Motion blur create wierd artifacts on certain frames when renderring animation with cycles #97571

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opened 2022-04-23 17:25:50 +02:00 by NXSK · 11 comments

System Information
Operating system: win10
Graphics card: RTX 3090

Blender Version
Broken: 3.1.2 stable

Enabling motion blur may sometimes cause black artifacts on certain frames when renderring animation with cycles.
motion blur issue.jpg

Exact steps for others to reproduce the error
Don't know how it happens, I uploaded the project file. I found the 12th, 28th frame have the problem mentioned above.

Inherit 2.blend

**System Information** Operating system: win10 Graphics card: RTX 3090 **Blender Version** Broken: 3.1.2 stable Enabling motion blur may sometimes cause black artifacts on certain frames when renderring animation with cycles. ![motion blur issue.jpg](https://archive.blender.org/developer/F13018942/motion_blur_issue.jpg) **Exact steps for others to reproduce the error** Don't know how it happens, I uploaded the project file. I found the 12th, 28th frame have the problem mentioned above. [Inherit 2.blend](https://archive.blender.org/developer/F13018947/Inherit_2.blend)
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Added subscriber: @NXSK

Added subscriber: @NXSK
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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I can confirm. This has came between 52be063012 - d3b1cce400

@lichtwerk hi, can you help finding the responsible commit?

I can confirm. This has came between 52be06301257 - d3b1cce4000b @lichtwerk hi, can you help finding the responsible commit?
Member

In #97571#1346054, @PratikPB2123 wrote:
I can confirm. This has came between 52be063012 - d3b1cce400

@lichtwerk hi, can you help finding the responsible commit?

Are you sure this worked prior to 52be063012?
I can also see this in abf30007ab (when I turn OFF GPU subdiv -- this wasnt working in cycles at that point iirc)
Unsudivided, the error also seems to go away in master

> In #97571#1346054, @PratikPB2123 wrote: > I can confirm. This has came between 52be06301257 - d3b1cce4000b > > @lichtwerk hi, can you help finding the responsible commit? Are you sure this worked prior to 52be063012? I can also see this in abf30007ab (when I turn OFF GPU subdiv -- this wasnt working in cycles at that point iirc) Unsudivided, the error also seems to go away in master
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm the issue though (just dont think it is a recent regression, this might also have to do with the Bevel modifier? Leaving that out also improves the situation)

Can confirm the issue though (just dont think it is a recent regression, this might also have to do with the Bevel modifier? Leaving that out also improves the situation)

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

Motion blur requires either a fixed mesh topology, or a velocity attribute.
https://docs.blender.org/manual/en/latest/render/cycles/object_settings/object_data.html#motion-blur

This geometry node setup has topology changing over time and will not get correct motion blur. On other frames motion blur for this object gets automatically disabled since the number of vertices is different, which can be done manually for objects without a fixed mesh topology.

Motion blur requires either a fixed mesh topology, or a `velocity` attribute. https://docs.blender.org/manual/en/latest/render/cycles/object_settings/object_data.html#motion-blur This geometry node setup has topology changing over time and will not get correct motion blur. On other frames motion blur for this object gets automatically disabled since the number of vertices is different, which can be done manually for objects without a fixed mesh topology.

It's the geometry nodes that lead to the changing topology by the way, bevel and subsurf are not changing it here as far as I can tell.

It's the geometry nodes that lead to the changing topology by the way, bevel and subsurf are not changing it here as far as I can tell.
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Reference: blender/blender#97571
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