Animation: Add in Parent space alignment option to the Transform Orientation gizmo #104724
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@ -621,7 +621,7 @@ short ED_transform_calc_orientation_from_type_ex(const Scene *scene,
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if (ob) {
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if (ob->mode & OB_MODE_POSE) {
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/* Each bone moves on its own local axis, but to avoid confusion,
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* use the active pones axis for display #33575, this works as expected on a single
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* use the active bone's axis for display #33575, this works as expected on a single
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* bone and users who select many bones will understand what's going on and what local
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* means when they start transforming. */
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ED_getTransformOrientationMatrix(scene, view_layer, v3d, ob, obedit, pivot_point, r_mat);
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