WIP: Fix #103978 Python: Add deprecation warnings to GPUBatch program usage #105174

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Prakhar-Singh-Chouhan wants to merge 184 commits from (deleted):main into blender-v3.5-release

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18 changed files with 187 additions and 202 deletions
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@ -1,165 +0,0 @@
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Mesh;
struct Subdiv;
struct SubdivForeachContext;
struct SubdivToMeshSettings;
typedef bool (*SubdivForeachTopologyInformationCb)(const struct SubdivForeachContext *context,
int num_vertices,
int num_edges,
int num_loops,
int num_polygons,
const int *subdiv_polygon_offset);
typedef void (*SubdivForeachVertexFromCornerCb)(const struct SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_vertex_index,
int coarse_poly_index,
int coarse_corner,
int subdiv_vertex_index);
typedef void (*SubdivForeachVertexFromEdgeCb)(const struct SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_edge_index,
int coarse_poly_index,
int coarse_corner,
int subdiv_vertex_index);
typedef void (*SubdivForeachVertexInnerCb)(const struct SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_poly_index,
int coarse_corner,
int subdiv_vertex_index);
typedef void (*SubdivForeachEdgeCb)(const struct SubdivForeachContext *context,
void *tls,
int coarse_edge_index,
int subdiv_edge_index,
bool is_loose,
int subdiv_v1,
int subdiv_v2);
typedef void (*SubdivForeachLoopCb)(const struct SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_loop_index,
int coarse_poly_index,
int coarse_corner,
int subdiv_loop_index,
int subdiv_vertex_index,
int subdiv_edge_index);
typedef void (*SubdivForeachPolygonCb)(const struct SubdivForeachContext *context,
void *tls,
int coarse_poly_index,
int subdiv_poly_index,
int start_loop_index,
int num_loops);
typedef void (*SubdivForeachLooseCb)(const struct SubdivForeachContext *context,
void *tls,
int coarse_vertex_index,
int subdiv_vertex_index);
typedef void (*SubdivForeachVertexOfLooseEdgeCb)(const struct SubdivForeachContext *context,
void *tls,
int coarse_edge_index,
float u,
int subdiv_vertex_index);
typedef struct SubdivForeachContext {
/* Is called when topology information becomes available.
* Is only called once.
*
* NOTE: If this callback returns false, the foreach loop is aborted.
*/
SubdivForeachTopologyInformationCb topology_info;
/* These callbacks are called from every ptex which shares "emitting"
* vertex or edge.
*/
SubdivForeachVertexFromCornerCb vertex_every_corner;
SubdivForeachVertexFromEdgeCb vertex_every_edge;
/* Those callbacks are run once per subdivision vertex, ptex is undefined
* as in it will be whatever first ptex face happened to be traversed in
* the multi-threaded environment and which shares "emitting" vertex or
* edge.
*/
SubdivForeachVertexFromCornerCb vertex_corner;
SubdivForeachVertexFromEdgeCb vertex_edge;
/* Called exactly once, always corresponds to a single ptex face. */
SubdivForeachVertexInnerCb vertex_inner;
/* Called once for each loose vertex. One loose coarse vertex corresponds
* to a single subdivision vertex.
*/
SubdivForeachLooseCb vertex_loose;
/* Called once per vertex created for loose edge. */
SubdivForeachVertexOfLooseEdgeCb vertex_of_loose_edge;
/* NOTE: If subdivided edge does not come from coarse edge, ORIGINDEX_NONE
* will be passed as coarse_edge_index.
*/
SubdivForeachEdgeCb edge;
/* NOTE: If subdivided loop does not come from coarse loop, ORIGINDEX_NONE
* will be passed as coarse_loop_index.
*/
SubdivForeachLoopCb loop;
SubdivForeachPolygonCb poly;
/* User-defined pointer, to allow callbacks know something about context the
* traversal is happening for.
*/
void *user_data;
/* Initial value of TLS data. */
void *user_data_tls;
/* Size of TLS data. */
size_t user_data_tls_size;
/* Function to free TLS storage. */
void (*user_data_tls_free)(void *tls);
} SubdivForeachContext;
/* Invokes callbacks in the order and with values which corresponds to creation
* of final subdivided mesh.
*
* Main goal is to abstract all the traversal routines to give geometry element
* indices (for vertices, edges, loops, polygons) in the same way as subdivision
* modifier will do for a dense mesh.
*
* Returns true if the whole topology was traversed, without any early exits.
*
* TODO(sergey): Need to either get rid of subdiv or of coarse_mesh.
* The main point here is to be able to get base level topology, which can be
* done with either of those. Having both of them is kind of redundant.
*/
bool BKE_subdiv_foreach_subdiv_geometry(struct Subdiv *subdiv,
const struct SubdivForeachContext *context,
const struct SubdivToMeshSettings *mesh_settings,
const struct Mesh *coarse_mesh);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,157 @@
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_sys_types.h"
struct Mesh;
struct Subdiv;
struct SubdivForeachContext;
struct SubdivToMeshSettings;
using SubdivForeachTopologyInformationCb = bool (*)(const SubdivForeachContext *context,
int num_vertices,
int num_edges,
int num_loops,
int num_polygons,
const int *subdiv_polygon_offset);
using SubdivForeachVertexFromCornerCb = void (*)(const SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_vertex_index,
int coarse_poly_index,
int coarse_corner,
int subdiv_vertex_index);
using SubdivForeachVertexFromEdgeCb = void (*)(const SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_edge_index,
int coarse_poly_index,
int coarse_corner,
int subdiv_vertex_index);
using SubdivForeachVertexInnerCb = void (*)(const SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_poly_index,
int coarse_corner,
int subdiv_vertex_index);
using SubdivForeachEdgeCb = void (*)(const SubdivForeachContext *context,
void *tls,
int coarse_edge_index,
int subdiv_edge_index,
bool is_loose,
int subdiv_v1,
int subdiv_v2);
using SubdivForeachLoopCb = void (*)(const SubdivForeachContext *context,
void *tls,
int ptex_face_index,
float u,
float v,
int coarse_loop_index,
int coarse_poly_index,
int coarse_corner,
int subdiv_loop_index,
int subdiv_vertex_index,
int subdiv_edge_index);
using SubdivForeachPolygonCb = void (*)(const SubdivForeachContext *context,
void *tls,
int coarse_poly_index,
int subdiv_poly_index,
int start_loop_index,
int num_loops);
using SubdivForeachLooseCb = void (*)(const SubdivForeachContext *context,
void *tls,
int coarse_vertex_index,
int subdiv_vertex_index);
using SubdivForeachVertexOfLooseEdgeCb = void (*)(const SubdivForeachContext *context,
void *tls,
int coarse_edge_index,
float u,
int subdiv_vertex_index);
struct SubdivForeachContext {
/* Is called when topology information becomes available.
* Is only called once.
*
* NOTE: If this callback returns false, the foreach loop is aborted.
*/
SubdivForeachTopologyInformationCb topology_info;
/* These callbacks are called from every ptex which shares "emitting"
* vertex or edge.
*/
SubdivForeachVertexFromCornerCb vertex_every_corner;
SubdivForeachVertexFromEdgeCb vertex_every_edge;
/* Those callbacks are run once per subdivision vertex, ptex is undefined
* as in it will be whatever first ptex face happened to be traversed in
* the multi-threaded environment and which shares "emitting" vertex or
* edge.
*/
SubdivForeachVertexFromCornerCb vertex_corner;
SubdivForeachVertexFromEdgeCb vertex_edge;
/* Called exactly once, always corresponds to a single ptex face. */
SubdivForeachVertexInnerCb vertex_inner;
/* Called once for each loose vertex. One loose coarse vertex corresponds
* to a single subdivision vertex.
*/
SubdivForeachLooseCb vertex_loose;
/* Called once per vertex created for loose edge. */
SubdivForeachVertexOfLooseEdgeCb vertex_of_loose_edge;
/* NOTE: If subdivided edge does not come from coarse edge, ORIGINDEX_NONE
* will be passed as coarse_edge_index.
*/
SubdivForeachEdgeCb edge;
/* NOTE: If subdivided loop does not come from coarse loop, ORIGINDEX_NONE
* will be passed as coarse_loop_index.
*/
SubdivForeachLoopCb loop;
SubdivForeachPolygonCb poly;
/* User-defined pointer, to allow callbacks know something about context the
* traversal is happening for.
*/
void *user_data;
/* Initial value of TLS data. */
void *user_data_tls;
/* Size of TLS data. */
size_t user_data_tls_size;
/* Function to free TLS storage. */
void (*user_data_tls_free)(void *tls);
};
/* Invokes callbacks in the order and with values which corresponds to creation
* of final subdivided mesh.
*
* Main goal is to abstract all the traversal routines to give geometry element
* indices (for vertices, edges, loops, polygons) in the same way as subdivision
* modifier will do for a dense mesh.
*
* Returns true if the whole topology was traversed, without any early exits.
*
* TODO(sergey): Need to either get rid of subdiv or of coarse_mesh.
* The main point here is to be able to get base level topology, which can be
* done with either of those. Having both of them is kind of redundant.
*/
bool BKE_subdiv_foreach_subdiv_geometry(Subdiv *subdiv,
const SubdivForeachContext *context,
const SubdivToMeshSettings *mesh_settings,
const Mesh *coarse_mesh);

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@ -9,16 +9,12 @@
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Mesh;
struct MeshElemMap;
struct MEdge;
struct Subdiv;
typedef struct SubdivToMeshSettings {
struct SubdivToMeshSettings {
/* Resolution at which regular ptex (created for quad polygon) are being
* evaluated. This defines how many vertices final mesh will have: every
* regular ptex has resolution^2 vertices. Special (irregular, or ptex
@ -28,23 +24,20 @@ typedef struct SubdivToMeshSettings {
int resolution;
/* When true, only edges emitted from coarse ones will be displayed. */
bool use_optimal_display;
} SubdivToMeshSettings;
};
/* Create real hi-res mesh from subdivision, all geometry is "real". */
struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv,
const SubdivToMeshSettings *settings,
const struct Mesh *coarse_mesh);
Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
const SubdivToMeshSettings *settings,
const Mesh *coarse_mesh);
/* Interpolate a position along the `coarse_edge` at the relative `u` coordinate. If `is_simple` is
* false, this will perform a B-Spline interpolation using the edge neighbors, otherwise a linear
* interpolation will be done base on the edge vertices. */
void BKE_subdiv_mesh_interpolate_position_on_edge(const float (*coarse_positions)[3],
const struct MEdge *coarse_edges,
const struct MeshElemMap *vert_to_edge_map,
const MEdge *coarse_edges,
const MeshElemMap *vert_to_edge_map,
int coarse_edge_index,
bool is_simple,
float u,
float pos_r[3]);
#ifdef __cplusplus
}
#endif

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@ -469,8 +469,8 @@ set(SRC
BKE_subdiv_ccg.h
BKE_subdiv_deform.h
BKE_subdiv_eval.h
BKE_subdiv_foreach.h
BKE_subdiv_mesh.h
BKE_subdiv_foreach.hh
BKE_subdiv_mesh.hh
BKE_subdiv_modifier.h
BKE_subdiv_topology.h
BKE_subsurf.h

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@ -40,7 +40,7 @@
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_mesh.hh"
#include "BKE_subdiv_modifier.h"
#include "DEG_depsgraph.h"

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@ -22,8 +22,8 @@
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_foreach.hh"
#include "BKE_subdiv_mesh.hh"
#include "opensubdiv_converter_capi.h"
#include "opensubdiv_evaluator_capi.h"

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@ -24,8 +24,8 @@
#include "BKE_subdiv.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_foreach.hh"
#include "BKE_subdiv_mesh.hh"
#include "DEG_depsgraph_query.h"

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@ -12,8 +12,8 @@
#include "BLI_math_vector.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_foreach.hh"
#include "BKE_subdiv_mesh.hh"
struct MultiresReshapeAssignVertcosContext {
const MultiresReshapeContext *reshape_context;

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@ -16,7 +16,7 @@
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_mesh.hh"
void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd)
{

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@ -18,8 +18,8 @@
#include "BKE_customdata.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_foreach.hh"
#include "BKE_subdiv_mesh.hh"
#include "MEM_guardedalloc.h"

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@ -5,7 +5,7 @@
* \ingroup bke
*/
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_foreach.hh"
#include "atomic_ops.h"
@ -20,7 +20,7 @@
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_mesh.hh"
#include "MEM_guardedalloc.h"

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@ -24,8 +24,8 @@
#include "BKE_mesh_mapping.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_foreach.hh"
#include "BKE_subdiv_mesh.hh"
#include "MEM_guardedalloc.h"

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@ -16,8 +16,8 @@
#include "BKE_scene.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_foreach.hh"
#include "BKE_subdiv_mesh.hh"
#include "BKE_subdiv_modifier.h"
#include "BLI_linklist.h"

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@ -42,7 +42,7 @@
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_mesh.hh"
#include "BKE_subdiv_modifier.h"
#include "DEG_depsgraph.h"

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@ -29,7 +29,7 @@
#include "BKE_subdiv.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subdiv_deform.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_mesh.hh"
#include "BKE_subsurf.h"
#include "UI_interface.h"

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@ -30,7 +30,7 @@
#include "BKE_subdiv.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subdiv_deform.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_mesh.hh"
#include "BKE_subdiv_modifier.h"
#include "BKE_subsurf.h"

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@ -2,7 +2,7 @@
#include "BKE_mesh.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_mesh.hh"
#include "UI_interface.h"
#include "UI_resources.h"

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@ -9,7 +9,7 @@
#include "BKE_attribute.hh"
#include "BKE_mesh.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
#include "BKE_subdiv_mesh.hh"
#include "UI_interface.h"
#include "UI_resources.h"