As light object numbers increase, the indirect brightness of bright lights is decreased while indirect light clamping enabled - Cycles #97305
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Reference: blender/blender#97305
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System Information:
Operating system: Linux-5.16.0-6-amd64-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.54
Blender Version:
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-12 21:50, hash:
9bc678969a
Worked: Blender 2.93 and older when using Branched Path Tracing.
Short description of error:
When lights are added to a scene, it ends up changing the indirect brightness of intense lights if indirect light clamping is enabled.
Here is an example scene:
This scene is mostly lit up by indirect light from a a Sun light. I have rendered the scene once, then added 32 lights inside a box where they will have no impact on the scene and rendered the scene again. You will notice in this second render that the scene is much darker. This is due to the indirect light brightness being reduced due to how the indirect light clamping system interacts with this situation of many lights.
If I then change the "Indirect Light Clamp" to 0 (thus disabling it), you will notice that both scenes have the correct brightness.
Exact steps for others to reproduce the error:
Indirect Light Clamp
to 0 (turning indirect clamping off) and repeat steps 6 and 7. Notice that the renders don't look different now (with the exception of noise levels).Here is a file with steps 1-5 done for you:
#97305 - Light Clamping + many lights leads to loss of brightness.blend
Added subscriber: @Alaska
#73328 was marked as duplicate of this issue
Lights in a scene lead to incorrect brightnesses for World Shaders and Sun Lights when Indirect Clamping is enabled - Cyclesto Adding lights in a scene lead to decreased brightness for World Shaders and Sun Lights when Indirect Clamping is enabled - CyclesAdded subscriber: @brecht
Changed status from 'Needs Triage' to: 'Archived'
This is how clamping works. If you add more lights the samples will be noisier, which means more light will be clamped out.
Ideally the sampling would be smarter so more lights don't add noise, but it's not a bug.
Adding lights in a scene lead to decreased brightness for World Shaders and Sun Lights when Indirect Clamping is enabled - Cyclesto As lights objects increase, the indirect brightness of bright lights is decreased with indirect light clamping enabled. - CyclesAs lights objects increase, the indirect brightness of bright lights is decreased with indirect light clamping enabled. - Cyclesto As light object numbers increase, the indirect brightness of bright lights is decreased while indirect light clamping enabled - CyclesThe report was updated to be a bit more clear. This is simply for people who discover this report during searches or need to reference it in future reports about similar issues.
Added subscribers: @cubimation, @EAW, @mano-wii, @MarcinTwarowski