Visibility differences when hiding from layer and object level properties #97524
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Reference: blender/blender#97524
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System Information
Operating system: Windows-10-10.0.18363-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2022-01-16 23:26, hash:
34d424fd64
Worked: (newest version of Blender that worked as expected)
Short description of error
Hiding collection/object from outliner with layer level property (eye icon) and object level property (screen icon) in nested releation
gives inconsistent results
Steps to Reproduce
Collection A2
with eye iconCollection A2
with screen iconRefer video: https://recordit.co/r6yA5iDHdn
collections_bugs.blend
Original Report
Short Description
There are 2 cases where:
a ) it's happening due some not refreshed states from outliner on hide/show object and disable/enabled in render on
vieport
b) it's especially observed problem around:
collections
moved collection to other
parent object from other collections
a) user operating object and all looks ok, then ruining animation and blender doing broken whole objects, relations and movements
Exact steps for others to reproduce the error
I can't save file that showing this, coz is unpredictable case for me when:
Maybe is know issue, maybe some on meet this and can explain better than me, or some part of code can be checked to see relations for this type issues.
Added subscriber: @ManBlender
Added subscriber: @satishgoda1
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Needs User Info'
You are using an alpha build that is 3 months old.
Please try the latest daily build: https://builder.blender.org/download/
I also using:
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash:
c77597cd0e
Worked: (newest version of Blender that worked as expected)
And meet this in older versions as 3.0. Rarely but sometimes biting me this around job.
https://blender.community/c/rightclickselect/4zxJ/ Other confirmation of this cases
Added subscriber: @ThomasDinges
Is this still happening in Blender 3.4 for you?
Not using yet 3.4 but on 3.3.1 yes. I will move to 3.4 now and I will see in next weeks in practice.
We need a way to reproduce the issue with clear instructions and an example blend file. Please try to simplify this report with clear steps for us for investigation.
Still observing this problem around blender-3.5.0-alpha.
It's refresh problem with object around outliner and viewport, where watching viewport thinkig that I will be render what seeing, in fact when rendering, it's different coz something is refreshed but not on viewport, eg. movements around collection. The problem is coz restart blender give us new view as refreshed. Ofthe is problem around animation when restart moving all in to right positions regarding origins.
Soo.. I think that viewport need some case as "refresh" maybe as rendering have. It's not composition problem, etc. just pure render and especially around animation.
Hi, thanks for the report (and sorry for the less attention)
I went through the rightclickselect post and above description, it seems the report is about visibility status of the object/collection instances.
Is it possible to share .blend file (so we'll have same reference)?
Not have file, but can confirm that problem still exist with 3.5, 36
I recognized that problem exist more often with:
I found new simple issue that can help solve problem I think.
https://recordit.co/r6yA5iDHdn
In this case looks multiplication of collection have some unpredictable inheritance behavior or not well documented this around this type operation how presenting.
Soo.. that finally can explain more around addons and scripts that grouping objects.. coz if this is bug, then normally that this type inheritance is repeated in root of collections. Then if woorking with big project, and using some of scripts and automation doing some of this operation like upper in video.. then can't manage correctly collections in big depth, especially if completed collections are shifted to other, etc. etc..
I hope that this can be solved, coz it's really hard do many job to control a "level" or "priority" around.
Other way is to made a "node" of objects and collections included to see the hierarchy around to fix some levels.
If I thinking how to find this type problem step by step in some of my project, then pass.. when soo many collections and very similar and build from other.
One case I not repated here, the refresh case.. - the situation when collection is moved outside and should refresh other collection as disabled. Here in example and some test always working, in my experience only move not doing resfresh for states collections in other. Also in relation to keyframes or drive it's still hard recognize whats going here on the line of states inheritance roots. collections
@PratikPB2123 @ThomasDinges can You watch movie and confirm problem? Coz after time this can be deleted and issue is also complicated.
@ManBlender hi, from video file, it seems different objects are hidden when clicked on
eye
icon andscreen
icon.Did I understand the bug correctly which you've shown in the video? I can confirm in that case, I'll investigate this further.
Right. From 20sec You can see the main issue as change around inheritance outside root collection that only applying hide to render. This can be big step to fix this bug.
Differences betwen rendered view in viewport and render image and videoto Visibility differences when hiding from layer and object level propertiesThanks, confirmed.
Blender Version
Broken: version: 3.6.5, branch: blender-v3.6-release, commit date: 2023-10-16 14:30, hash:
cf1e1ed46b7e
Still problem, still pain around manage layers, due this bug this feature not have sense due resetting states in unpredictable way.