Vulkan: Clearing Storage Buffers #105487

Merged
Jeroen Bakker merged 94 commits from Jeroen-Bakker/blender:vulkan-storage-buffer-clear into main 2023-03-17 13:48:50 +01:00
4 changed files with 147 additions and 6 deletions
Showing only changes of commit b723a4dec5 - Show all commits

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@ -4,6 +4,7 @@
#include "GPU_storage_buffer.h"
#include "BLI_math_vector_types.hh"
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This include isn't needed.

This include isn't needed.
#include "BLI_vector.hh"
#include "gpu_testing.hh"
@ -22,7 +23,7 @@ static Vector<int32_t> test_data()
return data;
}
static void test_gpu_storage_buffer_create_update_read()
static void test_storage_buffer_create_update_read()
{
GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
SIZE_IN_BYTES, nullptr, GPU_USAGE_STATIC, __func__);
@ -45,6 +46,94 @@ static void test_gpu_storage_buffer_create_update_read()
GPU_storagebuf_free(ssbo);
}
GPU_TEST(gpu_storage_buffer_create_update_read);
GPU_TEST(storage_buffer_create_update_read);
static void test_storage_buffer_clear_zero()
{
GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
SIZE_IN_BYTES, nullptr, GPU_USAGE_STATIC, __func__);
EXPECT_NE(ssbo, nullptr);
/* Upload some dummy data. */
const Vector<int32_t> data = test_data();
GPU_storagebuf_update(ssbo, data.data());
GPU_storagebuf_clear_to_zero(ssbo);
/* Read back data from SSBO. */
Vector<int32_t> read_data;
read_data.resize(SIZE, 0);
GPU_storagebuf_read(ssbo, read_data.data());
/* Check if data is the same. */
for (int i : IndexRange(SIZE)) {
EXPECT_EQ(0, read_data[i]);
}
GPU_storagebuf_free(ssbo);
}
GPU_TEST(storage_buffer_clear_zero);
/* TODO: Make template.*/
template<eGPUTextureFormat TextureFormat> static void storage_buffer_clear_uniform()
{
GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
SIZE_IN_BYTES, nullptr, GPU_USAGE_STATIC, __func__);
EXPECT_NE(ssbo, nullptr);
/* Read back data from SSBO. */
int4 clear_data = {-1, -1, -1, -1};
GPU_storagebuf_clear(ssbo, TextureFormat, GPU_DATA_INT, &clear_data);
/* Check if data is the same. */
Vector<int32_t> read_data;
read_data.resize(SIZE, 0);
GPU_storagebuf_read(ssbo, read_data.data());
for (int i : IndexRange(SIZE)) {
EXPECT_EQ(clear_data[i % 4], read_data[i]);
}
GPU_storagebuf_free(ssbo);
}
static void test_storage_buffer_clear_RGBA32I_uniform()
{
storage_buffer_clear_uniform<GPU_RGBA32I>();
}
GPU_TEST(storage_buffer_clear_RGBA32I_uniform);
static void test_storage_buffer_clear_RG32I_uniform()
{
storage_buffer_clear_uniform<GPU_RG32I>();
}
GPU_TEST(storage_buffer_clear_RG32I_uniform);
static void test_storage_buffer_clear_RG32UI_uniform()
{
storage_buffer_clear_uniform<GPU_RG32UI>();
}
GPU_TEST(storage_buffer_clear_RG32UI_uniform);
static void test_storage_buffer_clear_RGBAI32()
{
GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
SIZE_IN_BYTES, nullptr, GPU_USAGE_STATIC, __func__);
EXPECT_NE(ssbo, nullptr);
/* Read back data from SSBO. */
int4 clear_data = {-1, -2, -3, -4};
GPU_storagebuf_clear(ssbo, GPU_RGBA32I, GPU_DATA_INT, &clear_data);
/* Check if data is the same. */
Vector<int32_t> read_data;
read_data.resize(SIZE, 0);
GPU_storagebuf_read(ssbo, read_data.data());
for (int i : IndexRange(SIZE)) {
EXPECT_EQ(clear_data[i % 4], read_data[i]);
}
GPU_storagebuf_free(ssbo);
}
GPU_TEST(storage_buffer_clear_RGBAI32);
} // namespace blender::gpu::tests

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@ -86,6 +86,11 @@ void VKCommandBuffer::push_constants(const VKPushConstants &push_constants,
push_constants.data());
}
void VKCommandBuffer::fill(VKBuffer &buffer, uint32_t clear_data)
{
vkCmdFillBuffer(vk_command_buffer_, buffer.vk_handle(), 0, buffer.size_in_bytes(), clear_data);
}
void VKCommandBuffer::copy(VKBuffer &dst_buffer,
VKTexture &src_texture,
Span<VkBufferImageCopy> regions)

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@ -51,6 +51,7 @@ class VKCommandBuffer : NonCopyable, NonMovable {
void pipeline_barrier(VkPipelineStageFlags source_stages,
VkPipelineStageFlags destination_stages);
void pipeline_barrier(Span<VkImageMemoryBarrier> image_memory_barriers);
void fill(VKBuffer &buffer, uint32_t data);
/**
* Stop recording commands, encode + send the recordings to Vulkan, wait for the until the

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@ -10,6 +10,8 @@
#include "vk_storage_buffer.hh"
#include "BLI_span.hh"
namespace blender::gpu {
void VKStorageBuffer::update(const void *data)
@ -23,7 +25,11 @@ void VKStorageBuffer::update(const void *data)
void VKStorageBuffer::allocate(VKContext &context)
{
buffer_.create(context, size_in_bytes_, usage_, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
buffer_.create(context,
size_in_bytes_,
usage_,
static_cast<VkBufferUsageFlagBits>(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT));
}
void VKStorageBuffer::bind(int slot)
@ -43,11 +49,51 @@ void VKStorageBuffer::unbind()
{
}
void VKStorageBuffer::clear(eGPUTextureFormat /*internal_format*/,
eGPUDataFormat /*data_format*/,
void * /*data*/)
static bool is_uniform(Span<uint32_t> data)
{
BLI_assert(!data.is_empty());
uint32_t expected_value = data[0];
for (uint32_t value : data) {
if (value != expected_value) {
return false;
}
}
return true;
}
static bool can_use_fill_command(eGPUTextureFormat internal_format,
eGPUDataFormat /*data_format*/,
void *data)
{
int element_size = to_bytesize(internal_format);
int num_components = element_size / 8;
if (is_uniform(Span<uint32_t>(static_cast<uint32_t *>(data), num_components))) {
return true;
}
return false;
}
void VKStorageBuffer::clear(eGPUTextureFormat internal_format,
eGPUDataFormat data_format,
void *data)
{
VKContext &context = *VKContext::get();
if (!buffer_.is_allocated()) {
allocate(context);
}
VKCommandBuffer &command_buffer = context.command_buffer_get();
if (can_use_fill_command(internal_format, data_format, data)) {
/* When the data format is 4 bytes we can use vkCmdFillBuffer.
* Common case when using GPU_storagebuf_clear_to_zero. */
command_buffer.fill(buffer_, *static_cast<uint32_t *>(data));
return;
}
/* TODO: Use a compute shader to clear the buffer. */
BLI_assert_unreachable();
}
void VKStorageBuffer::copy_sub(VertBuf * /*src*/,
uint /*dst_offset*/,
uint /*src_offset*/,