OBJ/MTL import: behavior changed for missing texture files #99502
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Reference: blender/blender#99502
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System Information
Operating system: Linux
Blender Version
Broken: blender-3.3.0-alpha+master.e6e9f1ac5a2d (from June 15th)
Short description of error
The C++ OBJ importer behaves differently than the Python importer when it finds a missing texture file.
The Python importer creates a "placeholder" image pointing to where the file should be and hooks it up like usual. This produces the characteristic eye-bleed magenta signaling a missing texture. The missing file is reported with File > External Data > Report Missing Files. You can slot the missing image in after the fact to repair it.
The C++ importer does not create an image. It creates an Image Texture node but doesn't hook it up. No magenta signalling a file is missing, no way to know what the texture should have been.
I don't know if you consider this a bug, but the old way seems better. The meaning "pink material = missing textures" is well known (eg. on stackexchange). The glTF importer also got a request for, and changed to have, the old OBJ behavior.
Exact steps for others to reproduce the error
Import a .mtl with a line like
map_Kd this_file_does_not_exist.png
.Added subscriber: @scurest
OBJ/MTL import: beahvior changed for missing texture filesto OBJ/MTL import: behavior changed for missing texture filesAdded subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Can confirm, not sure if this behavior was decided or is considered a bug, so will tag the module to make a decision.
Added subscriber: @aras_p
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Sounds like the old behavior was better indeed, I'll take a look.
This issue was referenced by
2542fda14d
Changed status from 'Confirmed' to: 'Resolved'