Animation: Weight Paint select more/less for faces #105607
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@ -444,7 +444,7 @@ void paintface_select_less(Mesh *mesh, const bool face_step)
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const Span<int> corner_edges = mesh->corner_edges();
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const Span<MEdge> edges = mesh->edges();
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BitVector<> verts_of_unselected_faces(mesh->totvert, false);
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BitVector<> verts_of_unselected_faces(mesh->totvert);
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/* Find all vertices of unselected faces to help find neighboring faces after. */
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for (const int i : polys.index_range()) {
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Might as well change this to
polys.index_range()
instead ofselect_poly.span.index_range()
for the same reason I mentioned earlier too-- it just says more clearly "we're iterating over all faces" rather than "we're iterating over the face selection".I realize that's a bit nitpicky, just hoping you might agree and appreciate the more literal semantic argument :P
yep agreed, missed that one :)