cycles render preview fail when changing material color #98471
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Reference: blender/blender#98471
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System Information
Operating system: macOS-10.15.7-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 680MX OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-14.0.32 355.11.11.10.10.143
Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-28 10:32, hash:
812a9728f8
Broken: version: 3.1.2
Worked: version: 3.0.1
Short description of error
Cycles render preview fail when changing material color.
Exact steps for others to reproduce the error
open this blend file cycles-color-change.blend
crash
video :
0001-1180.mp4
macOS log:
Added subscriber: @dupoxy
Added subscriber: @iss
Since crash happened in GPU driver, I can only recommend to update it if possible. Our hardware requirements are at most 10 years old hardware. Your GPU is still technically supported, but it on margin of 10 year threshold.
This computer is a iMac from late 2012 so it can not go past macOS 10.15.
For macOS 11 I need a Late 2014 iMac,
or for macOS 12 I need a Late 2015 iMac.
So no update for this computer.
It could be the same as: #96133
But can't build blender hash:
e6ca0b33e9
to testI did:
I got:
Yes, looks like #96133, so will merge. Thanks for finding duplicate report.
Closed as duplicate of #96133
Added subscriber: @BlenderBruno
@dupoxy, for your info, while trying to bisect #96133, I have faced the same linking issue as you did with the Brotli lib (I have an MBP late 2014 Nvidia GT750M running Catalina). I was able to workaround it by adding the brotli libs link flags to
platform_apple.cmake
:Thank you @BlenderBruno for the perseverance, and useful information.
You're welcome!