Caustics Shadows Artifacts #97054

Closed
opened 2022-04-05 03:51:48 +02:00 by Shady Hamza · 7 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-04 23:42, hash: 1d86d61782
Worked: (newest version of Blender that worked as expected)

Short description of error
Enabling Caustics Shadows Produce Artifacts like weird shapes and irregular border shadows, let me know if I'm missing Something, Thank you
01.png

Test.blend

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15 **Blender Version** Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-04 23:42, hash: `1d86d61782` Worked: (newest version of Blender that worked as expected) **Short description of error** Enabling Caustics Shadows Produce Artifacts like weird shapes and irregular border shadows, let me know if I'm missing Something, Thank you ![01.png](https://archive.blender.org/developer/F12972149/01.png) [Test.blend](https://archive.blender.org/developer/F12972154/Test.blend) **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @Shady.Hamza

Added subscriber: @Shady.Hamza
Member

Added subscribers: @olivier.fx, @Alaska

Added subscribers: @olivier.fx, @Alaska
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

I believe this is a known limitation of MNEE caustics.

CC @olivier.fx can you comment on this?

I believe this is a known limitation of MNEE caustics. CC @olivier.fx can you comment on this?

Hi @Shady.Hamza and @Alaska, thanks for this case. The short answer is yes, this is unfortunately a limitation of the MNEE technique. Aside from the caster surface needing to be smooth, it also needs to be relatively flat. If that's not the case, the local approximation of the surface is completely wrong, and unless the seed path (direct path between the shading point and the light sample) is fairly close to the actual caustic path, the technique will fail.

For highly curved surfaces, as it is the case here, it is very difficult for the solver to walk past areas since it only has local information about the surface. We will hopefull extend this technique in the future, but this is a known limitation currently. I hope this make sense?

Hi @Shady.Hamza and @Alaska, thanks for this case. The short answer is yes, this is unfortunately a limitation of the MNEE technique. Aside from the caster surface needing to be smooth, it also needs to be relatively flat. If that's not the case, the local approximation of the surface is completely wrong, and unless the seed path (direct path between the shading point and the light sample) is fairly close to the actual caustic path, the technique will fail. For highly curved surfaces, as it is the case here, it is very difficult for the solver to walk past areas since it only has local information about the surface. We will hopefull extend this technique in the future, but this is a known limitation currently. I hope this make sense?
Author

make sense yup, If it's possible I suggest maybe you could reach out to Luxcore developers maybe they could integrate their technique or do a collab with blender, just an opinion

make sense yup, If it's possible I suggest maybe you could reach out to Luxcore developers maybe they could integrate their technique or do a collab with blender, just an opinion
Member

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'
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Reference: blender/blender#97054
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