Procedural Textures Crashing Blender 3.2 - Eevee #98901

Closed
opened 2022-06-15 02:02:57 +02:00 by atcoutain@gmail.com · 11 comments

System Information
Operating system: Windows 10 Pro - 64 bit
Graphics card: NVidia GeForce GTX 1650 Super
Ram: 32.0 GB (31.9 GB usable) DDR 5

Blender Version
Broken:
Blender 3.2 using more than one complex procedural texture is making Blender very slow and crashes I'm using Eevee.

Worked:
Blender 3.1.2, I had to run a repair on Blender 3.1.2 in order to roll back to this version, this texture works with no issue and I'm now able to make adjustments to it.

Short description of error
When my marble procedural texture loads into the viewport or into the ram Blender 3.2 is not responding or it crashes after about 2 to 3 minutes.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

test.blend
BlenderSetUp.jpg

**System Information** Operating system: Windows 10 Pro - 64 bit Graphics card: NVidia GeForce GTX 1650 Super Ram: 32.0 GB (31.9 GB usable) DDR 5 **Blender Version** Broken: Blender 3.2 using more than one complex procedural texture is making Blender very slow and crashes I'm using Eevee. Worked: Blender 3.1.2, I had to run a repair on Blender 3.1.2 in order to roll back to this version, this texture works with no issue and I'm now able to make adjustments to it. **Short description of error** When my marble procedural texture loads into the viewport or into the ram Blender 3.2 is not responding or it crashes after about 2 to 3 minutes. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). [test.blend](https://archive.blender.org/developer/F13165519/test.blend) ![BlenderSetUp.jpg](https://archive.blender.org/developer/F13165516/BlenderSetUp.jpg)

Added subscriber: @DeVoide

Added subscriber: @DeVoide
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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I'm not able to load your file in both 3.1 and 3.2 (I mean Blender is not responding)
Maybe someone else could open your file.

I'm not able to load your file in both 3.1 and 3.2 (I mean Blender is not responding) Maybe someone else could open your file.

Added subscriber: @Harvester

Added subscriber: @Harvester

Here on:

Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.96

Blender version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: e05e1e3691 (Portable)

I've been able to open the file and view the material in the Viewport in Material as well as Rendering Prewiew Modes in Eevee, as per screenshot below:
immagine.png
The .blend file was created with version 3.0.1 as per screenshot below:
immagine.png

The procedural material is quite computationally intensive, especially if using Eevee, much less problematic with Cycles, but Blender is still responsive despite being slow in Eevee when I move the view (zoom in and out, rotate the view in Viewport, etc.). Hope it helps.

Here on: Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.96 Blender version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: `e05e1e3691` (Portable) I've been able to open the file and view the material in the Viewport in Material as well as Rendering Prewiew Modes in Eevee, as per screenshot below: ![immagine.png](https://archive.blender.org/developer/F13167635/immagine.png) The .blend file was created with version 3.0.1 as per screenshot below: ![immagine.png](https://archive.blender.org/developer/F13167646/immagine.png) The procedural material is quite computationally intensive, especially if using Eevee, much less problematic with Cycles, but Blender is still responsive despite being slow in Eevee when I move the view (zoom in and out, rotate the view in Viewport, etc.). Hope it helps.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

The shader is extremely complex, but I can confirm that the compilation is faster in blender 3.1.2.
This could be related to major refactors that occurred like {80859a6cb2726a39fb22cb49f06e0355dc9390a7}
But since "Eevee Next" is being worked on, I'm not sure we should confirm this as a regression.
Needs Information from Developers

The shader is extremely complex, but I can confirm that the compilation is faster in blender 3.1.2. This could be related to major refactors that occurred like {80859a6cb2726a39fb22cb49f06e0355dc9390a7} But since "Eevee Next" is being worked on, I'm not sure we should confirm this as a regression. Needs Information from Developers

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
atcoutain@gmail.com self-assigned this 2022-06-18 06:53:51 +02:00

This comment was removed by @DeVoide

*This comment was removed by @DeVoide*

Hi, thanks for looking at it; I usually make these complex shaders in Eevee so I can bake them in Cycles. I really would like to use 3.2 however as you can see it does not respond correctly or it's just really slow. Thanks for looking into this and please forward it to the developers so they can use it as a base for developing the updates for Eevee.

Hi, thanks for looking at it; I usually make these complex shaders in Eevee so I can bake them in Cycles. I really would like to use 3.2 however as you can see it does not respond correctly or it's just really slow. Thanks for looking into this and please forward it to the developers so they can use it as a base for developing the updates for Eevee.
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Reference: blender/blender#98901
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