In stereo interlaced mode the brush cursor is shown in mono #97716
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Reference: blender/blender#97716
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System Information
Operating system: Win10 Pro
Graphics card: GTX 560 Ti
Blender Version 3.1
Short description of error
As you can see in the following screenshot the brush cursor in sculpt mode appears in mono mode i.e with no parallax, so the left eye sees it properly, but the right eye sees it offseted towards the other eye, which causes visual fatigue.
Exact steps for others to reproduce the error
open Blender,
delete cube
Add monkey,
subdivide 3 times
enable Output Properties / Stereoscopy in Stereo 3D mode,
hit N / View / Lock: Camera to View, and Stereoscopy to 3D,
hit N,
set Window / Set 3D mode / intelace, Row Interleaved
hit 0,
hit Home and zoom monkey to cover most of the screen
disable Gizmo and overlays
set Camera / Stereoscopy Mode Off-Axis, Convergence Plane Distance 5.5, Interocular Distance 0.5, Pivot center,
select monkey,
switch to sculpt mode,
You'll see a double monkey, but a single brush - both left and right images of the brush aligned with the left eye,
Added subscriber: @Norman-Maxwell
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Added subscriber: @dfelinto
Hi, thanks for the report. I'm able to reproduce this.
I'm unsure if this is working as intended or not.
This maybe considered as same issue as in #95478 (Stereoscopic Display Mode (Side-by-Side, Top-Bottom): Mouse Cursor stays monoscopic)
@dfelinto , can you comment? This feature was implemented by you:
d5f1b9c222
Closed as duplicate of #95478
It is indeed the same limitation of the implementation that focus on visualization in stereo 3d, but not editing on it. People are advised to have a dedicated monitor for the stereoscopic visualization where you always see the image in the scale it is intended.