Broken curve drawing in normalized view in graph editor #97485

Closed
opened 2022-04-20 21:19:24 +02:00 by Alexander · 16 comments

System Information
Operating system: Ubuntu 20.04
Graphics card: Geforce MX230

Blender Version
Broken: 3.1
Worked: ?

Short description of error
in the normalized mapping in the graph editor, the curve behaves strangely. In the normal display, everything is fine
2022-04-20 22-13-05.mp4

Exact steps for others to reproduce the error

  • Open attached .blend file
  • In graphics editor pan view up and down
    Disable Normalized to hide the problem
    bandit_anim.blend
**System Information** Operating system: Ubuntu 20.04 Graphics card: Geforce MX230 **Blender Version** Broken: 3.1 Worked: ? **Short description of error** in the normalized mapping in the graph editor, the curve behaves strangely. In the normal display, everything is fine [2022-04-20 22-13-05.mp4](https://archive.blender.org/developer/F13012803/2022-04-20_22-13-05.mp4) **Exact steps for others to reproduce the error** - Open attached .blend file - In graphics editor pan view up and down Disable Normalized to hide the problem [bandit_anim.blend](https://archive.blender.org/developer/F13026527/bandit_anim.blend)
Author

Added subscriber: @sanek2005

Added subscriber: @sanek2005

Added subscriber: @mano-wii

Added subscriber: @mano-wii

open blend, select all the bones, and go to the graph editor

Should there be some *.blend file available for us to test?

> open blend, select all the bones, and go to the graph editor Should there be some *.blend file available for us to test?
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Author

Oh, sorry, I forgot to attach
bandit_anim.blend
this is a different version of the file. To reproduce the bug, you need to bake the action, and only then select all the bones and go to the graph editor

Oh, sorry, I forgot to attach [bandit_anim.blend](https://archive.blender.org/developer/F13013704/bandit_anim.blend) this is a different version of the file. To reproduce the bug, you need to bake the action, and only then select all the bones and go to the graph editor

Thanks for the file. But I'm not sure what to do with it. Apparently some files are missing. And it doesn't have the keyframes as shown in the image:

Read blend: /Users/germanocavalcante/Downloads/bandit_anim.blend
Info: Read library:  '/Users/germanocavalcante/Downloads/models/bandit.blend', '//models/bandit.blend', parent '<direct>'
Info: Cannot find lib '/Users/germanocavalcante/Downloads/models/bandit.blend'
Info: LIB: Collection: 'RIG_bandit' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Object: 'Armature' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Object: 'stalker_bandit_2' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Object: 'stalker_bandit_2.001' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Object: 'stalker_bandit_2.002' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Object: 'stalker_bandit_2.003' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Object: 'stalker_bandit_2.004' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Mesh: 'stalker_bandit_2.ogf 00' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Mesh: 'stalker_bandit_2.ogf 00.001' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Mesh: 'stalker_bandit_2.ogf 00.002' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Mesh: 'stalker_bandit_2.ogf 00.003' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Mesh: 'stalker_bandit_2.ogf 00.004' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Armature: 'Armature' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Material: 'act\act_face_mask_02' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Info: LIB: Material: 'act\act_stalker_bandit_2' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>'
Color management: scene view "Filmic" not found, setting default "Standard".
add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature.001, BONE, 'thigh.R'))
add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBstalker_bandit_2.006, TRANSFORM)) was ok
add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature.001, BONE, 'thigh.L'))
add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBstalker_bandit_2.007, TRANSFORM)) was ok
add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature.001, BONE, 'thigh.R'))
add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBstalker_bandit_2.008, TRANSFORM)) was ok
add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature.001, BONE, 'thigh.L'))
add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBstalker_bandit_2.009, TRANSFORM)) was ok
WARN (bke.object): source/blender/blenkernel/intern/object.cc:3159 ob_parbone: Parent Bone: 'thigh.L' for Object: 'stalker_bandit_2.009' doesn't exist
WARN (bke.object): source/blender/blenkernel/intern/object.cc:3159 ob_parbone: Parent Bone: 'thigh.R' for Object: 'stalker_bandit_2.008' doesn't exist
WARN (bke.object): source/blender/blenkernel/intern/object.cc:3159 ob_parbone: Parent Bone: 'thigh.L' for Object: 'stalker_bandit_2.007' doesn't exist
WARN (bke.object): source/blender/blenkernel/intern/object.cc:3159 ob_parbone: Parent Bone: 'thigh.R' for Object: 'stalker_bandit_2.006' doesn't exist

Unfortunately, without a file or steps to reproduce the problem, we cannot proceed :\

Thanks for the file. But I'm not sure what to do with it. Apparently some files are missing. And it doesn't have the keyframes as shown in the image: ```lines=15 Read blend: /Users/germanocavalcante/Downloads/bandit_anim.blend Info: Read library: '/Users/germanocavalcante/Downloads/models/bandit.blend', '//models/bandit.blend', parent '<direct>' Info: Cannot find lib '/Users/germanocavalcante/Downloads/models/bandit.blend' Info: LIB: Collection: 'RIG_bandit' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Object: 'Armature' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Object: 'stalker_bandit_2' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Object: 'stalker_bandit_2.001' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Object: 'stalker_bandit_2.002' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Object: 'stalker_bandit_2.003' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Object: 'stalker_bandit_2.004' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Mesh: 'stalker_bandit_2.ogf 00' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Mesh: 'stalker_bandit_2.ogf 00.001' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Mesh: 'stalker_bandit_2.ogf 00.002' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Mesh: 'stalker_bandit_2.ogf 00.003' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Mesh: 'stalker_bandit_2.ogf 00.004' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Armature: 'Armature' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Material: 'act\act_face_mask_02' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Info: LIB: Material: 'act\act_stalker_bandit_2' missing from '/Users/germanocavalcante/Downloads/models/bandit.blend', parent '<direct>' Color management: scene view "Filmic" not found, setting default "Standard". add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature.001, BONE, 'thigh.R')) add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBstalker_bandit_2.006, TRANSFORM)) was ok add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature.001, BONE, 'thigh.L')) add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBstalker_bandit_2.007, TRANSFORM)) was ok add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature.001, BONE, 'thigh.R')) add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBstalker_bandit_2.008, TRANSFORM)) was ok add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature.001, BONE, 'thigh.L')) add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBstalker_bandit_2.009, TRANSFORM)) was ok WARN (bke.object): source/blender/blenkernel/intern/object.cc:3159 ob_parbone: Parent Bone: 'thigh.L' for Object: 'stalker_bandit_2.009' doesn't exist WARN (bke.object): source/blender/blenkernel/intern/object.cc:3159 ob_parbone: Parent Bone: 'thigh.R' for Object: 'stalker_bandit_2.008' doesn't exist WARN (bke.object): source/blender/blenkernel/intern/object.cc:3159 ob_parbone: Parent Bone: 'thigh.L' for Object: 'stalker_bandit_2.007' doesn't exist WARN (bke.object): source/blender/blenkernel/intern/object.cc:3159 ob_parbone: Parent Bone: 'thigh.R' for Object: 'stalker_bandit_2.006' doesn't exist ``` Unfortunately, without a file or steps to reproduce the problem, we cannot proceed :\
Author

Oh, I completely forgot that I used a character from another file
test.zip
now everything is starting for sure

Oh, I completely forgot that I used a character from another file [test.zip](https://archive.blender.org/developer/F13015048/test.zip) now everything is starting for sure

Which of NlaTracks has the problem? I checked them all, NlaTrack.004 apparently has the most keyframes, but I couldn't replicate the problem.
image.png

This seems like a graphic driver issue. Please double-check if the drivers are up to date and the hardware meets Blender's requirements: https://www.blender.org/download/requirements

To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

Which of NlaTracks has the problem? I checked them all, `NlaTrack.004` apparently has the most keyframes, but I couldn't replicate the problem. ![image.png](https://archive.blender.org/developer/F13016031/image.png) This seems like a graphic driver issue. Please double-check if the drivers are up to date and the hardware meets Blender's requirements: https://www.blender.org/download/requirements To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Author

you may have reproduced the problem the wrong way. it is necessary to bake, after which this error will be observed in the resulting action
2022-04-22 23-49-02.mp4

you may have reproduced the problem the wrong way. it is necessary to bake, after which this error will be observed in the resulting action [2022-04-22 23-49-02.mp4](https://archive.blender.org/developer/F13016631/2022-04-22_23-49-02.mp4)
Member

Added subscriber: @BClark

Added subscriber: @BClark
Member

image.png
I can confirm that it is happening to me as well.

Lots of random jumping curves and flipping back and forth display issues, exactly what you are showing.

Stable, quadro rtx card with approved stable DCC driver...Windows 10.

![image.png](https://archive.blender.org/developer/F13019071/image.png) I can confirm that it is happening to me as well. Lots of random jumping curves and flipping back and forth display issues, exactly what you are showing. Stable, quadro rtx card with approved stable DCC driver...Windows 10.

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

I can confirm the problem and have simplified the file to show only the problematic F-curves.

I can confirm the problem and have simplified the file to show only the problematic F-curves.
Member

Added subscriber: @cmbasnett

Added subscriber: @cmbasnett
Member

I looked into this. The problem is that the range of values is non-zero, but incredibly small (i.e. a range of say 0.0000002). This is why the graph appears to have large "steps" in it. It's technically displaying that aspect of it correctly, but the "jumping" behavior is definitely a bug.

I looked into this. The problem is that the range of values is non-zero, but incredibly small (i.e. a range of say 0.0000002). This is why the graph appears to have large "steps" in it. It's technically displaying that aspect of it correctly, but the "jumping" behavior is definitely a bug.
Philipp Oeser removed the
Interest
Animation & Rigging
label 2023-02-09 14:35:07 +01:00
this has been solved in 4.0: [#110796: Fix #110169: nearly flat normalized fcurves jump around in editor](https://projects.blender.org/blender/blender/pulls/110796)
Blender Bot added
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labels 2023-10-06 17:01:04 +02:00
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Reference: blender/blender#97485
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