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@ -25,6 +25,8 @@
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#include "draw_common.h"
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#include "draw_manager.h"
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#include "draw_common.hh"
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using namespace blender;
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using namespace blender::draw;
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using VolumeInfosBuf = blender::draw::UniformBuffer<VolumeInfos>;
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@ -273,3 +275,161 @@ DRWShadingGroup *DRW_shgroup_volume_create_sub(Scene *scene,
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}
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return drw_volume_object_mesh_init(scene, ob, &attrs, shgrp);
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}
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/* Temporary port to Draw Manager Next */
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namespace blender::draw {
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static bool volume_world_grids_init(PassMain::Sub &ps, Span<VolumeAttribute> attrs)
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{
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for (const VolumeAttribute &attr : attrs) {
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ps.bind_texture(attr.input_name.c_str(), grid_default_texture(attr.default_value));
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}
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return true;
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}
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static bool volume_object_grids_init(PassMain::Sub &ps, Object *ob, Span<VolumeAttribute> attrs)
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{
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VolumeUniformBufPool *pool = (VolumeUniformBufPool *)DST.vmempool->volume_grids_ubos;
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VolumeInfosBuf &volume_infos = *pool->alloc();
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Volume *volume = (Volume *)ob->data;
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BKE_volume_load(volume, G.main);
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volume_infos.density_scale = BKE_volume_density_scale(volume, ob->object_to_world);
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volume_infos.color_mul = float4(1.0f);
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volume_infos.temperature_mul = 1.0f;
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volume_infos.temperature_bias = 0.0f;
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bool has_grids = false;
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for (const VolumeAttribute &attr : attrs) {
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if (BKE_volume_grid_find_for_read(volume, attr.name.c_str()) != nullptr) {
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has_grids = true;
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break;
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}
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}
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/* Render nothing if there is no attribute for the shader to render.
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* This also avoids an assert caused by the bounding box being zero in size. */
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if (!has_grids) {
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return false;
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}
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/* Bind volume grid textures. */
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int grid_id = 0, grids_len = 0;
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for (const VolumeAttribute &attr : attrs) {
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const VolumeGrid *volume_grid = BKE_volume_grid_find_for_read(volume, attr.name.c_str());
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const DRWVolumeGrid *drw_grid = (volume_grid) ?
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DRW_volume_batch_cache_get_grid(volume, volume_grid) :
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nullptr;
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/* Handle 3 cases here:
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* - Grid exists and texture was loaded -> use texture.
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* - Grid exists but has zero size or failed to load -> use zero.
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* - Grid does not exist -> use default value. */
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const GPUTexture *grid_tex = (drw_grid) ? drw_grid->texture :
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(volume_grid) ? g_data.dummy_zero :
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grid_default_texture(attr.default_value);
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/* TODO (Miguel Pozo): bind_texture const support ? */
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ps.bind_texture(attr.input_name.c_str(), (GPUTexture *)grid_tex);
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volume_infos.grids_xform[grid_id++] = float4x4(drw_grid ? drw_grid->object_to_texture :
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g_data.dummy_grid_mat);
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}
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volume_infos.push_update();
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ps.bind_ubo("drw_volume", volume_infos);
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return true;
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}
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static bool drw_volume_object_mesh_init(PassMain::Sub &ps,
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Scene *scene,
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Object *ob,
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Span<VolumeAttribute> attrs)
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{
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VolumeUniformBufPool *pool = (VolumeUniformBufPool *)DST.vmempool->volume_grids_ubos;
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VolumeInfosBuf &volume_infos = *pool->alloc();
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ModifierData *md = nullptr;
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volume_infos.density_scale = 1.0f;
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volume_infos.color_mul = float4(1.0f);
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volume_infos.temperature_mul = 1.0f;
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volume_infos.temperature_bias = 0.0f;
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/* Smoke Simulation */
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if ((md = BKE_modifiers_findby_type(ob, eModifierType_Fluid)) &&
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BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime) &&
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((FluidModifierData *)md)->domain != nullptr) {
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FluidModifierData *fmd = (FluidModifierData *)md;
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FluidDomainSettings *fds = fmd->domain;
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/* Don't try to show liquid domains here. */
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if (!fds->fluid || !(fds->type == FLUID_DOMAIN_TYPE_GAS)) {
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return false;
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}
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if (fds->fluid && (fds->type == FLUID_DOMAIN_TYPE_GAS)) {
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DRW_smoke_ensure(fmd, fds->flags & FLUID_DOMAIN_USE_NOISE);
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}
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int grid_id = 0;
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for (const VolumeAttribute &attr : attrs) {
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if (STREQ(attr.name.c_str(), "density")) {
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ps.bind_texture(attr.input_name.c_str(),
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fds->tex_density ? &fds->tex_density : &g_data.dummy_one);
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}
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else if (STREQ(attr.name.c_str(), "color")) {
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ps.bind_texture(attr.input_name.c_str(),
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fds->tex_color ? &fds->tex_color : &g_data.dummy_one);
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}
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else if (STR_ELEM(attr.name.c_str(), "flame", "temperature")) {
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ps.bind_texture(attr.input_name.c_str(),
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fds->tex_flame ? &fds->tex_flame : &g_data.dummy_zero);
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}
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else {
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ps.bind_texture(attr.input_name.c_str(), grid_default_texture(attr.default_value));
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}
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volume_infos.grids_xform[grid_id++] = float4x4(g_data.dummy_grid_mat);
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}
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bool use_constant_color = ((fds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 &&
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(fds->active_fields & FLUID_DOMAIN_ACTIVE_COLOR_SET) != 0);
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if (use_constant_color) {
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volume_infos.color_mul = float4(UNPACK3(fds->active_color), 1.0f);
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}
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/* Output is such that 0..1 maps to 0..1000K */
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volume_infos.temperature_mul = fds->flame_max_temp - fds->flame_ignition;
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volume_infos.temperature_bias = fds->flame_ignition;
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}
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else {
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int grid_id = 0;
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for (const VolumeAttribute &attr : attrs) {
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ps.bind_texture(attr.input_name.c_str(), grid_default_texture(attr.default_value));
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volume_infos.grids_xform[grid_id++] = float4x4(g_data.dummy_grid_mat);
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}
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}
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volume_infos.push_update();
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ps.bind_ubo("drw_volume", volume_infos);
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return true;
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}
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bool volume_sub_pass(PassMain::Sub &ps, Scene *scene, Object *ob, Span<VolumeAttribute> attrs)
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{
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if (ob == nullptr) {
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return volume_world_grids_init(ps, attrs);
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}
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else if (ob->type == OB_VOLUME) {
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return volume_object_grids_init(ps, ob, attrs);
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}
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else {
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return drw_volume_object_mesh_init(ps, scene, ob, attrs);
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}
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}
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} // namespace blender::draw
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