Roll stroke for tiling strokes in sculpt and texturing modes #98182

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opened 2022-05-17 01:11:47 +02:00 by Daniel Bystedt · 10 comments
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The goal of the roll stroke is to be able to paint with a tiling texture as the alpha of your brush. This feature is useful for sculpting/texturing patterns, scales, stitches etc.

roll brush mockup.mp4


My suggestion would be to still use mapping view plane, but I'm open for options if there are better suggestions. The main idea is to keep as much of the current design in texturing as possible.

{F13080487, height = 400}


The new stroke method to add would be roll.

image.png


Changing the size would change the appearance of the resulting stroke

Size = 1
{F13080507, height = 250}

Size = 0.25
{F13080509, height = 250}

Size = 2
{F13080511, height = 250}


Note that there currently is an issue that you cannot change the brush falloff from spherical to cubic falloff. This results in the brush alpha texture not being able to "repeat" and "tile" properly as you can see in the image below

{F13080519, height = 500}

The goal of the roll stroke is to be able to paint with a tiling texture as the alpha of your brush. This feature is useful for sculpting/texturing patterns, scales, stitches etc. [roll brush mockup.mp4](https://archive.blender.org/developer/F13080440/roll_brush_mockup.mp4) _____ My suggestion would be to still use mapping `view plane`, but I'm open for options if there are better suggestions. The main idea is to keep as much of the current design in texturing as possible. {[F13080487](https://archive.blender.org/developer/F13080487/image.png), height = 400} ______ The new stroke method to add would be `roll`. ![image.png](https://archive.blender.org/developer/F13080504/image.png) _____________ Changing the size would change the appearance of the resulting stroke Size = 1 {[F13080507](https://archive.blender.org/developer/F13080507/image.png), height = 250} Size = 0.25 {[F13080509](https://archive.blender.org/developer/F13080509/image.png), height = 250} Size = 2 {[F13080511](https://archive.blender.org/developer/F13080511/image.png), height = 250} _____________ Note that there currently is an issue that you cannot change the brush falloff from spherical to cubic falloff. This results in the brush alpha texture not being able to "repeat" and "tile" properly as you can see in the image below {[F13080519](https://archive.blender.org/developer/F13080519/image.png), height = 500}
Joseph Eagar was assigned by Daniel Bystedt 2022-05-17 01:11:47 +02:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscribers: @DanielBystedt, @JulienKaspar, @Jeroen-Bakker, @JosephEagar

#98070 was marked as duplicate of this issue

#98070 was marked as duplicate of this issue

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

Added subscriber: @luischerub

Added subscriber: @luischerub

Added subscriber: @Grady

Added subscriber: @Grady

I love the feature, I think from a UX perspective it could be clearer what 'Roll' means. But that's more a general UX issue to do with the 'Stroke Method' dropdown itself (which in my opinion would benefit from thumbnails in it's dropdown to better explain each method).

I love the feature, I think from a UX perspective it could be clearer what 'Roll' means. But that's more a general UX issue to do with the 'Stroke Method' dropdown itself (which in my opinion would benefit from thumbnails in it's dropdown to better explain each method).
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Added subscribers: @Vyach, @Harti

Added subscribers: @Vyach, @Harti
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Closed as duplicate of #98070

Closed as duplicate of #98070
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Reference: blender/blender#98182
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