Blender command line render not evaluating physics #99680

Closed
opened 2022-07-14 00:55:24 +02:00 by Stephen Imhoff · 3 comments

System Information
Operating system: Ubuntu 22.04
Graphics card: Nvidia GeForce RTX 2080

Blender Version
Broken: 3.2.1
Worked: Unknown, pre 3.0

Short description of error

When rendering an animation from the command line, blender does not evaluate physics, instead placing active physics objects at the origin or initial starting location.

Exact steps for others to reproduce the error

Given the example blend file;
untitled.blend

  • Expected behavior:

    • Open blend file.
    • Press Render -> Render Animation (or Ctrl+F12).
    • Observe a series of frames rendering with a cube being carried on a plane.
      expected.webm
  • Command-line Cycles behavior

  • Render from the command line: blender -b untitled.blend -s 1 -e 72 -o ~/some_location/ -a

  • Observe the output frames with the cube rendered at the origin.
    cycles.webm

  • Command-line EEVEE behavior

  • Render from the command line: blender -b untitled.blend -s 1 -e 72 -o ~/some_location/ --engine BLENDER_EEVEE -a

  • Observe the output frames with the cube rendered at its initial location.
    eevee.webm

**System Information** Operating system: Ubuntu 22.04 Graphics card: Nvidia GeForce RTX 2080 **Blender Version** Broken: 3.2.1 Worked: Unknown, pre 3.0 **Short description of error** When rendering an animation from the command line, blender does not evaluate physics, instead placing active physics objects at the origin or initial starting location. **Exact steps for others to reproduce the error** Given the example blend file; [untitled.blend](https://archive.blender.org/developer/F13291209/untitled.blend) - Expected behavior: - Open blend file. - Press Render -> Render Animation (or Ctrl+F12). - Observe a series of frames rendering with a cube being carried on a plane. [expected.webm](https://archive.blender.org/developer/F13291068/expected.webm) - Command-line Cycles behavior - Render from the command line: `blender -b untitled.blend -s 1 -e 72 -o ~/some_location/ -a` - Observe the output frames with the cube rendered at the origin. [cycles.webm](https://archive.blender.org/developer/F13291089/cycles.webm) - Command-line EEVEE behavior - Render from the command line: `blender -b untitled.blend -s 1 -e 72 -o ~/some_location/ --engine BLENDER_EEVEE -a` - Observe the output frames with the cube rendered at its initial location. [eevee.webm](https://archive.blender.org/developer/F13291098/eevee.webm)
Author

Added subscriber: @Clockwork-Muse

Added subscriber: @Clockwork-Muse
Author

Note that I found this while attempting to reproduce a different bug: while rendering from the UI, physics-enabled objects were rendering a frame late/behind (this was at 1fps, so really obvious). I was able to trigger it a second time, but have not managed to get a working repro.
This feels like a more terrifying bug, though.

Note that I found this while attempting to reproduce a different bug: while rendering from the UI, physics-enabled objects were rendering a frame late/behind (this was at 1fps, so really obvious). I was able to trigger it a second time, but have not managed to get a working repro. This feels like a more terrifying bug, though.
Member

Closed as duplicate of #99700

Closed as duplicate of #99700
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Reference: blender/blender#99680
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