BLI: refactor IndexMask for better performance and memory usage #104629

Merged
Jacques Lucke merged 254 commits from JacquesLucke/blender:index-mask-refactor into main 2023-05-24 18:11:47 +02:00
6 changed files with 46 additions and 51 deletions
Showing only changes of commit 7cecdbdd29 - Show all commits

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@ -331,7 +331,7 @@ static void apply_selection_operation_at_index(GMutableSpan selection,
selection_typed[index] = false;
break;
case SEL_OP_XOR:
selection_typed[index] ^= selection_typed[index];
selection_typed[index] = !selection_typed[index];
break;
default:
break;

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@ -1924,31 +1924,40 @@ void EDBM_project_snap_verts(
ED_view3d_init_mats_rv3d(obedit, region->regiondata);
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create(
CTX_data_scene(C), 0);
Scene *scene = CTX_data_scene(C);
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create(scene, 0);
eSnapTargetOP target_op = SCE_SNAP_TARGET_NOT_ACTIVE;
const int snap_flag = scene->toolsettings->snap_flag;
SET_FLAG_FROM_TEST(
target_op, !(snap_flag & SCE_SNAP_TO_INCLUDE_EDITED), SCE_SNAP_TARGET_NOT_EDITED);
SET_FLAG_FROM_TEST(
target_op, !(snap_flag & SCE_SNAP_TO_INCLUDE_NONEDITED), SCE_SNAP_TARGET_NOT_NONEDITED);
SET_FLAG_FROM_TEST(
target_op, (snap_flag & SCE_SNAP_TO_ONLY_SELECTABLE), SCE_SNAP_TARGET_ONLY_SELECTABLE);
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
float mval[2], co_proj[3];
if (ED_view3d_project_float_object(region, eve->co, mval, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) {
if (ED_transform_snap_object_project_view3d(
snap_context,
depsgraph,
region,
CTX_wm_view3d(C),
SCE_SNAP_MODE_FACE_RAYCAST,
&(const struct SnapObjectParams){
.snap_target_select = SCE_SNAP_TARGET_NOT_ACTIVE,
.edit_mode_type = SNAP_GEOM_FINAL,
.use_occlusion_test = true,
},
NULL,
mval,
NULL,
NULL,
co_proj,
NULL)) {
if (ED_transform_snap_object_project_view3d(snap_context,
depsgraph,
region,
CTX_wm_view3d(C),
SCE_SNAP_MODE_FACE_RAYCAST,
&(const struct SnapObjectParams){
.snap_target_select = target_op,
.edit_mode_type = SNAP_GEOM_FINAL,
.use_occlusion_test = true,
},
NULL,
mval,
NULL,
NULL,
co_proj,
NULL)) {
mul_v3_m4v3(eve->co, obedit->world_to_object, co_proj);
}
}

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@ -211,6 +211,12 @@ typedef enum {
HLP_TRACKBALL = 6,
} eTHelpline;
typedef enum {
O_DEFAULT = 0,
O_SCENE,
O_SET,
} eTOType;
/** \} */
/* -------------------------------------------------------------------- */
@ -607,11 +613,7 @@ typedef struct TransInfo {
float matrix[3][3];
} orient[3];
enum {
O_DEFAULT = 0,
O_SCENE,
O_SET,
} orient_curr;
eTOType orient_curr;
/**
* All values from `TransInfo.orient[].type` converted into a flag

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@ -1165,6 +1165,7 @@ void setNearestAxis(TransInfo *t)
if (mode_prev != t->con.mode) {
projection_matrix_calc(t, t->con.pmtx);
transform_gizmo_3d_model_from_constraint_and_mode_set(t);
}
}

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@ -2730,7 +2730,7 @@ void transform_gizmo_3d_model_from_constraint_and_mode_set(TransInfo *t)
int axis_idx = -1;
if (t->mode == TFM_TRACKBALL) {
axis_idx = MAN_AXIS_ROT_T;
/* Pass. Do not display gizmo. */
}
else if (ELEM(t->mode, TFM_TRANSLATION, TFM_ROTATION, TFM_RESIZE)) {
const int axis_map[3][7] = {
@ -2776,15 +2776,17 @@ void transform_gizmo_3d_model_from_constraint_and_mode_set(TransInfo *t)
wmGizmo *gizmo_modal_current = WM_gizmomap_get_modal(t->region->gizmo_map);
if (axis_idx != -1) {
RegionView3D *rv3d = static_cast<RegionView3D *>(t->region->regiondata);
bool update_orientation = !(equals_v3v3(rv3d->twmat[0], t->spacemtx[0]) &&
equals_v3v3(rv3d->twmat[1], t->spacemtx[1]) &&
equals_v3v3(rv3d->twmat[2], t->spacemtx[2]));
float(*mat_cmp)[3] = t->orient[t->orient_curr != O_DEFAULT ? t->orient_curr : O_SCENE].matrix;
bool update_orientation = !(equals_v3v3(rv3d->twmat[0], mat_cmp[0]) &&
equals_v3v3(rv3d->twmat[1], mat_cmp[1]) &&
equals_v3v3(rv3d->twmat[2], mat_cmp[2]));
GizmoGroup *ggd = static_cast<GizmoGroup *>(gzgroup_xform->customdata);
wmGizmo *gizmo_expected = ggd->gizmos[axis_idx];
if (update_orientation || gizmo_modal_current != gizmo_expected) {
if (update_orientation) {
copy_m4_m3(rv3d->twmat, t->spacemtx);
copy_m4_m3(rv3d->twmat, mat_cmp);
copy_v3_v3(rv3d->twmat[3], t->center_global);
}

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@ -127,6 +127,8 @@ list(APPEND LIB
${BOOST_LIBRARIES}
${BOOST_PYTHON_LIBRARIES}
${PYTHON_LIBRARIES}
${USD_LIBRARIES}
${TBB_LIBRARIES}
)
if(WITH_OPENVDB)
@ -141,27 +143,6 @@ endif()
blender_add_lib(bf_usd "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WIN32)
set_property(TARGET bf_usd APPEND_STRING PROPERTY INTERFACE_LINK_OPTIONS "$<$<CONFIG:Debug>:/WHOLEARCHIVE:${USD_DEBUG_LIB}>")
set_property(TARGET bf_usd APPEND_STRING PROPERTY INTERFACE_LINK_OPTIONS "$<$<CONFIG:Release>:/WHOLEARCHIVE:${USD_RELEASE_LIB}>")
set_property(TARGET bf_usd APPEND_STRING PROPERTY INTERFACE_LINK_OPTIONS "$<$<CONFIG:RelWithDebInfo>:/WHOLEARCHIVE:${USD_RELEASE_LIB}>")
set_property(TARGET bf_usd APPEND_STRING PROPERTY INTERFACE_LINK_OPTIONS "$<$<CONFIG:MinSizeRel>:/WHOLEARCHIVE:${USD_RELEASE_LIB}>")
endif()
# Source:
# https://github.com/PixarAnimationStudios/USD/blob/master/BUILDING.md#linking-whole-archives
if(WIN32)
target_link_libraries(bf_usd INTERFACE ${USD_LIBRARIES})
elseif(APPLE)
target_link_libraries(bf_usd INTERFACE -Wl,-force_load ${USD_LIBRARIES})
elseif(UNIX)
target_link_libraries(bf_usd INTERFACE "-Wl,--whole-archive ${USD_LIBRARIES} -Wl,--no-whole-archive ${TBB_LIBRARIES}")
else()
message(FATAL_ERROR "Unknown how to link USD with your compiler ${CMAKE_CXX_COMPILER_ID}")
endif()
target_link_libraries(bf_usd INTERFACE ${TBB_LIBRARIES})
if(WITH_GTESTS)
set(TEST_SRC
tests/usd_stage_creation_test.cc