WIP: Draw: Sub Handles #105175
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@ -31,12 +31,12 @@ void main()
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frustum = isect_data_setup(pyramid);
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}
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uint resource_id = resource_ids_buf[gl_GlobalInvocationID.x];
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uint _resource_id = resource_ids_buf[gl_GlobalInvocationID.x];
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IsectBox box = isect_data_setup(bounds_buf[resource_id].bounding_corners[0].xyz,
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bounds_buf[resource_id].bounding_corners[1].xyz,
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bounds_buf[resource_id].bounding_corners[2].xyz,
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bounds_buf[resource_id].bounding_corners[3].xyz);
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IsectBox box = isect_data_setup(bounds_buf[_resource_id].bounding_corners[0].xyz,
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bounds_buf[_resource_id].bounding_corners[1].xyz,
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bounds_buf[_resource_id].bounding_corners[2].xyz,
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bounds_buf[_resource_id].bounding_corners[3].xyz);
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int clipped = 0;
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/* NDC space post projection [-1..1] (unclamped). */
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