Vulkan: Clearing Storage Buffers #105487
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@ -4,6 +4,7 @@
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#include "GPU_storage_buffer.h"
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#include "BLI_math_vector_types.hh"
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Jeroen-Bakker marked this conversation as resolved
Outdated
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#include "BLI_vector.hh"
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#include "gpu_testing.hh"
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@ -22,7 +23,7 @@ static Vector<int32_t> test_data()
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return data;
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}
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static void test_gpu_storage_buffer_create_update_read()
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static void test_storage_buffer_create_update_read()
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{
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GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
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SIZE_IN_BYTES, nullptr, GPU_USAGE_STATIC, __func__);
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@ -45,6 +46,94 @@ static void test_gpu_storage_buffer_create_update_read()
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GPU_storagebuf_free(ssbo);
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}
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GPU_TEST(gpu_storage_buffer_create_update_read);
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GPU_TEST(storage_buffer_create_update_read);
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static void test_storage_buffer_clear_zero()
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{
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GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
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SIZE_IN_BYTES, nullptr, GPU_USAGE_STATIC, __func__);
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EXPECT_NE(ssbo, nullptr);
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/* Upload some dummy data. */
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const Vector<int32_t> data = test_data();
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GPU_storagebuf_update(ssbo, data.data());
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GPU_storagebuf_clear_to_zero(ssbo);
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/* Read back data from SSBO. */
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Vector<int32_t> read_data;
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read_data.resize(SIZE, 0);
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GPU_storagebuf_read(ssbo, read_data.data());
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/* Check if data is the same. */
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for (int i : IndexRange(SIZE)) {
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EXPECT_EQ(0, read_data[i]);
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}
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GPU_storagebuf_free(ssbo);
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}
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GPU_TEST(storage_buffer_clear_zero);
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/* TODO: Make template.*/
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template<eGPUTextureFormat TextureFormat> static void storage_buffer_clear_uniform()
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{
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GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
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SIZE_IN_BYTES, nullptr, GPU_USAGE_STATIC, __func__);
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EXPECT_NE(ssbo, nullptr);
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/* Read back data from SSBO. */
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int4 clear_data = {-1, -1, -1, -1};
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GPU_storagebuf_clear(ssbo, TextureFormat, GPU_DATA_INT, &clear_data);
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/* Check if data is the same. */
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Vector<int32_t> read_data;
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read_data.resize(SIZE, 0);
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GPU_storagebuf_read(ssbo, read_data.data());
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for (int i : IndexRange(SIZE)) {
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EXPECT_EQ(clear_data[i % 4], read_data[i]);
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}
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GPU_storagebuf_free(ssbo);
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}
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static void test_storage_buffer_clear_RGBA32I_uniform()
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{
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storage_buffer_clear_uniform<GPU_RGBA32I>();
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}
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GPU_TEST(storage_buffer_clear_RGBA32I_uniform);
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static void test_storage_buffer_clear_RG32I_uniform()
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{
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storage_buffer_clear_uniform<GPU_RG32I>();
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}
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GPU_TEST(storage_buffer_clear_RG32I_uniform);
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static void test_storage_buffer_clear_RG32UI_uniform()
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{
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storage_buffer_clear_uniform<GPU_RG32UI>();
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}
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GPU_TEST(storage_buffer_clear_RG32UI_uniform);
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static void test_storage_buffer_clear_RGBAI32()
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{
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GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
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SIZE_IN_BYTES, nullptr, GPU_USAGE_STATIC, __func__);
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EXPECT_NE(ssbo, nullptr);
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/* Read back data from SSBO. */
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int4 clear_data = {-1, -2, -3, -4};
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GPU_storagebuf_clear(ssbo, GPU_RGBA32I, GPU_DATA_INT, &clear_data);
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/* Check if data is the same. */
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Vector<int32_t> read_data;
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read_data.resize(SIZE, 0);
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GPU_storagebuf_read(ssbo, read_data.data());
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for (int i : IndexRange(SIZE)) {
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EXPECT_EQ(clear_data[i % 4], read_data[i]);
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}
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GPU_storagebuf_free(ssbo);
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}
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GPU_TEST(storage_buffer_clear_RGBAI32);
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} // namespace blender::gpu::tests
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@ -86,6 +86,11 @@ void VKCommandBuffer::push_constants(const VKPushConstants &push_constants,
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push_constants.data());
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}
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void VKCommandBuffer::fill(VKBuffer &buffer, uint32_t clear_data)
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{
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vkCmdFillBuffer(vk_command_buffer_, buffer.vk_handle(), 0, buffer.size_in_bytes(), clear_data);
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}
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void VKCommandBuffer::copy(VKBuffer &dst_buffer,
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VKTexture &src_texture,
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Span<VkBufferImageCopy> regions)
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@ -51,6 +51,7 @@ class VKCommandBuffer : NonCopyable, NonMovable {
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void pipeline_barrier(VkPipelineStageFlags source_stages,
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VkPipelineStageFlags destination_stages);
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void pipeline_barrier(Span<VkImageMemoryBarrier> image_memory_barriers);
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void fill(VKBuffer &buffer, uint32_t data);
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/**
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* Stop recording commands, encode + send the recordings to Vulkan, wait for the until the
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@ -10,6 +10,8 @@
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#include "vk_storage_buffer.hh"
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#include "BLI_span.hh"
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namespace blender::gpu {
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void VKStorageBuffer::update(const void *data)
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@ -23,7 +25,11 @@ void VKStorageBuffer::update(const void *data)
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void VKStorageBuffer::allocate(VKContext &context)
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{
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buffer_.create(context, size_in_bytes_, usage_, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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buffer_.create(context,
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size_in_bytes_,
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usage_,
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static_cast<VkBufferUsageFlagBits>(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT));
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}
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void VKStorageBuffer::bind(int slot)
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@ -43,11 +49,51 @@ void VKStorageBuffer::unbind()
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{
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}
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void VKStorageBuffer::clear(eGPUTextureFormat /*internal_format*/,
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eGPUDataFormat /*data_format*/,
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void * /*data*/)
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static bool is_uniform(Span<uint32_t> data)
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{
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BLI_assert(!data.is_empty());
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uint32_t expected_value = data[0];
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for (uint32_t value : data) {
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if (value != expected_value) {
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return false;
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}
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}
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return true;
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}
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static bool can_use_fill_command(eGPUTextureFormat internal_format,
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eGPUDataFormat /*data_format*/,
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void *data)
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{
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int element_size = to_bytesize(internal_format);
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int num_components = element_size / 8;
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if (is_uniform(Span<uint32_t>(static_cast<uint32_t *>(data), num_components))) {
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return true;
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}
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return false;
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}
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void VKStorageBuffer::clear(eGPUTextureFormat internal_format,
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eGPUDataFormat data_format,
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void *data)
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{
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VKContext &context = *VKContext::get();
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if (!buffer_.is_allocated()) {
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allocate(context);
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}
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VKCommandBuffer &command_buffer = context.command_buffer_get();
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if (can_use_fill_command(internal_format, data_format, data)) {
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/* When the data format is 4 bytes we can use vkCmdFillBuffer.
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* Common case when using GPU_storagebuf_clear_to_zero. */
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command_buffer.fill(buffer_, *static_cast<uint32_t *>(data));
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return;
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}
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/* TODO: Use a compute shader to clear the buffer. */
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BLI_assert_unreachable();
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}
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void VKStorageBuffer::copy_sub(VertBuf * /*src*/,
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uint /*dst_offset*/,
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uint /*src_offset*/,
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