Sculpt Paint tool defaults #97616
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Reference: blender/blender#97616
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(NOTE) This task is part of the community & sub tasks of the workboard. Anyone is free to pick up this task and contribute. For any questions or needed reviewers, please tag @JosephEagar and @JulienKaspar.
The current default settings for the Paint and Smear brushes in sculpt mode are not ideal and need to be updated for their first release for a better out of the box experience.
Paint Brush
Smear Brush
Color Filter
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Added subscribers: @JulienKaspar, @JosephEagar
Added subscriber: @Limarest
Default brush color definitely shouldn't be black though. Maybe make it 0.5,0.5,0.5?
Changing the default brush color is something I'd like to see changed in all modes. The default right now is white, with black as the secondary color. So if you try painting when opening Blender for the first time you will see no effect ...
I'd be fine with the default primary color being black and the secondary color white. It's the most standard behaviour you could expect from any painting application that has a white canvas.
Added subscriber: @CraigJones
As a non-dev here, I need to ask if the defaults are being changed to Texture paint as well as Sculpt paint, because default generated image is black so that is why the default main brush is supposed to be white - for painting masks out of the gate right away? Is sculpt to be handled in an opposite fashion or will they both be aligned? Full strength is great and a welcome change to the main brush, same for the change to smear tool - but the canvas being white with sculpt paint and black with texture paint might throw a wrench along somewhere I think.
@CraigJones Thanks for the info on texture paint. That makes sense. I think the default brush color can be discussed separately then for other modes.
Grease Pencil uses this white canvas/black initial brush - but like I said, a brush image assumes black to be alpha and white is pass through of the color, same for painting a stencil in eevee/cycles node tree, I think Krita as a 2d painter assumes a user will start with a white canvas and need to see a mark like Grease Pencil does, but Krita isn't used for making the mask itself first, it is for the image painting/texture first. JUst a difference of intended output I think.
Exciting stuff.
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Raising the priority just like #97957 for the Blender 3.3 release, to polish the sculpt painting toolset.
Will lower the priority for now. This will likely be adressed with the current brush management project.
Added subscriber: @persun
I'll also add that spacing value for gradient color's Repeat and Clamp modes should have much higher number. They don't work with the default 0 value.
{F13586622, size=full}
Preferably few hundreds px in my opinion.
Hii, @JulienKaspar Has this issue been alotted to someone? I am interested in picking it up as my first issue.
@Parth-Maradia No this has not been assigned to anyone. Feel free to pick it up.
I still think this needs better default value. Maybe not fit for this task?