Monitor FPS playback regressions in time for workbench and eevee #98100
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Reference: blender/blender#98100
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Similar what Cycles does for render times, although fps is measured in the viewport when playing back animation.
Perhaps per scene count the number of frames that were drawn in 10 seconds.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Jeroen-Bakker
As discussed in the gpu module meeting it would be a good target for Blender 3.3
https://devtalk.blender.org/t/2022-05-16-gpu-module-meeting/24397
Added subscriber: @brecht
This should be relatively straightforward to add to the existing performance testing framework.
tests/performance/tests/animation.py
measures time per frame by running for 10s. Still would need to addforeground=True
torun_in_blender
and force a redraw between frames.Added subscriber: @lichtwerk
Probably needs a couple of scenes to test different aspects (DEG evaluation, heavy meshes, heavy textures, heavy shaders, ...)?
And run on different resolutions, HW. Will try to get several systems allocated here so we could keep track of the hardware. My workmachine is updated to much to be used as a consistent system.
Added subscriber: @EAW