UI: Asset Shelf (Experimental Feature) #104831
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@ -94,7 +94,7 @@ void main()
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irradiance_capture(surfel, P, sh);
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}
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else {
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vec3 world_radiance = irradiance_sky_sample(-sky_L);
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vec3 world_radiance = irradiance_sky_sample(sky_L);
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irradiance_capture(sky_L, world_radiance, sh);
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}
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@ -103,7 +103,7 @@ void main()
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irradiance_capture(surfel, P, sh);
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}
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else {
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vec3 world_radiance = irradiance_sky_sample(sky_L);
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vec3 world_radiance = irradiance_sky_sample(-sky_L);
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irradiance_capture(-sky_L, world_radiance, sh);
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}
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