seems to respect the option, this looks like a bug.
Added subscriber: @lichtwerk
Can check.
Hint 1: The
VIEW3D_OT_view_roll
operator needs an appropriate poll function which respects theRV3D_LOCK_ROTATION
flag.Hint 2: Which view operation already respects this setting? -> rotation. Which operator is this? ->
VIEW3D_OT_rotate
. That operators poll function can be reused (it is already for other operators as well...Added subscriber: @Ty-Clements
Just checking, this still needs to be fixed?
Yes (was just doing a bit of handholding for new contributors)
Added subscriber: @Rin-San
Hi, I sort of understand what this issue mean.
But when I follow the step and run view3d.view_roll, an error thrown indicating incorrect context, what should I do before I run this function?
Thank.
Added subscriber: @ideasman42
Changed status from 'Confirmed' to: 'Needs User Info'
This report should list steps to redo the error from a user perspective.
@ideasman42 Only the two steps in the report are needed to replicate the issue.
Changed status from 'Needs User Info' to: 'Confirmed'
Thank you for explaining again, I just run it on python console...
I think I could give it a try.
Added subscriber: @Melanie-T-Haymart
Hi, I'm a newcomer here and I was trying to replicate this issue but I wasn't sure that I was able to do it. When I F3 search "view roll" and click on it, the view only rolls in the top right quadrant, no matter where I click f3, and as far as I can tell this is the intended behavior. It's totally possible though that I could be missing something stupid.
Hi, I upload a diff that seem to work fine on my machine: https://developer.blender.org/D14563
@Melanie Haymart (MelstromH)
Hi, just my opinion: When enabled "Lock Rotation" in the side panel, there should not be any view roll on the axis aligned views. You can use your mouse to roll any axis aligned views here, then nothing should happen unless you turn "Lock Rotation" off. But When run view roll, it still roll the views.