Node values for sizing remains in metric even with imperial selected #97203
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#97203
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Win 10
Graphics card: 3080
Blender Version
3.0.0
I’m trying to create a grid at a specific size with a specific number of divisions in each direction.
However, I’m not sure how Blender is calculating sizes, since what I thought would work as numeric inputs (values, to allow fractional input) is translating to a setting of 1/3 of what it should be.
In the picture below, the cube in the center is 1’. I thought I could use 1.0 in the value input and arrive at the same size, but it’s… weird.
FWIW it appears the input remains in Blender default metric units. Here is a view with a setting of “1” which appears to be 1 meter (39.4 inches)
If the input is removed, the units are correct:
Based on the default startup or an attached .blend file (as simple as possible).
Added subscriber: @turner410
#99863 was marked as duplicate of this issue
#98034 was marked as duplicate of this issue
#97439 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Inputs/Values tagged with
PROP_DISTANCE
will take scene units into account (and will allow for the special input likeft
,m
''
etc.The
Value
/Integer
nodes however dont support this since they are very general.Possibly, a good solution would be to make them aware of units as well?
Other than that, passing along values between unit aware and non-unit aware nodes feels like a bug (not sure it will be considered one though), will confirm for now.
(could have sworn this came up in another report before, but cannot find it atm)
Added subscriber: @HooglyBoogly
Changed status from 'Confirmed' to: 'Archived'
The data that is passed between nodes is always in "Blender Units", so Meters by default if you don't adjust the unit scale.
The units are just a UI feature so you can see/enter values in different unit systems, more of a tag for displaying values in a button.
In the future we want to propagate these unit tags between nodes in the node editor, but this is a large project with larger design ramifications, so it wouldn't be handled here.
Thanks for the report anyway.
Added subscriber: @baoyu
Added subscribers: @logan683, @PratikPB2123
Added subscriber: @TestPilot02