Refactor: GLSL: Cleanup Clip Space vs. NDC Space naming #105423

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Prakhar-Singh-Chouhan wants to merge 15 commits from (deleted):fix#105070 into main

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1 changed files with 1 additions and 1 deletions
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@ -37,7 +37,7 @@ void main()
vec3 world_pos = point_object_to_world(pos);
#endif
gl_Position = point_world_to_ndc(world_pos);
gl_Position = point_world_to_homogenous(world_pos);
/* Used for planar reflections */
gl_ClipDistance[0] = dot(vec4(world_pos, 1.0), planarClipPlane);