Audio scrubbing plays current frame when changing any color management setting. #97028

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opened 2022-04-04 13:42:49 +02:00 by Christopher Hosken · 13 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65

Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: c77597cd0e
Worked: (newest version of Blender that worked as expected)

When using a piece of audio in your blender file (VSE) and you enable audio scrubbing, every time the value of the exposure (or gamma) slider changes the audio at your current frame plays.

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65 **Blender Version** Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: `c77597cd0e` Worked: (newest version of Blender that worked as expected) When using a piece of audio in your blender file (VSE) and you enable audio scrubbing, every time the value of the exposure (or gamma) slider changes the audio at your current frame plays.

Added subscriber: @Cjhosken

Added subscriber: @Cjhosken
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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#97003 (Regression: Blender doesn't allow to animate any Colormanagement setting (e.g. Exposure)) / 35aedd87e7 are probably related

#97003 (Regression: Blender doesn't allow to animate any Colormanagement setting (e.g. Exposure)) / 35aedd87e7 are probably related
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In #97028#1334800, @lichtwerk wrote:
#97003 (Regression: Blender doesn't allow to animate any Colormanagement setting (e.g. Exposure)) / 35aedd87e7 are probably related

Nope, this was also the case before 35aedd87e7.
Updating colormanagement settings just happens to notify the sequencer, which in turn seeks the audio.
Would still think this is somewhat a bug.

> In #97028#1334800, @lichtwerk wrote: > #97003 (Regression: Blender doesn't allow to animate any Colormanagement setting (e.g. Exposure)) / 35aedd87e7 are probably related Nope, this was also the case before 35aedd87e7. Updating colormanagement settings just happens to notify the sequencer, which in turn seeks the audio. Would still think this is somewhat a bug.
Philipp Oeser changed title from Audio scrubbing plays current frame when changing color management exposure. to Audio scrubbing plays current frame when changing any color management setting. 2022-04-04 14:43:57 +02:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @iss

Added subscriber: @iss

Don't think this is because sequencer is notified. This happens with other properties as well like use_simplify or use_freestyle which do not update sequencer. These do tag scene dependency graph for update. Scene is also tagged in rna_ColorManagement_update. WM_main_add_notifier should cause only redraw.

I guess this could be fixed if sound scrubbing would be handled by scrubbing operator. I can try to do that.

Don't think this is because sequencer is notified. This happens with other properties as well like `use_simplify` or `use_freestyle` which do not update sequencer. These do tag scene dependency graph for update. Scene is also tagged in `rna_ColorManagement_update`. `WM_main_add_notifier` should cause only redraw. I guess this could be fixed if sound scrubbing would be handled by scrubbing operator. I can try to do that.
Member

In #97028#1334925, @iss wrote:
Don't think this is because sequencer is notified. This happens with other properties as well like use_simplify or use_freestyle which do not update sequencer. These do tag scene dependency graph for update. Scene is also tagged in rna_ColorManagement_update. WM_main_add_notifier should cause only redraw.

I guess this could be fixed if sound scrubbing would be handled by scrubbing operator. I can try to do that.

Ah, OK, so it is the (too general) tagging of scene via DEG_id_tag_update(id, 0)

> In #97028#1334925, @iss wrote: > Don't think this is because sequencer is notified. This happens with other properties as well like `use_simplify` or `use_freestyle` which do not update sequencer. These do tag scene dependency graph for update. Scene is also tagged in `rna_ColorManagement_update`. `WM_main_add_notifier` should cause only redraw. > > I guess this could be fixed if sound scrubbing would be handled by scrubbing operator. I can try to do that. Ah, OK, so it is the (too general) tagging of scene via `DEG_id_tag_update(id, 0)`
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Added subscriber: @Sergey

Added subscriber: @Sergey
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@Sergey suggested P2882 in related #97003, seems to fix the issue here, too

@Sergey suggested [P2882](https://archive.blender.org/developer/P2882.txt) in related #97003, seems to fix the issue here, too

That sounds reasonable as fix. My thought was to untangle sound code just a tiny bit. and maybe learn something in the process. Since have I started already, I will submit fix too.

That sounds reasonable as fix. My thought was to untangle sound code just a tiny bit. and maybe learn something in the process. Since have I started already, I will submit fix too.
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Philipp Oeser self-assigned this 2022-04-05 16:09:46 +02:00
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This is also resolved by 328dfab423

This is also resolved by 328dfab423
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Reference: blender/blender#97028
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