WIP: Fix #103978 Python: Add deprecation warnings to GPUBatch program usage #105174
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@ -1,165 +0,0 @@
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2018 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Mesh;
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struct Subdiv;
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struct SubdivForeachContext;
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struct SubdivToMeshSettings;
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typedef bool (*SubdivForeachTopologyInformationCb)(const struct SubdivForeachContext *context,
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int num_vertices,
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int num_edges,
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int num_loops,
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int num_polygons,
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const int *subdiv_polygon_offset);
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typedef void (*SubdivForeachVertexFromCornerCb)(const struct SubdivForeachContext *context,
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void *tls,
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int ptex_face_index,
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float u,
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float v,
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int coarse_vertex_index,
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int coarse_poly_index,
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int coarse_corner,
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int subdiv_vertex_index);
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typedef void (*SubdivForeachVertexFromEdgeCb)(const struct SubdivForeachContext *context,
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void *tls,
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int ptex_face_index,
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float u,
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float v,
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int coarse_edge_index,
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int coarse_poly_index,
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int coarse_corner,
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int subdiv_vertex_index);
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typedef void (*SubdivForeachVertexInnerCb)(const struct SubdivForeachContext *context,
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void *tls,
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int ptex_face_index,
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float u,
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float v,
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int coarse_poly_index,
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int coarse_corner,
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int subdiv_vertex_index);
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typedef void (*SubdivForeachEdgeCb)(const struct SubdivForeachContext *context,
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void *tls,
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int coarse_edge_index,
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int subdiv_edge_index,
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bool is_loose,
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int subdiv_v1,
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int subdiv_v2);
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typedef void (*SubdivForeachLoopCb)(const struct SubdivForeachContext *context,
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void *tls,
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int ptex_face_index,
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float u,
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float v,
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int coarse_loop_index,
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int coarse_poly_index,
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int coarse_corner,
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int subdiv_loop_index,
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int subdiv_vertex_index,
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int subdiv_edge_index);
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typedef void (*SubdivForeachPolygonCb)(const struct SubdivForeachContext *context,
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void *tls,
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int coarse_poly_index,
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int subdiv_poly_index,
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int start_loop_index,
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int num_loops);
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typedef void (*SubdivForeachLooseCb)(const struct SubdivForeachContext *context,
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void *tls,
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int coarse_vertex_index,
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int subdiv_vertex_index);
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typedef void (*SubdivForeachVertexOfLooseEdgeCb)(const struct SubdivForeachContext *context,
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void *tls,
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int coarse_edge_index,
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float u,
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int subdiv_vertex_index);
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typedef struct SubdivForeachContext {
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/* Is called when topology information becomes available.
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* Is only called once.
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*
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* NOTE: If this callback returns false, the foreach loop is aborted.
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*/
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SubdivForeachTopologyInformationCb topology_info;
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/* These callbacks are called from every ptex which shares "emitting"
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* vertex or edge.
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*/
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SubdivForeachVertexFromCornerCb vertex_every_corner;
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SubdivForeachVertexFromEdgeCb vertex_every_edge;
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/* Those callbacks are run once per subdivision vertex, ptex is undefined
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* as in it will be whatever first ptex face happened to be traversed in
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* the multi-threaded environment and which shares "emitting" vertex or
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* edge.
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*/
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SubdivForeachVertexFromCornerCb vertex_corner;
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SubdivForeachVertexFromEdgeCb vertex_edge;
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/* Called exactly once, always corresponds to a single ptex face. */
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SubdivForeachVertexInnerCb vertex_inner;
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/* Called once for each loose vertex. One loose coarse vertex corresponds
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* to a single subdivision vertex.
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*/
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SubdivForeachLooseCb vertex_loose;
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/* Called once per vertex created for loose edge. */
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SubdivForeachVertexOfLooseEdgeCb vertex_of_loose_edge;
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/* NOTE: If subdivided edge does not come from coarse edge, ORIGINDEX_NONE
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* will be passed as coarse_edge_index.
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*/
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SubdivForeachEdgeCb edge;
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/* NOTE: If subdivided loop does not come from coarse loop, ORIGINDEX_NONE
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* will be passed as coarse_loop_index.
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*/
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SubdivForeachLoopCb loop;
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SubdivForeachPolygonCb poly;
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/* User-defined pointer, to allow callbacks know something about context the
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* traversal is happening for.
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*/
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void *user_data;
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/* Initial value of TLS data. */
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void *user_data_tls;
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/* Size of TLS data. */
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size_t user_data_tls_size;
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/* Function to free TLS storage. */
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void (*user_data_tls_free)(void *tls);
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} SubdivForeachContext;
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/* Invokes callbacks in the order and with values which corresponds to creation
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* of final subdivided mesh.
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*
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* Main goal is to abstract all the traversal routines to give geometry element
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* indices (for vertices, edges, loops, polygons) in the same way as subdivision
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* modifier will do for a dense mesh.
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*
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* Returns true if the whole topology was traversed, without any early exits.
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*
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* TODO(sergey): Need to either get rid of subdiv or of coarse_mesh.
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* The main point here is to be able to get base level topology, which can be
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* done with either of those. Having both of them is kind of redundant.
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*/
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bool BKE_subdiv_foreach_subdiv_geometry(struct Subdiv *subdiv,
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const struct SubdivForeachContext *context,
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const struct SubdivToMeshSettings *mesh_settings,
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const struct Mesh *coarse_mesh);
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#ifdef __cplusplus
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}
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#endif
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@ -0,0 +1,157 @@
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2018 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_sys_types.h"
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struct Mesh;
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struct Subdiv;
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struct SubdivForeachContext;
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struct SubdivToMeshSettings;
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using SubdivForeachTopologyInformationCb = bool (*)(const SubdivForeachContext *context,
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int num_vertices,
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int num_edges,
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int num_loops,
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int num_polygons,
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const int *subdiv_polygon_offset);
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using SubdivForeachVertexFromCornerCb = void (*)(const SubdivForeachContext *context,
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void *tls,
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int ptex_face_index,
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float u,
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float v,
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int coarse_vertex_index,
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int coarse_poly_index,
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int coarse_corner,
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int subdiv_vertex_index);
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using SubdivForeachVertexFromEdgeCb = void (*)(const SubdivForeachContext *context,
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void *tls,
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int ptex_face_index,
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float u,
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float v,
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int coarse_edge_index,
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int coarse_poly_index,
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int coarse_corner,
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int subdiv_vertex_index);
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using SubdivForeachVertexInnerCb = void (*)(const SubdivForeachContext *context,
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void *tls,
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int ptex_face_index,
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float u,
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float v,
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int coarse_poly_index,
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int coarse_corner,
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int subdiv_vertex_index);
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using SubdivForeachEdgeCb = void (*)(const SubdivForeachContext *context,
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void *tls,
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int coarse_edge_index,
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int subdiv_edge_index,
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bool is_loose,
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int subdiv_v1,
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int subdiv_v2);
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using SubdivForeachLoopCb = void (*)(const SubdivForeachContext *context,
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void *tls,
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int ptex_face_index,
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float u,
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float v,
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int coarse_loop_index,
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int coarse_poly_index,
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int coarse_corner,
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int subdiv_loop_index,
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int subdiv_vertex_index,
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int subdiv_edge_index);
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using SubdivForeachPolygonCb = void (*)(const SubdivForeachContext *context,
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void *tls,
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int coarse_poly_index,
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int subdiv_poly_index,
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int start_loop_index,
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int num_loops);
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using SubdivForeachLooseCb = void (*)(const SubdivForeachContext *context,
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void *tls,
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int coarse_vertex_index,
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int subdiv_vertex_index);
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using SubdivForeachVertexOfLooseEdgeCb = void (*)(const SubdivForeachContext *context,
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void *tls,
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int coarse_edge_index,
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float u,
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int subdiv_vertex_index);
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struct SubdivForeachContext {
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/* Is called when topology information becomes available.
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* Is only called once.
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*
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* NOTE: If this callback returns false, the foreach loop is aborted.
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*/
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SubdivForeachTopologyInformationCb topology_info;
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/* These callbacks are called from every ptex which shares "emitting"
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* vertex or edge.
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*/
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SubdivForeachVertexFromCornerCb vertex_every_corner;
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SubdivForeachVertexFromEdgeCb vertex_every_edge;
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/* Those callbacks are run once per subdivision vertex, ptex is undefined
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* as in it will be whatever first ptex face happened to be traversed in
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* the multi-threaded environment and which shares "emitting" vertex or
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* edge.
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*/
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SubdivForeachVertexFromCornerCb vertex_corner;
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SubdivForeachVertexFromEdgeCb vertex_edge;
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/* Called exactly once, always corresponds to a single ptex face. */
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SubdivForeachVertexInnerCb vertex_inner;
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/* Called once for each loose vertex. One loose coarse vertex corresponds
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* to a single subdivision vertex.
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*/
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SubdivForeachLooseCb vertex_loose;
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/* Called once per vertex created for loose edge. */
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SubdivForeachVertexOfLooseEdgeCb vertex_of_loose_edge;
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/* NOTE: If subdivided edge does not come from coarse edge, ORIGINDEX_NONE
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* will be passed as coarse_edge_index.
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*/
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SubdivForeachEdgeCb edge;
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/* NOTE: If subdivided loop does not come from coarse loop, ORIGINDEX_NONE
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* will be passed as coarse_loop_index.
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*/
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SubdivForeachLoopCb loop;
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SubdivForeachPolygonCb poly;
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/* User-defined pointer, to allow callbacks know something about context the
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* traversal is happening for.
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*/
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void *user_data;
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|
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/* Initial value of TLS data. */
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void *user_data_tls;
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/* Size of TLS data. */
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size_t user_data_tls_size;
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/* Function to free TLS storage. */
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void (*user_data_tls_free)(void *tls);
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};
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/* Invokes callbacks in the order and with values which corresponds to creation
|
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* of final subdivided mesh.
|
||||
*
|
||||
* Main goal is to abstract all the traversal routines to give geometry element
|
||||
* indices (for vertices, edges, loops, polygons) in the same way as subdivision
|
||||
* modifier will do for a dense mesh.
|
||||
*
|
||||
* Returns true if the whole topology was traversed, without any early exits.
|
||||
*
|
||||
* TODO(sergey): Need to either get rid of subdiv or of coarse_mesh.
|
||||
* The main point here is to be able to get base level topology, which can be
|
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* done with either of those. Having both of them is kind of redundant.
|
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*/
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bool BKE_subdiv_foreach_subdiv_geometry(Subdiv *subdiv,
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const SubdivForeachContext *context,
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const SubdivToMeshSettings *mesh_settings,
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const Mesh *coarse_mesh);
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@ -9,16 +9,12 @@
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Mesh;
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struct MeshElemMap;
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struct MEdge;
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struct Subdiv;
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typedef struct SubdivToMeshSettings {
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struct SubdivToMeshSettings {
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/* Resolution at which regular ptex (created for quad polygon) are being
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* evaluated. This defines how many vertices final mesh will have: every
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* regular ptex has resolution^2 vertices. Special (irregular, or ptex
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@ -28,23 +24,20 @@ typedef struct SubdivToMeshSettings {
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int resolution;
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/* When true, only edges emitted from coarse ones will be displayed. */
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bool use_optimal_display;
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} SubdivToMeshSettings;
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};
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/* Create real hi-res mesh from subdivision, all geometry is "real". */
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struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv,
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const SubdivToMeshSettings *settings,
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const struct Mesh *coarse_mesh);
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Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
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const SubdivToMeshSettings *settings,
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const Mesh *coarse_mesh);
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/* Interpolate a position along the `coarse_edge` at the relative `u` coordinate. If `is_simple` is
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* false, this will perform a B-Spline interpolation using the edge neighbors, otherwise a linear
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* interpolation will be done base on the edge vertices. */
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void BKE_subdiv_mesh_interpolate_position_on_edge(const float (*coarse_positions)[3],
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const struct MEdge *coarse_edges,
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const struct MeshElemMap *vert_to_edge_map,
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const MEdge *coarse_edges,
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const MeshElemMap *vert_to_edge_map,
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int coarse_edge_index,
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bool is_simple,
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float u,
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float pos_r[3]);
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#ifdef __cplusplus
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}
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#endif
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@ -469,8 +469,8 @@ set(SRC
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BKE_subdiv_ccg.h
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BKE_subdiv_deform.h
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BKE_subdiv_eval.h
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BKE_subdiv_foreach.h
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BKE_subdiv_mesh.h
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BKE_subdiv_foreach.hh
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BKE_subdiv_mesh.hh
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BKE_subdiv_modifier.h
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BKE_subdiv_topology.h
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BKE_subsurf.h
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|
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@ -40,7 +40,7 @@
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_subdiv.h"
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#include "BKE_subdiv_mesh.h"
|
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#include "BKE_subdiv_mesh.hh"
|
||||
#include "BKE_subdiv_modifier.h"
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|
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#include "DEG_depsgraph.h"
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|
|
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@ -22,8 +22,8 @@
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#include "BKE_multires.h"
|
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#include "BKE_subdiv.h"
|
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#include "BKE_subdiv_eval.h"
|
||||
#include "BKE_subdiv_foreach.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_foreach.hh"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
#include "opensubdiv_converter_capi.h"
|
||||
#include "opensubdiv_evaluator_capi.h"
|
||||
|
|
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@ -24,8 +24,8 @@
|
|||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_ccg.h"
|
||||
#include "BKE_subdiv_eval.h"
|
||||
#include "BKE_subdiv_foreach.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_foreach.hh"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
|
||||
#include "BLI_math_vector.h"
|
||||
|
||||
#include "BKE_subdiv_foreach.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_foreach.hh"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
struct MultiresReshapeAssignVertcosContext {
|
||||
const MultiresReshapeContext *reshape_context;
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "BKE_modifier.h"
|
||||
#include "BKE_multires.h"
|
||||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd)
|
||||
{
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
#include "BKE_customdata.h"
|
||||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_eval.h"
|
||||
#include "BKE_subdiv_foreach.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_foreach.hh"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
* \ingroup bke
|
||||
*/
|
||||
|
||||
#include "BKE_subdiv_foreach.h"
|
||||
#include "BKE_subdiv_foreach.hh"
|
||||
|
||||
#include "atomic_ops.h"
|
||||
|
||||
|
@ -20,7 +20,7 @@
|
|||
#include "BKE_key.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
|
|
|
@ -24,8 +24,8 @@
|
|||
#include "BKE_mesh_mapping.h"
|
||||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_eval.h"
|
||||
#include "BKE_subdiv_foreach.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_foreach.hh"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
#include "BKE_scene.h"
|
||||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_eval.h"
|
||||
#include "BKE_subdiv_foreach.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_foreach.hh"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
#include "BKE_subdiv_modifier.h"
|
||||
|
||||
#include "BLI_linklist.h"
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
#include "BKE_report.h"
|
||||
#include "BKE_scene.h"
|
||||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
#include "BKE_subdiv_modifier.h"
|
||||
|
||||
#include "DEG_depsgraph.h"
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_ccg.h"
|
||||
#include "BKE_subdiv_deform.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
#include "BKE_subsurf.h"
|
||||
|
||||
#include "UI_interface.h"
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_ccg.h"
|
||||
#include "BKE_subdiv_deform.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
#include "BKE_subdiv_modifier.h"
|
||||
#include "BKE_subsurf.h"
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
#include "UI_interface.h"
|
||||
#include "UI_resources.h"
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "BKE_attribute.hh"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_subdiv.h"
|
||||
#include "BKE_subdiv_mesh.h"
|
||||
#include "BKE_subdiv_mesh.hh"
|
||||
|
||||
#include "UI_interface.h"
|
||||
#include "UI_resources.h"
|
||||
|
|
Loading…
Reference in New Issue