WIP: Fix #103978 Python: Add deprecation warnings to GPUBatch program usage #105174
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@ -122,7 +122,7 @@ KERNEL_STRUCT_MEMBER(guiding, bool, use_surface_guiding, KERNEL_FEATURE_PATH_GUI
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KERNEL_STRUCT_MEMBER(guiding, float, sample_surface_guiding_rand, KERNEL_FEATURE_PATH_GUIDING)
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/* The probability to use surface guiding (i.e., diffuse sampling prob * guiding prob)*/
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KERNEL_STRUCT_MEMBER(guiding, float, surface_guiding_sampling_prob, KERNEL_FEATURE_PATH_GUIDING)
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/* Probability of sampling a BSSRDF closure instead of a BSDF closure*/
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/* Probability of sampling a BSSRDF closure instead of a BSDF closure. */
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KERNEL_STRUCT_MEMBER(guiding, float, bssrdf_sampling_prob, KERNEL_FEATURE_PATH_GUIDING)
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/* If volume guiding is enabled */
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KERNEL_STRUCT_MEMBER(guiding, bool, use_volume_guiding, KERNEL_FEATURE_PATH_GUIDING)
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@ -1177,7 +1177,7 @@ void LightManager::device_update(Device *device,
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void LightManager::device_free(Device *, DeviceScene *dscene, const bool free_background)
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{
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/* to-do: check if the light tree member variables need to be wrapped in a conditional too*/
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/* TODO: check if the light tree member variables need to be wrapped in a conditional too. */
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dscene->light_tree_nodes.free();
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dscene->light_tree_emitters.free();
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dscene->light_to_tree.free();
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@ -77,17 +77,17 @@ TEST(nla_track, BKE_nlatrack_remove_strip)
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strip2.start = 11;
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strip2.end = 20;
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// Add NLA strips to the NLATrack.
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/* Add NLA strips to the NLATrack. */
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BKE_nlastrips_add_strip(&strips, &strip1);
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BKE_nlastrips_add_strip(&strips, &strip2);
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track.strips = strips;
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// ensure we have 2 strips in the track.
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/* Ensure we have 2 strips in the track. */
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EXPECT_EQ(2, BLI_listbase_count(&track.strips));
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BKE_nlatrack_remove_strip(&track, &strip2);
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EXPECT_EQ(1, BLI_listbase_count(&track.strips));
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// ensure the correct strip was removed.
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/* Ensure the correct strip was removed. */
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EXPECT_EQ(-1, BLI_findindex(&track.strips, &strip2));
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}
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@ -97,20 +97,20 @@ TEST(nla_track, BKE_nlatrack_remove_and_free)
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NlaTrack *track1;
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NlaTrack *track2;
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// Add NLA tracks to the Animation Data.
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/* Add NLA tracks to the Animation Data. */
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track1 = BKE_nlatrack_add(&adt, NULL, false);
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track2 = BKE_nlatrack_add(&adt, track1, false);
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// ensure we have 2 tracks in the track.
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/* Ensure we have 2 tracks in the track. */
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EXPECT_EQ(2, BLI_listbase_count(&adt.nla_tracks));
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BKE_nlatrack_remove_and_free(&adt.nla_tracks, track2, false);
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EXPECT_EQ(1, BLI_listbase_count(&adt.nla_tracks));
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// ensure the correct track was removed.
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/* Ensure the correct track was removed. */
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EXPECT_EQ(-1, BLI_findindex(&adt.nla_tracks, track2));
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// free the rest of the tracks, and ensure they are removed.
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/* Free the rest of the tracks, and ensure they are removed. */
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BKE_nlatrack_remove_and_free(&adt.nla_tracks, track1, false);
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EXPECT_EQ(0, BLI_listbase_count(&adt.nla_tracks));
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EXPECT_EQ(-1, BLI_findindex(&adt.nla_tracks, track1));
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@ -956,7 +956,7 @@ ScrArea *BKE_screen_area_map_find_area_xy(const ScrAreaMap *areamap,
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const int xy[2])
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{
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LISTBASE_FOREACH (ScrArea *, area, &areamap->areabase) {
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/* Test area's outer screen verts, not inner totrct. */
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/* Test area's outer screen verts, not inner `area->totrct`. */
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if (xy[0] >= area->v1->vec.x && xy[0] <= area->v4->vec.x && xy[1] >= area->v1->vec.y &&
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xy[1] <= area->v2->vec.y) {
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if (ELEM(spacetype, SPACE_TYPE_ANY, area->spacetype)) {
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@ -59,9 +59,9 @@ void main()
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* IF PrimType == LineList: base_vertex_id = quad_id*2
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* IF PrimType == LineStrip: base_vertex_id = quad_id
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*
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* Note: This is currently used as LineList.
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* NOTE: This is currently used as LineList.
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*
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* Note: Primitive Restart Will not work with this setup as-is. We should avoid using
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* NOTE: Primitive Restart Will not work with this setup as-is. We should avoid using
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* input primitive types which use restart indices. */
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int base_vertex_id = quad_id * 2;
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@ -285,7 +285,7 @@ static int paint_mask_extract_exec(bContext *C, wmOperator *op)
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params.add_solidify = RNA_boolean_get(op->ptr, "add_solidify");
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/* Push an undo step prior to extraction.
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* Note: A second push happens after the operator due to
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* NOTE: A second push happens after the operator due to
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* the OPTYPE_UNDO flag; having an initial undo step here
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* is just needed to preserve the active object pointer.
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*
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@ -1499,7 +1499,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
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const int totedge = mesh.totedge;
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/* Reuse the same buffer as #vert_dest_map.
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* Note: the caller must be made aware of it changes. */
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* NOTE: the caller must be made aware of it changes. */
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MutableSpan<int> vert_group_map = vert_dest_map;
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WeldMesh weld_mesh;
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@ -1895,7 +1895,7 @@ static void lineart_sort_adjacent_items(LineartAdjacentEdge *ai, int length)
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ai, ai + length, [](const LineartAdjacentEdge &p1, const LineartAdjacentEdge &p2) {
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int a = p1.v1 - p2.v1;
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int b = p1.v2 - p2.v2;
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/* parallel_sort() requires cmp() to return true when the first element needs to appear
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/* `parallel_sort()` requires `cmp()` to return true when the first element needs to appear
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* before the second element in the sorted array, false otherwise (strict weak ordering),
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* see https://en.cppreference.com/w/cpp/named_req/Compare. */
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if (a < 0) {
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@ -346,7 +346,7 @@ void gpu_shader_create_info_init()
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overlay_motion_path_line_clipped = overlay_motion_path_line_clipped_no_geom;
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/* Workbench shadows.
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* Note: Updates additional-info used by workbench shadow permutations.
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* NOTE: Updates additional-info used by workbench shadow permutations.
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* Must be prepared prior to permutation preparation. */
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workbench_shadow_manifold = workbench_shadow_manifold_no_geom;
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workbench_shadow_no_manifold = workbench_shadow_no_manifold_no_geom;
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@ -339,7 +339,7 @@ void MTLImmediate::end()
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} break;
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case GPU_PRIM_LINE_LOOP: {
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/* Patch final vertex of line loop to close. Rendered using LineStrip.
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* Note: vertex_len represents original length, however, allocated Metal
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* NOTE: vertex_len represents original length, however, allocated Metal
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* buffer contains space for one extra vertex when LineLoop is used. */
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uchar *buffer_data = reinterpret_cast<uchar *>(current_allocation_.data);
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memcpy(buffer_data + (vertex_len)*vertex_format.stride,
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@ -394,7 +394,7 @@ PyTypeObject PyKDTree_Type = {
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/*tp_setattro*/ NULL,
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/*tp_as_buffer*/ NULL,
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/*tp_flags*/ Py_TPFLAGS_DEFAULT,
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/*Documentation string*/ py_KDtree_doc,
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/*tp_doc*/ py_KDtree_doc,
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/*tp_traverse*/ NULL,
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/*tp_clear*/ NULL,
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/*tp_richcompare*/ NULL,
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