Matrix operations and sockets for geometry nodes #105408

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Lukas Tönne wants to merge 37 commits from LukasTonne/blender:nodes-matrix-types into main

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1 changed files with 1 additions and 2 deletions
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@ -246,8 +246,7 @@ class NODE_MT_geometry_node_GEO_INPUT_CONSTANT(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeInputImage")
node_add_menu.add_node_type(layout, "FunctionNodeInputInt")
node_add_menu.add_node_type(layout, "GeometryNodeInputMaterial")
node_add_menu.add_node_type(layout, "FunctionNodeInputMatrix3x3")
node_add_menu.add_node_type(layout, "FunctionNodeInputMatrix4x4")
node_add_menu.add_node_type(layout, "FunctionNodeInputMatrix")
node_add_menu.add_node_type(layout, "FunctionNodeInputString")
node_add_menu.add_node_type(layout, "ShaderNodeValue")
node_add_menu.add_node_type(layout, "FunctionNodeInputVector")