Roll stroke for tiling strokes in sculpt and texturing modes #98182
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Reference: blender/blender#98182
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The goal of the roll stroke is to be able to paint with a tiling texture as the alpha of your brush. This feature is useful for sculpting/texturing patterns, scales, stitches etc.
roll brush mockup.mp4
My suggestion would be to still use mapping
view plane
, but I'm open for options if there are better suggestions. The main idea is to keep as much of the current design in texturing as possible.{F13080487, height = 400}
The new stroke method to add would be
roll
.Changing the size would change the appearance of the resulting stroke
Size = 1
{F13080507, height = 250}
Size = 0.25
{F13080509, height = 250}
Size = 2
{F13080511, height = 250}
Note that there currently is an issue that you cannot change the brush falloff from spherical to cubic falloff. This results in the brush alpha texture not being able to "repeat" and "tile" properly as you can see in the image below
{F13080519, height = 500}
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @DanielBystedt, @JulienKaspar, @Jeroen-Bakker, @JosephEagar
#98070 was marked as duplicate of this issue
Added subscriber: @TheRedWaxPolice
Added subscriber: @luischerub
Added subscriber: @Grady
I love the feature, I think from a UX perspective it could be clearer what 'Roll' means. But that's more a general UX issue to do with the 'Stroke Method' dropdown itself (which in my opinion would benefit from thumbnails in it's dropdown to better explain each method).
Added subscriber: @lichtwerk
Added subscribers: @Vyach, @Harti
Closed as duplicate of #98070