Crash on pressing f12 #98752

Closed
opened 2022-06-10 05:08:36 +02:00 by Matthew · 14 comments

System Information
Operating system:Windows
Graphics card:AMD Ryzen 5700 XT

Blender Version
Broken: (3.2)
Worked: (3.1)

**Pressing f12 crashes application, didnt do this on previous version.band scene.blend

{F13142581}**

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system:Windows Graphics card:AMD Ryzen 5700 XT **Blender Version** Broken: (3.2) Worked: (3.1) **Pressing f12 crashes application, didnt do this on previous version.[band scene.blend](https://archive.blender.org/developer/F13142582/band_scene.blend) {[F13142581](https://archive.blender.org/developer/F13142581/band_scene.blend1)}** **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible).
Author

Added subscriber: @KingMadMatty

Added subscriber: @KingMadMatty
Author

Updated the version from 3.1 to 3.2 added a little to the grease penciled dog. Pressed f12 crashed application does not crash other files and does not crash this file in previous version of blender dont know where to go from here

Updated the version from 3.1 to 3.2 added a little to the grease penciled dog. Pressed f12 crashed application does not crash other files and does not crash this file in previous version of blender dont know where to go from here
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Can you try to simplify this file as much as possible such that the crash is still reproducible?

Please open Blender's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).2019_12_04_upload_icon_developer_blender_org.png

Can you try to simplify this file as much as possible such that the crash is still reproducible? Please open Blender's installation directory and double click on the `blender_debug_gpu.cmd`. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in `C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt` (or simply type `%TEMP%` into the path bar of the Windows Explorer).![2019_12_04_upload_icon_developer_blender_org.png](https://archive.blender.org/developer/F8190038/2019_12_04_upload_icon_developer_blender_org.png)
Author

blender_debug_output.txt

blender_system_info.txt

Greetings,
Thankyou for the reply, i hope this helps you to see what is the issue
Matthew

[blender_debug_output.txt](https://archive.blender.org/developer/F13144853/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F13144854/blender_system_info.txt) Greetings, Thankyou for the reply, i hope this helps you to see what is the issue Matthew
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, does the crash occur when rendering with GPU?

Can you try to simplify this file as much as possible such that the crash is still reproducible?

Have you managed to simplify the file?

Hi, does the crash occur when rendering with GPU? > Can you try to simplify this file as much as possible such that the crash is still reproducible? Have you managed to simplify the file?
Author

All i have done was add very little grease pencil to the work. I have gone as far as delete all grease pencil. Although as i said if works fine if i roll back the version of blender to any previous version. So the update has done something to cause the crash. Ive tried rendering using different methods. Using different GPU and CPU choices. I simply press f12 and the program closes. If you were to have me to simplify the file what would you suggest?

All i have done was add very little grease pencil to the work. I have gone as far as delete all grease pencil. Although as i said if works fine if i roll back the version of blender to any previous version. So the update has done something to cause the crash. Ive tried rendering using different methods. Using different GPU and CPU choices. I simply press f12 and the program closes. If you were to have me to simplify the file what would you suggest?
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Looks like we have a GLSL compile error followed by a crash in the GPU driver.

ERROR (gpu.shader): EEVEE_shaders_cryptomatte_sh_get VertShader: 
      | 
    8 | #define gpu_BaseInstance gl_BaseInstanceARB
      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   ^
      | Error: (#112) Too few args in Macro: attrib_load
Stack trace:
blender.exe         :0x00007FF6B8864950  bli_windows_system_backtrace_stack_thread
blender.exe         :0x00007FF6B8863BD0  BLI_system_backtrace
blender.exe         :0x00007FF6B87DB3A0  blender::gpu::debug::debug_callback
atio6axx.dll        :0x00007FFC0ABF53A0  DrvPresentBuffers
atio6axx.dll        :0x00007FFC0ABF53A0  DrvPresentBuffers
atio6axx.dll        :0x00007FFC0ABF53A0  DrvPresentBuffers
atio6axx.dll        :0x00007FFC0ABF53A0  DrvPresentBuffers
blender.exe         :0x00007FF6B86C3430  blender::gpu::GLShader::create_shader_stage
blender.exe         :0x00007FF6B86C6710  blender::gpu::GLShader::vertex_shader_from_glsl
blender.exe         :0x00007FF6B86B9000  GPU_shader_create_ex
blender.exe         :0x00007FF6B86B8DF0  GPU_shader_create
blender.exe         :0x00007FF6B3B17DA0  DRW_shader_create_with_shaderlib_ex
blender.exe         :0x00007FF6B3B0A080  EEVEE_shaders_cryptomatte_sh_get
blender.exe         :0x00007FF6B3B17AB0  eevee_cryptomatte_shading_group_create
blender.exe         :0x00007FF6B3B16700  EEVEE_cryptomatte_cache_populate
blender.exe         :0x00007FF6B3AD6740  EEVEE_render_cache
blender.exe         :0x00007FF6B3ABD520  DRW_render_object_iter
blender.exe         :0x00007FF6B3AD8C00  eevee_render_to_image
blender.exe         :0x00007FF6B3ABD7A0  DRW_render_to_image
blender.exe         :0x00007FF6B453D4D0  engine_render_view_layer
blender.exe         :0x00007FF6B453CA90  RE_engine_render
blender.exe         :0x00007FF6B4545B60  do_render_engine
blender.exe         :0x00007FF6B4545580  do_render_compositor
blender.exe         :0x00007FF6B4545BD0  do_render_full_pipeline
blender.exe         :0x00007FF6B4543430  RE_RenderFrame
blender.exe         :0x00007FF6B4A39250  render_startjob
blender.exe         :0x00007FF6B39C7C20  do_job_thread
blender.exe         :0x00007FF6B8B4F550  _ptw32_threadStart
ucrtbase.dll        :0x00007FFC4E2C6BB0  recalloc
KERNEL32.DLL        :0x00007FFC4ED754D0  BaseThreadInitThunk
ntdll.dll           :0x00007FFC50AE4830  RtlUserThreadStart

But it seems this is a duplicate of #98663 and was already fixed the past week in 0ff7a7b3b5. So merging to that report.

Looks like we have a GLSL compile error followed by a crash in the GPU driver. ``` ERROR (gpu.shader): EEVEE_shaders_cryptomatte_sh_get VertShader: | 8 | #define gpu_BaseInstance gl_BaseInstanceARB | ^ | Error: (#112) Too few args in Macro: attrib_load ``` ``` Stack trace: blender.exe :0x00007FF6B8864950 bli_windows_system_backtrace_stack_thread blender.exe :0x00007FF6B8863BD0 BLI_system_backtrace blender.exe :0x00007FF6B87DB3A0 blender::gpu::debug::debug_callback atio6axx.dll :0x00007FFC0ABF53A0 DrvPresentBuffers atio6axx.dll :0x00007FFC0ABF53A0 DrvPresentBuffers atio6axx.dll :0x00007FFC0ABF53A0 DrvPresentBuffers atio6axx.dll :0x00007FFC0ABF53A0 DrvPresentBuffers blender.exe :0x00007FF6B86C3430 blender::gpu::GLShader::create_shader_stage blender.exe :0x00007FF6B86C6710 blender::gpu::GLShader::vertex_shader_from_glsl blender.exe :0x00007FF6B86B9000 GPU_shader_create_ex blender.exe :0x00007FF6B86B8DF0 GPU_shader_create blender.exe :0x00007FF6B3B17DA0 DRW_shader_create_with_shaderlib_ex blender.exe :0x00007FF6B3B0A080 EEVEE_shaders_cryptomatte_sh_get blender.exe :0x00007FF6B3B17AB0 eevee_cryptomatte_shading_group_create blender.exe :0x00007FF6B3B16700 EEVEE_cryptomatte_cache_populate blender.exe :0x00007FF6B3AD6740 EEVEE_render_cache blender.exe :0x00007FF6B3ABD520 DRW_render_object_iter blender.exe :0x00007FF6B3AD8C00 eevee_render_to_image blender.exe :0x00007FF6B3ABD7A0 DRW_render_to_image blender.exe :0x00007FF6B453D4D0 engine_render_view_layer blender.exe :0x00007FF6B453CA90 RE_engine_render blender.exe :0x00007FF6B4545B60 do_render_engine blender.exe :0x00007FF6B4545580 do_render_compositor blender.exe :0x00007FF6B4545BD0 do_render_full_pipeline blender.exe :0x00007FF6B4543430 RE_RenderFrame blender.exe :0x00007FF6B4A39250 render_startjob blender.exe :0x00007FF6B39C7C20 do_job_thread blender.exe :0x00007FF6B8B4F550 _ptw32_threadStart ucrtbase.dll :0x00007FFC4E2C6BB0 recalloc KERNEL32.DLL :0x00007FFC4ED754D0 BaseThreadInitThunk ntdll.dll :0x00007FFC50AE4830 RtlUserThreadStart ``` But it seems this is a duplicate of #98663 and was already fixed the past week in 0ff7a7b3b5. So merging to that report.
Member

Closed as duplicate of #98663

Closed as duplicate of #98663
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Reference: blender/blender#98752
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