UI: Asset Shelf (Experimental Feature) #104831
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@ -1191,7 +1191,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
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need_edgesel |= BM_ELEM_CD_GET_BOOL(l, edgesel_offset);
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}
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}
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if (pin_layer_index) {
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if (pin_layer_index >= 0) {
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BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
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need_pin |= BM_ELEM_CD_GET_BOOL(l, pin_offset);
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}
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