UI: Asset Shelf (Experimental Feature) #104831
|
@ -617,10 +617,12 @@ endif()
|
|||
|
||||
option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON)
|
||||
option(WITH_GPU_BUILDTIME_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF)
|
||||
option(WITH_RENDERDOC "Use Renderdoc API to capture frames" OFF)
|
||||
|
||||
mark_as_advanced(
|
||||
WITH_OPENGL
|
||||
WITH_GPU_BUILDTIME_SHADER_BUILDER
|
||||
WITH_RENDERDOC
|
||||
)
|
||||
|
||||
# Vulkan
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
Project: Renderdoc APP
|
||||
URL: https://github.com/baldurk/renderdoc/
|
||||
License: MIT
|
||||
Upstream version: d47e79ae079783935b8857d6a1730440eafb0b38
|
||||
Local modifications: None
|
|
@ -0,0 +1,723 @@
|
|||
/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2019-2023 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
|
||||
//
|
||||
|
||||
#if !defined(RENDERDOC_NO_STDINT)
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
|
||||
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
|
||||
#define RENDERDOC_CC __cdecl
|
||||
#elif defined(__linux__)
|
||||
#define RENDERDOC_CC
|
||||
#elif defined(__APPLE__)
|
||||
#define RENDERDOC_CC
|
||||
#else
|
||||
#error "Unknown platform"
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Constants not used directly in below API
|
||||
|
||||
// This is a GUID/magic value used for when applications pass a path where shader debug
|
||||
// information can be found to match up with a stripped shader.
|
||||
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
|
||||
// RENDERDOC_ShaderDebugMagicValue_value
|
||||
#define RENDERDOC_ShaderDebugMagicValue_struct \
|
||||
{ \
|
||||
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
|
||||
}
|
||||
|
||||
// as an alternative when you want a byte array (assuming x86 endianness):
|
||||
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
|
||||
{ \
|
||||
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
|
||||
}
|
||||
|
||||
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
|
||||
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RenderDoc capture options
|
||||
//
|
||||
|
||||
typedef enum RENDERDOC_CaptureOption {
|
||||
// Allow the application to enable vsync
|
||||
//
|
||||
// Default - enabled
|
||||
//
|
||||
// 1 - The application can enable or disable vsync at will
|
||||
// 0 - vsync is force disabled
|
||||
eRENDERDOC_Option_AllowVSync = 0,
|
||||
|
||||
// Allow the application to enable fullscreen
|
||||
//
|
||||
// Default - enabled
|
||||
//
|
||||
// 1 - The application can enable or disable fullscreen at will
|
||||
// 0 - fullscreen is force disabled
|
||||
eRENDERDOC_Option_AllowFullscreen = 1,
|
||||
|
||||
// Record API debugging events and messages
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Enable built-in API debugging features and records the results into
|
||||
// the capture, which is matched up with events on replay
|
||||
// 0 - no API debugging is forcibly enabled
|
||||
eRENDERDOC_Option_APIValidation = 2,
|
||||
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
|
||||
|
||||
// Capture CPU callstacks for API events
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Enables capturing of callstacks
|
||||
// 0 - no callstacks are captured
|
||||
eRENDERDOC_Option_CaptureCallstacks = 3,
|
||||
|
||||
// When capturing CPU callstacks, only capture them from actions.
|
||||
// This option does nothing without the above option being enabled
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Only captures callstacks for actions.
|
||||
// Ignored if CaptureCallstacks is disabled
|
||||
// 0 - Callstacks, if enabled, are captured for every event.
|
||||
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
|
||||
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
|
||||
|
||||
// Specify a delay in seconds to wait for a debugger to attach, after
|
||||
// creating or injecting into a process, before continuing to allow it to run.
|
||||
//
|
||||
// 0 indicates no delay, and the process will run immediately after injection
|
||||
//
|
||||
// Default - 0 seconds
|
||||
//
|
||||
eRENDERDOC_Option_DelayForDebugger = 5,
|
||||
|
||||
// Verify buffer access. This includes checking the memory returned by a Map() call to
|
||||
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
|
||||
// to a marker value to catch use of uninitialised memory.
|
||||
//
|
||||
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
|
||||
// not do the same kind of interception & checking and undefined contents are really undefined.
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Verify buffer access
|
||||
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
|
||||
// RenderDoc.
|
||||
eRENDERDOC_Option_VerifyBufferAccess = 6,
|
||||
|
||||
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
|
||||
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
|
||||
// previously always enabled
|
||||
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
|
||||
|
||||
// Hooks any system API calls that create child processes, and injects
|
||||
// RenderDoc into them recursively with the same options.
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - Hooks into spawned child processes
|
||||
// 0 - Child processes are not hooked by RenderDoc
|
||||
eRENDERDOC_Option_HookIntoChildren = 7,
|
||||
|
||||
// By default RenderDoc only includes resources in the final capture necessary
|
||||
// for that frame, this allows you to override that behaviour.
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - all live resources at the time of capture are included in the capture
|
||||
// and available for inspection
|
||||
// 0 - only the resources referenced by the captured frame are included
|
||||
eRENDERDOC_Option_RefAllResources = 8,
|
||||
|
||||
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
|
||||
// getting it will be ignored, to allow compatibility with older versions.
|
||||
// In v1.1 the option acts as if it's always enabled.
|
||||
//
|
||||
// By default RenderDoc skips saving initial states for resources where the
|
||||
// previous contents don't appear to be used, assuming that writes before
|
||||
// reads indicate previous contents aren't used.
|
||||
//
|
||||
// Default - disabled
|
||||
//
|
||||
// 1 - initial contents at the start of each captured frame are saved, even if
|
||||
// they are later overwritten or cleared before being used.
|
||||
// 0 - unless a read is detected, initial contents will not be saved and will
|
||||
// appear as black or empty data.
|
||||
eRENDERDOC_Option_SaveAllInitials = 9,
|
||||
|
||||
// In APIs that allow for the recording of command lists to be replayed later,
|
||||
// RenderDoc may choose to not capture command lists before a frame capture is
|
||||
// triggered, to reduce overheads. This means any command lists recorded once
|
||||
// and replayed many times will not be available and may cause a failure to
|
||||
// capture.
|
||||
//
|
||||
// NOTE: This is only true for APIs where multithreading is difficult or
|
||||
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
|
||||
// and always capture all command lists since the API is heavily oriented
|
||||
// around it and the overheads have been reduced by API design.
|
||||
//
|
||||
// 1 - All command lists are captured from the start of the application
|
||||
// 0 - Command lists are only captured if their recording begins during
|
||||
// the period when a frame capture is in progress.
|
||||
eRENDERDOC_Option_CaptureAllCmdLists = 10,
|
||||
|
||||
// Mute API debugging output when the API validation mode option is enabled
|
||||
//
|
||||
// Default - enabled
|
||||
//
|
||||
// 1 - Mute any API debug messages from being displayed or passed through
|
||||
// 0 - API debugging is displayed as normal
|
||||
eRENDERDOC_Option_DebugOutputMute = 11,
|
||||
|
||||
// Option to allow vendor extensions to be used even when they may be
|
||||
// incompatible with RenderDoc and cause corrupted replays or crashes.
|
||||
//
|
||||
// Default - inactive
|
||||
//
|
||||
// No values are documented, this option should only be used when absolutely
|
||||
// necessary as directed by a RenderDoc developer.
|
||||
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
|
||||
|
||||
} RENDERDOC_CaptureOption;
|
||||
|
||||
// Sets an option that controls how RenderDoc behaves on capture.
|
||||
//
|
||||
// Returns 1 if the option and value are valid
|
||||
// Returns 0 if either is invalid and the option is unchanged
|
||||
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
|
||||
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
|
||||
|
||||
// Gets the current value of an option as a uint32_t
|
||||
//
|
||||
// If the option is invalid, 0xffffffff is returned
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
|
||||
|
||||
// Gets the current value of an option as a float
|
||||
//
|
||||
// If the option is invalid, -FLT_MAX is returned
|
||||
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
|
||||
|
||||
typedef enum RENDERDOC_InputButton {
|
||||
// '0' - '9' matches ASCII values
|
||||
eRENDERDOC_Key_0 = 0x30,
|
||||
eRENDERDOC_Key_1 = 0x31,
|
||||
eRENDERDOC_Key_2 = 0x32,
|
||||
eRENDERDOC_Key_3 = 0x33,
|
||||
eRENDERDOC_Key_4 = 0x34,
|
||||
eRENDERDOC_Key_5 = 0x35,
|
||||
eRENDERDOC_Key_6 = 0x36,
|
||||
eRENDERDOC_Key_7 = 0x37,
|
||||
eRENDERDOC_Key_8 = 0x38,
|
||||
eRENDERDOC_Key_9 = 0x39,
|
||||
|
||||
// 'A' - 'Z' matches ASCII values
|
||||
eRENDERDOC_Key_A = 0x41,
|
||||
eRENDERDOC_Key_B = 0x42,
|
||||
eRENDERDOC_Key_C = 0x43,
|
||||
eRENDERDOC_Key_D = 0x44,
|
||||
eRENDERDOC_Key_E = 0x45,
|
||||
eRENDERDOC_Key_F = 0x46,
|
||||
eRENDERDOC_Key_G = 0x47,
|
||||
eRENDERDOC_Key_H = 0x48,
|
||||
eRENDERDOC_Key_I = 0x49,
|
||||
eRENDERDOC_Key_J = 0x4A,
|
||||
eRENDERDOC_Key_K = 0x4B,
|
||||
eRENDERDOC_Key_L = 0x4C,
|
||||
eRENDERDOC_Key_M = 0x4D,
|
||||
eRENDERDOC_Key_N = 0x4E,
|
||||
eRENDERDOC_Key_O = 0x4F,
|
||||
eRENDERDOC_Key_P = 0x50,
|
||||
eRENDERDOC_Key_Q = 0x51,
|
||||
eRENDERDOC_Key_R = 0x52,
|
||||
eRENDERDOC_Key_S = 0x53,
|
||||
eRENDERDOC_Key_T = 0x54,
|
||||
eRENDERDOC_Key_U = 0x55,
|
||||
eRENDERDOC_Key_V = 0x56,
|
||||
eRENDERDOC_Key_W = 0x57,
|
||||
eRENDERDOC_Key_X = 0x58,
|
||||
eRENDERDOC_Key_Y = 0x59,
|
||||
eRENDERDOC_Key_Z = 0x5A,
|
||||
|
||||
// leave the rest of the ASCII range free
|
||||
// in case we want to use it later
|
||||
eRENDERDOC_Key_NonPrintable = 0x100,
|
||||
|
||||
eRENDERDOC_Key_Divide,
|
||||
eRENDERDOC_Key_Multiply,
|
||||
eRENDERDOC_Key_Subtract,
|
||||
eRENDERDOC_Key_Plus,
|
||||
|
||||
eRENDERDOC_Key_F1,
|
||||
eRENDERDOC_Key_F2,
|
||||
eRENDERDOC_Key_F3,
|
||||
eRENDERDOC_Key_F4,
|
||||
eRENDERDOC_Key_F5,
|
||||
eRENDERDOC_Key_F6,
|
||||
eRENDERDOC_Key_F7,
|
||||
eRENDERDOC_Key_F8,
|
||||
eRENDERDOC_Key_F9,
|
||||
eRENDERDOC_Key_F10,
|
||||
eRENDERDOC_Key_F11,
|
||||
eRENDERDOC_Key_F12,
|
||||
|
||||
eRENDERDOC_Key_Home,
|
||||
eRENDERDOC_Key_End,
|
||||
eRENDERDOC_Key_Insert,
|
||||
eRENDERDOC_Key_Delete,
|
||||
eRENDERDOC_Key_PageUp,
|
||||
eRENDERDOC_Key_PageDn,
|
||||
|
||||
eRENDERDOC_Key_Backspace,
|
||||
eRENDERDOC_Key_Tab,
|
||||
eRENDERDOC_Key_PrtScrn,
|
||||
eRENDERDOC_Key_Pause,
|
||||
|
||||
eRENDERDOC_Key_Max,
|
||||
} RENDERDOC_InputButton;
|
||||
|
||||
// Sets which key or keys can be used to toggle focus between multiple windows
|
||||
//
|
||||
// If keys is NULL or num is 0, toggle keys will be disabled
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
|
||||
|
||||
// Sets which key or keys can be used to capture the next frame
|
||||
//
|
||||
// If keys is NULL or num is 0, captures keys will be disabled
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
|
||||
|
||||
typedef enum RENDERDOC_OverlayBits {
|
||||
// This single bit controls whether the overlay is enabled or disabled globally
|
||||
eRENDERDOC_Overlay_Enabled = 0x1,
|
||||
|
||||
// Show the average framerate over several seconds as well as min/max
|
||||
eRENDERDOC_Overlay_FrameRate = 0x2,
|
||||
|
||||
// Show the current frame number
|
||||
eRENDERDOC_Overlay_FrameNumber = 0x4,
|
||||
|
||||
// Show a list of recent captures, and how many captures have been made
|
||||
eRENDERDOC_Overlay_CaptureList = 0x8,
|
||||
|
||||
// Default values for the overlay mask
|
||||
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
|
||||
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
|
||||
|
||||
// Enable all bits
|
||||
eRENDERDOC_Overlay_All = ~0U,
|
||||
|
||||
// Disable all bits
|
||||
eRENDERDOC_Overlay_None = 0,
|
||||
} RENDERDOC_OverlayBits;
|
||||
|
||||
// returns the overlay bits that have been set
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
|
||||
// sets the overlay bits with an and & or mask
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
|
||||
|
||||
// this function will attempt to remove RenderDoc's hooks in the application.
|
||||
//
|
||||
// Note: that this can only work correctly if done immediately after
|
||||
// the module is loaded, before any API work happens. RenderDoc will remove its
|
||||
// injected hooks and shut down. Behaviour is undefined if this is called
|
||||
// after any API functions have been called, and there is still no guarantee of
|
||||
// success.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
|
||||
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
|
||||
|
||||
// This function will unload RenderDoc's crash handler.
|
||||
//
|
||||
// If you use your own crash handler and don't want RenderDoc's handler to
|
||||
// intercede, you can call this function to unload it and any unhandled
|
||||
// exceptions will pass to the next handler.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
|
||||
|
||||
// Sets the capture file path template
|
||||
//
|
||||
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
|
||||
// and where they will be saved.
|
||||
//
|
||||
// Any extension is stripped off the path, and captures are saved in the directory
|
||||
// specified, and named with the filename and the frame number appended. If the
|
||||
// directory does not exist it will be created, including any parent directories.
|
||||
//
|
||||
// If pathtemplate is NULL, the template will remain unchanged
|
||||
//
|
||||
// Example:
|
||||
//
|
||||
// SetCaptureFilePathTemplate("my_captures/example");
|
||||
//
|
||||
// Capture #1 -> my_captures/example_frame123.rdc
|
||||
// Capture #2 -> my_captures/example_frame456.rdc
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
|
||||
|
||||
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
|
||||
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
|
||||
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
|
||||
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
|
||||
|
||||
// returns the number of captures that have been made
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
|
||||
|
||||
// This function returns the details of a capture, by index. New captures are added
|
||||
// to the end of the list.
|
||||
//
|
||||
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
|
||||
// pathlength will be written with the length in bytes of the filename string
|
||||
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
|
||||
//
|
||||
// Any of the parameters can be NULL and they'll be skipped.
|
||||
//
|
||||
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
|
||||
// If the index is invalid, the values will be unchanged
|
||||
//
|
||||
// Note: when captures are deleted in the UI they will remain in this list, so the
|
||||
// capture path may not exist anymore.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
|
||||
uint32_t *pathlength, uint64_t *timestamp);
|
||||
|
||||
// Sets the comments associated with a capture file. These comments are displayed in the
|
||||
// UI program when opening.
|
||||
//
|
||||
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
|
||||
// the most recent capture file created made will be used instead.
|
||||
// comments should be a NULL-terminated UTF-8 string to add as comments.
|
||||
//
|
||||
// Any existing comments will be overwritten.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
|
||||
const char *comments);
|
||||
|
||||
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
|
||||
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
|
||||
// backwards compatibility with old code, it is castable either way since it's ABI compatible
|
||||
// as the same function pointer type.
|
||||
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
|
||||
|
||||
// This function will launch the Replay UI associated with the RenderDoc library injected
|
||||
// into the running application.
|
||||
//
|
||||
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
|
||||
// to connect to this application
|
||||
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
|
||||
// if cmdline is NULL, the command line will be empty.
|
||||
//
|
||||
// returns the PID of the replay UI if successful, 0 if not successful.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
|
||||
const char *cmdline);
|
||||
|
||||
// RenderDoc can return a higher version than requested if it's backwards compatible,
|
||||
// this function returns the actual version returned. If a parameter is NULL, it will be
|
||||
// ignored and the others will be filled out.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
|
||||
|
||||
// Requests that the replay UI show itself (if hidden or not the current top window). This can be
|
||||
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
|
||||
// showing the UI after making a capture.
|
||||
//
|
||||
// This will return 1 if the request was successfully passed on, though it's not guaranteed that
|
||||
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
|
||||
// target control connection to make such a request, or if there was another error
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Capturing functions
|
||||
//
|
||||
|
||||
// A device pointer is a pointer to the API's root handle.
|
||||
//
|
||||
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
|
||||
typedef void *RENDERDOC_DevicePointer;
|
||||
|
||||
// A window handle is the OS's native window handle
|
||||
//
|
||||
// This would be an HWND, GLXDrawable, etc
|
||||
typedef void *RENDERDOC_WindowHandle;
|
||||
|
||||
// A helper macro for Vulkan, where the device handle cannot be used directly.
|
||||
//
|
||||
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
|
||||
//
|
||||
// Specifically, the value needed is the dispatch table pointer, which sits as the first
|
||||
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
|
||||
// indirect once.
|
||||
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
|
||||
|
||||
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
|
||||
// respond to keypresses. Neither parameter can be NULL
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// capture the next frame on whichever window and API is currently considered active
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
|
||||
|
||||
// capture the next N frames on whichever window and API is currently considered active
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
|
||||
|
||||
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
|
||||
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
|
||||
// any API rendering to a specific window, or a specific API instance rendering to any window,
|
||||
// or in the simplest case of one window and one API, you can just pass NULL for both.
|
||||
//
|
||||
// In either case, if there are two or more possible matching (device,window) pairs it
|
||||
// is undefined which one will be captured.
|
||||
//
|
||||
// Note: for headless rendering you can pass NULL for the window handle and either specify
|
||||
// a device pointer or leave it NULL as above.
|
||||
|
||||
// Immediately starts capturing API calls on the specified device pointer and window handle.
|
||||
//
|
||||
// If there is no matching thing to capture (e.g. no supported API has been initialised),
|
||||
// this will do nothing.
|
||||
//
|
||||
// The results are undefined (including crashes) if two captures are started overlapping,
|
||||
// even on separate devices and/oror windows.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// Returns whether or not a frame capture is currently ongoing anywhere.
|
||||
//
|
||||
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
|
||||
|
||||
// Ends capturing immediately.
|
||||
//
|
||||
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// Ends capturing immediately and discard any data stored without saving to disk.
|
||||
//
|
||||
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
|
||||
// was in progress
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
|
||||
// title to the capture produced which will be displayed in the UI.
|
||||
//
|
||||
// If multiple captures are ongoing, this title will be applied to the first capture to end after
|
||||
// this call. The second capture to end will have no title, unless this function is called again.
|
||||
//
|
||||
// Calling this function has no effect if no capture is currently running
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RenderDoc API versions
|
||||
//
|
||||
|
||||
// RenderDoc uses semantic versioning (http://semver.org/).
|
||||
//
|
||||
// MAJOR version is incremented when incompatible API changes happen.
|
||||
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
|
||||
// PATCH version is incremented when backwards-compatible bug fixes happen.
|
||||
//
|
||||
// Note that this means the API returned can be higher than the one you might have requested.
|
||||
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
|
||||
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
|
||||
typedef enum RENDERDOC_Version {
|
||||
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
|
||||
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
|
||||
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
|
||||
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
|
||||
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
|
||||
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
|
||||
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
|
||||
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
|
||||
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
|
||||
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
|
||||
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
|
||||
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
|
||||
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
|
||||
} RENDERDOC_Version;
|
||||
|
||||
// API version changelog:
|
||||
//
|
||||
// 1.0.0 - initial release
|
||||
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
|
||||
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
|
||||
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
|
||||
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
|
||||
// function pointer is added to the end of the struct, the original layout is identical
|
||||
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
|
||||
// replay/remote server concept in replay UI)
|
||||
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
|
||||
// are captures and not debug logging files. This is the first API version in the v1.0
|
||||
// branch.
|
||||
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
|
||||
// displayed in the UI program on load.
|
||||
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
|
||||
// which allows users to opt-in to allowing unsupported vendor extensions to function.
|
||||
// Should be used at the user's own risk.
|
||||
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
|
||||
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
|
||||
// 0xdddddddd of uninitialised buffer contents.
|
||||
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
|
||||
// capturing without saving anything to disk.
|
||||
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
|
||||
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
|
||||
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
|
||||
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
|
||||
// capture made with StartFrameCapture() or EndFrameCapture()
|
||||
|
||||
typedef struct RENDERDOC_API_1_6_0
|
||||
{
|
||||
pRENDERDOC_GetAPIVersion GetAPIVersion;
|
||||
|
||||
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
|
||||
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
|
||||
|
||||
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
|
||||
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
|
||||
|
||||
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
|
||||
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
|
||||
|
||||
pRENDERDOC_GetOverlayBits GetOverlayBits;
|
||||
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
|
||||
|
||||
// Shutdown was renamed to RemoveHooks in 1.4.1.
|
||||
// These unions allow old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
pRENDERDOC_Shutdown Shutdown;
|
||||
pRENDERDOC_RemoveHooks RemoveHooks;
|
||||
};
|
||||
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
|
||||
|
||||
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
|
||||
// These unions allow old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
|
||||
// current name
|
||||
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
|
||||
};
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
|
||||
// current name
|
||||
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
|
||||
};
|
||||
|
||||
pRENDERDOC_GetNumCaptures GetNumCaptures;
|
||||
pRENDERDOC_GetCapture GetCapture;
|
||||
|
||||
pRENDERDOC_TriggerCapture TriggerCapture;
|
||||
|
||||
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
|
||||
// This union allows old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
|
||||
// current name
|
||||
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
|
||||
};
|
||||
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
|
||||
|
||||
pRENDERDOC_SetActiveWindow SetActiveWindow;
|
||||
|
||||
pRENDERDOC_StartFrameCapture StartFrameCapture;
|
||||
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
|
||||
pRENDERDOC_EndFrameCapture EndFrameCapture;
|
||||
|
||||
// new function in 1.1.0
|
||||
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
|
||||
|
||||
// new function in 1.2.0
|
||||
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
|
||||
|
||||
// new function in 1.4.0
|
||||
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
|
||||
|
||||
// new function in 1.5.0
|
||||
pRENDERDOC_ShowReplayUI ShowReplayUI;
|
||||
|
||||
// new function in 1.6.0
|
||||
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
|
||||
} RENDERDOC_API_1_6_0;
|
||||
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
|
||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RenderDoc API entry point
|
||||
//
|
||||
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
|
||||
//
|
||||
// The name is the same as the typedef - "RENDERDOC_GetAPI"
|
||||
//
|
||||
// This function is not thread safe, and should not be called on multiple threads at once.
|
||||
// Ideally, call this once as early as possible in your application's startup, before doing
|
||||
// any API work, since some configuration functionality etc has to be done also before
|
||||
// initialising any APIs.
|
||||
//
|
||||
// Parameters:
|
||||
// version is a single value from the RENDERDOC_Version above.
|
||||
//
|
||||
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
|
||||
// pointers.
|
||||
//
|
||||
// Returns:
|
||||
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
|
||||
// 0 - if the requested version is not supported or the arguments are invalid.
|
||||
//
|
||||
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
|
@ -67,6 +67,10 @@ if(UNIX AND NOT APPLE)
|
|||
add_subdirectory(libc_compat)
|
||||
endif()
|
||||
|
||||
if (WITH_RENDERDOC)
|
||||
add_subdirectory(renderdoc_dynload)
|
||||
endif()
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
# Important this comes after "ghost" as it uses includes defined by GHOST's CMake.
|
||||
if(WITH_GHOST_WAYLAND AND WITH_GHOST_WAYLAND_DYNLOAD)
|
||||
|
|
|
@ -57,7 +57,7 @@ OrientationBounds merge(const OrientationBounds &cone_a, const OrientationBounds
|
|||
|
||||
/* Rotate new axis to be between a and b. */
|
||||
float theta_r = theta_o - a->theta_o;
|
||||
float3 new_axis = rotate_around_axis(a->axis, normalize(cross(a->axis, b->axis)), theta_r);
|
||||
float3 new_axis = rotate_around_axis(a->axis, safe_normalize(cross(a->axis, b->axis)), theta_r);
|
||||
new_axis = normalize(new_axis);
|
||||
|
||||
return OrientationBounds({new_axis, theta_o, theta_e});
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
set(INC
|
||||
include
|
||||
../../extern/renderdoc/include
|
||||
)
|
||||
|
||||
set(INC_SYS
|
||||
)
|
||||
|
||||
set(SRC
|
||||
intern/renderdoc_api.cc
|
||||
|
||||
include/renderdoc_api.hh
|
||||
)
|
||||
|
||||
blender_add_lib(bf_intern_renderdoc_dynload "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
|
@ -0,0 +1,45 @@
|
|||
#pragma once
|
||||
/* SPDX-License-Identifier: GPL-2.0-or-later
|
||||
* Copyright 2023 Blender Foundation. All rights reserved. */
|
||||
|
||||
#include "renderdoc_app.h"
|
||||
|
||||
namespace renderdoc::api {
|
||||
class Renderdoc {
|
||||
private:
|
||||
enum class State {
|
||||
/**
|
||||
* Initial state of the API indicating that the API hasn't checked if it can find renderdoc.
|
||||
*/
|
||||
UNINITIALIZED,
|
||||
|
||||
/**
|
||||
* API has looked for renderdoc, but couldn't find it. This indicates that renderdoc isn't
|
||||
* available on the platform, or wasn't registered correctly.
|
||||
*/
|
||||
NOT_FOUND,
|
||||
|
||||
/**
|
||||
* API has loaded the symbols of renderdoc.
|
||||
*/
|
||||
LOADED,
|
||||
};
|
||||
State state_ = State::UNINITIALIZED;
|
||||
RENDERDOC_API_1_6_0 *renderdoc_api_ = nullptr;
|
||||
|
||||
public:
|
||||
bool start_frame_capture(RENDERDOC_DevicePointer device_handle,
|
||||
RENDERDOC_WindowHandle window_handle);
|
||||
void end_frame_capture(RENDERDOC_DevicePointer device_handle,
|
||||
RENDERDOC_WindowHandle window_handle);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Check if renderdoc has been loaded.
|
||||
*
|
||||
* When not loaded it tries to load the API, but only tries to do it once.
|
||||
*/
|
||||
bool check_loaded();
|
||||
void load();
|
||||
};
|
||||
} // namespace renderdoc::api
|
|
@ -0,0 +1,77 @@
|
|||
/* SPDX-License-Identifier: GPL-2.0-or-later
|
||||
* Copyright 2023 Blender Foundation. All rights reserved. */
|
||||
|
||||
#include "renderdoc_api.hh"
|
||||
|
||||
#ifdef _WIN32
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# include <Windows.h>
|
||||
#else
|
||||
# include <dlfcn.h>
|
||||
#endif
|
||||
#include <iostream>
|
||||
|
||||
namespace renderdoc::api {
|
||||
bool Renderdoc::start_frame_capture(RENDERDOC_DevicePointer device_handle,
|
||||
RENDERDOC_WindowHandle window_handle)
|
||||
{
|
||||
if (!check_loaded()) {
|
||||
return false;
|
||||
}
|
||||
renderdoc_api_->StartFrameCapture(device_handle, window_handle);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Renderdoc::end_frame_capture(RENDERDOC_DevicePointer device_handle,
|
||||
RENDERDOC_WindowHandle window_handle)
|
||||
|
||||
{
|
||||
if (!check_loaded()) {
|
||||
return;
|
||||
}
|
||||
renderdoc_api_->EndFrameCapture(device_handle, window_handle);
|
||||
}
|
||||
|
||||
bool Renderdoc::check_loaded()
|
||||
{
|
||||
switch (state_) {
|
||||
case State::UNINITIALIZED:
|
||||
load();
|
||||
return renderdoc_api_ != nullptr;
|
||||
break;
|
||||
case State::NOT_FOUND:
|
||||
return false;
|
||||
case State::LOADED:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Renderdoc::load()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (HMODULE mod = GetModuleHandleA("renderdoc.dll")) {
|
||||
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(mod,
|
||||
"RENDERDOC_GetAPI");
|
||||
RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void **)&renderdoc_api_);
|
||||
}
|
||||
#else
|
||||
if (void *mod = dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD)) {
|
||||
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(mod, "RENDERDOC_GetAPI");
|
||||
RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void **)&renderdoc_api_);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (renderdoc_api_ != nullptr) {
|
||||
int major;
|
||||
int minor;
|
||||
int patch;
|
||||
renderdoc_api_->GetAPIVersion(&major, &minor, &patch);
|
||||
std::cout << "Found renderdoc API [" << major << "." << minor << "." << patch << "]";
|
||||
}
|
||||
else {
|
||||
std::cerr << "Unable to load renderdoc API.\n";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace renderdoc::api
|
|
@ -113,6 +113,8 @@
|
|||
#include "IMB_colormanagement.h"
|
||||
#include "IMB_imbuf.h"
|
||||
|
||||
#include "DRW_engine.h"
|
||||
|
||||
#include "bmesh.h"
|
||||
|
||||
CurveMapping *BKE_sculpt_default_cavity_curve()
|
||||
|
@ -380,10 +382,11 @@ static void scene_free_markers(Scene *scene, bool do_id_user)
|
|||
|
||||
static void scene_free_data(ID *id)
|
||||
{
|
||||
|
||||
Scene *scene = (Scene *)id;
|
||||
const bool do_id_user = false;
|
||||
|
||||
DRW_drawdata_free(id);
|
||||
|
||||
SEQ_editing_free(scene, do_id_user);
|
||||
|
||||
BKE_keyingsets_free(&scene->keyingsets);
|
||||
|
|
|
@ -1164,13 +1164,19 @@ void DepsgraphRelationBuilder::build_object_pointcache(Object *object)
|
|||
OperationKey transform_key(
|
||||
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_SIMULATION_INIT);
|
||||
add_relation(point_cache_key, transform_key, "Point Cache -> Rigid Body");
|
||||
/* Manual changes to effectors need to invalidate simulation. */
|
||||
OperationKey rigidbody_rebuild_key(
|
||||
&scene_->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_REBUILD);
|
||||
add_relation(rigidbody_rebuild_key,
|
||||
point_cache_key,
|
||||
"Rigid Body Rebuild -> Point Cache Reset",
|
||||
RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
|
||||
/* Manual changes to effectors need to invalidate simulation.
|
||||
*
|
||||
* Don't add this relation for the render pipeline dependency graph as it does not contain
|
||||
* rigid body simulation. Good thing is that there are no user edits in such dependency
|
||||
* graph, so the relation is not really needed in it. */
|
||||
if (!graph_->is_render_pipeline_depsgraph) {
|
||||
OperationKey rigidbody_rebuild_key(
|
||||
&scene_->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_REBUILD);
|
||||
add_relation(rigidbody_rebuild_key,
|
||||
point_cache_key,
|
||||
"Rigid Body Rebuild -> Point Cache Reset",
|
||||
RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
|
||||
}
|
||||
}
|
||||
else {
|
||||
flag = FLAG_GEOMETRY;
|
||||
|
|
|
@ -4805,7 +4805,7 @@ static void achannel_setting_slider_cb(bContext *C, void *id_poin, void *fcu_poi
|
|||
/* try to resolve the path stored in the F-Curve */
|
||||
if (RNA_path_resolve_property(&id_ptr, fcu->rna_path, &ptr, &prop)) {
|
||||
/* set the special 'replace' flag if on a keyframe */
|
||||
if (fcurve_frame_has_keyframe(fcu, cfra, 0)) {
|
||||
if (fcurve_frame_has_keyframe(fcu, cfra)) {
|
||||
flag |= INSERTKEY_REPLACE;
|
||||
}
|
||||
|
||||
|
@ -4867,7 +4867,7 @@ static void achannel_setting_slider_shapekey_cb(bContext *C, void *key_poin, voi
|
|||
FCurve *fcu = ED_action_fcurve_ensure(bmain, act, NULL, &ptr, rna_path, 0);
|
||||
|
||||
/* set the special 'replace' flag if on a keyframe */
|
||||
if (fcurve_frame_has_keyframe(fcu, remapped_frame, 0)) {
|
||||
if (fcurve_frame_has_keyframe(fcu, remapped_frame)) {
|
||||
flag |= INSERTKEY_REPLACE;
|
||||
}
|
||||
|
||||
|
@ -4927,7 +4927,7 @@ static void achannel_setting_slider_nla_curve_cb(bContext *C,
|
|||
|
||||
if (fcu && prop) {
|
||||
/* set the special 'replace' flag if on a keyframe */
|
||||
if (fcurve_frame_has_keyframe(fcu, cfra, 0)) {
|
||||
if (fcurve_frame_has_keyframe(fcu, cfra)) {
|
||||
flag |= INSERTKEY_REPLACE;
|
||||
}
|
||||
|
||||
|
|
|
@ -2852,7 +2852,7 @@ bool autokeyframe_cfra_can_key(const Scene *scene, ID *id)
|
|||
* For whole block, only key if there's a keyframe on that frame already
|
||||
* This is a valid assumption when we're blocking + tweaking
|
||||
*/
|
||||
return id_frame_has_keyframe(id, cfra, ANIMFILTER_KEYS_LOCAL);
|
||||
return id_frame_has_keyframe(id, cfra);
|
||||
}
|
||||
|
||||
/* Normal Mode (or treat as being normal mode):
|
||||
|
@ -2871,15 +2871,14 @@ bool autokeyframe_cfra_can_key(const Scene *scene, ID *id)
|
|||
|
||||
/* --------------- API/Per-Datablock Handling ------------------- */
|
||||
|
||||
bool fcurve_frame_has_keyframe(const FCurve *fcu, float frame, short filter)
|
||||
bool fcurve_frame_has_keyframe(const FCurve *fcu, float frame)
|
||||
{
|
||||
/* quick sanity check */
|
||||
if (ELEM(NULL, fcu, fcu->bezt)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* We either include all regardless of muting, or only non-muted. */
|
||||
if ((filter & ANIMFILTER_KEYS_MUTED) || (fcu->flag & FCURVE_MUTED) == 0) {
|
||||
if ((fcu->flag & FCURVE_MUTED) == 0) {
|
||||
bool replace;
|
||||
int i = BKE_fcurve_bezt_binarysearch_index(fcu->bezt, frame, fcu->totvert, &replace);
|
||||
|
||||
|
@ -2926,7 +2925,7 @@ bool fcurve_is_changed(PointerRNA ptr,
|
|||
* Since we're only concerned whether a keyframe exists,
|
||||
* we can simply loop until a match is found.
|
||||
*/
|
||||
static bool action_frame_has_keyframe(bAction *act, float frame, short filter)
|
||||
static bool action_frame_has_keyframe(bAction *act, float frame)
|
||||
{
|
||||
FCurve *fcu;
|
||||
|
||||
|
@ -2935,8 +2934,7 @@ static bool action_frame_has_keyframe(bAction *act, float frame, short filter)
|
|||
return false;
|
||||
}
|
||||
|
||||
/* if only check non-muted, check if muted */
|
||||
if ((filter & ANIMFILTER_KEYS_MUTED) || (act->flag & ACT_MUTED)) {
|
||||
if (act->flag & ACT_MUTED) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2946,7 +2944,7 @@ static bool action_frame_has_keyframe(bAction *act, float frame, short filter)
|
|||
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
|
||||
/* only check if there are keyframes (currently only of type BezTriple) */
|
||||
if (fcu->bezt && fcu->totvert) {
|
||||
if (fcurve_frame_has_keyframe(fcu, frame, filter)) {
|
||||
if (fcurve_frame_has_keyframe(fcu, frame)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -2957,7 +2955,7 @@ static bool action_frame_has_keyframe(bAction *act, float frame, short filter)
|
|||
}
|
||||
|
||||
/* Checks whether an Object has a keyframe for a given frame */
|
||||
static bool object_frame_has_keyframe(Object *ob, float frame, short filter)
|
||||
static bool object_frame_has_keyframe(Object *ob, float frame)
|
||||
{
|
||||
/* error checking */
|
||||
if (ob == NULL) {
|
||||
|
@ -2972,59 +2970,18 @@ static bool object_frame_has_keyframe(Object *ob, float frame, short filter)
|
|||
*/
|
||||
float ob_frame = BKE_nla_tweakedit_remap(ob->adt, frame, NLATIME_CONVERT_UNMAP);
|
||||
|
||||
if (action_frame_has_keyframe(ob->adt->action, ob_frame, filter)) {
|
||||
if (action_frame_has_keyframe(ob->adt->action, ob_frame)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/* Try shape-key keyframes (if available, and allowed by filter). */
|
||||
if (!(filter & ANIMFILTER_KEYS_LOCAL) && !(filter & ANIMFILTER_KEYS_NOSKEY)) {
|
||||
Key *key = BKE_key_from_object(ob);
|
||||
|
||||
/* Shape-keys can have keyframes ('Relative Shape Keys')
|
||||
* or depend on time (old 'Absolute Shape Keys'). */
|
||||
|
||||
/* 1. test for relative (with keyframes) */
|
||||
if (id_frame_has_keyframe((ID *)key, frame, filter)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* 2. test for time */
|
||||
/* TODO: yet to be implemented (this feature may evolve before then anyway). */
|
||||
}
|
||||
|
||||
/* try materials */
|
||||
if (!(filter & ANIMFILTER_KEYS_LOCAL) && !(filter & ANIMFILTER_KEYS_NOMAT)) {
|
||||
/* if only active, then we can skip a lot of looping */
|
||||
if (filter & ANIMFILTER_KEYS_ACTIVE) {
|
||||
Material *ma = BKE_object_material_get(ob, (ob->actcol + 1));
|
||||
|
||||
/* we only retrieve the active material... */
|
||||
if (id_frame_has_keyframe((ID *)ma, frame, filter)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
int a;
|
||||
|
||||
/* loop over materials */
|
||||
for (a = 0; a < ob->totcol; a++) {
|
||||
Material *ma = BKE_object_material_get(ob, a + 1);
|
||||
|
||||
if (id_frame_has_keyframe((ID *)ma, frame, filter)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* nothing found */
|
||||
return false;
|
||||
}
|
||||
|
||||
/* --------------- API ------------------- */
|
||||
|
||||
bool id_frame_has_keyframe(ID *id, float frame, short filter)
|
||||
bool id_frame_has_keyframe(ID *id, float frame)
|
||||
{
|
||||
/* sanity checks */
|
||||
if (id == NULL) {
|
||||
|
@ -3034,7 +2991,7 @@ bool id_frame_has_keyframe(ID *id, float frame, short filter)
|
|||
/* perform special checks for 'macro' types */
|
||||
switch (GS(id->name)) {
|
||||
case ID_OB: /* object */
|
||||
return object_frame_has_keyframe((Object *)id, frame, filter);
|
||||
return object_frame_has_keyframe((Object *)id, frame);
|
||||
#if 0
|
||||
/* XXX TODO... for now, just use 'normal' behavior */
|
||||
case ID_SCE: /* scene */
|
||||
|
@ -3046,7 +3003,7 @@ bool id_frame_has_keyframe(ID *id, float frame, short filter)
|
|||
|
||||
/* only check keyframes in active action */
|
||||
if (adt) {
|
||||
return action_frame_has_keyframe(adt->action, frame, filter);
|
||||
return action_frame_has_keyframe(adt->action, frame);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -608,7 +608,7 @@ bool autokeyframe_cfra_can_key(const struct Scene *scene, struct ID *id);
|
|||
* Checks if some F-Curve has a keyframe for a given frame.
|
||||
* \note Used for the buttons to check for keyframes.
|
||||
*/
|
||||
bool fcurve_frame_has_keyframe(const struct FCurve *fcu, float frame, short filter);
|
||||
bool fcurve_frame_has_keyframe(const struct FCurve *fcu, float frame);
|
||||
|
||||
/**
|
||||
* \brief Lesser Keyframe Checking API call.
|
||||
|
@ -629,23 +629,7 @@ bool fcurve_is_changed(struct PointerRNA ptr,
|
|||
* in case some detail of the implementation changes...
|
||||
* \param frame: The value of this is quite often result of #BKE_scene_ctime_get()
|
||||
*/
|
||||
bool id_frame_has_keyframe(struct ID *id, float frame, short filter);
|
||||
|
||||
/**
|
||||
* Filter flags for #id_frame_has_keyframe.
|
||||
*
|
||||
* \warning do not alter order of these, as also stored in files (for `v3d->keyflags`).
|
||||
*/
|
||||
typedef enum eAnimFilterFlags {
|
||||
/* general */
|
||||
ANIMFILTER_KEYS_LOCAL = (1 << 0), /* only include locally available anim data */
|
||||
ANIMFILTER_KEYS_MUTED = (1 << 1), /* include muted elements */
|
||||
ANIMFILTER_KEYS_ACTIVE = (1 << 2), /* only include active-subelements */
|
||||
|
||||
/* object specific */
|
||||
ANIMFILTER_KEYS_NOMAT = (1 << 9), /* don't include material keyframes */
|
||||
ANIMFILTER_KEYS_NOSKEY = (1 << 10), /* don't include shape keys (for geometry) */
|
||||
} eAnimFilterFlags;
|
||||
bool id_frame_has_keyframe(struct ID *id, float frame);
|
||||
|
||||
/* Utility functions for auto key-frame. */
|
||||
|
||||
|
|
|
@ -94,7 +94,7 @@ void ui_but_anim_flag(uiBut *but, const AnimationEvalContext *anim_eval_context)
|
|||
cfra = BKE_nla_tweakedit_remap(adt, cfra, NLATIME_CONVERT_UNMAP);
|
||||
}
|
||||
|
||||
if (fcurve_frame_has_keyframe(fcu, cfra, 0)) {
|
||||
if (fcurve_frame_has_keyframe(fcu, cfra)) {
|
||||
but->flag |= UI_BUT_ANIMATED_KEY;
|
||||
}
|
||||
|
||||
|
|
|
@ -49,8 +49,8 @@
|
|||
#include "UI_interface.h"
|
||||
#include "UI_view2d.h"
|
||||
|
||||
#include "nla_intern.h" /* own include */
|
||||
#include "nla_private.h" /* FIXME: maybe this shouldn't be included? */
|
||||
#include "nla_intern.h"
|
||||
#include "nla_private.h"
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Public Utilities
|
||||
|
|
|
@ -85,7 +85,6 @@ static void deselect_nla_strips(bAnimContext *ac, short test, short sel)
|
|||
short smode;
|
||||
|
||||
/* determine type-based settings */
|
||||
/* FIXME: double check whether ANIMFILTER_LIST_VISIBLE is needed! */
|
||||
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FCURVESONLY);
|
||||
|
||||
/* filter data */
|
||||
|
|
|
@ -1386,8 +1386,7 @@ static void draw_selected_name(
|
|||
}
|
||||
|
||||
/* color depends on whether there is a keyframe */
|
||||
if (id_frame_has_keyframe(
|
||||
(ID *)ob, /* BKE_scene_ctime_get(scene) */ float(cfra), ANIMFILTER_KEYS_LOCAL)) {
|
||||
if (id_frame_has_keyframe((ID *)ob, /* BKE_scene_ctime_get(scene) */ float(cfra))) {
|
||||
UI_FontThemeColor(font_id, TH_TIME_KEYFRAME);
|
||||
}
|
||||
else if (ED_gpencil_has_keyframe_v3d(scene, ob, cfra)) {
|
||||
|
|
|
@ -42,6 +42,14 @@ set(INC
|
|||
../../../intern/mantaflow/extern
|
||||
)
|
||||
|
||||
if(WITH_RENDERDOC)
|
||||
list(APPEND INC
|
||||
../../../extern/renderdoc/include
|
||||
../../../intern/renderdoc_dynload/include
|
||||
)
|
||||
add_definitions(-DWITH_RENDERDOC)
|
||||
endif()
|
||||
|
||||
set(INC_SYS
|
||||
${Epoxy_INCLUDE_DIRS}
|
||||
)
|
||||
|
@ -195,6 +203,7 @@ set(VULKAN_SRC
|
|||
vulkan/vk_command_buffer.cc
|
||||
vulkan/vk_common.cc
|
||||
vulkan/vk_context.cc
|
||||
vulkan/vk_debug.cc
|
||||
vulkan/vk_descriptor_pools.cc
|
||||
vulkan/vk_descriptor_set.cc
|
||||
vulkan/vk_drawlist.cc
|
||||
|
@ -742,6 +751,10 @@ if(WITH_OPENCOLORIO)
|
|||
target_link_libraries(bf_gpu PUBLIC bf_ocio_shaders)
|
||||
endif()
|
||||
|
||||
if(WITH_RENDERDOC)
|
||||
target_link_libraries(bf_gpu PUBLIC bf_intern_renderdoc_dynload)
|
||||
endif()
|
||||
|
||||
|
||||
if(CXX_WARN_NO_SUGGEST_OVERRIDE)
|
||||
target_compile_options(bf_gpu PRIVATE $<$<COMPILE_LANGUAGE:CXX>:-Wsuggest-override>)
|
||||
|
|
|
@ -11,6 +11,10 @@
|
|||
|
||||
#include "BLI_vector.hh"
|
||||
|
||||
#ifdef WITH_RENDERDOC
|
||||
# include "renderdoc_api.hh"
|
||||
#endif
|
||||
|
||||
#include "gl_batch.hh"
|
||||
#include "gl_compute.hh"
|
||||
#include "gl_context.hh"
|
||||
|
@ -30,6 +34,9 @@ namespace gpu {
|
|||
class GLBackend : public GPUBackend {
|
||||
private:
|
||||
GLSharedOrphanLists shared_orphan_list_;
|
||||
#ifdef WITH_RENDERDOC
|
||||
renderdoc::api::Renderdoc renderdoc_;
|
||||
#endif
|
||||
|
||||
public:
|
||||
GLBackend()
|
||||
|
@ -155,6 +162,9 @@ class GLBackend : public GPUBackend {
|
|||
void render_end(void) override{};
|
||||
void render_step(void) override{};
|
||||
|
||||
bool debug_capture_begin();
|
||||
void debug_capture_end();
|
||||
|
||||
private:
|
||||
static void platform_init();
|
||||
static void platform_exit();
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include "CLG_log.h"
|
||||
|
||||
#include "gl_backend.hh"
|
||||
#include "gl_context.hh"
|
||||
#include "gl_uniform_buffer.hh"
|
||||
|
||||
|
@ -382,11 +383,28 @@ void GLContext::debug_group_end()
|
|||
|
||||
bool GLContext::debug_capture_begin()
|
||||
{
|
||||
return GLBackend::get()->debug_capture_begin();
|
||||
}
|
||||
|
||||
bool GLBackend::debug_capture_begin()
|
||||
{
|
||||
#ifdef WITH_RENDERDOC
|
||||
return renderdoc_.start_frame_capture(nullptr, nullptr);
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLContext::debug_capture_end()
|
||||
{
|
||||
GLBackend::get()->debug_capture_end();
|
||||
}
|
||||
|
||||
void GLBackend::debug_capture_end()
|
||||
{
|
||||
#ifdef WITH_RENDERDOC
|
||||
renderdoc_.end_frame_capture(nullptr, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *GLContext::debug_capture_scope_create(const char * /*name*/)
|
||||
|
|
|
@ -5,36 +5,48 @@
|
|||
#include "CLG_log.h"
|
||||
|
||||
#include "GPU_context.h"
|
||||
#include "GPU_debug.h"
|
||||
#include "GPU_init_exit.h"
|
||||
#include "gpu_testing.hh"
|
||||
|
||||
#include "GHOST_C-api.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
|
||||
namespace blender::gpu {
|
||||
|
||||
void GPUTest::SetUp()
|
||||
{
|
||||
prev_g_debug_ = G.debug;
|
||||
G.debug |= G_DEBUG_GPU;
|
||||
|
||||
CLG_init();
|
||||
GPU_backend_type_selection_set(gpu_backend_type);
|
||||
GHOST_GLSettings glSettings = {};
|
||||
glSettings.context_type = draw_context_type;
|
||||
glSettings.flags = GHOST_glDebugContext;
|
||||
CLG_init();
|
||||
ghost_system = GHOST_CreateSystem();
|
||||
ghost_context = GHOST_CreateOpenGLContext(ghost_system, glSettings);
|
||||
GHOST_ActivateOpenGLContext(ghost_context);
|
||||
context = GPU_context_create(nullptr, ghost_context);
|
||||
GPU_init();
|
||||
|
||||
GPU_context_begin_frame(context);
|
||||
GPU_debug_capture_begin();
|
||||
}
|
||||
|
||||
void GPUTest::TearDown()
|
||||
{
|
||||
GPU_debug_capture_end();
|
||||
GPU_context_end_frame(context);
|
||||
|
||||
GPU_exit();
|
||||
GPU_context_discard(context);
|
||||
GHOST_DisposeOpenGLContext(ghost_system, ghost_context);
|
||||
GHOST_DisposeSystem(ghost_system);
|
||||
CLG_exit();
|
||||
|
||||
G.debug = prev_g_debug_;
|
||||
}
|
||||
|
||||
} // namespace blender::gpu
|
||||
|
|
|
@ -24,6 +24,8 @@ class GPUTest : public ::testing::Test {
|
|||
GHOST_ContextHandle ghost_context;
|
||||
struct GPUContext *context;
|
||||
|
||||
int32_t prev_g_debug_;
|
||||
|
||||
protected:
|
||||
GPUTest(GHOST_TDrawingContextType draw_context_type, eGPUBackendType gpu_backend_type)
|
||||
: draw_context_type(draw_context_type), gpu_backend_type(gpu_backend_type)
|
||||
|
|
|
@ -9,6 +9,10 @@
|
|||
|
||||
#include "gpu_backend.hh"
|
||||
|
||||
#ifdef WITH_RENDERDOC
|
||||
# include "renderdoc_api.hh"
|
||||
#endif
|
||||
|
||||
#include "vk_common.hh"
|
||||
|
||||
#include "shaderc/shaderc.hpp"
|
||||
|
@ -20,6 +24,9 @@ class VKContext;
|
|||
class VKBackend : public GPUBackend {
|
||||
private:
|
||||
shaderc::Compiler shaderc_compiler_;
|
||||
#ifdef WITH_RENDERDOC
|
||||
renderdoc::api::Renderdoc renderdoc_api_;
|
||||
#endif
|
||||
|
||||
public:
|
||||
VKBackend()
|
||||
|
@ -59,10 +66,18 @@ class VKBackend : public GPUBackend {
|
|||
void render_end() override;
|
||||
void render_step() override;
|
||||
|
||||
bool debug_capture_begin(VkInstance vk_instance);
|
||||
void debug_capture_end(VkInstance vk_instance);
|
||||
|
||||
shaderc::Compiler &get_shaderc_compiler();
|
||||
|
||||
static void capabilities_init(VKContext &context);
|
||||
|
||||
static VKBackend &get()
|
||||
{
|
||||
return *static_cast<VKBackend *>(GPUBackend::get());
|
||||
}
|
||||
|
||||
private:
|
||||
static void init_platform();
|
||||
static void platform_exit();
|
||||
|
|
|
@ -120,35 +120,4 @@ void VKContext::memory_statistics_get(int * /*total_mem*/, int * /*free_mem*/)
|
|||
{
|
||||
}
|
||||
|
||||
void VKContext::debug_group_begin(const char *, int)
|
||||
{
|
||||
}
|
||||
|
||||
void VKContext::debug_group_end()
|
||||
{
|
||||
}
|
||||
|
||||
bool VKContext::debug_capture_begin()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void VKContext::debug_capture_end()
|
||||
{
|
||||
}
|
||||
|
||||
void *VKContext::debug_capture_scope_create(const char * /*name*/)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool VKContext::debug_capture_scope_begin(void * /*scope*/)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void VKContext::debug_capture_scope_end(void * /*scope*/)
|
||||
{
|
||||
}
|
||||
|
||||
} // namespace blender::gpu
|
||||
|
|
|
@ -0,0 +1,62 @@
|
|||
/* SPDX-License-Identifier: GPL-2.0-or-later
|
||||
* Copyright 2023 Blender Foundation. All rights reserved. */
|
||||
|
||||
/** \file
|
||||
* \ingroup gpu
|
||||
*/
|
||||
|
||||
#include "vk_backend.hh"
|
||||
#include "vk_context.hh"
|
||||
|
||||
namespace blender::gpu {
|
||||
void VKContext::debug_group_begin(const char *, int)
|
||||
{
|
||||
}
|
||||
|
||||
void VKContext::debug_group_end()
|
||||
{
|
||||
}
|
||||
|
||||
bool VKContext::debug_capture_begin()
|
||||
{
|
||||
return VKBackend::get().debug_capture_begin(vk_instance_);
|
||||
}
|
||||
|
||||
bool VKBackend::debug_capture_begin(VkInstance vk_instance)
|
||||
{
|
||||
#ifdef WITH_RENDERDOC
|
||||
return renderdoc_api_.start_frame_capture(vk_instance, nullptr);
|
||||
#else
|
||||
UNUSED_VARS(vk_instance);
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void VKContext::debug_capture_end()
|
||||
{
|
||||
VKBackend::get().debug_capture_end(vk_instance_);
|
||||
}
|
||||
|
||||
void VKBackend::debug_capture_end(VkInstance vk_instance)
|
||||
{
|
||||
#ifdef WITH_RENDERDOC
|
||||
renderdoc_api_.end_frame_capture(vk_instance, nullptr);
|
||||
#else
|
||||
UNUSED_VARS(vk_instance);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *VKContext::debug_capture_scope_create(const char * /*name*/)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool VKContext::debug_capture_scope_begin(void * /*scope*/)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void VKContext::debug_capture_scope_end(void * /*scope*/)
|
||||
{
|
||||
}
|
||||
} // namespace blender::gpu
|
|
@ -542,7 +542,7 @@ Vector<uint32_t> VKShader::compile_glsl_to_spirv(Span<const char *> sources,
|
|||
shaderc_shader_kind stage)
|
||||
{
|
||||
std::string combined_sources = combine_sources(sources);
|
||||
VKBackend &backend = static_cast<VKBackend &>(*VKBackend::get());
|
||||
VKBackend &backend = VKBackend::get();
|
||||
shaderc::Compiler &compiler = backend.get_shaderc_compiler();
|
||||
shaderc::CompileOptions options;
|
||||
options.SetOptimizationLevel(shaderc_optimization_level_performance);
|
||||
|
|
Loading…
Reference in New Issue