Animation: Add in Parent space alignment option to the Transform Orientation gizmo #104724
|
@ -592,7 +592,7 @@ static void handle_armature_parent_orientation(const Scene *scene,
|
|||
|
||||
if (active_pchan->parent) {
|
||||
// For child, show parent local regardless if "local location" is set for parent bone.
|
||||
transform_orientations_create_from_axis(r_mat, UNPACK3(active_pchan->parent->bone->arm_mat));
|
||||
transform_orientations_create_from_axis(r_mat, UNPACK3(active_pchan->parent->pose_mat));
|
||||
return;
|
||||
}
|
||||
// if root, and "Local Location" isn't set, use local transform of armature object.
|
||||
|
|
Loading…
Reference in New Issue