Hydra render engine #104712
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@ -1573,6 +1573,7 @@ if((DEFINED LIBDIR) AND TARGETDIR_LIB)
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DESTINATION ${TARGETDIR_LIB}
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)
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install(DIRECTORY
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${LIBDIR}/usd/plugin/usd/hdStorm
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${LIBDIR}/usd/plugin/usd/usdShaders
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BogdanNagirniak marked this conversation as resolved
Outdated
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${LIBDIR}/usd/plugin/usd/hioOiio
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DESTINATION "./blender.shared/usd"
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@ -1583,6 +1584,7 @@ if((DEFINED LIBDIR) AND TARGETDIR_LIB)
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DESTINATION ${TARGETDIR_LIB}
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)
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install(DIRECTORY
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${LIBDIR}/usd/plugin/usd/hdStorm
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${LIBDIR}/usd/plugin/usd/usdShaders
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DESTINATION ${TARGETDIR_LIB}/usd
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)
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@ -1592,6 +1594,7 @@ if((DEFINED LIBDIR) AND TARGETDIR_LIB)
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DESTINATION "${TARGETDIR_VER}/datafiles"
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)
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install(DIRECTORY
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${LIBDIR}/usd/plugin/usd/hdStorm
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${LIBDIR}/usd/plugin/usd/usdShaders
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DESTINATION "${TARGETDIR_VER}/datafiles/usd"
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)
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Reference in New Issue
blender.shared
is Windows specific. Please fold this into the code a few lines above that has conditions for various platforms.Is there any reason just these two plugins are copied, and
hioOiio
andsdrGlslfx
are not? We might as well be complete.It's also not clear to me if the right thing is to put these plugins in the same folder as the other ones? It's unclear to me why USD put them in a separate folder to begin with, maybe there's a good reason though maybe there's also not and this is fine.