Geometry Nodes: add simulation support #104924

Closed
Hans Goudey wants to merge 211 commits from geometry-nodes-simulation into main

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3 changed files with 29 additions and 8 deletions
Showing only changes of commit c2a632cd41 - Show all commits

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@ -17,6 +17,7 @@ struct GeometryCacheValue {
GeometrySet geometry_set;
};
/* TODO: Clear cache when editing nodes? Only sometimes, when persistent caching is turned off. */
struct SimulationCache {
Vector<GeometryCacheValue> geometry_per_frame;
@ -29,6 +30,15 @@ struct SimulationCache {
return &geometry_per_frame[index];
}
GeometryCacheValue *value_at_or_before_time(const int frame)
{
const int index = this->index_at_or_before_time(frame);
if (index >= geometry_per_frame.size()) {
return nullptr;
}
return &geometry_per_frame[index];
}
const GeometryCacheValue *value_before_time(const int frame) const
{
const int index = this->index_before_time(frame);
@ -80,7 +90,7 @@ struct SimulationCache {
}
int insert_index = 0;
for (const int i : geometry_per_frame.index_range()) {
if (geometry_per_frame[i].frame >= frame) {
if (geometry_per_frame[i].frame <= frame) {
break;
}
insert_index++;
@ -94,7 +104,7 @@ struct SimulationCache {
}
int insert_index = 0;
for (const int i : geometry_per_frame.index_range()) {
if (geometry_per_frame[i].frame > frame) {
if (geometry_per_frame[i].frame < frame) {
break;
}
insert_index++;
@ -121,6 +131,10 @@ struct ComputeCaches {
return cache_per_context.lookup_ptr(context_hash);
}
/* TODO: Do we need to use the same context for multiple simulation inputs and outputs in the
* same node group? If so this won't work at all-- we would need some way to link the two nodes,
* which might be necessary for the "Run" socket anyway, since it needs to know whether the
* simulation is running in order to know whether to use the last cache or request a new one. */
SimulationCache &ensure_for_context(const ComputeContextHash &context_hash)
{
std::scoped_lock lock{mutex};

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@ -1,5 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_compute_cache.hh"
#include "BKE_scene.h"
#include "DEG_depsgraph_query.h"
@ -34,7 +35,8 @@ static void node_geo_exec(GeoNodeExecParams params)
const float scene_ctime = BKE_scene_ctime_get(scene);
const int scene_frame = int(scene_ctime);
/* TODO: Somehow use "Run" input. */
/* TODO: Somehow use "Run" input. We also need to pass through the simulation state directly to
* the output node on the first frame the "Run" input is true. */
const GeoNodesLFUserData &lf_data = *params.user_data();
bke::ComputeCaches &all_caches = *lf_data.modifier_data->cache_per_frame;

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@ -1,5 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_compute_cache.hh"
#include "BKE_scene.h"
#include "DEG_depsgraph_query.h"
@ -94,15 +95,19 @@ static void node_geo_exec(GeoNodeExecParams params)
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set.ensure_owns_direct_data();
if (storage.use_cache) {
/* TODO: The "Use cache" input should probably become a "Persistent Cache" option. */
if (storage.use_cache || cache.geometry_per_frame.is_empty()) {
/* If using the cache or there is no cached data yet, write the input in a new cache value. */
cache.insert(geometry_set, scene_frame, scene_ctime);
}
else {
bke::GeometryCacheValue &data = cache.value_at_time_ensure(scene_frame);
data.frame = scene_frame;
data.geometry_set = geometry_set;
/* If we aren't using the cache, overrite the cache to only store the last frame. */
/* TODO: This breaks the elapsed time. */
data.time = scene_ctime;
/* TODO: Should we allow turning on and off caching procedurally? In that case we wouldn't be
* able to clear the whole cache, we would have to check if persistent caching was enabled for
* the *last* frame and then decide to replace it or not. */
cache.geometry_per_frame.clear();
cache.insert(geometry_set, scene_frame, scene_ctime);
}
params.set_output("Geometry", std::move(geometry_set));