Mesh: Cache loose vertices #105567
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@ -176,8 +176,8 @@ struct MeshRuntime {
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* unchanged topology. Accessed with #Mesh::loose_edges()/loose_verts().
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*/
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SharedCache<LooseEdgeCache> loose_edges_cache;
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SharedCache<LooseVertCache> loose_verts_no_edge_cache;
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SharedCache<LooseVertCache> loose_verts_no_face_cache;
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SharedCache<LooseVertCache> loose_verts_cache;
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SharedCache<LooseVertCache> verts_no_face_cache;
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/**
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* A bit vector the size of the number of vertices, set to true for the center vertices of
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@ -1213,7 +1213,7 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
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switch (bvh_cache_type) {
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case BVHTREE_FROM_LOOSEVERTS: {
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const blender::bke::LooseVertCache &loose_verts = mesh->loose_verts_no_edge();
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const blender::bke::LooseVertCache &loose_verts = mesh->loose_verts();
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data->tree = bvhtree_from_mesh_verts_create_tree(0.0f,
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tree_type,
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6,
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@ -237,7 +237,8 @@ struct ResultOffsets {
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Array<int> profile_indices;
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/** Whether any curve in the profile or curve input has only a single evaluated point. */
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bool any_single_point_curve;
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bool any_single_point_main;
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bool any_single_point_profile;
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};
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static ResultOffsets calculate_result_offsets(const CurvesInfo &info, const bool fill_caps)
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{
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@ -315,10 +316,8 @@ static ResultOffsets calculate_result_offsets(const CurvesInfo &info, const bool
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}
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}
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},
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[&]() {
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result.any_single_point_curve = offsets_contain_single_point(main_offsets) ||
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offsets_contain_single_point(profile_offsets);
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});
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[&]() { result.any_single_point_main = offsets_contain_single_point(main_offsets); },
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[&]() { result.any_single_point_profile = offsets_contain_single_point(profile_offsets); });
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return result;
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}
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@ -765,10 +764,13 @@ Mesh *curve_to_mesh_sweep(const CurvesGeometry &main,
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positions.slice(info.vert_range));
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});
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if (!offsets.any_single_point_curve) {
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/* If there are no single point curves, every curve combination will always have faces. */
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if (!offsets.any_single_point_main) {
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/* If there are no single point curves, every combination will have at least loose edges. */
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mesh->tag_loose_verts_none();
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mesh->loose_edges_tag_none();
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if (!offsets.any_single_point_profile) {
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/* If there are no single point profiles, every combination will have faces. */
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mesh->loose_edges_tag_none();
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}
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}
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SpanAttributeWriter<bool> sharp_edges;
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@ -200,7 +200,7 @@ void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
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}
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/* Deselect loose vertices without corners that are still selected from the 'true' default. */
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const bke::LooseVertCache &loose_verts = mesh.loose_verts_no_face();
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const bke::LooseVertCache &loose_verts = mesh.verts_no_face();
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if (loose_verts.count > 0) {
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const BitSpan loose = loose_verts.is_loose_bits;
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threading::parallel_for(loose.index_range(), 2048, [loose, r_values](const IndexRange range) {
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@ -753,12 +753,12 @@ static bool can_simple_adapt_for_single(const Mesh &mesh,
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return true;
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case ATTR_DOMAIN_EDGE:
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if (to_domain == ATTR_DOMAIN_POINT) {
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return mesh.loose_verts_no_edge().count == 0;
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return mesh.loose_verts().count == 0;
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}
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return true;
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case ATTR_DOMAIN_FACE:
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if (to_domain == ATTR_DOMAIN_POINT) {
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return mesh.loose_verts_no_face().count == 0;
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return mesh.verts_no_face().count == 0;
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}
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if (to_domain == ATTR_DOMAIN_EDGE) {
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return mesh.loose_edges().count == 0;
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@ -766,7 +766,7 @@ static bool can_simple_adapt_for_single(const Mesh &mesh,
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return true;
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case ATTR_DOMAIN_CORNER:
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if (to_domain == ATTR_DOMAIN_POINT) {
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return mesh.loose_verts_no_face().count == 0;
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return mesh.verts_no_face().count == 0;
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}
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if (to_domain == ATTR_DOMAIN_EDGE) {
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return mesh.loose_edges().count == 0;
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@ -130,8 +130,8 @@ static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
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* when the source is persistent and edits to the destination mesh don't affect the caches.
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* Caches will be "un-shared" as necessary later on. */
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mesh_dst->runtime->bounds_cache = mesh_src->runtime->bounds_cache;
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mesh_dst->runtime->loose_verts_no_edge_cache = mesh_src->runtime->loose_verts_no_edge_cache;
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mesh_dst->runtime->loose_verts_no_face_cache = mesh_src->runtime->loose_verts_no_face_cache;
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mesh_dst->runtime->loose_verts_cache = mesh_src->runtime->loose_verts_cache;
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mesh_dst->runtime->verts_no_face_cache = mesh_src->runtime->verts_no_face_cache;
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mesh_dst->runtime->loose_edges_cache = mesh_src->runtime->loose_edges_cache;
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mesh_dst->runtime->looptris_cache = mesh_src->runtime->looptris_cache;
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@ -106,54 +106,50 @@ MeshRuntime::~MeshRuntime()
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}
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}
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} // namespace blender::bke
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const blender::bke::LooseVertCache &Mesh::loose_verts_no_edge() const
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static int reset_bits_and_count(const Span<int> indices_to_reset, MutableBitSpan bits)
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{
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using namespace blender::bke;
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this->runtime->loose_verts_no_edge_cache.ensure([&](LooseVertCache &r_data) {
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blender::BitVector<> &loose_verts = r_data.is_loose_bits;
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loose_verts.resize(0);
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loose_verts.resize(this->totvert, true);
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int count = this->totvert;
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for (const int vert : this->edges().cast<int>()) {
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if (loose_verts[vert]) {
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loose_verts[vert].reset();
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count--;
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}
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int count = bits.size();
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for (const int vert : indices_to_reset) {
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if (bits[vert]) {
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bits[vert].reset();
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count--;
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}
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if (count == 0) {
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loose_verts.clear_and_shrink();
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}
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r_data.count = count;
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});
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return this->runtime->loose_verts_no_edge_cache.data();
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}
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return count;
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}
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const blender::bke::LooseVertCache &Mesh::loose_verts_no_face() const
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} // namespace blender::bke
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const blender::bke::LooseVertCache &Mesh::loose_verts() const
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{
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using namespace blender::bke;
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this->runtime->loose_verts_no_face_cache.ensure([&](LooseVertCache &r_data) {
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this->runtime->loose_verts_cache.ensure([&](LooseVertCache &r_data) {
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blender::BitVector<> &loose_verts = r_data.is_loose_bits;
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loose_verts.resize(0);
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loose_verts.resize(this->totvert, true);
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int count = this->totvert;
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for (const int vert : this->corner_verts()) {
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if (loose_verts[vert]) {
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loose_verts[vert].reset();
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count--;
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}
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}
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if (count == 0) {
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r_data.count = reset_bits_and_count(this->edges().cast<int>(), loose_verts);
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if (r_data.count == 0) {
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loose_verts.clear_and_shrink();
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}
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r_data.count = count;
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});
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return this->runtime->loose_verts_no_face_cache.data();
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return this->runtime->loose_verts_cache.data();
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}
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const blender::bke::LooseVertCache &Mesh::verts_no_face() const
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{
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using namespace blender::bke;
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this->runtime->verts_no_face_cache.ensure([&](LooseVertCache &r_data) {
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blender::BitVector<> &loose_verts = r_data.is_loose_bits;
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loose_verts.resize(0);
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loose_verts.resize(this->totvert, true);
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r_data.count = reset_bits_and_count(this->corner_verts(), loose_verts);
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if (r_data.count == 0) {
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loose_verts.clear_and_shrink();
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}
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});
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return this->runtime->verts_no_face_cache.data();
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}
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const blender::bke::LooseEdgeCache &Mesh::loose_edges() const
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@ -163,43 +159,31 @@ const blender::bke::LooseEdgeCache &Mesh::loose_edges() const
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blender::BitVector<> &loose_edges = r_data.is_loose_bits;
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loose_edges.resize(0);
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loose_edges.resize(this->totedge, true);
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int count = this->totedge;
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for (const int edge : this->corner_edges()) {
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if (loose_edges[edge]) {
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loose_edges[edge].reset();
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count--;
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}
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}
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if (count == 0) {
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r_data.count = reset_bits_and_count(this->corner_edges(), loose_edges);
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if (r_data.count == 0) {
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loose_edges.clear_and_shrink();
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}
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r_data.count = count;
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});
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return this->runtime->loose_edges_cache.data();
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}
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void Mesh::tag_loose_verts_no_edge_none() const
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{
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using namespace blender::bke;
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this->runtime->loose_verts_no_edge_cache.ensure([&](LooseVertCache &r_data) {
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r_data.is_loose_bits.clear_and_shrink();
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r_data.count = 0;
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});
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}
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void Mesh::tag_loose_verts_no_face_none() const
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{
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using namespace blender::bke;
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this->runtime->loose_verts_no_face_cache.ensure([&](LooseVertCache &r_data) {
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r_data.is_loose_bits.clear_and_shrink();
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r_data.count = 0;
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});
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}
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void Mesh::tag_loose_verts_none() const
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{
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this->tag_loose_verts_no_edge_none();
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this->tag_loose_verts_no_face_none();
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using namespace blender::bke;
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this->runtime->loose_verts_cache.ensure([&](LooseVertCache &r_data) {
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r_data.is_loose_bits.clear_and_shrink();
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r_data.count = 0;
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});
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}
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void Mesh::tag_verts_no_face_none() const
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{
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using namespace blender::bke;
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this->runtime->verts_no_face_cache.ensure([&](LooseEdgeCache &r_data) {
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r_data.is_loose_bits.clear_and_shrink();
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r_data.count = 0;
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});
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}
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void Mesh::loose_edges_tag_none() const
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@ -289,8 +273,8 @@ void BKE_mesh_runtime_clear_geometry(Mesh *mesh)
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free_subdiv_ccg(*mesh->runtime);
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mesh->runtime->bounds_cache.tag_dirty();
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mesh->runtime->loose_edges_cache.tag_dirty();
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mesh->runtime->loose_verts_no_edge_cache.tag_dirty();
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mesh->runtime->loose_verts_no_face_cache.tag_dirty();
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mesh->runtime->loose_verts_cache.tag_dirty();
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mesh->runtime->verts_no_face_cache.tag_dirty();
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mesh->runtime->looptris_cache.tag_dirty();
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mesh->runtime->subsurf_face_dot_tags.clear_and_shrink();
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mesh->runtime->subsurf_optimal_display_edges.clear_and_shrink();
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@ -309,8 +293,8 @@ void BKE_mesh_tag_edges_split(struct Mesh *mesh)
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reset_normals(*mesh->runtime);
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free_subdiv_ccg(*mesh->runtime);
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mesh->runtime->loose_edges_cache.tag_dirty();
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mesh->runtime->loose_verts_no_edge_cache.tag_dirty();
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mesh->runtime->loose_verts_no_face_cache.tag_dirty();
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mesh->runtime->loose_verts_cache.tag_dirty();
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mesh->runtime->verts_no_face_cache.tag_dirty();
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mesh->runtime->subsurf_face_dot_tags.clear_and_shrink();
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mesh->runtime->subsurf_optimal_display_edges.clear_and_shrink();
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if (mesh->runtime->shrinkwrap_data) {
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@ -354,7 +354,7 @@ static void initialize_manifold_indices(ConverterStorage *storage)
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{
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using namespace blender;
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const Mesh *mesh = storage->mesh;
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const bke::LooseVertCache &loose_verts = mesh->loose_verts_no_face();
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const bke::LooseVertCache &loose_verts = mesh->verts_no_face();
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const bke::LooseEdgeCache &loose_edges = mesh->loose_edges();
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initialize_manifold_index_array(loose_verts.is_loose_bits,
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mesh->totvert,
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@ -46,7 +46,7 @@ static void mesh_render_data_loose_geom_mesh(const MeshRenderData *mr, MeshBuffe
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}
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}
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const bke::LooseVertCache &loose_verts = mr->me->loose_verts_no_edge();
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const bke::LooseVertCache &loose_verts = mr->me->loose_verts();
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if (loose_verts.count > 0) {
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cache->loose_geom.verts.reinitialize(loose_verts.count);
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@ -204,7 +204,6 @@ struct AllMeshesInfo {
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/** True if we know that there are no loose edges in any of the input meshes. */
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bool no_loose_edges_hint = false;
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bool no_loose_verts_edge_hint = false;
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bool no_loose_verts_face_hint = false;
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};
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struct AllCurvesInfo {
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@ -951,13 +950,7 @@ static AllMeshesInfo preprocess_meshes(const GeometrySet &geometry_set,
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});
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info.no_loose_verts_edge_hint = std::all_of(
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info.order.begin(), info.order.end(), [](const Mesh *mesh) {
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return mesh->runtime->loose_verts_no_edge_cache.is_cached() &&
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mesh->loose_verts_no_edge().count == 0;
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});
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info.no_loose_verts_face_hint = std::all_of(
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info.order.begin(), info.order.end(), [](const Mesh *mesh) {
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return mesh->runtime->loose_verts_no_face_cache.is_cached() &&
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mesh->loose_verts_no_face().count == 0;
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return mesh->runtime->loose_verts_cache.is_cached() && mesh->loose_verts().count == 0;
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});
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return info;
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@ -1168,10 +1161,7 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
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dst_mesh->loose_edges_tag_none();
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}
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if (all_meshes_info.no_loose_verts_edge_hint) {
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dst_mesh->tag_loose_verts_no_edge_none();
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}
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if (all_meshes_info.no_loose_verts_face_hint) {
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dst_mesh->tag_loose_verts_no_face_none();
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dst_mesh->tag_loose_verts_none();
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}
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}
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@ -306,11 +306,12 @@ typedef struct Mesh {
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/**
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* Cached information about vertices that aren't used by any edges.
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*/
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const blender::bke::LooseVertCache &loose_verts_no_edge() const;
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const blender::bke::LooseVertCache &loose_verts() const;
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/**
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* Cached information about vertices that aren't used by faces (but may be used by loose edges).
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* This also contains vertices with no edges from #loose_verts().
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*/
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const blender::bke::LooseVertCache &loose_verts_no_face() const;
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const blender::bke::LooseVertCache &verts_no_face() const;
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/**
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* Explicitly set the cached number of loose edges to zero. This can improve performance
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@ -320,9 +321,12 @@ typedef struct Mesh {
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* cache dirty. If the mesh was changed first, the relevant dirty tags should be called first.
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*/
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void loose_edges_tag_none() const;
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void tag_loose_verts_no_edge_none() const;
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void tag_loose_verts_no_face_none() const;
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/**
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* Set the number of verices not connected to edges to zero. Similar to #loose_edges_tag_none().
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* There may still be vertices only used by loose edges though.
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*/
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void tag_loose_verts_none() const;
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void tag_verts_no_face_none() const;
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/**
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* Normal direction of polygons, defined by positions and the winding direction of face corners.
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@ -153,8 +153,6 @@ static Mesh *create_circle_mesh(const float radius,
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std::iota(corner_verts.begin(), corner_verts.end(), 0);
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std::iota(corner_edges.begin(), corner_edges.end(), 0);
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mesh->tag_loose_verts_none();
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}
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else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
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for (const int i : poly_offsets.index_range()) {
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@ -170,10 +168,9 @@ static Mesh *create_circle_mesh(const float radius,
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corner_verts[3 * i + 2] = verts_num;
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corner_edges[3 * i + 2] = verts_num + i;
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}
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|
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mesh->tag_loose_verts_no_edge_none();
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}
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|
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mesh->tag_loose_verts_none();
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mesh->bounds_set_eager(calculate_bounds_circle(radius, verts_num));
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|
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return mesh;
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Loading…
Reference in New Issue
It feels a bit like these
tag
functions are redundant. Shouldn'ttag_no_loose_edges
andtag_no_loose_verts
methods be enough?Generally they're used in similar situations, but not always. For example, the realize instances node: