Geometry Nodes: add simulation support #104924
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@ -56,7 +56,7 @@ class NodeAddOperator:
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else:
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space.cursor_location = tree.view_center
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# Deselect all nodes in the tree
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# Deselect all nodes in the tree.
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@staticmethod
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def deselect_nodes(context):
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space = context.space_data
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@ -120,7 +120,7 @@ class NodeAddOperator:
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return result
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# Simple basic operator for adding a node
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# Simple basic operator for adding a node.
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class NODE_OT_add_node(NodeAddOperator, Operator):
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'''Add a node to the active tree'''
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bl_idname = "node.add_node"
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@ -132,7 +132,7 @@ class NODE_OT_add_node(NodeAddOperator, Operator):
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description="Node type",
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)
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# Default execute simply adds a node
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# Default execute simply adds a node.
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def execute(self, context):
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if self.properties.is_property_set("type"):
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self.deselect_nodes(context)
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@ -261,7 +261,8 @@ static Vector<const bNode *> get_implicit_origin_nodes(const bNodeTree &ntree, b
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if (node.type == GEO_NODE_SIMULATION_OUTPUT) {
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for (const bNode *sim_input_node :
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ntree.runtime->nodes_by_type.lookup(nodeTypeFind("GeometryNodeSimulationInput"))) {
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const auto &storage = *static_cast<NodeGeometrySimulationInput *>(sim_input_node->storage);
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const auto &storage = *static_cast<const NodeGeometrySimulationInput *>(
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sim_input_node->storage);
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if (storage.output_node_id == node.identifier) {
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origin_nodes.append(sim_input_node);
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}
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@ -274,7 +275,7 @@ static Vector<const bNode *> get_implicit_target_nodes(const bNodeTree &ntree, b
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{
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Vector<const bNode *> target_nodes;
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if (node.type == GEO_NODE_SIMULATION_INPUT) {
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const auto &storage = *static_cast<NodeGeometrySimulationInput *>(node.storage);
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const auto &storage = *static_cast<const NodeGeometrySimulationInput *>(node.storage);
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if (const bNode *sim_output_node = ntree.node_by_id(storage.output_node_id)) {
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target_nodes.append(sim_output_node);
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}
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