Crash undoing "Make Library Override" for linked collection with shapekey #98136
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Reference: blender/blender#98136
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System Information
Operating system: Linux-5.15.32-1-MANJARO-x86_64-with-glibc2.35 64 Bits
Graphics card: AMD VERDE (DRM 2.50.0, 5.15.32-1-MANJARO, LLVM 13.0.1) AMD 4.5 (Core Profile) Mesa 21.3.8
Blender Version
Broken: 3.1.2, version: 3.3.0 Alpha, branch: master, commit date: 2022-05-13 16:07, hash:
fa7224d8ed
Worked: never since
0291039079
Short description of error
Blender crashes when trying to undo "Make Library Override" for a linked collection containing an armature and a mesh with a shapekey driven by a bone if there is a second collection in the source file that contains an armature that shares armature data with the linked armature (or uses a copy of the armature data).
But unfortunately, that description is missing something since it was not possible to create a collection that causes the crash by using just these ingredients.
Exact steps for others to reproduce the error
Crash undoing Make Library Override.blend
error message:
Added subscriber: @georgK
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
This issue was referenced by
9df91654dc
Changed status from 'Confirmed' to: 'Resolved'
Thanks for fixing the crash! Now there is a greyed out, linked "OVERRIDE_HIDDEN" collection pointing to the "Dup" collection in the example file. Since there seems to be no documentation on this topic, could you please explain what that means and why linking the "Link this" collection now links the other collection, too?
Essentially, there should be no local/directly linked object not belonging to at least one collection in Blender. Your
Link This
collection is pulling in two armature objects,OArmature
andArmature
, the later from the shapekey, and not being in any collection.Since this is an indirectly linked data, it's fine, but when making it a liboverride, all objects are overridden, which means the 'invisible'
Armature
one must also be instantiated in the scene, which is done through that hidden collection.Note that such process is a bit of a band-aid for badly organized assets, ideally all of your objects should be gathered into collections, with a single well-defined collection as 'root' of the whole hierarchy of dependencies.
Oh, I did not notice that the driver was referencing the wrong armature, that explains a lot actually, thank you!