Vulkan: Push constants #104880

Merged
Jeroen Bakker merged 73 commits from Jeroen-Bakker/blender:vulkan-push-constants into main 2023-03-06 12:29:06 +01:00
4 changed files with 212 additions and 188 deletions
Showing only changes of commit a2ba452c31 - Show all commits

View File

@ -193,6 +193,7 @@ set(VULKAN_SRC
vulkan/vk_buffer.cc
vulkan/vk_context.cc
vulkan/vk_command_buffer.cc
vulkan/vk_common.cc
vulkan/vk_descriptor_pools.cc
vulkan/vk_descriptor_set.cc
vulkan/vk_drawlist.cc

View File

@ -0,0 +1,196 @@
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "vk_common.hh"
namespace blender::gpu {
VkImageAspectFlagBits to_vk_image_aspect_flag_bits(const eGPUTextureFormat format)
{
switch (format) {
case GPU_RGBA32F:
case GPU_RGBA8UI:
case GPU_RGBA8I:
case GPU_RGBA8:
case GPU_RGBA32UI:
case GPU_RGBA32I:
case GPU_RGBA16UI:
case GPU_RGBA16I:
case GPU_RGBA16F:
case GPU_RGBA16:
case GPU_RG8UI:
case GPU_RG8I:
case GPU_RG8:
case GPU_RG32UI:
case GPU_RG32I:
case GPU_RG32F:
case GPU_RG16UI:
case GPU_RG16I:
case GPU_RG16F:
case GPU_RG16:
case GPU_R8UI:
case GPU_R8I:
case GPU_R8:
case GPU_R32UI:
case GPU_R32I:
case GPU_R32F:
case GPU_R16UI:
case GPU_R16I:
case GPU_R16F:
case GPU_R16:
case GPU_RGB10_A2:
case GPU_R11F_G11F_B10F:
case GPU_SRGB8_A8:
case GPU_RGB16F:
case GPU_SRGB8_A8_DXT1:
case GPU_SRGB8_A8_DXT3:
case GPU_SRGB8_A8_DXT5:
case GPU_RGBA8_DXT1:
case GPU_RGBA8_DXT3:
case GPU_RGBA8_DXT5:
return VK_IMAGE_ASPECT_COLOR_BIT;
case GPU_DEPTH32F_STENCIL8:
case GPU_DEPTH24_STENCIL8:
return static_cast<VkImageAspectFlagBits>(VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT);
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case GPU_DEPTH_COMPONENT32F:
/* Not supported by Vulkan*/
BLI_assert_unreachable();
}
return static_cast<VkImageAspectFlagBits>(0);
}
VkFormat to_vk_format(const eGPUTextureFormat format)
{
switch (format) {
case GPU_RGBA32F:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case GPU_RGBA8UI:
case GPU_RGBA8I:
case GPU_RGBA8:
case GPU_RGBA32UI:
case GPU_RGBA32I:
case GPU_RGBA16UI:
case GPU_RGBA16I:
case GPU_RGBA16F:
case GPU_RGBA16:
case GPU_RG8UI:
case GPU_RG8I:
case GPU_RG8:
case GPU_RG32UI:
case GPU_RG32I:
case GPU_RG32F:
case GPU_RG16UI:
case GPU_RG16I:
case GPU_RG16F:
case GPU_RG16:
case GPU_R8UI:
case GPU_R8I:
case GPU_R8:
case GPU_R32UI:
case GPU_R32I:
case GPU_R32F:
case GPU_R16UI:
case GPU_R16I:
case GPU_R16F:
case GPU_R16:
case GPU_RGB10_A2:
case GPU_R11F_G11F_B10F:
case GPU_DEPTH32F_STENCIL8:
case GPU_DEPTH24_STENCIL8:
case GPU_SRGB8_A8:
/* Texture only format */
case GPU_RGB16F:
/* Special formats texture only */
case GPU_SRGB8_A8_DXT1:
case GPU_SRGB8_A8_DXT3:
case GPU_SRGB8_A8_DXT5:
case GPU_RGBA8_DXT1:
case GPU_RGBA8_DXT3:
case GPU_RGBA8_DXT5:
/* Depth Formats */
case GPU_DEPTH_COMPONENT32F:
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
BLI_assert_unreachable();
}
return VK_FORMAT_UNDEFINED;
}
VkImageType to_vk_image_type(const eGPUTextureType type)
{
switch (type) {
case GPU_TEXTURE_1D:
case GPU_TEXTURE_BUFFER:
case GPU_TEXTURE_1D_ARRAY:
return VK_IMAGE_TYPE_1D;
case GPU_TEXTURE_2D:
case GPU_TEXTURE_2D_ARRAY:
return VK_IMAGE_TYPE_2D;
case GPU_TEXTURE_3D:
case GPU_TEXTURE_CUBE:
case GPU_TEXTURE_CUBE_ARRAY:
return VK_IMAGE_TYPE_3D;
case GPU_TEXTURE_ARRAY:
/* GPU_TEXTURE_ARRAY should always be used together with 1D, 2D, or CUBE*/
BLI_assert_unreachable();
break;
}
return VK_IMAGE_TYPE_1D;
}
VkImageViewType to_vk_image_view_type(const eGPUTextureType type)
{
switch (type) {
case GPU_TEXTURE_1D:
case GPU_TEXTURE_BUFFER:
return VK_IMAGE_VIEW_TYPE_1D;
case GPU_TEXTURE_2D:
return VK_IMAGE_VIEW_TYPE_2D;
case GPU_TEXTURE_3D:
return VK_IMAGE_VIEW_TYPE_3D;
case GPU_TEXTURE_CUBE:
return VK_IMAGE_VIEW_TYPE_CUBE;
case GPU_TEXTURE_1D_ARRAY:
return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
case GPU_TEXTURE_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case GPU_TEXTURE_CUBE_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case GPU_TEXTURE_ARRAY:
/* GPU_TEXTURE_ARRAY should always be used together with 1D, 2D, or CUBE*/
BLI_assert_unreachable();
break;
}
return VK_IMAGE_VIEW_TYPE_1D;
}
VkComponentMapping to_vk_component_mapping(const eGPUTextureFormat /*format*/)
{
/* TODO: this should map to OpenGL defaults based on the eGPUTextureFormat*/
VkComponentMapping component_mapping;
component_mapping.r = VK_COMPONENT_SWIZZLE_R;
component_mapping.g = VK_COMPONENT_SWIZZLE_G;
component_mapping.b = VK_COMPONENT_SWIZZLE_B;
component_mapping.a = VK_COMPONENT_SWIZZLE_A;
return component_mapping;
}
} // namespace blender::gpu

View File

@ -12,3 +12,15 @@
#else
# include <vulkan/vulkan.h>
#endif
#include "gpu_texture_private.hh"
namespace blender::gpu {
VkImageAspectFlagBits to_vk_image_aspect_flag_bits(const eGPUTextureFormat format);
VkFormat to_vk_format(const eGPUTextureFormat format);
VkComponentMapping to_vk_component_mapping(const eGPUTextureFormat format);
VkImageViewType to_vk_image_view_type(const eGPUTextureType type);
VkImageType to_vk_image_type(const eGPUTextureType type);
} // namespace blender::gpu

View File

@ -14,67 +14,6 @@
namespace blender::gpu {
static VkImageAspectFlagBits to_vk_image_aspect_flag_bits(const eGPUTextureFormat format)
{
switch (format) {
case GPU_RGBA32F:
case GPU_RGBA8UI:
case GPU_RGBA8I:
case GPU_RGBA8:
case GPU_RGBA32UI:
case GPU_RGBA32I:
case GPU_RGBA16UI:
case GPU_RGBA16I:
case GPU_RGBA16F:
case GPU_RGBA16:
case GPU_RG8UI:
case GPU_RG8I:
case GPU_RG8:
case GPU_RG32UI:
case GPU_RG32I:
case GPU_RG32F:
case GPU_RG16UI:
case GPU_RG16I:
case GPU_RG16F:
case GPU_RG16:
case GPU_R8UI:
case GPU_R8I:
case GPU_R8:
case GPU_R32UI:
case GPU_R32I:
case GPU_R32F:
case GPU_R16UI:
case GPU_R16I:
case GPU_R16F:
case GPU_R16:
case GPU_RGB10_A2:
case GPU_R11F_G11F_B10F:
case GPU_SRGB8_A8:
case GPU_RGB16F:
case GPU_SRGB8_A8_DXT1:
case GPU_SRGB8_A8_DXT3:
case GPU_SRGB8_A8_DXT5:
case GPU_RGBA8_DXT1:
case GPU_RGBA8_DXT3:
case GPU_RGBA8_DXT5:
return VK_IMAGE_ASPECT_COLOR_BIT;
case GPU_DEPTH32F_STENCIL8:
case GPU_DEPTH24_STENCIL8:
return static_cast<VkImageAspectFlagBits>(VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT);
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case GPU_DEPTH_COMPONENT32F:
/* Not supported by Vulkan*/
BLI_assert_unreachable();
}
return static_cast<VkImageAspectFlagBits>(0);
}
VKTexture::~VKTexture()
{
VK_ALLOCATION_CALLBACKS
@ -174,70 +113,11 @@ uint VKTexture::gl_bindcode_get() const
return 0;
}
static VkFormat to_vk_format(const eGPUTextureFormat format)
{
switch (format) {
case GPU_RGBA32F:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case GPU_RGBA8UI:
case GPU_RGBA8I:
case GPU_RGBA8:
case GPU_RGBA32UI:
case GPU_RGBA32I:
case GPU_RGBA16UI:
case GPU_RGBA16I:
case GPU_RGBA16F:
case GPU_RGBA16:
case GPU_RG8UI:
case GPU_RG8I:
case GPU_RG8:
case GPU_RG32UI:
case GPU_RG32I:
case GPU_RG32F:
case GPU_RG16UI:
case GPU_RG16I:
case GPU_RG16F:
case GPU_RG16:
case GPU_R8UI:
case GPU_R8I:
case GPU_R8:
case GPU_R32UI:
case GPU_R32I:
case GPU_R32F:
case GPU_R16UI:
case GPU_R16I:
case GPU_R16F:
case GPU_R16:
case GPU_RGB10_A2:
case GPU_R11F_G11F_B10F:
case GPU_DEPTH32F_STENCIL8:
case GPU_DEPTH24_STENCIL8:
case GPU_SRGB8_A8:
/* Texture only format */
case GPU_RGB16F:
/* Special formats texture only */
case GPU_SRGB8_A8_DXT1:
case GPU_SRGB8_A8_DXT3:
case GPU_SRGB8_A8_DXT5:
case GPU_RGBA8_DXT1:
case GPU_RGBA8_DXT3:
case GPU_RGBA8_DXT5:
/* Depth Formats */
case GPU_DEPTH_COMPONENT32F:
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
BLI_assert_unreachable();
}
return VK_FORMAT_UNDEFINED;
}
bool VKTexture::init_internal()
{
/* TODO: add some pre-initialization to reduce some work later on.*/
/* Initialization can only happen after the usage is known. By the current API this isn't set
* at this moment, so we cannot initialize here. The initialization is postponed until the
* allocation of the texture on the device.*/
return true;
}
@ -256,69 +136,6 @@ bool VKTexture::is_allocated()
return vk_image_ != VK_NULL_HANDLE && allocation_ != VK_NULL_HANDLE;
}
static VkImageType to_vk_image_type(const eGPUTextureType type)
{
switch (type) {
case GPU_TEXTURE_1D:
case GPU_TEXTURE_BUFFER:
case GPU_TEXTURE_1D_ARRAY:
return VK_IMAGE_TYPE_1D;
case GPU_TEXTURE_2D:
case GPU_TEXTURE_2D_ARRAY:
return VK_IMAGE_TYPE_2D;
case GPU_TEXTURE_3D:
case GPU_TEXTURE_CUBE:
case GPU_TEXTURE_CUBE_ARRAY:
return VK_IMAGE_TYPE_3D;
case GPU_TEXTURE_ARRAY:
/* GPU_TEXTURE_ARRAY should always be used together with 1D, 2D, or CUBE*/
BLI_assert_unreachable();
break;
}
return VK_IMAGE_TYPE_1D;
}
static VkImageViewType to_vk_image_view_type(const eGPUTextureType type)
{
switch (type) {
case GPU_TEXTURE_1D:
case GPU_TEXTURE_BUFFER:
return VK_IMAGE_VIEW_TYPE_1D;
case GPU_TEXTURE_2D:
return VK_IMAGE_VIEW_TYPE_2D;
case GPU_TEXTURE_3D:
return VK_IMAGE_VIEW_TYPE_3D;
case GPU_TEXTURE_CUBE:
return VK_IMAGE_VIEW_TYPE_CUBE;
case GPU_TEXTURE_1D_ARRAY:
return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
case GPU_TEXTURE_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case GPU_TEXTURE_CUBE_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case GPU_TEXTURE_ARRAY:
/* GPU_TEXTURE_ARRAY should always be used together with 1D, 2D, or CUBE*/
BLI_assert_unreachable();
break;
}
return VK_IMAGE_VIEW_TYPE_1D;
}
static VkComponentMapping to_vk_component_mapping(const eGPUTextureFormat /*format*/)
{
/* TODO: this should map to OpenGL defaults based on the eGPUTextureFormat*/
VkComponentMapping component_mapping;
component_mapping.r = VK_COMPONENT_SWIZZLE_R;
component_mapping.g = VK_COMPONENT_SWIZZLE_G;
component_mapping.b = VK_COMPONENT_SWIZZLE_B;
component_mapping.a = VK_COMPONENT_SWIZZLE_A;
return component_mapping;
}
bool VKTexture::allocate()
{
BLI_assert(!is_allocated());
@ -337,8 +154,6 @@ bool VKTexture::allocate()
image_info.arrayLayers = 1;
image_info.format = to_vk_format(format_);
image_info.tiling = VK_IMAGE_TILING_LINEAR;
/* TODO: PREINITIALIZED should be for device only textures. Others should use
* VK_IMAGE_LAYOUT_UNDEFINED and upload its content.*/
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_STORAGE_BIT;