Re-open: Rendering in the viewport is constantly restarted by some sculpting brushes and the position of mouse cursor #99510

Closed
opened 2022-07-07 04:18:38 +02:00 by Stay_Here · 7 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Quadro RTX 3000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.25

Blender Version
Broken: version: 3.2.1, branch: master, commit date: 2022-07-05 15:44, hash: a2d59b2dac
Worked: (newest version of Blender that worked as expected)

Short description of error
Unfortunately, the reported bug still exists in the current version 3.2.1.
https://developer.blender.org/T99196

The sculpting brushes which are causing the problem are:
Clay; Smooth; Pose; Slide Relax; Boundary; Cloth; Draw Face Sets; Multires Displacement Smear; Paint; Smear; Box Mask; Box Hide; Box Face Set; Box Trim; Link Project; Mesh Filter; Cloth Filter; Color Filter; Edit Face Set; Mask By Color; Move; Rotate; Scale; Transform; Annotate

Exact steps for others to reproduce the error
You can download the sample file from:
https://developer.blender.org/T99196

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: Quadro RTX 3000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.25 **Blender Version** Broken: version: 3.2.1, branch: master, commit date: 2022-07-05 15:44, hash: `a2d59b2dac` Worked: (newest version of Blender that worked as expected) **Short description of error** Unfortunately, the reported bug still exists in the current version 3.2.1. https://developer.blender.org/T99196 The sculpting brushes which are causing the problem are: Clay; Smooth; Pose; Slide Relax; Boundary; Cloth; Draw Face Sets; Multires Displacement Smear; Paint; Smear; Box Mask; Box Hide; Box Face Set; Box Trim; Link Project; Mesh Filter; Cloth Filter; Color Filter; Edit Face Set; Mask By Color; Move; Rotate; Scale; Transform; Annotate **Exact steps for others to reproduce the error** You can download the sample file from: https://developer.blender.org/T99196
Author

Added subscriber: @Stay_Here

Added subscriber: @Stay_Here
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Hi @Stay_Here , you're still seeing this because the resolving commit wasn't backported to 3.2.1: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Corrective_Releases
Closing this ticket since the issue is fixed already in master(3.3) branch.

Hi @Stay_Here , you're still seeing this because the resolving commit wasn't backported to 3.2.1: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Corrective_Releases Closing this ticket since the issue is fixed already in master(3.3) branch.
Member

Closed as duplicate of #99196

Closed as duplicate of #99196
Author

Hi @PratikPB2123

I do not understand what "backported" means. Too many technical jargon. And no one told me that it is available in master (3.3) until you. Thank you for your message!

Hi @PratikPB2123 I do not understand what "backported" means. Too many technical jargon. And no one told me that it is available in master (3.3) until you. Thank you for your message!
Member

I mean porting same commit to 3.2 branch. Maybe this wiki page will help you to understand

I mean porting same commit to 3.2 branch. Maybe this [wiki page ](https://en.wikipedia.org/wiki/Backporting#:~:text=is%20the%20action%20of%20taking%20parts%20from%20a%20newer%20version%20of%20a%20software%20system%20or%20software%20component%20and%20porting%20them%20to%20an%20older%20version%20of%20the%20same%20software) will help you to understand
Author

Thank you again!

Thank you again!
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Reference: blender/blender#99510
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