Geometry Nodes: add simulation support #104924
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@ -1262,7 +1262,7 @@ static GeometrySet compute_geometry(const bNodeTree &btree,
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NodesModifierData *nmd_orig = reinterpret_cast<NodesModifierData *>(
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BKE_modifier_get_original(ctx->object, &nmd->modifier));
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const blender::nodes::GeometryNodeLazyFunctionGraphMapping &mapping = lf_graph_info.mapping;
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const nodes::GeometryNodeLazyFunctionGraphMapping &mapping = lf_graph_info.mapping;
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Vector<const lf::OutputSocket *> graph_inputs = mapping.group_input_sockets;
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graph_inputs.extend(mapping.group_output_used_sockets);
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@ -1289,7 +1289,7 @@ static GeometrySet compute_geometry(const bNodeTree &btree,
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prepare_simulation_states_for_evaluation(*nmd, *nmd_orig, *ctx, geo_nodes_modifier_data);
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Set<blender::ComputeContextHash> socket_log_contexts;
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Set<ComputeContextHash> socket_log_contexts;
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if (logging_enabled(ctx)) {
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geo_nodes_modifier_data.eval_log = eval_log.get();
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