VSE keyframed transforms in preview persist in cache after keyframes have been cleared #98433

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opened 2022-05-27 10:30:23 +02:00 by Philipp Oeser · 6 comments
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System Information
Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44

Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-22 18:26, hash: d095fcd6b4
Worked: never

Short description of error
VSE keyframed transforms in preview persist in cache after keyframes have been cleared

(this report was split from #98015 (VSE strip transforms do not animate correctly and persist after clearing the animation) since multiple issues came up in that report)

Exact steps for others to reproduce the error
VSE_keyframing.blend

  • open .blend
  • create a keyframes for Position X/Y on frame 1
  • go to frame 10
  • translate the image in the Preview again and confirm the translation
  • create keyframes again
  • scrub the timeline to see animation is working in the cache
  • clear keyframes for Position X/Y
  • scrub the timeline to see animation is still present in the cache (wrong)

As already said in #98015 I assume this might be covered already by
#90041 (Update property when adding or removing keyframe)
#94542 (VSE: Animation operators missing cache invalidation)

**System Information** Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44 **Blender Version** Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-22 18:26, hash: `d095fcd6b4` Worked: never **Short description of error** VSE keyframed transforms in preview persist in cache after keyframes have been cleared (this report was split from #98015 (VSE strip transforms do not animate correctly and persist after clearing the animation) since multiple issues came up in that report) **Exact steps for others to reproduce the error** [VSE_keyframing.blend](https://archive.blender.org/developer/F13113208/VSE_keyframing.blend) - open .blend - create a keyframes for Position X/Y on frame 1 - go to frame 10 - translate the image in the `Preview` again and confirm the translation - create keyframes again - scrub the timeline to see animation is working in the cache - clear keyframes for Position X/Y - scrub the timeline to see animation is still present in the cache (wrong) As already said in #98015 I assume this might be covered already by #90041 (Update property when adding or removing keyframe) #94542 (VSE: Animation operators missing cache invalidation)
Author
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscribers: @iss, @OmarEmaraDev

Added subscribers: @iss, @OmarEmaraDev
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CC @iss CC @OmarEmaraDev
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In #98015#1366040, @iss wrote:

In #98015#1365190, @lichtwerk wrote:
@iss: you also have not commented on the "persting-after-clearing-animation" issue (if this is a duplicate of the mentioned report)

Sorry, yes, that would be same issue as described in #90041.

OK, will merge reports then.

> In #98015#1366040, @iss wrote: >> In #98015#1365190, @lichtwerk wrote: >> @iss: you also have not commented on the "persting-after-clearing-animation" issue (if this is a duplicate of the mentioned report) > Sorry, yes, that would be same issue as described in #90041. OK, will merge reports then.
Author
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Closed as duplicate of #90041

Closed as duplicate of #90041
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Reference: blender/blender#98433
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