Vector displacement for the sculpting draw brush #104481
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@ -2676,8 +2676,8 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
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return avg;
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}
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void SCULPT_brush_strength_color(struct SculptSession *ss,
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const struct Brush *brush,
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void SCULPT_brush_strength_color(SculptSession *ss,
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const Brush *brush,
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const float brush_point[3],
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float len,
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const float vno[3],
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@ -2685,7 +2685,7 @@ void SCULPT_brush_strength_color(struct SculptSession *ss,
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float mask,
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const PBVHVertRef vertex,
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int thread_id,
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struct AutomaskingNodeData *automask_data,
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AutomaskingNodeData *automask_data,
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float r_rgba[4])
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{
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StrokeCache *cache = ss->cache;
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