Inconsistent Behavior of Value Clamping in Modifier Panel and Group Input. #97596
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Reference: blender/blender#97596
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System Information
Operating system: Windows-10-10.0.17134-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11
Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-23 13:09, hash:
c486da0238
Also in 3.1.2
Short description of error
[Value Clamp].mp4
Limit.blend
Added subscriber: @Bradley_G
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
Added subscriber: @HooglyBoogly
Hmm, I guess this is an inconsistent use of hard limits vs. soft limits. In the node editor buttons are meant to use soft limits by design, but for the modifier panel I couldn't tell you why it is the way it is.
I'll add this to the agenda for discussion this week in the geometry nodes channel.
Just to mention that any other modifier seems to use soft limits.
For example "Subdivision Surface" modifier, by default it's clamped to 6, but you can type 7,8,9 without problem.
this is equally true to Simple Deform (360 degree), Cast modifier (factor 10), etc.
I think only GN is exhibiting this specific problem of hard limits.
Okay, we agreed that soft limits do make sense here, since it's consistent with the node editor.
Added subscriber: @BlenderBruno
This issue was referenced by
cb92ff7b2d
Added subscribers: @Dan-Chepkwony, @mod_moder
Hello @dan.chepkwony. Hans committed ~fix for this (just no clouse this at this moment) in this week. As i see, you no upload some fix for report, so i remove you as assignee early for make sure that you no take more time for that.
Changed status from 'Confirmed' to: 'Resolved'