Refactor: GLSL: Cleanup Clip Space vs. NDC Space naming #105423
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# For build in directory: f:/gsoc/blender
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# This file is generated by cmake for dependency checking of the CMakeCache.txt file
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Jeroen Bakker
commented
Same here. this file should not be part of this PR. Same here. this file should not be part of this PR.
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@ -29,15 +29,12 @@ void main()
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GPU_INTEL_VERTEX_SHADER_WORKAROUND
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vec3 world_pos = point_object_to_world(pos);
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<<<<<<< HEAD
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gl_Position = point_world_to_homogenous(world_pos);
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fclem marked this conversation as resolved
Clément Foucault
commented
Here. Here.
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=======
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vec3 view_pos = point_world_to_view(world_pos);
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gl_Position = point_view_to_ndc(view_pos);
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fclem marked this conversation as resolved
Clément Foucault
commented
You still need to fix the merge errors. This will not compile as You still need to fix the merge errors. This will not compile as `point_view_to_ndc` does not exist anymore.
You only removed the merge tags, but you need to remove what was below the `<<<<<<< HEAD` and do the renaming of what was above `>>>>>>> main`.
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/* Offset Z position for retopology overlay. */
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gl_Position.z += get_homogenous_z_offset(view_pos.z, gl_Position.w, retopologyOffset);
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>>>>>>> main
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uvec4 m_data = data & uvec4(dataMask);
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@ -82,10 +82,8 @@ void main()
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vec3 world_pos0 = point_object_to_world(in_pos0);
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vec3 world_pos1 = point_object_to_world(in_pos1);
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<<<<<<< HEAD
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vec4 out_pos0 = point_world_to_homogenous(world_pos0);
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fclem marked this conversation as resolved
Clément Foucault
commented
Here Here
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vec4 out_pos1 = point_world_to_homogenous(world_pos1);
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=======
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vec3 view_pos0 = point_world_to_view(world_pos0);
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fclem marked this conversation as resolved
Clément Foucault
commented
Same thing here. Same thing here.
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vec3 view_pos1 = point_world_to_view(world_pos1);
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vec4 out_pos0 = point_view_to_ndc(view_pos0);
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@ -95,7 +93,6 @@ void main()
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out_pos0.z += get_homogenous_z_offset(view_pos0.z, out_pos0.w, retopologyOffset);
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out_pos1.z += get_homogenous_z_offset(view_pos1.z, out_pos1.w, retopologyOffset);
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>>>>>>> main
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uvec4 m_data0 = uvec4(in_data0) & uvec4(dataMask);
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uvec4 m_data1 = uvec4(in_data1) & uvec4(dataMask);
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Reference in New Issue
This file should not be part of the PR.
I believe you used
ccmake .
from within the source folder. This generates some files that should not be committed.