Cleanup: Simplify mesh triangle material counting #105940
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@ -577,14 +577,14 @@ void LightManager::device_update_tree(Device *,
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int stack_id = 0;
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const LightTreeNode *node = light_tree.get_root();
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for (int index = 0; index < light_tree.size(); index++) {
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light_tree_nodes[index].energy = node->energy;
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light_tree_nodes[index].energy = node->measure.energy;
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light_tree_nodes[index].bbox.min = node->bbox.min;
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light_tree_nodes[index].bbox.max = node->bbox.max;
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light_tree_nodes[index].bbox.min = node->measure.bbox.min;
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light_tree_nodes[index].bbox.max = node->measure.bbox.max;
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light_tree_nodes[index].bcone.axis = node->bcone.axis;
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light_tree_nodes[index].bcone.theta_o = node->bcone.theta_o;
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light_tree_nodes[index].bcone.theta_e = node->bcone.theta_e;
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light_tree_nodes[index].bcone.axis = node->measure.bcone.axis;
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light_tree_nodes[index].bcone.theta_o = node->measure.bcone.theta_o;
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light_tree_nodes[index].bcone.theta_e = node->measure.bcone.theta_e;
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light_tree_nodes[index].bit_trail = node->bit_trail;
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light_tree_nodes[index].num_prims = node->num_prims;
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@ -597,9 +597,9 @@ void LightManager::device_update_tree(Device *,
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int emitter_index = i + node->first_prim_index;
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LightTreePrimitive &prim = light_prims[emitter_index];
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light_tree_emitters[emitter_index].energy = prim.energy;
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light_tree_emitters[emitter_index].theta_o = prim.bcone.theta_o;
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light_tree_emitters[emitter_index].theta_e = prim.bcone.theta_e;
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light_tree_emitters[emitter_index].energy = prim.measure.energy;
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light_tree_emitters[emitter_index].theta_o = prim.measure.bcone.theta_o;
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light_tree_emitters[emitter_index].theta_e = prim.measure.bcone.theta_e;
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if (prim.is_triangle()) {
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light_tree_emitters[emitter_index].mesh_light.object_id = prim.object_id;
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@ -9,6 +9,10 @@ CCL_NAMESPACE_BEGIN
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float OrientationBounds::calculate_measure() const
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{
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if (this->is_empty()) {
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return 0.0f;
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}
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float theta_w = fminf(M_PI_F, theta_o + theta_e);
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float cos_theta_o = cosf(theta_o);
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float sin_theta_o = sinf(theta_o);
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@ -20,10 +24,10 @@ float OrientationBounds::calculate_measure() const
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OrientationBounds merge(const OrientationBounds &cone_a, const OrientationBounds &cone_b)
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{
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if (is_zero(cone_a.axis)) {
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if (cone_a.is_empty()) {
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return cone_b;
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}
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if (is_zero(cone_b.axis)) {
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if (cone_b.is_empty()) {
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return cone_a;
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}
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@ -62,9 +66,6 @@ OrientationBounds merge(const OrientationBounds &cone_a, const OrientationBounds
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LightTreePrimitive::LightTreePrimitive(Scene *scene, int prim_id, int object_id)
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: prim_id(prim_id), object_id(object_id)
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{
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bcone = OrientationBounds::empty;
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bbox = BoundBox::empty;
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if (is_triangle()) {
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float3 vertices[3];
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Object *object = scene->objects[object_id];
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@ -88,7 +89,7 @@ LightTreePrimitive::LightTreePrimitive(Scene *scene, int prim_id, int object_id)
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/* TODO: need a better way to handle this when textures are used. */
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float area = triangle_area(vertices[0], vertices[1], vertices[2]);
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energy = area * average(shader->emission_estimate);
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measure.energy = area * average(shader->emission_estimate);
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/* NOTE: the original implementation used the bounding box centroid, but primitive centroid
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* seems to work fine */
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@ -98,24 +99,25 @@ LightTreePrimitive::LightTreePrimitive(Scene *scene, int prim_id, int object_id)
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const bool is_back_only = (shader->emission_sampling == EMISSION_SAMPLING_BACK);
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if (is_front_only || is_back_only) {
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/* One-sided. */
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bcone.axis = safe_normalize(cross(vertices[1] - vertices[0], vertices[2] - vertices[0]));
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measure.bcone.axis = safe_normalize(
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cross(vertices[1] - vertices[0], vertices[2] - vertices[0]));
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if (is_back_only) {
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bcone.axis = -bcone.axis;
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measure.bcone.axis = -measure.bcone.axis;
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}
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if (transform_negative_scale(object->get_tfm())) {
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bcone.axis = -bcone.axis;
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measure.bcone.axis = -measure.bcone.axis;
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}
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bcone.theta_o = 0;
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measure.bcone.theta_o = 0;
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}
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else {
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/* Double sided: any vector in the plane. */
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bcone.axis = safe_normalize(vertices[0] - vertices[1]);
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bcone.theta_o = M_PI_2_F;
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measure.bcone.axis = safe_normalize(vertices[0] - vertices[1]);
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measure.bcone.theta_o = M_PI_2_F;
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}
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bcone.theta_e = M_PI_2_F;
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measure.bcone.theta_e = M_PI_2_F;
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for (int i = 0; i < 3; i++) {
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bbox.grow(vertices[i]);
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measure.bbox.grow(vertices[i]);
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}
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}
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else {
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@ -125,74 +127,75 @@ LightTreePrimitive::LightTreePrimitive(Scene *scene, int prim_id, int object_id)
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float3 strength = lamp->get_strength();
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centroid = scene->lights[object_id]->get_co();
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bcone.axis = normalize(lamp->get_dir());
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measure.bcone.axis = normalize(lamp->get_dir());
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if (type == LIGHT_AREA) {
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bcone.theta_o = 0;
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bcone.theta_e = lamp->get_spread() * 0.5f;
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measure.bcone.theta_o = 0;
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measure.bcone.theta_e = lamp->get_spread() * 0.5f;
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/* For an area light, sizeu and sizev determine the 2 dimensions of the area light,
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* while axisu and axisv determine the orientation of the 2 dimensions.
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* We want to add all 4 corners to our bounding box. */
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const float3 half_extentu = 0.5f * lamp->get_sizeu() * lamp->get_axisu() * size;
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const float3 half_extentv = 0.5f * lamp->get_sizev() * lamp->get_axisv() * size;
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bbox.grow(centroid + half_extentu + half_extentv);
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bbox.grow(centroid + half_extentu - half_extentv);
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bbox.grow(centroid - half_extentu + half_extentv);
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bbox.grow(centroid - half_extentu - half_extentv);
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measure.bbox.grow(centroid + half_extentu + half_extentv);
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measure.bbox.grow(centroid + half_extentu - half_extentv);
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measure.bbox.grow(centroid - half_extentu + half_extentv);
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measure.bbox.grow(centroid - half_extentu - half_extentv);
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strength *= 0.25f; /* eval_fac scaling in `area.h` */
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}
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else if (type == LIGHT_POINT) {
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bcone.theta_o = M_PI_F;
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bcone.theta_e = M_PI_2_F;
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measure.bcone.theta_o = M_PI_F;
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measure.bcone.theta_e = M_PI_2_F;
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/* Point and spot lights can emit light from any point within its radius. */
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const float3 radius = make_float3(size);
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bbox.grow(centroid - radius);
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bbox.grow(centroid + radius);
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measure.bbox.grow(centroid - radius);
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measure.bbox.grow(centroid + radius);
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strength *= 0.25f * M_1_PI_F; /* eval_fac scaling in `spot.h` and `point.h` */
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}
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else if (type == LIGHT_SPOT) {
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bcone.theta_o = 0;
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measure.bcone.theta_o = 0;
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const float unscaled_theta_e = lamp->get_spot_angle() * 0.5f;
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const float len_u = len(lamp->get_axisu());
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const float len_v = len(lamp->get_axisv());
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const float len_w = len(lamp->get_dir());
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bcone.theta_e = fast_atanf(fast_tanf(unscaled_theta_e) * fmaxf(len_u, len_v) / len_w);
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measure.bcone.theta_e = fast_atanf(fast_tanf(unscaled_theta_e) * fmaxf(len_u, len_v) /
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len_w);
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/* Point and spot lights can emit light from any point within its radius. */
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const float3 radius = make_float3(size);
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bbox.grow(centroid - radius);
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bbox.grow(centroid + radius);
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measure.bbox.grow(centroid - radius);
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measure.bbox.grow(centroid + radius);
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strength *= 0.25f * M_1_PI_F; /* eval_fac scaling in `spot.h` and `point.h` */
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}
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else if (type == LIGHT_BACKGROUND) {
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/* Set an arbitrary direction for the background light. */
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bcone.axis = make_float3(0.0f, 0.0f, 1.0f);
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measure.bcone.axis = make_float3(0.0f, 0.0f, 1.0f);
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/* TODO: this may depend on portal lights as well. */
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bcone.theta_o = M_PI_F;
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bcone.theta_e = 0;
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measure.bcone.theta_o = M_PI_F;
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measure.bcone.theta_e = 0;
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/* integrate over cosine-weighted hemisphere */
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strength *= lamp->get_average_radiance() * M_PI_F;
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}
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else if (type == LIGHT_DISTANT) {
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bcone.theta_o = 0;
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bcone.theta_e = 0.5f * lamp->get_angle();
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measure.bcone.theta_o = 0;
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measure.bcone.theta_e = 0.5f * lamp->get_angle();
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}
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if (lamp->get_shader()) {
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strength *= lamp->get_shader()->emission_estimate;
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}
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/* Use absolute value of energy so lights with negative strength are properly
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* supported in the light tree. */
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energy = fabsf(average(strength));
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/* Use absolute value of energy so lights with negative strength are properly supported in the
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* light tree. */
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measure.energy = fabsf(average(strength));
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}
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}
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@ -208,22 +211,18 @@ LightTree::LightTree(vector<LightTreePrimitive> &prims,
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const int num_prims = prims.size();
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const int num_local_lights = num_prims - num_distant_lights;
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root = create_node(BoundBox::empty, OrientationBounds::empty, 0.0f, 0);
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root_ = create_node(LightTreePrimitivesMeasure::empty, 0);
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/* All local lights are grouped to the left child as an inner node. */
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recursive_build(left, root.get(), 0, num_local_lights, &prims, 0, 1);
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recursive_build(left, root_.get(), 0, num_local_lights, &prims, 0, 1);
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task_pool.wait_work();
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OrientationBounds bcone = OrientationBounds::empty;
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float energy_total = 0.0;
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/* All distant lights are grouped to the right child as a leaf node. */
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root_->children[right] = create_node(LightTreePrimitivesMeasure::empty, 1);
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for (int i = num_local_lights; i < num_prims; i++) {
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const LightTreePrimitive &prim = prims.at(i);
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bcone = merge(bcone, prim.bcone);
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energy_total += prim.energy;
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root_->children[right]->add(prims[i]);
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}
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root->children[right] = create_node(BoundBox::empty, bcone, energy_total, 1);
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root->children[right]->make_leaf(num_local_lights, num_distant_lights);
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root_->children[right]->make_leaf(num_local_lights, num_distant_lights);
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}
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void LightTree::recursive_build(const Child child,
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@ -234,41 +233,21 @@ void LightTree::recursive_build(const Child child,
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const uint bit_trail,
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const int depth)
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{
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BoundBox bbox = BoundBox::empty;
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OrientationBounds bcone = OrientationBounds::empty;
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BoundBox centroid_bounds = BoundBox::empty;
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float energy_total = 0.0f;
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const int num_prims = end - start;
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for (int i = start; i < end; i++) {
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const LightTreePrimitive &prim = (*prims)[i];
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bbox.grow(prim.bbox);
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bcone = merge(bcone, prim.bcone);
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centroid_bounds.grow(prim.centroid);
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energy_total += prim.energy;
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centroid_bounds.grow((*prims)[i].centroid);
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}
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parent->children[child] = create_node(bbox, bcone, energy_total, bit_trail);
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LightTreeNode *current_node = parent->children[child].get();
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parent->children[child] = create_node(LightTreePrimitivesMeasure::empty, bit_trail);
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LightTreeNode *node = parent->children[child].get();
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const bool try_splitting = num_prims > 1 && len(centroid_bounds.size()) > 0.0f;
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int split_dim = -1, split_bucket = 0, num_left_prims = 0;
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bool should_split = false;
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if (try_splitting) {
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/* Find the best place to split the primitives into 2 nodes.
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* If the best split cost is no better than making a leaf node, make a leaf instead. */
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const float min_cost = min_split_saoh(
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centroid_bounds, start, end, bbox, bcone, split_dim, split_bucket, num_left_prims, *prims);
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should_split = num_prims > max_lights_in_leaf_ || min_cost < energy_total;
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}
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if (should_split) {
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int middle;
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/* Find the best place to split the primitives into 2 nodes.
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* If the best split cost is no better than making a leaf node, make a leaf instead. */
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int split_dim = -1, middle;
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if (should_split(*prims, start, middle, end, node->measure, centroid_bounds, split_dim)) {
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if (split_dim != -1) {
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/* Partition the primitives between start and end based on the split dimension and bucket
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* calculated by `split_saoh` */
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middle = start + num_left_prims;
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/* Partition the primitives between start and end based on the centroids. */
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std::nth_element(prims->begin() + start,
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prims->begin() + middle,
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prims->begin() + end,
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@ -276,141 +255,131 @@ void LightTree::recursive_build(const Child child,
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return l.centroid[split_dim] < r.centroid[split_dim];
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});
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}
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else {
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/* Degenerate case with many lights in the same place. */
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middle = (start + end) / 2;
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}
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/* Recursively build the left branch. */
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if (middle - start > MIN_PRIMS_PER_THREAD) {
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task_pool.push([=] {
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recursive_build(left, current_node, start, middle, prims, bit_trail, depth + 1);
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});
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task_pool.push(
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[=] { recursive_build(left, node, start, middle, prims, bit_trail, depth + 1); });
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}
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else {
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recursive_build(left, current_node, start, middle, prims, bit_trail, depth + 1);
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recursive_build(left, node, start, middle, prims, bit_trail, depth + 1);
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}
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/* Recursively build the right branch. */
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if (end - middle > MIN_PRIMS_PER_THREAD) {
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task_pool.push([=] {
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recursive_build(
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right, current_node, middle, end, prims, bit_trail | (1u << depth), depth + 1);
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recursive_build(right, node, middle, end, prims, bit_trail | (1u << depth), depth + 1);
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});
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}
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else {
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recursive_build(
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right, current_node, middle, end, prims, bit_trail | (1u << depth), depth + 1);
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recursive_build(right, node, middle, end, prims, bit_trail | (1u << depth), depth + 1);
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}
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}
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else {
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current_node->make_leaf(start, num_prims);
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node->make_leaf(start, end - start);
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}
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}
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float LightTree::min_split_saoh(const BoundBox ¢roid_bbox,
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const int start,
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const int end,
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const BoundBox &bbox,
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const OrientationBounds &bcone,
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int &split_dim,
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int &split_bucket,
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int &num_left_prims,
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const vector<LightTreePrimitive> &prims)
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bool LightTree::should_split(const vector<LightTreePrimitive> &prims,
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const int start,
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int &middle,
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const int end,
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LightTreePrimitivesMeasure &measure,
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const BoundBox ¢roid_bbox,
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int &split_dim)
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{
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/* Even though this factor is used for every bucket, we use it to compare
|
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* the min_cost and total_energy (when deciding between creating a leaf or interior node. */
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const float bbox_area = bbox.area();
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const bool has_area = bbox_area != 0.0f;
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const float total_area = has_area ? bbox_area : len(bbox.size());
|
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const float total_cost = total_area * bcone.calculate_measure();
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if (total_cost == 0.0f) {
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return FLT_MAX;
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}
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const float inv_total_cost = 1.0f / total_cost;
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middle = (start + end) / 2;
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const int num_prims = end - start;
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const float3 extent = centroid_bbox.size();
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const float max_extent = max4(extent.x, extent.y, extent.z, 0.0f);
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/* Check each dimension to find the minimum splitting cost. */
|
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float total_cost = 0.0f;
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float min_cost = FLT_MAX;
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for (int dim = 0; dim < 3; dim++) {
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/* If the centroid bounding box is 0 along a given dimension, skip it. */
|
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if (centroid_bbox.size()[dim] == 0.0f) {
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if (centroid_bbox.size()[dim] == 0.0f && dim != 0) {
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continue;
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}
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const float inv_extent = 1 / (centroid_bbox.size()[dim]);
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/* Fill in buckets with primitives. */
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std::array<LightTreeBucketInfo, LightTreeBucketInfo::num_buckets> buckets;
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||||
std::array<LightTreeBucket, LightTreeBucket::num_buckets> buckets;
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for (int i = start; i < end; i++) {
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const LightTreePrimitive &prim = prims[i];
|
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|
||||
/* Place primitive into the appropriate bucket,
|
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* where the centroid box is split into equal partitions. */
|
||||
int bucket_idx = LightTreeBucketInfo::num_buckets *
|
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/* Place primitive into the appropriate bucket, where the centroid box is split into equal
|
||||
* partitions. */
|
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int bucket_idx = LightTreeBucket::num_buckets *
|
||||
(prim.centroid[dim] - centroid_bbox.min[dim]) * inv_extent;
|
||||
if (bucket_idx == LightTreeBucketInfo::num_buckets) {
|
||||
bucket_idx = LightTreeBucketInfo::num_buckets - 1;
|
||||
bucket_idx = clamp(bucket_idx, 0, LightTreeBucket::num_buckets - 1);
|
||||
|
||||
buckets[bucket_idx].add(prim);
|
||||
}
|
||||
|
||||
/* Precompute the left bucket measure cumulatively. */
|
||||
std::array<LightTreeBucket, LightTreeBucket::num_buckets - 1> left_buckets;
|
||||
left_buckets.front() = buckets.front();
|
||||
for (int i = 1; i < LightTreeBucket::num_buckets - 1; i++) {
|
||||
left_buckets[i] = left_buckets[i - 1] + buckets[i];
|
||||
}
|
||||
|
||||
if (dim == 0) {
|
||||
/* Calculate node measure by summing up the bucket measure. */
|
||||
measure = left_buckets.back().measure + buckets.back().measure;
|
||||
|
||||
/* Do not try to split if there are only one primitive. */
|
||||
if (num_prims < 2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
buckets[bucket_idx].count++;
|
||||
buckets[bucket_idx].energy += prim.energy;
|
||||
buckets[bucket_idx].bbox.grow(prim.bbox);
|
||||
buckets[bucket_idx].bcone = merge(buckets[bucket_idx].bcone, prim.bcone);
|
||||
/* Degenerate case with co-located primitives. */
|
||||
if (is_zero(centroid_bbox.size())) {
|
||||
break;
|
||||
}
|
||||
|
||||
total_cost = measure.calculate();
|
||||
if (total_cost == 0.0f) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Precompute the right bucket measure cumulatively. */
|
||||
std::array<LightTreeBucket, LightTreeBucket::num_buckets - 1> right_buckets;
|
||||
right_buckets.back() = buckets.back();
|
||||
for (int i = LightTreeBucket::num_buckets - 3; i >= 0; i--) {
|
||||
right_buckets[i] = right_buckets[i + 1] + buckets[i + 1];
|
||||
}
|
||||
|
||||
/* Calculate the cost of splitting at each point between partitions. */
|
||||
std::array<float, LightTreeBucketInfo::num_buckets - 1> bucket_costs;
|
||||
float energy_L, energy_R;
|
||||
BoundBox bbox_L, bbox_R;
|
||||
OrientationBounds bcone_L, bcone_R;
|
||||
for (int split = 0; split < LightTreeBucketInfo::num_buckets - 1; split++) {
|
||||
energy_L = 0;
|
||||
energy_R = 0;
|
||||
bbox_L = BoundBox::empty;
|
||||
bbox_R = BoundBox::empty;
|
||||
bcone_L = OrientationBounds::empty;
|
||||
bcone_R = OrientationBounds::empty;
|
||||
const float regularization = max_extent * inv_extent;
|
||||
for (int split = 0; split < LightTreeBucket::num_buckets - 1; split++) {
|
||||
const float left_cost = left_buckets[split].measure.calculate();
|
||||
const float right_cost = right_buckets[split].measure.calculate();
|
||||
const float cost = regularization * (left_cost + right_cost);
|
||||
|
||||
for (int left = 0; left <= split; left++) {
|
||||
if (buckets[left].bbox.valid()) {
|
||||
energy_L += buckets[left].energy;
|
||||
bbox_L.grow(buckets[left].bbox);
|
||||
bcone_L = merge(bcone_L, buckets[left].bcone);
|
||||
}
|
||||
}
|
||||
|
||||
for (int right = split + 1; right < LightTreeBucketInfo::num_buckets; right++) {
|
||||
if (buckets[right].bbox.valid()) {
|
||||
energy_R += buckets[right].energy;
|
||||
bbox_R.grow(buckets[right].bbox);
|
||||
bcone_R = merge(bcone_R, buckets[right].bcone);
|
||||
}
|
||||
}
|
||||
|
||||
/* Calculate the cost of splitting using the heuristic as described in the paper. */
|
||||
const float area_L = has_area ? bbox_L.area() : len(bbox_L.size());
|
||||
const float area_R = has_area ? bbox_R.area() : len(bbox_R.size());
|
||||
const float left = (bbox_L.valid()) ? energy_L * area_L * bcone_L.calculate_measure() : 0.0f;
|
||||
const float right = (bbox_R.valid()) ? energy_R * area_R * bcone_R.calculate_measure() :
|
||||
0.0f;
|
||||
const float regularization = max_extent * inv_extent;
|
||||
bucket_costs[split] = regularization * (left + right) * inv_total_cost;
|
||||
|
||||
if (bucket_costs[split] < min_cost) {
|
||||
min_cost = bucket_costs[split];
|
||||
if (cost < total_cost && cost < min_cost) {
|
||||
min_cost = cost;
|
||||
split_dim = dim;
|
||||
split_bucket = split;
|
||||
num_left_prims = 0;
|
||||
for (int i = 0; i <= split_bucket; i++) {
|
||||
num_left_prims += buckets[i].count;
|
||||
}
|
||||
middle = start + left_buckets[split].count;
|
||||
}
|
||||
}
|
||||
}
|
||||
return min_cost;
|
||||
return min_cost < total_cost || num_prims > max_lights_in_leaf_;
|
||||
}
|
||||
|
||||
__forceinline LightTreePrimitivesMeasure operator+(const LightTreePrimitivesMeasure &a,
|
||||
const LightTreePrimitivesMeasure &b)
|
||||
{
|
||||
LightTreePrimitivesMeasure c(a);
|
||||
c.add(b);
|
||||
return c;
|
||||
}
|
||||
|
||||
LightTreeBucket operator+(const LightTreeBucket &a, const LightTreeBucket &b)
|
||||
{
|
||||
return LightTreeBucket(a.measure + b.measure, a.count + b.count);
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
|
|
@ -42,6 +42,11 @@ struct OrientationBounds {
|
|||
{
|
||||
}
|
||||
|
||||
__forceinline bool is_empty() const
|
||||
{
|
||||
return is_zero(axis);
|
||||
}
|
||||
|
||||
float calculate_measure() const;
|
||||
};
|
||||
|
||||
|
@ -53,6 +58,59 @@ OrientationBounds merge(const OrientationBounds &cone_a, const OrientationBounds
|
|||
* The light tree construction is based on PBRT's BVH construction.
|
||||
*/
|
||||
|
||||
/* Light Tree uses the bounding box, the orientation bounding cone, and the energy of a cluster to
|
||||
* compute the Surface Area Orientation Heuristic (SAOH). */
|
||||
struct LightTreePrimitivesMeasure {
|
||||
BoundBox bbox = BoundBox::empty;
|
||||
OrientationBounds bcone = OrientationBounds::empty;
|
||||
float energy = 0.0f;
|
||||
|
||||
enum empty_t { empty = 0 };
|
||||
|
||||
__forceinline LightTreePrimitivesMeasure() = default;
|
||||
|
||||
__forceinline LightTreePrimitivesMeasure(empty_t)
|
||||
{
|
||||
}
|
||||
|
||||
__forceinline LightTreePrimitivesMeasure(const BoundBox &bbox,
|
||||
const OrientationBounds &bcone,
|
||||
const float &energy)
|
||||
: bbox(bbox), bcone(bcone), energy(energy)
|
||||
{
|
||||
}
|
||||
|
||||
__forceinline LightTreePrimitivesMeasure(const LightTreePrimitivesMeasure &other)
|
||||
: bbox(other.bbox), bcone(other.bcone), energy(other.energy)
|
||||
{
|
||||
}
|
||||
|
||||
__forceinline bool is_zero() const
|
||||
{
|
||||
return energy == 0;
|
||||
}
|
||||
|
||||
__forceinline void add(const LightTreePrimitivesMeasure &measure)
|
||||
{
|
||||
if (!measure.is_zero()) {
|
||||
bbox.grow(measure.bbox);
|
||||
bcone = merge(bcone, measure.bcone);
|
||||
energy += measure.energy;
|
||||
}
|
||||
}
|
||||
|
||||
/* Taken from Eq. 2 in the paper. */
|
||||
__forceinline float calculate()
|
||||
{
|
||||
float area = bbox.area();
|
||||
float area_measure = area == 0 ? len(bbox.size()) : area;
|
||||
return energy * area_measure * bcone.calculate_measure();
|
||||
}
|
||||
};
|
||||
|
||||
LightTreePrimitivesMeasure operator+(const LightTreePrimitivesMeasure &a,
|
||||
const LightTreePrimitivesMeasure &b);
|
||||
|
||||
/* Light Tree Primitive
|
||||
* Struct that indexes into the scene's triangle and light arrays. */
|
||||
struct LightTreePrimitive {
|
||||
|
@ -60,64 +118,69 @@ struct LightTreePrimitive {
|
|||
* otherwise `-prim_id-1`(`~prim`) is an index into device lights array. */
|
||||
int prim_id;
|
||||
int object_id;
|
||||
|
||||
float energy;
|
||||
float3 centroid;
|
||||
OrientationBounds bcone;
|
||||
BoundBox bbox;
|
||||
|
||||
LightTreePrimitivesMeasure measure;
|
||||
|
||||
LightTreePrimitive(Scene *scene, int prim_id, int object_id);
|
||||
|
||||
inline bool is_triangle() const
|
||||
__forceinline bool is_triangle() const
|
||||
{
|
||||
return prim_id >= 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* Light Tree Bucket Info
|
||||
/* Light Tree Bucket
|
||||
* Struct used to determine splitting costs in the light BVH. */
|
||||
struct LightTreeBucketInfo {
|
||||
LightTreeBucketInfo()
|
||||
: energy(0.0f), bbox(BoundBox::empty), bcone(OrientationBounds::empty), count(0)
|
||||
struct LightTreeBucket {
|
||||
LightTreePrimitivesMeasure measure;
|
||||
int count = 0;
|
||||
static const int num_buckets = 12;
|
||||
|
||||
LightTreeBucket() = default;
|
||||
|
||||
LightTreeBucket(const LightTreePrimitivesMeasure &measure, const int &count)
|
||||
: measure(measure), count(count)
|
||||
{
|
||||
}
|
||||
|
||||
float energy; /* Total energy in the partition */
|
||||
BoundBox bbox;
|
||||
OrientationBounds bcone;
|
||||
int count;
|
||||
|
||||
static const int num_buckets = 12;
|
||||
void add(const LightTreePrimitive &prim)
|
||||
{
|
||||
measure.add(prim.measure);
|
||||
count++;
|
||||
}
|
||||
};
|
||||
|
||||
LightTreeBucket operator+(const LightTreeBucket &a, const LightTreeBucket &b);
|
||||
|
||||
/* Light Tree Node */
|
||||
struct LightTreeNode {
|
||||
BoundBox bbox;
|
||||
OrientationBounds bcone;
|
||||
float energy;
|
||||
LightTreePrimitivesMeasure measure;
|
||||
uint bit_trail;
|
||||
int num_prims = -1; /* The number of primitives a leaf node stores. A negative
|
||||
number indicates it is an inner node. */
|
||||
int first_prim_index; /* Leaf nodes contain an index to first primitive. */
|
||||
unique_ptr<LightTreeNode> children[2]; /* Inner node. */
|
||||
unique_ptr<LightTreeNode> children[2]; /* Inner node has two chlidren. */
|
||||
|
||||
LightTreeNode() = default;
|
||||
|
||||
LightTreeNode(const BoundBox &bbox,
|
||||
const OrientationBounds &bcone,
|
||||
const float &energy,
|
||||
const uint &bit_trial)
|
||||
: bbox(bbox), bcone(bcone), energy(energy), bit_trail(bit_trial)
|
||||
LightTreeNode(const LightTreePrimitivesMeasure &measure, const uint &bit_trial)
|
||||
: measure(measure), bit_trail(bit_trial)
|
||||
{
|
||||
}
|
||||
|
||||
void make_leaf(const uint &first_prim_index, const int &num_prims)
|
||||
__forceinline void add(const LightTreePrimitive &prim)
|
||||
{
|
||||
measure.add(prim.measure);
|
||||
}
|
||||
|
||||
void make_leaf(const int &first_prim_index, const int &num_prims)
|
||||
{
|
||||
this->first_prim_index = first_prim_index;
|
||||
this->num_prims = num_prims;
|
||||
}
|
||||
|
||||
inline bool is_leaf() const
|
||||
__forceinline bool is_leaf() const
|
||||
{
|
||||
return num_prims >= 0;
|
||||
}
|
||||
|
@ -128,8 +191,8 @@ struct LightTreeNode {
|
|||
* BVH-like data structure that keeps track of lights
|
||||
* and considers additional orientation and energy information */
|
||||
class LightTree {
|
||||
unique_ptr<LightTreeNode> root;
|
||||
atomic<int> num_nodes = 0;
|
||||
unique_ptr<LightTreeNode> root_;
|
||||
atomic<int> num_nodes_ = 0;
|
||||
uint max_lights_in_leaf_;
|
||||
|
||||
public:
|
||||
|
@ -145,22 +208,20 @@ class LightTree {
|
|||
|
||||
int size() const
|
||||
{
|
||||
return num_nodes;
|
||||
return num_nodes_;
|
||||
};
|
||||
|
||||
LightTreeNode *get_root() const
|
||||
{
|
||||
return root.get();
|
||||
return root_.get();
|
||||
};
|
||||
|
||||
/* NOTE: Always use this function to create a new node so the number of nodes is in sync. */
|
||||
unique_ptr<LightTreeNode> create_node(const BoundBox &bbox,
|
||||
const OrientationBounds &bcone,
|
||||
const float &energy,
|
||||
unique_ptr<LightTreeNode> create_node(const LightTreePrimitivesMeasure &measure,
|
||||
const uint &bit_trial)
|
||||
{
|
||||
num_nodes++;
|
||||
return make_unique<LightTreeNode>(bbox, bcone, energy, bit_trial);
|
||||
num_nodes_++;
|
||||
return make_unique<LightTreeNode>(measure, bit_trial);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -176,15 +237,14 @@ class LightTree {
|
|||
vector<LightTreePrimitive> *prims,
|
||||
uint bit_trail,
|
||||
int depth);
|
||||
float min_split_saoh(const BoundBox ¢roid_bbox,
|
||||
int start,
|
||||
int end,
|
||||
const BoundBox &bbox,
|
||||
const OrientationBounds &bcone,
|
||||
int &split_dim,
|
||||
int &split_bucket,
|
||||
int &num_left_prims,
|
||||
const vector<LightTreePrimitive> &prims);
|
||||
|
||||
bool should_split(const vector<LightTreePrimitive> &prims,
|
||||
const int start,
|
||||
int &middle,
|
||||
const int end,
|
||||
LightTreePrimitivesMeasure &measure,
|
||||
const BoundBox ¢roid_bbox,
|
||||
int &split_dim);
|
||||
};
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
|
|
@ -537,6 +537,8 @@ struct GWL_SeatStatePointerScroll {
|
|||
wl_fixed_t smooth_xy[2] = {0, 0};
|
||||
/** Discrete scrolling (handled & reset with pointer "frame" callback). */
|
||||
int32_t discrete_xy[2] = {0, 0};
|
||||
/** True when the axis is inverted (also known is "natural" scrolling). */
|
||||
bool inverted_xy[2] = {false, false};
|
||||
/** The source of scroll event. */
|
||||
enum wl_pointer_axis_source axis_source = WL_POINTER_AXIS_SOURCE_WHEEL;
|
||||
};
|
||||
|
@ -2227,13 +2229,13 @@ static void data_source_handle_action(void * /*data*/,
|
|||
CLOG_INFO(LOG, 2, "handle_action (dnd_action=%u)", dnd_action);
|
||||
}
|
||||
|
||||
static const struct wl_data_source_listener data_source_listener = {
|
||||
data_source_handle_target,
|
||||
data_source_handle_send,
|
||||
data_source_handle_cancelled,
|
||||
data_source_handle_dnd_drop_performed,
|
||||
data_source_handle_dnd_finished,
|
||||
data_source_handle_action,
|
||||
static const wl_data_source_listener data_source_listener = {
|
||||
/*target*/ data_source_handle_target,
|
||||
/*send*/ data_source_handle_send,
|
||||
/*cancelled*/ data_source_handle_cancelled,
|
||||
/*dnd_drop_performed*/ data_source_handle_dnd_drop_performed,
|
||||
/*dnd_finished*/ data_source_handle_dnd_finished,
|
||||
/*action*/ data_source_handle_action,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -2274,10 +2276,10 @@ static void data_offer_handle_action(void *data,
|
|||
data_offer->dnd.action = (enum wl_data_device_manager_dnd_action)dnd_action;
|
||||
}
|
||||
|
||||
static const struct wl_data_offer_listener data_offer_listener = {
|
||||
data_offer_handle_offer,
|
||||
data_offer_handle_source_actions,
|
||||
data_offer_handle_action,
|
||||
static const wl_data_offer_listener data_offer_listener = {
|
||||
/*offer*/ data_offer_handle_offer,
|
||||
/*source_actions*/ data_offer_handle_source_actions,
|
||||
/*action*/ data_offer_handle_action,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -2514,13 +2516,13 @@ static void data_device_handle_selection(void *data,
|
|||
seat->data_offer_copy_paste = data_offer;
|
||||
}
|
||||
|
||||
static const struct wl_data_device_listener data_device_listener = {
|
||||
data_device_handle_data_offer,
|
||||
data_device_handle_enter,
|
||||
data_device_handle_leave,
|
||||
data_device_handle_motion,
|
||||
data_device_handle_drop,
|
||||
data_device_handle_selection,
|
||||
static const wl_data_device_listener data_device_listener = {
|
||||
/*data_offer*/ data_device_handle_data_offer,
|
||||
/*enter*/ data_device_handle_enter,
|
||||
/*leave*/ data_device_handle_leave,
|
||||
/*motion*/ data_device_handle_motion,
|
||||
/*drop*/ data_device_handle_drop,
|
||||
/*selection*/ data_device_handle_selection,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -2547,8 +2549,8 @@ static void cursor_buffer_handle_release(void *data, struct wl_buffer *wl_buffer
|
|||
}
|
||||
}
|
||||
|
||||
static const struct wl_buffer_listener cursor_buffer_listener = {
|
||||
cursor_buffer_handle_release,
|
||||
static const wl_buffer_listener cursor_buffer_listener = {
|
||||
/*release*/ cursor_buffer_handle_release,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -2623,9 +2625,9 @@ static void cursor_surface_handle_leave(void *data,
|
|||
update_cursor_scale(seat->cursor, seat->system->wl_shm(), seat_state_pointer, wl_surface);
|
||||
}
|
||||
|
||||
static const struct wl_surface_listener cursor_surface_listener = {
|
||||
cursor_surface_handle_enter,
|
||||
cursor_surface_handle_leave,
|
||||
static const wl_surface_listener cursor_surface_listener = {
|
||||
/*enter*/ cursor_surface_handle_enter,
|
||||
/*leave*/ cursor_surface_handle_leave,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -2666,6 +2668,8 @@ static void pointer_handle_enter(void *data,
|
|||
seat->pointer_scroll.smooth_xy[1] = 0;
|
||||
seat->pointer_scroll.discrete_xy[0] = 0;
|
||||
seat->pointer_scroll.discrete_xy[1] = 0;
|
||||
seat->pointer_scroll.inverted_xy[0] = false;
|
||||
seat->pointer_scroll.inverted_xy[1] = false;
|
||||
seat->pointer_scroll.axis_source = WL_POINTER_AXIS_SOURCE_WHEEL;
|
||||
|
||||
seat->pointer.wl_surface_window = wl_surface;
|
||||
|
@ -2851,7 +2855,9 @@ static void pointer_handle_frame(void *data, struct wl_pointer * /*wl_pointer*/)
|
|||
* has already been applied so there is no need to read this preference. */
|
||||
-wl_fixed_to_int(seat->pointer_scroll.smooth_xy[0]),
|
||||
-wl_fixed_to_int(seat->pointer_scroll.smooth_xy[1]),
|
||||
false));
|
||||
/* NOTE: GHOST does not support per-axis inversion.
|
||||
* Assume inversion is used or not. */
|
||||
seat->pointer_scroll.inverted_xy[0] || seat->pointer_scroll.inverted_xy[1]));
|
||||
}
|
||||
|
||||
seat->pointer_scroll.smooth_xy[0] = 0;
|
||||
|
@ -2859,6 +2865,8 @@ static void pointer_handle_frame(void *data, struct wl_pointer * /*wl_pointer*/)
|
|||
}
|
||||
|
||||
seat->pointer_scroll.axis_source = WL_POINTER_AXIS_SOURCE_WHEEL;
|
||||
seat->pointer_scroll.inverted_xy[0] = false;
|
||||
seat->pointer_scroll.inverted_xy[1] = false;
|
||||
}
|
||||
static void pointer_handle_axis_source(void *data,
|
||||
struct wl_pointer * /*wl_pointer*/,
|
||||
|
@ -2890,17 +2898,46 @@ static void pointer_handle_axis_discrete(void *data,
|
|||
GWL_Seat *seat = static_cast<GWL_Seat *>(data);
|
||||
seat->pointer_scroll.discrete_xy[index] = discrete;
|
||||
}
|
||||
static void pointer_handle_axis_value120(void * /*data*/,
|
||||
struct wl_pointer * /*wl_pointer*/,
|
||||
uint32_t axis,
|
||||
int32_t value120)
|
||||
{
|
||||
/* NOTE: the axis handler seems high resolution enough.
|
||||
* Nevertheless, we might want to support this. */
|
||||
CLOG_INFO(LOG, 2, "axis_value120 (axis=%u, value120=%d)", axis, value120);
|
||||
}
|
||||
#ifdef WL_POINTER_AXIS_RELATIVE_DIRECTION_ENUM /* Requires WAYLAND 1.22 or newer. */
|
||||
static void pointer_handle_axis_relative_direction(void *data,
|
||||
struct wl_pointer * /*wl_pointer*/,
|
||||
uint32_t axis,
|
||||
uint32_t direction)
|
||||
{
|
||||
CLOG_INFO(LOG, 2, "axis_relative_direction (axis=%u, direction=%u)", axis, direction);
|
||||
const int index = pointer_axis_as_index(axis);
|
||||
if (UNLIKELY(index == -1)) {
|
||||
return;
|
||||
}
|
||||
GWL_Seat *seat = static_cast<GWL_Seat *>(data);
|
||||
seat->pointer_scroll.inverted_xy[index] = (direction ==
|
||||
WL_POINTER_AXIS_RELATIVE_DIRECTION_INVERTED);
|
||||
}
|
||||
#endif /* WL_POINTER_AXIS_RELATIVE_DIRECTION_ENUM */
|
||||
|
||||
static const struct wl_pointer_listener pointer_listener = {
|
||||
pointer_handle_enter,
|
||||
pointer_handle_leave,
|
||||
pointer_handle_motion,
|
||||
pointer_handle_button,
|
||||
pointer_handle_axis,
|
||||
pointer_handle_frame,
|
||||
pointer_handle_axis_source,
|
||||
pointer_handle_axis_stop,
|
||||
pointer_handle_axis_discrete,
|
||||
static const wl_pointer_listener pointer_listener = {
|
||||
/*enter*/ pointer_handle_enter,
|
||||
/*leave*/ pointer_handle_leave,
|
||||
/*motion*/ pointer_handle_motion,
|
||||
/*button*/ pointer_handle_button,
|
||||
/*axis*/ pointer_handle_axis,
|
||||
/*frame*/ pointer_handle_frame,
|
||||
/*axis_source*/ pointer_handle_axis_source,
|
||||
/*axis_stop*/ pointer_handle_axis_stop,
|
||||
/*axis_discrete*/ pointer_handle_axis_discrete,
|
||||
/*axis_value120*/ pointer_handle_axis_value120,
|
||||
#ifdef WL_POINTER_AXIS_RELATIVE_DIRECTION_ENUM
|
||||
/*axis_relative_direction*/ pointer_handle_axis_relative_direction,
|
||||
#endif
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -2936,9 +2973,9 @@ static void gesture_hold_handle_end(
|
|||
CLOG_INFO(LOG, 2, "end (cancelled=%i)", cancelled);
|
||||
}
|
||||
|
||||
static const struct zwp_pointer_gesture_hold_v1_listener gesture_hold_listener = {
|
||||
gesture_hold_handle_begin,
|
||||
gesture_hold_handle_end,
|
||||
static const zwp_pointer_gesture_hold_v1_listener gesture_hold_listener = {
|
||||
/*begin*/ gesture_hold_handle_begin,
|
||||
/*end*/ gesture_hold_handle_end,
|
||||
};
|
||||
|
||||
# undef LOG
|
||||
|
@ -3078,10 +3115,10 @@ static void gesture_pinch_handle_end(void * /*data*/,
|
|||
CLOG_INFO(LOG, 2, "end (cancelled=%i)", cancelled);
|
||||
}
|
||||
|
||||
static const struct zwp_pointer_gesture_pinch_v1_listener gesture_pinch_listener = {
|
||||
gesture_pinch_handle_begin,
|
||||
gesture_pinch_handle_update,
|
||||
gesture_pinch_handle_end,
|
||||
static const zwp_pointer_gesture_pinch_v1_listener gesture_pinch_listener = {
|
||||
/*begin*/ gesture_pinch_handle_begin,
|
||||
/*update*/ gesture_pinch_handle_update,
|
||||
/*end*/ gesture_pinch_handle_end,
|
||||
};
|
||||
|
||||
# undef LOG
|
||||
|
@ -3133,10 +3170,10 @@ static void gesture_swipe_handle_end(
|
|||
CLOG_INFO(LOG, 2, "end (cancelled=%i)", cancelled);
|
||||
}
|
||||
|
||||
static const struct zwp_pointer_gesture_swipe_v1_listener gesture_swipe_listener = {
|
||||
gesture_swipe_handle_begin,
|
||||
gesture_swipe_handle_update,
|
||||
gesture_swipe_handle_end,
|
||||
static const zwp_pointer_gesture_swipe_v1_listener gesture_swipe_listener = {
|
||||
/*begin*/ gesture_swipe_handle_begin,
|
||||
/*update*/ gesture_swipe_handle_update,
|
||||
/*end*/ gesture_swipe_handle_end,
|
||||
};
|
||||
|
||||
# undef LOG
|
||||
|
@ -3214,14 +3251,14 @@ static void touch_seat_handle_orientation(void * /*data*/,
|
|||
CLOG_INFO(LOG, 2, "orientation");
|
||||
}
|
||||
|
||||
static const struct wl_touch_listener touch_seat_listener = {
|
||||
touch_seat_handle_down,
|
||||
touch_seat_handle_up,
|
||||
touch_seat_handle_motion,
|
||||
touch_seat_handle_frame,
|
||||
touch_seat_handle_cancel,
|
||||
touch_seat_handle_shape,
|
||||
touch_seat_handle_orientation,
|
||||
static const wl_touch_listener touch_seat_listener = {
|
||||
/*down*/ touch_seat_handle_down,
|
||||
/*up*/ touch_seat_handle_up,
|
||||
/*motion*/ touch_seat_handle_motion,
|
||||
/*frame*/ touch_seat_handle_frame,
|
||||
/*cancel*/ touch_seat_handle_cancel,
|
||||
/*shape*/ touch_seat_handle_shape,
|
||||
/*orientation*/ touch_seat_handle_orientation,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -3540,26 +3577,26 @@ static void tablet_tool_handle_frame(void *data,
|
|||
}
|
||||
}
|
||||
|
||||
static const struct zwp_tablet_tool_v2_listener tablet_tool_listner = {
|
||||
tablet_tool_handle_type,
|
||||
tablet_tool_handle_hardware_serial,
|
||||
tablet_tool_handle_hardware_id_wacom,
|
||||
tablet_tool_handle_capability,
|
||||
tablet_tool_handle_done,
|
||||
tablet_tool_handle_removed,
|
||||
tablet_tool_handle_proximity_in,
|
||||
tablet_tool_handle_proximity_out,
|
||||
tablet_tool_handle_down,
|
||||
tablet_tool_handle_up,
|
||||
tablet_tool_handle_motion,
|
||||
tablet_tool_handle_pressure,
|
||||
tablet_tool_handle_distance,
|
||||
tablet_tool_handle_tilt,
|
||||
tablet_tool_handle_rotation,
|
||||
tablet_tool_handle_slider,
|
||||
tablet_tool_handle_wheel,
|
||||
tablet_tool_handle_button,
|
||||
tablet_tool_handle_frame,
|
||||
static const zwp_tablet_tool_v2_listener tablet_tool_listner = {
|
||||
/*type*/ tablet_tool_handle_type,
|
||||
/*hardware_serial*/ tablet_tool_handle_hardware_serial,
|
||||
/*hardware_id_wacom*/ tablet_tool_handle_hardware_id_wacom,
|
||||
/*capability*/ tablet_tool_handle_capability,
|
||||
/*done*/ tablet_tool_handle_done,
|
||||
/*removed*/ tablet_tool_handle_removed,
|
||||
/*proximity_in*/ tablet_tool_handle_proximity_in,
|
||||
/*proximity_out*/ tablet_tool_handle_proximity_out,
|
||||
/*down*/ tablet_tool_handle_down,
|
||||
/*up*/ tablet_tool_handle_up,
|
||||
/*motion*/ tablet_tool_handle_motion,
|
||||
/*pressure*/ tablet_tool_handle_pressure,
|
||||
/*distance*/ tablet_tool_handle_distance,
|
||||
/*tilt*/ tablet_tool_handle_tilt,
|
||||
/*rotation*/ tablet_tool_handle_rotation,
|
||||
/*slider*/ tablet_tool_handle_slider,
|
||||
/*wheel*/ tablet_tool_handle_wheel,
|
||||
/*button*/ tablet_tool_handle_button,
|
||||
/*frame*/ tablet_tool_handle_frame,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -3608,10 +3645,10 @@ static void tablet_seat_handle_pad_added(void * /*data*/,
|
|||
CLOG_INFO(LOG, 2, "pad_added (id=%p)", id);
|
||||
}
|
||||
|
||||
static const struct zwp_tablet_seat_v2_listener tablet_seat_listener = {
|
||||
tablet_seat_handle_tablet_added,
|
||||
tablet_seat_handle_tool_added,
|
||||
tablet_seat_handle_pad_added,
|
||||
static const zwp_tablet_seat_v2_listener tablet_seat_listener = {
|
||||
/*tablet_added*/ tablet_seat_handle_tablet_added,
|
||||
/*tool_added*/ tablet_seat_handle_tool_added,
|
||||
/*pad_added*/ tablet_seat_handle_pad_added,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -4053,7 +4090,7 @@ static void keyboard_handle_modifiers(void *data,
|
|||
#endif
|
||||
}
|
||||
|
||||
static void keyboard_repeat_handle_info(void *data,
|
||||
static void keyboard_handle_repeat_info(void *data,
|
||||
struct wl_keyboard * /*wl_keyboard*/,
|
||||
const int32_t rate,
|
||||
const int32_t delay)
|
||||
|
@ -4075,13 +4112,13 @@ static void keyboard_repeat_handle_info(void *data,
|
|||
}
|
||||
}
|
||||
|
||||
static const struct wl_keyboard_listener keyboard_listener = {
|
||||
keyboard_handle_keymap,
|
||||
keyboard_handle_enter,
|
||||
keyboard_handle_leave,
|
||||
keyboard_handle_key,
|
||||
keyboard_handle_modifiers,
|
||||
keyboard_repeat_handle_info,
|
||||
static const wl_keyboard_listener keyboard_listener = {
|
||||
/*keymap*/ keyboard_handle_keymap,
|
||||
/*enter*/ keyboard_handle_enter,
|
||||
/*leave*/ keyboard_handle_leave,
|
||||
/*key*/ keyboard_handle_key,
|
||||
/*modifiers*/ keyboard_handle_modifiers,
|
||||
/*repeat_info*/ keyboard_handle_repeat_info,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -4108,8 +4145,8 @@ static void primary_selection_offer_offer(void *data,
|
|||
data_offer->types.insert(std::string(type));
|
||||
}
|
||||
|
||||
static const struct zwp_primary_selection_offer_v1_listener primary_selection_offer_listener = {
|
||||
primary_selection_offer_offer,
|
||||
static const zwp_primary_selection_offer_v1_listener primary_selection_offer_listener = {
|
||||
/*offer*/ primary_selection_offer_offer,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -4160,9 +4197,9 @@ static void primary_selection_device_handle_selection(
|
|||
primary->data_offer = data_offer;
|
||||
}
|
||||
|
||||
static const struct zwp_primary_selection_device_v1_listener primary_selection_device_listener = {
|
||||
primary_selection_device_handle_data_offer,
|
||||
primary_selection_device_handle_selection,
|
||||
static const zwp_primary_selection_device_v1_listener primary_selection_device_listener = {
|
||||
/*data_offer*/ primary_selection_device_handle_data_offer,
|
||||
/*selection*/ primary_selection_device_handle_selection,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -4212,9 +4249,9 @@ static void primary_selection_source_cancelled(void *data,
|
|||
}
|
||||
}
|
||||
|
||||
static const struct zwp_primary_selection_source_v1_listener primary_selection_source_listener = {
|
||||
primary_selection_source_send,
|
||||
primary_selection_source_cancelled,
|
||||
static const zwp_primary_selection_source_v1_listener primary_selection_source_listener = {
|
||||
/*send*/ primary_selection_source_send,
|
||||
/*cancelled*/ primary_selection_source_cancelled,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -4417,9 +4454,9 @@ static void seat_handle_name(void *data, struct wl_seat * /*wl_seat*/, const cha
|
|||
static_cast<GWL_Seat *>(data)->name = std::string(name);
|
||||
}
|
||||
|
||||
static const struct wl_seat_listener seat_listener = {
|
||||
seat_handle_capabilities,
|
||||
seat_handle_name,
|
||||
static const wl_seat_listener seat_listener = {
|
||||
/*capabilities*/ seat_handle_capabilities,
|
||||
/*name*/ seat_handle_name,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -4505,12 +4542,12 @@ static void xdg_output_handle_description(void * /*data*/,
|
|||
CLOG_INFO(LOG, 2, "description (description=\"%s\")", description);
|
||||
}
|
||||
|
||||
static const struct zxdg_output_v1_listener xdg_output_listener = {
|
||||
xdg_output_handle_logical_position,
|
||||
xdg_output_handle_logical_size,
|
||||
xdg_output_handle_done,
|
||||
xdg_output_handle_name,
|
||||
xdg_output_handle_description,
|
||||
static const zxdg_output_v1_listener xdg_output_listener = {
|
||||
/*logical_position*/ xdg_output_handle_logical_position,
|
||||
/*logical_size*/ xdg_output_handle_logical_size,
|
||||
/*done*/ xdg_output_handle_done,
|
||||
/*name*/ xdg_output_handle_name,
|
||||
/*description*/ xdg_output_handle_description,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -4622,11 +4659,11 @@ static void output_handle_scale(void *data, struct wl_output * /*wl_output*/, co
|
|||
output->system->output_scale_update(output);
|
||||
}
|
||||
|
||||
static const struct wl_output_listener output_listener = {
|
||||
output_handle_geometry,
|
||||
output_handle_mode,
|
||||
output_handle_done,
|
||||
output_handle_scale,
|
||||
static const wl_output_listener output_listener = {
|
||||
/*geometry*/ output_handle_geometry,
|
||||
/*mode*/ output_handle_mode,
|
||||
/*done*/ output_handle_done,
|
||||
/*scale*/ output_handle_scale,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -4648,8 +4685,8 @@ static void shell_handle_ping(void * /*data*/,
|
|||
xdg_wm_base_pong(xdg_wm_base, serial);
|
||||
}
|
||||
|
||||
static const struct xdg_wm_base_listener shell_listener = {
|
||||
shell_handle_ping,
|
||||
static const xdg_wm_base_listener shell_listener = {
|
||||
/*ping*/ shell_handle_ping,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -5336,9 +5373,9 @@ static void global_handle_remove(void *data,
|
|||
}
|
||||
}
|
||||
|
||||
static const struct wl_registry_listener registry_listener = {
|
||||
global_handle_add,
|
||||
global_handle_remove,
|
||||
static const wl_registry_listener registry_listener = {
|
||||
/*global*/ global_handle_add,
|
||||
/*global_remove*/ global_handle_remove,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
|
|
@ -513,8 +513,8 @@ static void xdg_toplevel_handle_close(void *data, xdg_toplevel * /*xdg_toplevel*
|
|||
}
|
||||
|
||||
static const xdg_toplevel_listener xdg_toplevel_listener = {
|
||||
xdg_toplevel_handle_configure,
|
||||
xdg_toplevel_handle_close,
|
||||
/*configure*/ xdg_toplevel_handle_configure,
|
||||
/*close*/ xdg_toplevel_handle_close,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -617,7 +617,8 @@ static void frame_handle_commit(struct libdecor_frame * /*frame*/, void *data)
|
|||
# endif
|
||||
}
|
||||
|
||||
static struct libdecor_frame_interface libdecor_frame_iface = {
|
||||
/* NOTE: cannot be `const` because of the LIBDECOR API. */
|
||||
static libdecor_frame_interface libdecor_frame_iface = {
|
||||
frame_handle_configure,
|
||||
frame_handle_close,
|
||||
frame_handle_commit,
|
||||
|
@ -649,7 +650,7 @@ static void xdg_toplevel_decoration_handle_configure(
|
|||
}
|
||||
|
||||
static const zxdg_toplevel_decoration_v1_listener xdg_toplevel_decoration_v1_listener = {
|
||||
xdg_toplevel_decoration_handle_configure,
|
||||
/*configure*/ xdg_toplevel_decoration_handle_configure,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -693,7 +694,7 @@ static void xdg_surface_handle_configure(void *data,
|
|||
}
|
||||
|
||||
static const xdg_surface_listener xdg_surface_listener = {
|
||||
xdg_surface_handle_configure,
|
||||
/*configure*/ xdg_surface_handle_configure,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
@ -741,9 +742,9 @@ static void surface_handle_leave(void *data,
|
|||
}
|
||||
}
|
||||
|
||||
static const struct wl_surface_listener wl_surface_listener = {
|
||||
surface_handle_enter,
|
||||
surface_handle_leave,
|
||||
static const wl_surface_listener wl_surface_listener = {
|
||||
/*enter*/ surface_handle_enter,
|
||||
/*leave*/ surface_handle_leave,
|
||||
};
|
||||
|
||||
#undef LOG
|
||||
|
|
|
@ -28,6 +28,9 @@ https://github.com/intel/llvm#oneapi-dpc-compiler
|
|||
** Intel® Open Path Guiding Library; version v0.4.1-beta --
|
||||
http://www.openpgl.org/
|
||||
** Mantaflow; version 0.13 -- http://mantaflow.com/
|
||||
** materialX; version 1.38.6 --
|
||||
https://github.com/AcademySoftwareFoundation/MaterialX
|
||||
** meson; version 0.63 -- https://github.com/mesonbuild/meson
|
||||
** oneAPI Threading Building Block; version 2020_U3 --
|
||||
https://software.intel.com/en-us/oneapi/onetbb
|
||||
** OpenCL Wrangler; version 27a6867 -- https://github.com/OpenCLWrangler/clew
|
||||
|
@ -37,6 +40,9 @@ https://software.intel.com/en-us/oneapi/onetbb
|
|||
** RangeTree; version 40ebed8aa209 -- https://github.com/ideasman42/rangetree-c
|
||||
** SDL Extension Wrangler; version 15edf8e --
|
||||
https://github.com/SDLWrangler/sdlew
|
||||
** ShaderC; version 2022.3 -- https://github.com/google/shaderc
|
||||
** Vulkan Loader; version 1.2.198 --
|
||||
https://github.com/KhronosGroup/Vulkan-Loader
|
||||
|
||||
Apache License
|
||||
|
||||
|
@ -251,6 +257,11 @@ limitations under the License.
|
|||
* For Mantaflow see also this required NOTICE:
|
||||
MantaFlow fluid solver framework
|
||||
Copyright 2011 Tobias Pfaff, Nils Thuerey
|
||||
* For materialX see also this required NOTICE:
|
||||
Copyright Contributors to the MaterialX Project
|
||||
* For meson see also this required NOTICE:
|
||||
Jussi Pakkanen
|
||||
https://github.com/mesonbuild/meson/blob/master/CODEOWNERS
|
||||
* For oneAPI Threading Building Block see also this required NOTICE:
|
||||
Copyright (c) 2005-2020 Intel Corporation
|
||||
* For OpenCL Wrangler see also this required NOTICE:
|
||||
|
@ -270,6 +281,49 @@ limitations under the License.
|
|||
Copyright (c) 2016, Campbell Barton.
|
||||
* For SDL Extension Wrangler see also this required NOTICE:
|
||||
Copyright 2014 Blender Foundation
|
||||
* For ShaderC see also this required NOTICE:
|
||||
Copyright 2015 The Shaderc Authors. All rights reserved.
|
||||
* For Vulkan Loader see also this required NOTICE:
|
||||
Copyright (c) 2019 The Khronos Group Inc.
|
||||
Copyright (c) 2019 Valve Corporation
|
||||
Copyright (c) 2019 LunarG, Inc.
|
||||
Copyright (c) 2019 Google Inc.
|
||||
|
||||
------
|
||||
|
||||
** pybind11; version 2.10.1 -- https://github.com/pybind/pybind11
|
||||
Copyright (c) 2016 Wenzel Jakob <wenzel.jakob@epfl.ch>, All rights reserved.
|
||||
|
||||
Copyright (c) 2016 Wenzel Jakob <wenzel.jakob@epfl.ch>, All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
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this list of conditions and the following disclaimer in the documentation
|
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and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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|
||||
Please also refer to the file .github/CONTRIBUTING.md, which clarifies
|
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licensing of
|
||||
external contributions to this project including patches, pull requests, etc.
|
||||
|
||||
------
|
||||
|
||||
|
@ -330,20 +384,21 @@ All rights reserved.
|
|||
Contributors to the OpenEXR Project.
|
||||
** ISPC; version 1.17.0 -- https://github.com/ispc/ispc
|
||||
Copyright Intel Corporation
|
||||
** NumPy; version 1.22.0 -- https://numpy.org/
|
||||
** NumPy; version 1.23.5 -- https://numpy.org/
|
||||
Copyright (c) 2005-2021, NumPy Developers.
|
||||
** Ogg; version 1.3.5 -- https://www.xiph.org/ogg/
|
||||
COPYRIGHT (C) 1994-2019 by the Xiph.Org Foundation https://www.xiph.org/
|
||||
** Open Shading Language; version 1.12.6.2 --
|
||||
** Open Shading Language; version
|
||||
1.13-dev-1a7670600c8b08c2443a78d03c8c27e9a1149140 --
|
||||
https://github.com/imageworks/OpenShadingLanguage
|
||||
Copyright Contributors to the Open Shading Language project.
|
||||
** OpenColorIO; version 2.1.1 --
|
||||
** OpenColorIO; version 2.2.0 --
|
||||
https://github.com/AcademySoftwareFoundation/OpenColorIO
|
||||
Copyright Contributors to the OpenColorIO Project.
|
||||
** OpenEXR; version 3.1.5 --
|
||||
https://github.com/AcademySoftwareFoundation/openexr
|
||||
Copyright Contributors to the OpenEXR Project. All rights reserved.
|
||||
** OpenImageIO; version 2.3.20.0 -- http://www.openimageio.org
|
||||
** OpenImageIO; version 2.4.6.0 -- http://www.openimageio.org
|
||||
Copyright (c) 2008-present by Contributors to the OpenImageIO project. All
|
||||
Rights Reserved.
|
||||
** Pystring; version 1.1.3 -- https://github.com/imageworks/pystring
|
||||
|
@ -1533,6 +1588,9 @@ License.
|
|||
** Eigen, template library for linear algebra: matrices, vectors, numerical
|
||||
solvers, and related algorithms; version 3.2.7 --
|
||||
http://eigen.tuxfamily.org/index.php?title=Main_Page
|
||||
Copyright (C) 2008-2010 Gael Guennebaud <gael.guennebaud@inria.fr>, Copyright
|
||||
(C) 2006-2008 Benoit Jacob <jacob.benoit.1@gmail.com
|
||||
|
||||
This file is part of Eigen, a lightweight C++ template library for linear
|
||||
algebra.
|
||||
** Free Spacenav; version 0.2.3 --
|
||||
|
@ -2190,8 +2248,557 @@ of this License. But first, please read <http s ://www.gnu.org/ licenses
|
|||
|
||||
------
|
||||
|
||||
** Fribidi ; version 1.0.12 -- https://github.com/fribidi/fribidi
|
||||
Behdad Esfahbod <behdad@gnu.org>
|
||||
#
|
||||
# Behdad Esfahbod maintained the entire 0.19 series. He designed, and
|
||||
# implemented most of what is in FriBidi today.
|
||||
#
|
||||
|
||||
Dov Grobgeld <dov.grobgeld@gmail.com>
|
||||
#
|
||||
# Dov Grobgeld originally wrote FriBidi. The 0.1.* releases were all done
|
||||
# by him. After the a long time of not being involved, Dov received
|
||||
# back the maintenance of the package in time for the 1.0 release.
|
||||
# He did the entire algorithmic work to support the changes made
|
||||
# to the Unicode algorithm in the Unicode 6.3 standard.
|
||||
#
|
||||
|
||||
Roozbeh Pournader <roozbeh@gnu.org>
|
||||
#
|
||||
# Roozbeh Pournader hasn't contributed much code to FriBidi personally; but
|
||||
# has maintained, promoted, and supported the project for a while. He has
|
||||
# helped with making GNU FriBidi standards compliant, and has sometimes
|
||||
# lobbied with the Unicode Consortium when needed. Roozbeh was supposed to
|
||||
# be a co-maintainer of GNU FriBidi, but he's not doing that yet.
|
||||
#
|
||||
|
||||
Khaled Hosny <khaledhosny@eglug.org>
|
||||
#
|
||||
# Khaled Hosny has done lots of cleanup and autoconfig work.
|
||||
|
||||
# Note: Other people have contributed significant amounts of code, but
|
||||
# usually the code has faded out because of restructuring and redesigning
|
||||
# things around GNU FriBidi. As an example, the FriBidiEnv patch by Omer
|
||||
# Zak, made itself into FriBidi CVS for a couple of years, but was finally
|
||||
# implemented in a better way by Behdad.
|
||||
#
|
||||
# Note: GNU getopt is distributed with and used in GNU FriBidi under bin/, but
|
||||
# is not part of GNU FriBidi.
|
||||
#
|
||||
# Note: Parts of the Unicode Character Database are distributed with and used
|
||||
# in GNU FriBidi under gen.tab/unidata/, but are not part of GNU FriBidi.
|
||||
#
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
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|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
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|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
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|
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|
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When we speak of free software, we are referring to freedom of use,
|
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|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
------
|
||||
|
||||
** FFmpeg; version 5.1.2 -- http://ffmpeg.org/
|
||||
-
|
||||
Copyright: The FFmpeg contributors
|
||||
https://github.com/FFmpeg/FFmpeg/blob/master/CREDITS
|
||||
** Libsndfile; version 1.1.0 -- http://libsndfile.github.io/libsndfile/
|
||||
Copyright (C) 2011-2016 Erik de Castro Lopo <erikd@mega-nerd.com>
|
||||
|
||||
|
@ -2899,7 +3506,71 @@ SOFTWARE.
|
|||
|
||||
------
|
||||
|
||||
** OpenVDB; version 9.0.0 -- http://www.openvdb.org/
|
||||
** Harfbuzz; version 5.1.0 -- https://github.com/harfbuzz/harfbuzz
|
||||
Copyright © 2010-2022 Google, Inc.
|
||||
Copyright © 2015-2020 Ebrahim Byagowi
|
||||
Copyright © 2019,2020 Facebook, Inc.
|
||||
Copyright © 2012,2015 Mozilla Foundation
|
||||
Copyright © 2011 Codethink Limited
|
||||
Copyright © 2008,2010 Nokia Corporation and/or its subsidiary(-ies)
|
||||
Copyright © 2009 Keith Stribley
|
||||
Copyright © 2011 Martin Hosken and SIL International
|
||||
Copyright © 2007 Chris Wilson
|
||||
Copyright © 2005,2006,2020,2021,2022,2023 Behdad Esfahbod
|
||||
Copyright © 2004,2007,2008,2009,2010,2013,2021,2022,2023 Red Hat, Inc.
|
||||
Copyright © 1998-2005 David Turner and Werner Lemberg
|
||||
Copyright © 2016 Igalia S.L.
|
||||
Copyright © 2022 Matthias Clasen
|
||||
Copyright © 2018,2021 Khaled Hosny
|
||||
Copyright © 2018,2019,2020 Adobe, Inc
|
||||
Copyright © 2013-2015 Alexei Podtelezhnikov
|
||||
|
||||
HarfBuzz is licensed under the so-called "Old MIT" license. Details follow.
|
||||
For parts of HarfBuzz that are licensed under different licenses see individual
|
||||
files names COPYING in subdirectories where applicable.
|
||||
|
||||
Copyright © 2010-2022 Google, Inc.
|
||||
Copyright © 2015-2020 Ebrahim Byagowi
|
||||
Copyright © 2019,2020 Facebook, Inc.
|
||||
Copyright © 2012,2015 Mozilla Foundation
|
||||
Copyright © 2011 Codethink Limited
|
||||
Copyright © 2008,2010 Nokia Corporation and/or its subsidiary(-ies)
|
||||
Copyright © 2009 Keith Stribley
|
||||
Copyright © 2011 Martin Hosken and SIL International
|
||||
Copyright © 2007 Chris Wilson
|
||||
Copyright © 2005,2006,2020,2021,2022,2023 Behdad Esfahbod
|
||||
Copyright © 2004,2007,2008,2009,2010,2013,2021,2022,2023 Red Hat, Inc.
|
||||
Copyright © 1998-2005 David Turner and Werner Lemberg
|
||||
Copyright © 2016 Igalia S.L.
|
||||
Copyright © 2022 Matthias Clasen
|
||||
Copyright © 2018,2021 Khaled Hosny
|
||||
Copyright © 2018,2019,2020 Adobe, Inc
|
||||
Copyright © 2013-2015 Alexei Podtelezhnikov
|
||||
|
||||
For full copyright notices consult the individual files in the package.
|
||||
|
||||
|
||||
Permission is hereby granted, without written agreement and without
|
||||
license or royalty fees, to use, copy, modify, and distribute this
|
||||
software and its documentation for any purpose, provided that the
|
||||
above copyright notice and the following two paragraphs appear in
|
||||
all copies of this software.
|
||||
|
||||
IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
|
||||
DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
|
||||
IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGE.
|
||||
|
||||
THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
|
||||
ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
|
||||
PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
|
||||
|
||||
------
|
||||
|
||||
** OpenVDB; version 10.0.0 -- http://www.openvdb.org/
|
||||
Copyright Contributors to the OpenVDB Project
|
||||
|
||||
Mozilla Public License Version 2.0
|
||||
|
@ -3238,6 +3909,32 @@ the Mozilla Public License, v. 2.0.
|
|||
|
||||
------
|
||||
|
||||
** minizip-ng; version 3.0.7 -- https://github.com/zlib-ng/minizip-ng
|
||||
Copyright (C) Nathan Moinvaziri
|
||||
https://github.com/zlib-ng/minizip-ng
|
||||
Copyright (C) 1998-2010 Gilles Vollant
|
||||
https://www.winimage.com/zLibDll/minizip.html
|
||||
|
||||
Condition of use and distribution are the same as zlib:
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgement in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
------
|
||||
|
||||
** Bullet Continuous Collision Detection and Physics Library; version 3.07 --
|
||||
http://continuousphysics.com/Bullet/
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
|
@ -3330,9 +4027,9 @@ Software.
|
|||
|
||||
------
|
||||
|
||||
** OpenSubdiv; version 3.4.4 -- http://graphics.pixar.com/opensubdiv
|
||||
** OpenSubdiv; version 3.5.0 -- http://graphics.pixar.com/opensubdiv
|
||||
Copyright 2013 Pixar
|
||||
** Universal Scene Description; version 22.03 -- http://www.openusd.org/
|
||||
** Universal Scene Description; version 22.11 -- http://www.openusd.org/
|
||||
Copyright 2016 Pixar
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "Apache License") with the
|
||||
|
@ -3377,8 +4074,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
------
|
||||
|
||||
** Boost C++ Libraries; version 1.78.0 -- https://www.boost.org/
|
||||
-
|
||||
** Boost C++ Libraries; version 1.80.0 -- https://www.boost.org/
|
||||
The Boost license encourages both commercial and non-commercial use and does
|
||||
not require attribution for binary use.
|
||||
|
||||
Boost Software License - Version 1.0 - August 17th, 2003
|
||||
|
||||
|
@ -3542,7 +4240,7 @@ MIT Expat
|
|||
|
||||
------
|
||||
|
||||
** Python; version 3.10.8 -- https://www.python.org
|
||||
** Python; version 3.10.9 -- https://www.python.org
|
||||
Copyright (c) 2001-2021 Python Software Foundation. All rights reserved.
|
||||
|
||||
A. HISTORY OF THE SOFTWARE
|
||||
|
|
|
@ -928,6 +928,55 @@ def dump_template_messages(msgs, reports, settings):
|
|||
reports, None, settings)
|
||||
|
||||
|
||||
def dump_asset_messages(msgs, reports, settings):
|
||||
# Where to search for assets, relative to the local user resources.
|
||||
assets_dir = os.path.join(bpy.utils.resource_path('LOCAL'), "datafiles", "assets")
|
||||
|
||||
# Parse the catalog sidecar file
|
||||
catalog_file = os.path.join(assets_dir, settings.ASSET_CATALOG_FILE)
|
||||
with open(catalog_file, encoding="utf8") as f:
|
||||
data = f.readlines()
|
||||
|
||||
catalogs = set()
|
||||
|
||||
for line in data:
|
||||
if (line == "\n" or line.startswith("VERSION") or line.startswith("#")):
|
||||
continue
|
||||
_UUID, catalog_path, _simple_catalog_name = line.split(":")
|
||||
catalogs.update(catalog_path.split("/"))
|
||||
|
||||
msgsrc = "Asset catalog from " + settings.ASSET_CATALOG_FILE
|
||||
for catalog in sorted(catalogs):
|
||||
process_msg(msgs, settings.DEFAULT_CONTEXT, catalog, msgsrc,
|
||||
reports, None, settings)
|
||||
|
||||
# Parse the asset blend files
|
||||
asset_files = {}
|
||||
|
||||
bfiles = glob.glob(assets_dir + "/**/*.blend", recursive=True)
|
||||
for bfile in bfiles:
|
||||
basename = os.path.basename(bfile)
|
||||
bpy.ops.wm.open_mainfile(filepath=bfile)
|
||||
# For now, only parse node groups.
|
||||
# Perhaps some other assets will need to be extracted later?
|
||||
for asset_type in ("node_groups",):
|
||||
for asset in getattr(bpy.data, asset_type):
|
||||
if asset.asset_data is None: # Not an asset
|
||||
continue
|
||||
assets = asset_files.setdefault(basename, [])
|
||||
assets.append((asset.name, asset.asset_data.description))
|
||||
|
||||
for asset_file in sorted(asset_files):
|
||||
for asset in sorted(asset_files[asset_file]):
|
||||
name, description = asset
|
||||
msgsrc = "Asset name from file " + asset_file
|
||||
process_msg(msgs, settings.DEFAULT_CONTEXT, name, msgsrc,
|
||||
reports, None, settings)
|
||||
msgsrc = "Asset description from file " + asset_file
|
||||
process_msg(msgs, settings.DEFAULT_CONTEXT, description, msgsrc,
|
||||
reports, None, settings)
|
||||
|
||||
|
||||
def dump_addon_bl_info(msgs, reports, module, settings):
|
||||
for prop in ('name', 'location', 'description', 'warning'):
|
||||
process_msg(
|
||||
|
@ -980,6 +1029,7 @@ def dump_messages(do_messages, do_checks, settings):
|
|||
dump_preset_messages(msgs, reports, settings)
|
||||
|
||||
# Get strings from startup templates.
|
||||
# This loads each startup blend file in turn.
|
||||
dump_template_messages(msgs, reports, settings)
|
||||
|
||||
# Get strings from addons' bl_info.
|
||||
|
@ -1019,6 +1069,10 @@ def dump_messages(do_messages, do_checks, settings):
|
|||
process_msg(msgs, settings.DEFAULT_CONTEXT, cat[1],
|
||||
"Language categories’ labels from bl_i18n_utils/settings.py", reports, None, settings)
|
||||
|
||||
# Get strings from asset catalogs and blend files.
|
||||
# This loads each asset blend file in turn.
|
||||
dump_asset_messages(msgs, reports, settings)
|
||||
|
||||
# pot.check()
|
||||
pot.unescape() # Strings gathered in py/C source code may contain escaped chars...
|
||||
print_info(reports, pot)
|
||||
|
|
|
@ -527,6 +527,9 @@ REL_PRESETS_DIR = os.path.join("scripts", "presets")
|
|||
# Where to search for templates (relative to SOURCE_DIR).
|
||||
REL_TEMPLATES_DIR = os.path.join("scripts", "startup", "bl_app_templates_system")
|
||||
|
||||
# Name of the built-in asset catalog file.
|
||||
ASSET_CATALOG_FILE = "blender_assets.cats.txt"
|
||||
|
||||
# The template messages file (relative to I18N_DIR).
|
||||
REL_FILE_NAME_POT = os.path.join(REL_BRANCHES_DIR, DOMAIN + ".pot")
|
||||
|
||||
|
|
|
@ -81,6 +81,9 @@ class DATA_PT_display(ArmatureButtonsPanel, Panel):
|
|||
sub.active = arm.show_axes
|
||||
sub.prop(arm, "axes_position", text="Position")
|
||||
|
||||
sub = col.row(align=True)
|
||||
sub.prop(arm, "relation_line_position", text="Relations", expand=True)
|
||||
|
||||
|
||||
class DATA_MT_bone_group_context_menu(Menu):
|
||||
bl_label = "Bone Group Specials"
|
||||
|
|
|
@ -493,11 +493,34 @@ struct ImBuf *BKE_image_get_first_ibuf(struct Image *image);
|
|||
*/
|
||||
struct GPUTexture *BKE_image_create_gpu_texture_from_ibuf(struct Image *image, struct ImBuf *ibuf);
|
||||
|
||||
/**
|
||||
* Ensure that the cached GPU texture inside the image matches the pass, layer, and view of the
|
||||
* given image user, if not, invalidate the cache such that the next call to the GPU texture
|
||||
* retrieval functions such as BKE_image_get_gpu_texture updates the cache with an image that
|
||||
* matches the give image user.
|
||||
*
|
||||
* This is provided as a separate function and not implemented as part of the GPU texture retrieval
|
||||
* functions because the current cache system only allows a single pass, layer, and stereo view to
|
||||
* be cached, so possible frequent invalidations of the cache can have performance implications,
|
||||
* and making invalidation explicit by calling this function will help make that clear and pave the
|
||||
* way for a more complete cache system in the future.
|
||||
*/
|
||||
void BKE_image_ensure_gpu_texture(struct Image *image, struct ImageUser *iuser);
|
||||
|
||||
/**
|
||||
* Get the #GPUTexture for a given `Image`.
|
||||
*
|
||||
* `iuser` and `ibuf` are mutual exclusive parameters. The caller can pass the `ibuf` when already
|
||||
* available. It is also required when requesting the #GPUTexture for a render result.
|
||||
*
|
||||
* The requested GPU texture will be cached for subsequent calls, but only a single layer, pass,
|
||||
* and view can be cached at a time, so the cache should be invalidated in operators and RNA
|
||||
* callbacks that change the layer, pass, or view of the image to maintain a correct cache state.
|
||||
* However, in some cases, multiple layers, passes, or views might be needed at the same time, like
|
||||
* is the case for the realtime compositor. This is currently not supported, so the caller should
|
||||
* ensure that the requested layer is indeed the cached one and invalidated the cached otherwise by
|
||||
* calling BKE_image_ensure_gpu_texture. This is a workaround until image can support a more
|
||||
* complete caching system.
|
||||
*/
|
||||
struct GPUTexture *BKE_image_get_gpu_texture(struct Image *image,
|
||||
struct ImageUser *iuser,
|
||||
|
|
|
@ -336,6 +336,20 @@ static void image_gpu_texture_try_partial_update(Image *image, ImageUser *iuser)
|
|||
}
|
||||
}
|
||||
|
||||
void BKE_image_ensure_gpu_texture(Image *image, ImageUser *image_user)
|
||||
{
|
||||
if (!image) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Note that the image can cache both sterio views, so we only invalidate the cache if the view
|
||||
* index is more than 2. */
|
||||
if (image->gpu_pass != image_user->pass || image->gpu_layer != image_user->layer ||
|
||||
(image->gpu_view != image_user->multi_index && image_user->multi_index >= 2)) {
|
||||
BKE_image_partial_update_mark_full_update(image);
|
||||
}
|
||||
}
|
||||
|
||||
static GPUTexture *image_get_gpu_texture(Image *ima,
|
||||
ImageUser *iuser,
|
||||
ImBuf *ibuf,
|
||||
|
@ -365,6 +379,9 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
|
|||
ima->gpu_pass = requested_pass;
|
||||
ima->gpu_layer = requested_layer;
|
||||
ima->gpu_view = requested_view;
|
||||
/* The cache should be invalidated here, but it is intentionally isn't due to possible
|
||||
* performance implications, see the BKE_image_ensure_gpu_texture function for more
|
||||
* information. */
|
||||
}
|
||||
#undef GPU_FLAGS_TO_CHECK
|
||||
|
||||
|
|
|
@ -603,8 +603,7 @@ static void copy_or_interp_loop_attributes(Mesh *dest_mesh,
|
|||
}
|
||||
for (int source_layer_i = 0; source_layer_i < source_cd->totlayer; ++source_layer_i) {
|
||||
int ty = source_cd->layers[source_layer_i].type;
|
||||
if (STREQ(source_cd->layers[source_layer_i].name, ".corner_vert") ||
|
||||
STREQ(source_cd->layers[source_layer_i].name, ".corner_edge")) {
|
||||
if (STR_ELEM(source_cd->layers[source_layer_i].name, ".corner_vert", ".corner_edge")) {
|
||||
continue;
|
||||
}
|
||||
const char *name = source_cd->layers[source_layer_i].name;
|
||||
|
|
|
@ -1041,7 +1041,7 @@ static void ccgDM_copyFinalCornerVertArray(DerivedMesh *dm, int *r_corner_verts)
|
|||
CopyFinalLoopArrayData data;
|
||||
data.ccgdm = ccgdm;
|
||||
data.corner_verts = r_corner_verts;
|
||||
data.corner_edges = NULL;
|
||||
data.corner_edges = nullptr;
|
||||
data.grid_size = ccgSubSurf_getGridSize(ss);
|
||||
data.grid_offset = dm->getGridOffset(dm);
|
||||
data.edge_size = ccgSubSurf_getEdgeSize(ss);
|
||||
|
@ -1085,7 +1085,7 @@ static void ccgDM_copyFinalCornerEdgeArray(DerivedMesh *dm, int *r_corner_edges)
|
|||
|
||||
CopyFinalLoopArrayData data;
|
||||
data.ccgdm = ccgdm;
|
||||
data.corner_verts = NULL;
|
||||
data.corner_verts = nullptr;
|
||||
data.corner_edges = r_corner_edges;
|
||||
data.grid_size = ccgSubSurf_getGridSize(ss);
|
||||
data.grid_offset = dm->getGridOffset(dm);
|
||||
|
|
|
@ -3639,7 +3639,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
|
|||
}
|
||||
|
||||
LISTBASE_FOREACH (bArmature *, arm, &bmain->armatures) {
|
||||
arm->flag &= ~(ARM_FLAG_UNUSED_1 | ARM_FLAG_UNUSED_5 | ARM_FLAG_UNUSED_6 |
|
||||
arm->flag &= ~(ARM_FLAG_UNUSED_1 | ARM_DRAW_RELATION_FROM_HEAD | ARM_FLAG_UNUSED_6 |
|
||||
ARM_FLAG_UNUSED_7 | ARM_FLAG_UNUSED_12);
|
||||
}
|
||||
|
||||
|
|
|
@ -1123,11 +1123,11 @@ static void bm_edge_table_build(BMesh &bm,
|
|||
BM_elem_index_set(edge, i); /* set_inline */
|
||||
table[i] = edge;
|
||||
hflag |= edge->head.hflag;
|
||||
need_sharp_edge |= (edge->head.hflag & BM_ELEM_SMOOTH) == 0;
|
||||
BM_CHECK_ELEMENT(edge);
|
||||
}
|
||||
need_select_edge = (hflag & BM_ELEM_SELECT) != 0;
|
||||
need_hide_edge = (hflag & BM_ELEM_HIDDEN) != 0;
|
||||
need_sharp_edge = (hflag & BM_ELEM_SMOOTH) != 0;
|
||||
need_uv_seams = (hflag & BM_ELEM_SEAM) != 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
|
||||
namespace blender::compositor {
|
||||
|
||||
static int MAX_VIEWER_TRANSLATION_PADDING = 12000;
|
||||
|
||||
ViewerOperation::ViewerOperation()
|
||||
{
|
||||
this->set_image(nullptr);
|
||||
|
@ -137,23 +135,13 @@ void ViewerOperation::init_image()
|
|||
return;
|
||||
}
|
||||
|
||||
int padding_x = abs(canvas_.xmin) * 2;
|
||||
int padding_y = abs(canvas_.ymin) * 2;
|
||||
if (padding_x > MAX_VIEWER_TRANSLATION_PADDING) {
|
||||
padding_x = MAX_VIEWER_TRANSLATION_PADDING;
|
||||
}
|
||||
if (padding_y > MAX_VIEWER_TRANSLATION_PADDING) {
|
||||
padding_y = MAX_VIEWER_TRANSLATION_PADDING;
|
||||
}
|
||||
if (ibuf->x != get_width() || ibuf->y != get_height()) {
|
||||
|
||||
display_width_ = get_width() + padding_x;
|
||||
display_height_ = get_height() + padding_y;
|
||||
if (ibuf->x != display_width_ || ibuf->y != display_height_) {
|
||||
imb_freerectImBuf(ibuf);
|
||||
imb_freerectfloatImBuf(ibuf);
|
||||
IMB_freezbuffloatImBuf(ibuf);
|
||||
ibuf->x = display_width_;
|
||||
ibuf->y = display_height_;
|
||||
ibuf->x = get_width();
|
||||
ibuf->y = get_height();
|
||||
/* zero size can happen if no image buffers exist to define a sensible resolution */
|
||||
if (ibuf->x > 0 && ibuf->y > 0) {
|
||||
imb_addrectfloatImBuf(ibuf, 4);
|
||||
|
@ -187,11 +175,13 @@ void ViewerOperation::update_image(const rcti *rect)
|
|||
return;
|
||||
}
|
||||
|
||||
image_->offset_x = canvas_.xmin;
|
||||
image_->offset_y = canvas_.ymin;
|
||||
float *buffer = output_buffer_;
|
||||
IMB_partial_display_buffer_update(ibuf_,
|
||||
buffer,
|
||||
nullptr,
|
||||
display_width_,
|
||||
get_width(),
|
||||
0,
|
||||
0,
|
||||
view_settings_,
|
||||
|
@ -224,32 +214,23 @@ void ViewerOperation::update_memory_buffer_partial(MemoryBuffer * /*output*/,
|
|||
return;
|
||||
}
|
||||
|
||||
const int offset_x = area.xmin + (canvas_.xmin > 0 ? canvas_.xmin * 2 : 0);
|
||||
const int offset_y = area.ymin + (canvas_.ymin > 0 ? canvas_.ymin * 2 : 0);
|
||||
MemoryBuffer output_buffer(
|
||||
output_buffer_, COM_DATA_TYPE_COLOR_CHANNELS, display_width_, display_height_);
|
||||
output_buffer_, COM_DATA_TYPE_COLOR_CHANNELS, get_width(), get_height());
|
||||
const MemoryBuffer *input_image = inputs[0];
|
||||
output_buffer.copy_from(input_image, area, offset_x, offset_y);
|
||||
output_buffer.copy_from(input_image, area);
|
||||
if (use_alpha_input_) {
|
||||
const MemoryBuffer *input_alpha = inputs[1];
|
||||
output_buffer.copy_from(
|
||||
input_alpha, area, 0, COM_DATA_TYPE_VALUE_CHANNELS, offset_x, offset_y, 3);
|
||||
output_buffer.copy_from(input_alpha, area, 0, COM_DATA_TYPE_VALUE_CHANNELS, 3);
|
||||
}
|
||||
|
||||
if (depth_buffer_) {
|
||||
MemoryBuffer depth_buffer(
|
||||
depth_buffer_, COM_DATA_TYPE_VALUE_CHANNELS, display_width_, display_height_);
|
||||
depth_buffer_, COM_DATA_TYPE_VALUE_CHANNELS, get_width(), get_height());
|
||||
const MemoryBuffer *input_depth = inputs[2];
|
||||
depth_buffer.copy_from(input_depth, area, offset_x, offset_y);
|
||||
depth_buffer.copy_from(input_depth, area);
|
||||
}
|
||||
|
||||
rcti display_area;
|
||||
BLI_rcti_init(&display_area,
|
||||
offset_x,
|
||||
offset_x + BLI_rcti_size_x(&area),
|
||||
offset_y,
|
||||
offset_y + BLI_rcti_size_y(&area));
|
||||
update_image(&display_area);
|
||||
update_image(&area);
|
||||
}
|
||||
|
||||
void ViewerOperation::clear_display_buffer()
|
||||
|
|
|
@ -35,9 +35,6 @@ class ViewerOperation : public MultiThreadedOperation {
|
|||
SocketReader *alpha_input_;
|
||||
SocketReader *depth_input_;
|
||||
|
||||
int display_width_;
|
||||
int display_height_;
|
||||
|
||||
public:
|
||||
ViewerOperation();
|
||||
void init_execution() override;
|
||||
|
|
|
@ -99,8 +99,10 @@ class ImageEngine {
|
|||
/* Setup the matrix to go from screen UV coordinates to UV texture space coordinates. */
|
||||
float image_resolution[2] = {image_buffer ? image_buffer->x : 1024.0f,
|
||||
image_buffer ? image_buffer->y : 1024.0f};
|
||||
float image_offset[2] = {float(instance_data->image->offset_x),
|
||||
float(instance_data->image->offset_y)};
|
||||
space->init_ss_to_texture_matrix(
|
||||
draw_ctx->region, image_resolution, instance_data->ss_to_texture);
|
||||
draw_ctx->region, image_offset, image_resolution, instance_data->ss_to_texture);
|
||||
|
||||
const Scene *scene = DRW_context_state_get()->scene;
|
||||
instance_data->sh_params.update(space.get(), scene, instance_data->image, image_buffer);
|
||||
|
|
|
@ -69,6 +69,7 @@ class AbstractSpaceAccessor {
|
|||
* (0..1) to texture space UV coordinates.
|
||||
*/
|
||||
virtual void init_ss_to_texture_matrix(const ARegion *region,
|
||||
const float image_offset[2],
|
||||
const float image_resolution[2],
|
||||
float r_uv_to_texture[4][4]) const = 0;
|
||||
};
|
||||
|
|
|
@ -88,14 +88,19 @@ class SpaceImageAccessor : public AbstractSpaceAccessor {
|
|||
}
|
||||
|
||||
void init_ss_to_texture_matrix(const ARegion *region,
|
||||
const float /*image_resolution*/[2],
|
||||
const float image_offset[2],
|
||||
const float image_resolution[2],
|
||||
float r_uv_to_texture[4][4]) const override
|
||||
{
|
||||
unit_m4(r_uv_to_texture);
|
||||
float scale_x = 1.0 / BLI_rctf_size_x(®ion->v2d.cur);
|
||||
float scale_y = 1.0 / BLI_rctf_size_y(®ion->v2d.cur);
|
||||
float translate_x = scale_x * -region->v2d.cur.xmin;
|
||||
float translate_y = scale_y * -region->v2d.cur.ymin;
|
||||
|
||||
float display_offset_x = scale_x * image_offset[0] / image_resolution[0];
|
||||
float display_offset_y = scale_y * image_offset[1] / image_resolution[1];
|
||||
|
||||
float translate_x = scale_x * -region->v2d.cur.xmin + display_offset_x;
|
||||
float translate_y = scale_y * -region->v2d.cur.ymin + display_offset_y;
|
||||
|
||||
r_uv_to_texture[0][0] = scale_x;
|
||||
r_uv_to_texture[1][1] = scale_y;
|
||||
|
|
|
@ -87,17 +87,22 @@ class SpaceNodeAccessor : public AbstractSpaceAccessor {
|
|||
* screen.
|
||||
*/
|
||||
void init_ss_to_texture_matrix(const ARegion *region,
|
||||
const float image_offset[2],
|
||||
const float image_resolution[2],
|
||||
float r_uv_to_texture[4][4]) const override
|
||||
{
|
||||
unit_m4(r_uv_to_texture);
|
||||
float display_resolution[2];
|
||||
float image_display_offset[2];
|
||||
mul_v2_v2fl(display_resolution, image_resolution, snode->zoom);
|
||||
mul_v2_v2fl(image_display_offset, image_offset, snode->zoom);
|
||||
const float scale_x = display_resolution[0] / region->winx;
|
||||
const float scale_y = display_resolution[1] / region->winy;
|
||||
const float translate_x = ((region->winx - display_resolution[0]) * 0.5f + snode->xof) /
|
||||
const float translate_x = ((region->winx - display_resolution[0]) * 0.5f + snode->xof +
|
||||
image_display_offset[0]) /
|
||||
region->winx;
|
||||
const float translate_y = ((region->winy - display_resolution[1]) * 0.5f + snode->yof) /
|
||||
const float translate_y = ((region->winy - display_resolution[1]) * 0.5f + snode->yof +
|
||||
image_display_offset[1]) /
|
||||
region->winy;
|
||||
|
||||
r_uv_to_texture[0][0] = scale_x;
|
||||
|
|
|
@ -2023,6 +2023,20 @@ static void pchan_draw_ik_lines(ArmatureDrawContext *ctx,
|
|||
}
|
||||
}
|
||||
|
||||
static void draw_bone_bone_relationship_line(ArmatureDrawContext *ctx,
|
||||
const float bone_head[3],
|
||||
const float parent_head[3],
|
||||
const float parent_tail[3],
|
||||
const eArmature_Flag armature_flags)
|
||||
{
|
||||
if (armature_flags & ARM_DRAW_RELATION_FROM_HEAD) {
|
||||
drw_shgroup_bone_relationship_lines(ctx, bone_head, parent_head);
|
||||
}
|
||||
else {
|
||||
drw_shgroup_bone_relationship_lines(ctx, bone_head, parent_tail);
|
||||
}
|
||||
}
|
||||
|
||||
static void draw_bone_relations(ArmatureDrawContext *ctx,
|
||||
EditBone *ebone,
|
||||
bPoseChannel *pchan,
|
||||
|
@ -2036,7 +2050,8 @@ static void draw_bone_relations(ArmatureDrawContext *ctx,
|
|||
* since riggers will want to know about the links between bones
|
||||
*/
|
||||
if ((boneflag & BONE_CONNECTED) == 0) {
|
||||
drw_shgroup_bone_relationship_lines(ctx, ebone->head, ebone->parent->tail);
|
||||
draw_bone_bone_relationship_line(
|
||||
ctx, ebone->head, ebone->parent->head, ebone->parent->tail, eArmature_Flag(arm->flag));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2047,7 +2062,11 @@ static void draw_bone_relations(ArmatureDrawContext *ctx,
|
|||
if ((boneflag & BONE_SELECTED) ||
|
||||
(pchan->parent->bone && (pchan->parent->bone->flag & BONE_SELECTED))) {
|
||||
if ((boneflag & BONE_CONNECTED) == 0) {
|
||||
drw_shgroup_bone_relationship_lines(ctx, pchan->pose_head, pchan->parent->pose_tail);
|
||||
draw_bone_bone_relationship_line(ctx,
|
||||
pchan->pose_head,
|
||||
pchan->parent->pose_head,
|
||||
pchan->parent->pose_tail,
|
||||
eArmature_Flag(arm->flag));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -220,8 +220,7 @@ static void accumululate_material_counts_mesh(
|
|||
}
|
||||
|
||||
/* Count how many triangles for each material. */
|
||||
static void mesh_render_data_mat_tri_len_build(const MeshRenderData &mr,
|
||||
MutableSpan<int> mat_tri_len)
|
||||
static Array<int> mesh_render_data_mat_tri_len_build(const MeshRenderData &mr)
|
||||
{
|
||||
threading::EnumerableThreadSpecific<Array<int>> all_tri_counts(
|
||||
[&]() { return Array<int>(mr.mat_len, 0); });
|
||||
|
@ -233,20 +232,18 @@ static void mesh_render_data_mat_tri_len_build(const MeshRenderData &mr,
|
|||
accumululate_material_counts_mesh(mr, all_tri_counts);
|
||||
}
|
||||
|
||||
mat_tri_len.fill(0);
|
||||
Array<int> mat_tri_len(mr.mat_len, 0);
|
||||
for (const Array<int> &counts : all_tri_counts) {
|
||||
for (const int i : mat_tri_len.index_range()) {
|
||||
mat_tri_len[i] += counts[i];
|
||||
}
|
||||
}
|
||||
return mat_tri_len;
|
||||
}
|
||||
|
||||
static void mesh_render_data_polys_sorted_build(MeshRenderData *mr, MeshBufferCache *cache)
|
||||
{
|
||||
cache->poly_sorted.tri_first_index.reinitialize(mr->poly_len);
|
||||
cache->poly_sorted.mat_tri_len.reinitialize(mr->mat_len);
|
||||
|
||||
mesh_render_data_mat_tri_len_build(*mr, cache->poly_sorted.mat_tri_len);
|
||||
cache->poly_sorted.mat_tri_len = mesh_render_data_mat_tri_len_build(*mr);
|
||||
const Span<int> mat_tri_len = cache->poly_sorted.mat_tri_len;
|
||||
|
||||
/* Apply offset. */
|
||||
|
@ -260,6 +257,7 @@ static void mesh_render_data_polys_sorted_build(MeshRenderData *mr, MeshBufferCa
|
|||
}
|
||||
cache->poly_sorted.visible_tri_len = visible_tri_len;
|
||||
|
||||
cache->poly_sorted.tri_first_index.reinitialize(mr->poly_len);
|
||||
MutableSpan<int> tri_first_index = cache->poly_sorted.tri_first_index;
|
||||
|
||||
/* Sort per material. */
|
||||
|
|
|
@ -638,15 +638,15 @@ static void cage2d_draw_rect_edge_handles(const rctf *r,
|
|||
case ED_GIZMO_CAGE2D_PART_SCALE_MIN_X:
|
||||
case ED_GIZMO_CAGE2D_PART_SCALE_MAX_X: {
|
||||
const float rad[2] = {0.2f * margin[0], 0.4f * size[1]};
|
||||
imm_draw_point_aspect_2d(pos, r->xmin, 0.f, rad[0], rad[1], solid);
|
||||
imm_draw_point_aspect_2d(pos, r->xmax, 0.f, rad[0], rad[1], solid);
|
||||
imm_draw_point_aspect_2d(pos, r->xmin, 0.0f, rad[0], rad[1], solid);
|
||||
imm_draw_point_aspect_2d(pos, r->xmax, 0.0f, rad[0], rad[1], solid);
|
||||
break;
|
||||
}
|
||||
case ED_GIZMO_CAGE2D_PART_SCALE_MIN_Y:
|
||||
case ED_GIZMO_CAGE2D_PART_SCALE_MAX_Y: {
|
||||
const float rad[2] = {0.4f * size[0], 0.2f * margin[1]};
|
||||
imm_draw_point_aspect_2d(pos, 0.f, r->ymin, rad[0], rad[1], solid);
|
||||
imm_draw_point_aspect_2d(pos, 0.f, r->ymax, rad[0], rad[1], solid);
|
||||
imm_draw_point_aspect_2d(pos, 0.0f, r->ymin, rad[0], rad[1], solid);
|
||||
imm_draw_point_aspect_2d(pos, 0.0f, r->ymax, rad[0], rad[1], solid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6123,6 +6123,8 @@ void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
|
|||
ScrArea *area = CTX_wm_area(C);
|
||||
void *owner = nullptr;
|
||||
int handle_event, icon = 0;
|
||||
const char *op_name = nullptr;
|
||||
const char *op_description = nullptr;
|
||||
|
||||
uiBlock *block = uiLayoutGetBlock(layout);
|
||||
UI_block_layout_set_current(block, layout);
|
||||
|
@ -6184,6 +6186,10 @@ void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
|
|||
if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER)) {
|
||||
handle_event = B_STOPRENDER;
|
||||
icon = ICON_SCENE;
|
||||
if (U.render_display_type != USER_RENDER_DISPLAY_NONE) {
|
||||
op_name = "RENDER_OT_view_show";
|
||||
op_description = "Show the render window";
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (WM_jobs_test(wm, scene, WM_JOB_TYPE_COMPOSITE)) {
|
||||
|
@ -6240,12 +6246,26 @@ void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
|
|||
|
||||
const char *name = active ? WM_jobs_name(wm, owner) : "Canceling...";
|
||||
|
||||
/* job name and icon */
|
||||
/* job icon as a button */
|
||||
if (op_name) {
|
||||
uiDefIconButO(block,
|
||||
UI_BTYPE_BUT,
|
||||
op_name,
|
||||
WM_OP_INVOKE_DEFAULT,
|
||||
icon,
|
||||
0,
|
||||
0,
|
||||
UI_UNIT_X,
|
||||
UI_UNIT_Y,
|
||||
TIP_(op_description));
|
||||
}
|
||||
|
||||
/* job name and icon if not previously set */
|
||||
const int textwidth = UI_fontstyle_string_width(fstyle, name);
|
||||
uiDefIconTextBut(block,
|
||||
UI_BTYPE_LABEL,
|
||||
0,
|
||||
icon,
|
||||
op_name ? 0 : icon,
|
||||
name,
|
||||
0,
|
||||
0,
|
||||
|
|
|
@ -845,7 +845,7 @@ static void define_primitive_add_properties(wmOperatorType *ot)
|
|||
static int primitive_circle_add_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
const float points[4][2] = {{0.0f, 0.5f}, {0.5f, 1.0f}, {1.0f, 0.5f}, {0.5f, 0.0f}};
|
||||
int num_points = sizeof(points) / sizeof(float[2]);
|
||||
int num_points = ARRAY_SIZE(points);
|
||||
|
||||
create_primitive_from_points(C, op, points, num_points, HD_AUTO);
|
||||
|
||||
|
@ -880,7 +880,7 @@ void MASK_OT_primitive_circle_add(wmOperatorType *ot)
|
|||
static int primitive_square_add_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
const float points[4][2] = {{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}};
|
||||
int num_points = sizeof(points) / sizeof(float[2]);
|
||||
int num_points = ARRAY_SIZE(points);
|
||||
|
||||
create_primitive_from_points(C, op, points, num_points, HD_VECT);
|
||||
|
||||
|
|
|
@ -6356,10 +6356,10 @@ void ED_paint_data_warning(ReportList *reports, bool uvs, bool mat, bool tex, bo
|
|||
BKE_reportf(reports,
|
||||
RPT_WARNING,
|
||||
"Missing%s%s%s%s detected!",
|
||||
!uvs ? " UVs," : "",
|
||||
!mat ? " Materials," : "",
|
||||
!tex ? " Textures," : "",
|
||||
!stencil ? " Stencil," : "");
|
||||
!uvs ? TIP_(" UVs,") : "",
|
||||
!mat ? TIP_(" Materials,") : "",
|
||||
!tex ? TIP_(" Textures,") : "",
|
||||
!stencil ? TIP_(" Stencil,") : "");
|
||||
}
|
||||
|
||||
bool ED_paint_proj_mesh_data_check(
|
||||
|
|
|
@ -181,7 +181,7 @@ static void node_add_catalog_assets_draw(const bContext *C, Menu *menu)
|
|||
for (const LibraryAsset &item : asset_items) {
|
||||
uiLayout *col = uiLayoutColumn(layout, false);
|
||||
|
||||
PointerRNA asset_ptr{NULL, &RNA_AssetRepresentation, &item.asset};
|
||||
PointerRNA asset_ptr{nullptr, &RNA_AssetRepresentation, &item.asset};
|
||||
uiLayoutSetContextPointer(col, "asset", &asset_ptr);
|
||||
|
||||
PointerRNA library_ptr{&screen.id,
|
||||
|
@ -190,7 +190,7 @@ static void node_add_catalog_assets_draw(const bContext *C, Menu *menu)
|
|||
uiLayoutSetContextPointer(col, "asset_library_ref", &library_ptr);
|
||||
|
||||
uiItemO(
|
||||
col, AS_asset_representation_name_get(&item.asset), ICON_NONE, "NODE_OT_add_group_asset");
|
||||
col, IFACE_(AS_asset_representation_name_get(&item.asset)), ICON_NONE, "NODE_OT_add_group_asset");
|
||||
}
|
||||
|
||||
catalog_item->foreach_child([&](asset_system::AssetCatalogTreeItem &child_item) {
|
||||
|
@ -200,7 +200,7 @@ static void node_add_catalog_assets_draw(const bContext *C, Menu *menu)
|
|||
&screen.id, &RNA_AssetCatalogPath, const_cast<asset_system::AssetCatalogPath *>(&path)};
|
||||
uiLayout *col = uiLayoutColumn(layout, false);
|
||||
uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
|
||||
uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
|
||||
uiItemM(col, "NODE_MT_node_add_catalog_assets", IFACE_(path.name().c_str()), ICON_NONE);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -270,7 +270,7 @@ static void add_root_catalogs_draw(const bContext *C, Menu *menu)
|
|||
&screen.id, &RNA_AssetCatalogPath, const_cast<asset_system::AssetCatalogPath *>(&path)};
|
||||
uiLayout *col = uiLayoutColumn(layout, false);
|
||||
uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
|
||||
uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
|
||||
uiItemM(col, "NODE_MT_node_add_catalog_assets", IFACE_(path.name().c_str()), ICON_NONE);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -1547,8 +1547,10 @@ void draw_nodespace_back_pix(const bContext &C,
|
|||
if (ibuf) {
|
||||
/* somehow the offset has to be calculated inverse */
|
||||
wmOrtho2_region_pixelspace(®ion);
|
||||
const float x = (region.winx - snode.zoom * ibuf->x) / 2 + snode.xof;
|
||||
const float y = (region.winy - snode.zoom * ibuf->y) / 2 + snode.yof;
|
||||
const float offset_x = snode.xof + ima->offset_x * snode.zoom;
|
||||
const float offset_y = snode.yof + ima->offset_y * snode.zoom;
|
||||
const float x = (region.winx - snode.zoom * ibuf->x) / 2 + offset_x;
|
||||
const float y = (region.winy - snode.zoom * ibuf->y) / 2 + offset_y;
|
||||
|
||||
/** \note draw selected info on backdrop */
|
||||
if (snode.edittree) {
|
||||
|
|
|
@ -468,7 +468,7 @@ static char *node_add_group_asset_get_description(struct bContext *C,
|
|||
if (!asset_data.description) {
|
||||
return nullptr;
|
||||
}
|
||||
return BLI_strdup(asset_data.description);
|
||||
return BLI_strdup(DATA_(asset_data.description));
|
||||
}
|
||||
|
||||
void NODE_OT_add_group_asset(wmOperatorType *ot)
|
||||
|
|
|
@ -402,9 +402,14 @@ static void node_area_listener(const wmSpaceTypeListenerParams *params)
|
|||
case ND_FRAME:
|
||||
node_area_tag_tree_recalc(snode, area);
|
||||
break;
|
||||
case ND_COMPO_RESULT:
|
||||
case ND_COMPO_RESULT: {
|
||||
ED_area_tag_redraw(area);
|
||||
/* Backdrop image offset is calculated during compositing so gizmos need to be updated
|
||||
* afterwards. */
|
||||
const ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_WINDOW);
|
||||
WM_gizmomap_tag_refresh(region->gizmo_map);
|
||||
break;
|
||||
}
|
||||
case ND_TRANSFORM_DONE:
|
||||
node_area_tag_recalc_auto_compositing(snode, area);
|
||||
break;
|
||||
|
|
|
@ -1069,17 +1069,24 @@ int transformEvent(TransInfo *t, const wmEvent *event)
|
|||
break;
|
||||
|
||||
case TFM_MODAL_SNAP_INV_ON:
|
||||
t->modifiers |= MOD_SNAP_INVERT;
|
||||
t->redraw |= TREDRAW_HARD;
|
||||
if (!(t->modifiers & MOD_SNAP_INVERT)) {
|
||||
t->modifiers |= MOD_SNAP_INVERT;
|
||||
transform_snap_flag_from_modifiers_set(t);
|
||||
t->redraw |= TREDRAW_HARD;
|
||||
}
|
||||
handled = true;
|
||||
break;
|
||||
case TFM_MODAL_SNAP_INV_OFF:
|
||||
t->modifiers &= ~MOD_SNAP_INVERT;
|
||||
t->redraw |= TREDRAW_HARD;
|
||||
handled = true;
|
||||
if (t->modifiers & MOD_SNAP_INVERT) {
|
||||
t->modifiers &= ~MOD_SNAP_INVERT;
|
||||
transform_snap_flag_from_modifiers_set(t);
|
||||
t->redraw |= TREDRAW_HARD;
|
||||
handled = true;
|
||||
}
|
||||
break;
|
||||
case TFM_MODAL_SNAP_TOGGLE:
|
||||
t->modifiers ^= MOD_SNAP;
|
||||
transform_snap_flag_from_modifiers_set(t);
|
||||
t->redraw |= TREDRAW_HARD;
|
||||
handled = true;
|
||||
break;
|
||||
|
@ -1645,7 +1652,7 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
|
|||
|
||||
if ((prop = RNA_struct_find_property(op->ptr, "snap_elements"))) {
|
||||
RNA_property_enum_set(op->ptr, prop, t->tsnap.mode);
|
||||
RNA_boolean_set(op->ptr, "use_snap_project", t->tsnap.project);
|
||||
RNA_boolean_set(op->ptr, "use_snap_project", (t->tsnap.flag & SCE_SNAP_PROJECT) != 0);
|
||||
RNA_enum_set(op->ptr, "snap_target", t->tsnap.source_operation);
|
||||
|
||||
eSnapTargetOP target = t->tsnap.target_operation;
|
||||
|
|
|
@ -290,10 +290,6 @@ typedef struct TransSnap {
|
|||
eSnapSourceOP source_operation;
|
||||
/* Determines which objects are possible target */
|
||||
eSnapTargetOP target_operation;
|
||||
bool align;
|
||||
bool project;
|
||||
bool peel;
|
||||
bool use_backface_culling;
|
||||
short face_nearest_steps;
|
||||
eTSnap status;
|
||||
/* Snapped Element Type (currently for objects only). */
|
||||
|
|
|
@ -51,8 +51,6 @@
|
|||
#include "transform_convert.h"
|
||||
#include "transform_snap.h"
|
||||
|
||||
static bool doForceIncrementSnap(const TransInfo *t);
|
||||
|
||||
/* use half of flt-max so we can scale up without an exception */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
@ -120,10 +118,17 @@ bool validSnap(const TransInfo *t)
|
|||
(SNAP_MULTI_POINTS | SNAP_SOURCE_FOUND);
|
||||
}
|
||||
|
||||
void transform_snap_flag_from_modifiers_set(TransInfo *t)
|
||||
{
|
||||
SET_FLAG_FROM_TEST(t->tsnap.flag,
|
||||
(((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
|
||||
((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT)),
|
||||
SCE_SNAP);
|
||||
}
|
||||
|
||||
bool transform_snap_is_active(const TransInfo *t)
|
||||
{
|
||||
return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
|
||||
((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
|
||||
return (t->tsnap.flag & SCE_SNAP) != 0;
|
||||
}
|
||||
|
||||
bool transformModeUseSnap(const TransInfo *t)
|
||||
|
@ -151,6 +156,11 @@ static bool doForceIncrementSnap(const TransInfo *t)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (ELEM(t->spacetype, SPACE_ACTION, SPACE_NLA)) {
|
||||
/* No incremental snapping. */
|
||||
return false;
|
||||
}
|
||||
|
||||
return !transformModeUseSnap(t);
|
||||
}
|
||||
|
||||
|
@ -354,7 +364,7 @@ static bool applyFaceProject(TransInfo *t, TransDataContainer *tc, TransData *td
|
|||
snap_object_params.snap_target_select = t->tsnap.target_operation;
|
||||
snap_object_params.edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL;
|
||||
snap_object_params.use_occlusion_test = false;
|
||||
snap_object_params.use_backface_culling = t->tsnap.use_backface_culling;
|
||||
snap_object_params.use_backface_culling = (t->tsnap.flag & SCE_SNAP_BACKFACE_CULLING) != 0;
|
||||
|
||||
eSnapMode hit = ED_transform_snap_object_project_view3d(t->tsnap.object_context,
|
||||
t->depsgraph,
|
||||
|
@ -379,7 +389,7 @@ static bool applyFaceProject(TransInfo *t, TransDataContainer *tc, TransData *td
|
|||
|
||||
add_v3_v3(td->loc, tvec);
|
||||
|
||||
if (t->tsnap.align && (t->options & CTX_OBJECT)) {
|
||||
if ((t->tsnap.flag & SCE_SNAP_ROTATE) && (t->options & CTX_OBJECT)) {
|
||||
/* handle alignment as well */
|
||||
const float *original_normal;
|
||||
float mat[3][3];
|
||||
|
@ -456,15 +466,7 @@ bool transform_snap_project_individual_is_active(const TransInfo *t)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (t->flag & T_NO_PROJECT) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(t->tsnap.project || (t->tsnap.mode & SCE_SNAP_MODE_FACE_NEAREST))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (doForceIncrementSnap(t)) {
|
||||
if (!(t->tsnap.flag & SCE_SNAP_PROJECT)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -508,7 +510,7 @@ static bool transform_snap_mixed_is_active(const TransInfo *t)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (t->tsnap.mode == SCE_SNAP_MODE_FACE_RAYCAST && t->tsnap.project) {
|
||||
if ((t->tsnap.mode == SCE_SNAP_MODE_FACE_RAYCAST) && (t->tsnap.flag & SCE_SNAP_PROJECT)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -516,10 +518,6 @@ static bool transform_snap_mixed_is_active(const TransInfo *t)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (doForceIncrementSnap(t)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -555,8 +553,6 @@ void resetSnapping(TransInfo *t)
|
|||
{
|
||||
t->tsnap.status = SNAP_RESETTED;
|
||||
t->tsnap.snapElem = SCE_SNAP_MODE_NONE;
|
||||
t->tsnap.align = false;
|
||||
t->tsnap.project = false;
|
||||
t->tsnap.mode = SCE_SNAP_MODE_NONE;
|
||||
t->tsnap.target_operation = SCE_SNAP_TARGET_ALL;
|
||||
t->tsnap.source_operation = SCE_SNAP_SOURCE_CLOSEST;
|
||||
|
@ -571,7 +567,7 @@ void resetSnapping(TransInfo *t)
|
|||
|
||||
bool usingSnappingNormal(const TransInfo *t)
|
||||
{
|
||||
return t->tsnap.align;
|
||||
return (t->tsnap.flag & SCE_SNAP_ROTATE) != 0;
|
||||
}
|
||||
|
||||
bool validSnappingNormal(const TransInfo *t)
|
||||
|
@ -735,16 +731,21 @@ static eSnapTargetOP snap_target_select_from_spacetype(TransInfo *t)
|
|||
|
||||
static void initSnappingMode(TransInfo *t)
|
||||
{
|
||||
if ((t->spacetype != SPACE_VIEW3D) || !(t->tsnap.mode & SCE_SNAP_MODE_FACE_RAYCAST)) {
|
||||
if (doForceIncrementSnap(t)) {
|
||||
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
|
||||
}
|
||||
|
||||
if ((t->spacetype != SPACE_VIEW3D) || !(t->tsnap.mode & SCE_SNAP_MODE_FACE_RAYCAST) ||
|
||||
(t->tsnap.mode & SCE_SNAP_MODE_FACE_NEAREST) || (t->flag & T_NO_PROJECT)) {
|
||||
/* Force project off when not supported. */
|
||||
t->tsnap.project = false;
|
||||
t->tsnap.flag &= ~SCE_SNAP_PROJECT;
|
||||
}
|
||||
|
||||
setSnappingCallback(t);
|
||||
|
||||
if (t->spacetype == SPACE_VIEW3D) {
|
||||
if (t->tsnap.object_context == nullptr) {
|
||||
t->tsnap.use_backface_culling = snap_use_backface_culling(t);
|
||||
SET_FLAG_FROM_TEST(t->tsnap.flag, snap_use_backface_culling(t), SCE_SNAP_BACKFACE_CULLING);
|
||||
t->tsnap.object_context = ED_transform_snap_object_context_create(t->scene, 0);
|
||||
|
||||
if (t->data_type == &TransConvertType_Mesh) {
|
||||
|
@ -815,14 +816,17 @@ void initSnapping(TransInfo *t, wmOperator *op)
|
|||
/* snap align only defined in specific cases */
|
||||
if ((prop = RNA_struct_find_property(op->ptr, "snap_align")) &&
|
||||
RNA_property_is_set(op->ptr, prop)) {
|
||||
t->tsnap.align = RNA_property_boolean_get(op->ptr, prop);
|
||||
SET_FLAG_FROM_TEST(
|
||||
t->tsnap.flag, RNA_property_boolean_get(op->ptr, prop), SCE_SNAP_ROTATE);
|
||||
|
||||
RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
|
||||
normalize_v3(t->tsnap.snapNormal);
|
||||
}
|
||||
|
||||
if ((prop = RNA_struct_find_property(op->ptr, "use_snap_project")) &&
|
||||
RNA_property_is_set(op->ptr, prop)) {
|
||||
t->tsnap.project = RNA_property_boolean_get(op->ptr, prop);
|
||||
SET_FLAG_FROM_TEST(
|
||||
t->tsnap.flag, RNA_property_boolean_get(op->ptr, prop), SCE_SNAP_PROJECT);
|
||||
}
|
||||
|
||||
/* use_snap_self is misnamed and should be use_snap_active */
|
||||
|
@ -861,9 +865,6 @@ void initSnapping(TransInfo *t, wmOperator *op)
|
|||
t->modifiers |= MOD_SNAP;
|
||||
}
|
||||
|
||||
t->tsnap.align = ((t->tsnap.flag & SCE_SNAP_ROTATE) != 0);
|
||||
t->tsnap.project = ((t->tsnap.flag & SCE_SNAP_PROJECT) != 0);
|
||||
t->tsnap.peel = ((t->tsnap.flag & SCE_SNAP_PROJECT) != 0);
|
||||
SET_FLAG_FROM_TEST(t->tsnap.target_operation,
|
||||
(ts->snap_flag & SCE_SNAP_NOT_TO_ACTIVE),
|
||||
SCE_SNAP_TARGET_NOT_ACTIVE);
|
||||
|
@ -1353,7 +1354,7 @@ eSnapMode snapObjectsTransform(
|
|||
snap_object_params.snap_target_select = t->tsnap.target_operation;
|
||||
snap_object_params.edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL;
|
||||
snap_object_params.use_occlusion_test = t->settings->snap_mode != SCE_SNAP_MODE_FACE_RAYCAST;
|
||||
snap_object_params.use_backface_culling = t->tsnap.use_backface_culling;
|
||||
snap_object_params.use_backface_culling = (t->tsnap.flag & SCE_SNAP_BACKFACE_CULLING) != 0;
|
||||
|
||||
float *target = (t->tsnap.status & SNAP_SOURCE_FOUND) ? t->tsnap.snap_source : t->center_global;
|
||||
return ED_transform_snap_object_project_view3d(t->tsnap.object_context,
|
||||
|
@ -1604,7 +1605,7 @@ static void snap_increment_apply(const TransInfo *t,
|
|||
const float increment_dist,
|
||||
float *r_val)
|
||||
{
|
||||
BLI_assert((t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) || doForceIncrementSnap(t));
|
||||
BLI_assert(t->tsnap.mode & SCE_SNAP_MODE_INCREMENT);
|
||||
BLI_assert(max_index <= 2);
|
||||
|
||||
/* Early bailing out if no need to snap */
|
||||
|
@ -1638,7 +1639,7 @@ bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!(t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) && !doForceIncrementSnap(t)) {
|
||||
if (!(t->tsnap.mode & SCE_SNAP_MODE_INCREMENT)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1671,8 +1672,7 @@ bool transform_snap_increment(const TransInfo *t, float *r_val)
|
|||
float transform_snap_increment_get(const TransInfo *t)
|
||||
{
|
||||
if (transform_snap_is_active(t) &&
|
||||
(!transformModeUseSnap(t) ||
|
||||
(t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)))) {
|
||||
(t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID))) {
|
||||
return (t->modifiers & MOD_PRECISION) ? t->snap[1] : t->snap[0];
|
||||
}
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float
|
|||
bool transform_snap_increment(const TransInfo *t, float *val);
|
||||
float transform_snap_increment_get(const TransInfo *t);
|
||||
|
||||
void transform_snap_flag_from_modifiers_set(TransInfo *t);
|
||||
bool transform_snap_is_active(const TransInfo *t);
|
||||
|
||||
bool validSnap(const TransInfo *t);
|
||||
|
|
|
@ -1040,19 +1040,6 @@ void UV_OT_minimize_stretch(wmOperatorType *ot)
|
|||
|
||||
/** \} */
|
||||
|
||||
/** Compute `r = mat * (a + b)` with high precision. */
|
||||
static void mul_v2_m2_add_v2v2(float r[2],
|
||||
const float mat[2][2],
|
||||
const float a[2],
|
||||
const float b[2])
|
||||
{
|
||||
const double x = double(a[0]) + double(b[0]);
|
||||
const double y = double(a[1]) + double(b[1]);
|
||||
|
||||
r[0] = float(mat[0][0] * x + mat[1][0] * y);
|
||||
r[1] = float(mat[0][1] * x + mat[1][1] * y);
|
||||
}
|
||||
|
||||
static void island_uv_transform(FaceIsland *island,
|
||||
const float matrix[2][2], /* Scale and rotation. */
|
||||
const float pre_translate[2] /* (pre) Translation. */
|
||||
|
@ -1077,7 +1064,7 @@ static void island_uv_transform(FaceIsland *island,
|
|||
BMIter iter;
|
||||
BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) {
|
||||
float *luv = BM_ELEM_CD_GET_FLOAT_P(l, cd_loop_uv_offset);
|
||||
mul_v2_m2_add_v2v2(luv, matrix, luv, pre_translate);
|
||||
blender::geometry::mul_v2_m2_add_v2v2(luv, matrix, luv, pre_translate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1410,6 +1397,9 @@ static void uvedit_pack_islands_multi(const Scene *scene,
|
|||
selection_center[1] = (selection_min_co[1] + selection_max_co[1]) / 2.0f;
|
||||
}
|
||||
|
||||
MemArena *arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
|
||||
Heap *heap = BLI_heap_new();
|
||||
|
||||
float scale[2] = {1.0f, 1.0f};
|
||||
blender::Vector<blender::geometry::PackIsland *> pack_island_vector;
|
||||
for (int i = 0; i < island_vector.size(); i++) {
|
||||
|
@ -1418,7 +1408,29 @@ static void uvedit_pack_islands_multi(const Scene *scene,
|
|||
pack_island->bounds_rect = face_island->bounds_rect;
|
||||
pack_island->caller_index = i;
|
||||
pack_island_vector.append(pack_island);
|
||||
|
||||
for (int i = 0; i < face_island->faces_len; i++) {
|
||||
BMFace *f = face_island->faces[i];
|
||||
|
||||
/* Storage. */
|
||||
blender::Array<blender::float2> uvs(f->len);
|
||||
|
||||
/* Obtain UVs of polygon. */
|
||||
BMLoop *l;
|
||||
BMIter iter;
|
||||
int j;
|
||||
BM_ITER_ELEM_INDEX (l, &iter, f, BM_LOOPS_OF_FACE, j) {
|
||||
copy_v2_v2(uvs[j], BM_ELEM_CD_GET_FLOAT_P(l, face_island->offsets.uv));
|
||||
}
|
||||
|
||||
pack_island->add_polygon(uvs, arena, heap);
|
||||
|
||||
BLI_memarena_clear(arena);
|
||||
}
|
||||
pack_island->finalize_geometry(*params, arena, heap);
|
||||
}
|
||||
BLI_heap_free(heap, nullptr);
|
||||
BLI_memarena_free(arena);
|
||||
pack_islands(pack_island_vector, *params, scale);
|
||||
|
||||
float base_offset[2] = {0.0f, 0.0f};
|
||||
|
@ -1543,6 +1555,8 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
|
|||
pack_island_params.margin_method = eUVPackIsland_MarginMethod(
|
||||
RNA_enum_get(op->ptr, "margin_method"));
|
||||
pack_island_params.margin = RNA_float_get(op->ptr, "margin");
|
||||
pack_island_params.shape_method = eUVPackIsland_ShapeMethod(
|
||||
RNA_enum_get(op->ptr, "shape_method"));
|
||||
|
||||
UVMapUDIM_Params closest_udim_buf;
|
||||
UVMapUDIM_Params *closest_udim = nullptr;
|
||||
|
@ -1579,6 +1593,14 @@ static const EnumPropertyItem pack_margin_method_items[] = {
|
|||
{0, nullptr, 0, nullptr, nullptr},
|
||||
};
|
||||
|
||||
static const EnumPropertyItem pack_shape_method_items[] = {
|
||||
{ED_UVPACK_SHAPE_CONCAVE, "CONCAVE", 0, "Exact shape (Concave)", "Uses exact geometry"},
|
||||
{ED_UVPACK_SHAPE_CONVEX, "CONVEX", 0, "Boundary shape (Convex)", "Uses convex hull"},
|
||||
RNA_ENUM_ITEM_SEPR,
|
||||
{ED_UVPACK_SHAPE_AABB, "AABB", 0, "Bounding box", "Uses bounding boxes"},
|
||||
{0, nullptr, 0, nullptr, nullptr},
|
||||
};
|
||||
|
||||
void UV_OT_pack_islands(wmOperatorType *ot)
|
||||
{
|
||||
static const EnumPropertyItem pack_target[] = {
|
||||
|
@ -1613,6 +1635,12 @@ void UV_OT_pack_islands(wmOperatorType *ot)
|
|||
"");
|
||||
RNA_def_float_factor(
|
||||
ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);
|
||||
RNA_def_enum(ot->srna,
|
||||
"shape_method",
|
||||
pack_shape_method_items,
|
||||
ED_UVPACK_SHAPE_CONCAVE,
|
||||
"Shape Method",
|
||||
"");
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "BLI_heap.h"
|
||||
#include "BLI_math_matrix.hh"
|
||||
#include "BLI_memarena.h"
|
||||
#include "BLI_span.hh"
|
||||
#include "BLI_vector.hh"
|
||||
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_vec_types.h"
|
||||
|
@ -20,6 +23,12 @@ enum eUVPackIsland_MarginMethod {
|
|||
ED_UVPACK_MARGIN_FRACTION, /* Specify a precise fraction of final UV output. */
|
||||
};
|
||||
|
||||
enum eUVPackIsland_ShapeMethod {
|
||||
ED_UVPACK_SHAPE_AABB = 0, /* Use Axis-Aligned Bounding-Boxes. */
|
||||
ED_UVPACK_SHAPE_CONVEX, /* Use convex hull. */
|
||||
ED_UVPACK_SHAPE_CONCAVE, /* Use concave hull. */
|
||||
};
|
||||
|
||||
namespace blender::geometry {
|
||||
|
||||
/** See also #UnwrapOptions. */
|
||||
|
@ -51,6 +60,8 @@ class UVPackIsland_Params {
|
|||
eUVPackIsland_MarginMethod margin_method;
|
||||
/** Additional translation for bottom left corner. */
|
||||
float udim_base_offset[2];
|
||||
/** Which shape to use when packing. */
|
||||
eUVPackIsland_ShapeMethod shape_method;
|
||||
};
|
||||
|
||||
class PackIsland {
|
||||
|
@ -58,10 +69,21 @@ class PackIsland {
|
|||
rctf bounds_rect;
|
||||
float2 pre_translate; /* Output. */
|
||||
int caller_index; /* Unchanged by #pack_islands, used by caller. */
|
||||
|
||||
void add_triangle(const float2 uv0, const float2 uv1, const float2 uv2);
|
||||
void add_polygon(const blender::Span<float2> uvs, MemArena *arena, Heap *heap);
|
||||
void finalize_geometry(const UVPackIsland_Params ¶ms, MemArena *arena, Heap *heap);
|
||||
|
||||
private:
|
||||
blender::Vector<float2> triangleVertices;
|
||||
friend class Occupancy;
|
||||
};
|
||||
|
||||
void pack_islands(const Span<PackIsland *> &islands,
|
||||
const UVPackIsland_Params ¶ms,
|
||||
float r_scale[2]);
|
||||
|
||||
/** Compute `r = mat * (a + b)` with high precision. */
|
||||
void mul_v2_m2_add_v2v2(float r[2], const float mat[2][2], const float a[2], const float b[2]);
|
||||
|
||||
} // namespace blender::geometry
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
#include "BLI_convexhull_2d.h"
|
||||
#include "BLI_listbase.h"
|
||||
#include "BLI_math.h"
|
||||
#include "BLI_polyfill_2d.h"
|
||||
#include "BLI_polyfill_2d_beautify.h"
|
||||
#include "BLI_rect.h"
|
||||
#include "BLI_vector.hh"
|
||||
|
||||
|
@ -22,6 +24,142 @@
|
|||
|
||||
namespace blender::geometry {
|
||||
|
||||
/** Compute `r = mat * (a + b)` with high precision.
|
||||
*
|
||||
* Often, linear transforms are written as :
|
||||
* `A.x + b`
|
||||
*
|
||||
* When transforming UVs, the familiar expression can
|
||||
* damage UVs due to round-off error, expecially when
|
||||
* using UDIM and if there are large numbers of islands.
|
||||
*
|
||||
* Instead, we provide a helper which evaluates :
|
||||
* `A. (x + b)`
|
||||
*
|
||||
* To further reduce damage, all internal calculations are
|
||||
* performed using double precision. */
|
||||
void mul_v2_m2_add_v2v2(float r[2], const float mat[2][2], const float a[2], const float b[2])
|
||||
{
|
||||
const double x = double(a[0]) + double(b[0]);
|
||||
const double y = double(a[1]) + double(b[1]);
|
||||
|
||||
r[0] = float(mat[0][0] * x + mat[1][0] * y);
|
||||
r[1] = float(mat[0][1] * x + mat[1][1] * y);
|
||||
}
|
||||
|
||||
/* Compute signed distance squared to a line passing through `uva` and `uvb`.
|
||||
*/
|
||||
static float dist_signed_squared_to_edge(float2 probe, float2 uva, float2 uvb)
|
||||
{
|
||||
const float2 edge = uvb - uva;
|
||||
const float2 side = probe - uva;
|
||||
|
||||
const float edge_length_squared = blender::math::length_squared(edge);
|
||||
/* Tolerance here is to avoid division by zero later. */
|
||||
if (edge_length_squared < 1e-40f) {
|
||||
return blender::math::length_squared(side);
|
||||
}
|
||||
|
||||
const float numerator = edge.x * side.y - edge.y * side.x; /* c.f. cross product. */
|
||||
const float numerator_ssq = numerator >= 0.0f ? numerator * numerator : -numerator * numerator;
|
||||
|
||||
return numerator_ssq / edge_length_squared;
|
||||
}
|
||||
|
||||
void PackIsland::add_triangle(const float2 uv0, const float2 uv1, const float2 uv2)
|
||||
{
|
||||
/* Be careful with winding. */
|
||||
if (dist_signed_squared_to_edge(uv0, uv1, uv2) < 0.0f) {
|
||||
triangleVertices.append(uv0);
|
||||
triangleVertices.append(uv1);
|
||||
triangleVertices.append(uv2);
|
||||
}
|
||||
else {
|
||||
triangleVertices.append(uv0);
|
||||
triangleVertices.append(uv2);
|
||||
triangleVertices.append(uv1);
|
||||
}
|
||||
}
|
||||
|
||||
void PackIsland::add_polygon(const blender::Span<float2> uvs, MemArena *arena, Heap *heap)
|
||||
{
|
||||
int vert_count = int(uvs.size());
|
||||
BLI_assert(vert_count >= 3);
|
||||
int nfilltri = vert_count - 2;
|
||||
if (nfilltri == 1) {
|
||||
/* Trivial case, just one triangle. */
|
||||
add_triangle(uvs[0], uvs[1], uvs[2]);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Storage. */
|
||||
uint(*tris)[3] = static_cast<uint(*)[3]>(
|
||||
BLI_memarena_alloc(arena, sizeof(*tris) * size_t(nfilltri)));
|
||||
float(*source)[2] = static_cast<float(*)[2]>(
|
||||
BLI_memarena_alloc(arena, sizeof(*source) * size_t(vert_count)));
|
||||
|
||||
/* Copy input. */
|
||||
for (int i = 0; i < vert_count; i++) {
|
||||
copy_v2_v2(source[i], uvs[i]);
|
||||
}
|
||||
|
||||
/* Triangulate. */
|
||||
BLI_polyfill_calc_arena(source, vert_count, 0, tris, arena);
|
||||
|
||||
/* Beautify improves performance of packer. (Optional)
|
||||
* Long thin triangles, especially at 45 degree angles,
|
||||
* can trigger worst-case performance in #trace_triangle.
|
||||
* Using `Beautify` brings more inputs into average-case.
|
||||
*/
|
||||
BLI_polyfill_beautify(source, vert_count, tris, arena, heap);
|
||||
|
||||
/* Add as triangles. */
|
||||
for (int j = 0; j < nfilltri; j++) {
|
||||
uint *tri = tris[j];
|
||||
add_triangle(source[tri[0]], source[tri[1]], source[tri[2]]);
|
||||
}
|
||||
|
||||
BLI_heap_clear(heap, nullptr);
|
||||
}
|
||||
|
||||
void PackIsland::finalize_geometry(const UVPackIsland_Params ¶ms, MemArena *arena, Heap *heap)
|
||||
{
|
||||
BLI_assert(triangleVertices.size() >= 3);
|
||||
const eUVPackIsland_ShapeMethod shape_method = params.shape_method;
|
||||
if (shape_method == ED_UVPACK_SHAPE_CONVEX) {
|
||||
/* Compute convex hull of existing triangles. */
|
||||
if (triangleVertices.size() <= 3) {
|
||||
return; /* Trivial case, nothing to do. */
|
||||
}
|
||||
|
||||
int vert_count = int(triangleVertices.size());
|
||||
|
||||
/* Allocate storage. */
|
||||
int *index_map = static_cast<int *>(
|
||||
BLI_memarena_alloc(arena, sizeof(*index_map) * vert_count));
|
||||
float(*source)[2] = static_cast<float(*)[2]>(
|
||||
BLI_memarena_alloc(arena, sizeof(*source) * size_t(vert_count)));
|
||||
|
||||
/* Prepare input for convex hull. */
|
||||
for (int i = 0; i < vert_count; i++) {
|
||||
copy_v2_v2(source[i], triangleVertices[i]);
|
||||
}
|
||||
|
||||
/* Compute convex hull. */
|
||||
int convex_len = BLI_convexhull_2d(source, vert_count, index_map);
|
||||
|
||||
/* Write back. */
|
||||
triangleVertices.clear();
|
||||
blender::Array<float2> convexVertices(convex_len);
|
||||
for (int i = 0; i < convex_len; i++) {
|
||||
convexVertices[i] = source[index_map[i]];
|
||||
}
|
||||
add_polygon(convexVertices, arena, heap);
|
||||
|
||||
BLI_heap_clear(heap, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
UVPackIsland_Params::UVPackIsland_Params()
|
||||
{
|
||||
/* TEMPORARY, set every thing to "zero" for backwards compatibility. */
|
||||
|
@ -36,6 +174,7 @@ UVPackIsland_Params::UVPackIsland_Params()
|
|||
margin_method = ED_UVPACK_MARGIN_SCALED;
|
||||
udim_base_offset[0] = 0.0f;
|
||||
udim_base_offset[1] = 0.0f;
|
||||
shape_method = ED_UVPACK_SHAPE_AABB;
|
||||
}
|
||||
|
||||
/* Compact representation for AABB packers. */
|
||||
|
@ -110,10 +249,317 @@ static void pack_islands_alpaca_turbo(const Span<UVAABBIsland *> islands,
|
|||
*r_max_v = next_v1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper class for the `xatlas` strategy.
|
||||
* Accelerates geometry queries by approximating exact queries with a bitmap.
|
||||
* Includes some book keeping variables to simplify the algorithm.
|
||||
*/
|
||||
class Occupancy {
|
||||
public:
|
||||
Occupancy(const float initial_scale);
|
||||
|
||||
void increase_scale(); /* Resize the scale of the bitmap and clear it. */
|
||||
|
||||
/* Write or Query a triangle on the bitmap. */
|
||||
float trace_triangle(const float2 &uv0,
|
||||
const float2 &uv1,
|
||||
const float2 &uv2,
|
||||
const float margin,
|
||||
const bool write) const;
|
||||
|
||||
/* Write or Query an island on the bitmap. */
|
||||
float trace_island(PackIsland *island,
|
||||
const float scale,
|
||||
const float margin,
|
||||
const float2 &uv,
|
||||
const bool write) const;
|
||||
|
||||
int bitmap_radix; /* Width and Height of `bitmap`. */
|
||||
float bitmap_scale_reciprocal; /* == 1.0f / `bitmap_scale`. */
|
||||
private:
|
||||
mutable blender::Array<float> bitmap;
|
||||
|
||||
mutable float2 witness; /* Witness to a previously known occupied pixel. */
|
||||
mutable float witness_distance; /* Signed distance to nearest placed island. */
|
||||
mutable uint triangle_hint; /* Hint to a previously suspected overlapping triangle. */
|
||||
|
||||
const float terminal = 1048576.0f; /* A "very" large number, much bigger than 4 * bitmap_radix */
|
||||
};
|
||||
|
||||
Occupancy::Occupancy(const float initial_scale)
|
||||
: bitmap_radix(800), bitmap(bitmap_radix * bitmap_radix, false)
|
||||
{
|
||||
increase_scale();
|
||||
bitmap_scale_reciprocal = bitmap_radix / initial_scale;
|
||||
}
|
||||
|
||||
void Occupancy::increase_scale()
|
||||
{
|
||||
bitmap_scale_reciprocal *= 0.5f;
|
||||
for (int i = 0; i < bitmap_radix * bitmap_radix; i++) {
|
||||
bitmap[i] = terminal;
|
||||
}
|
||||
witness.x = -1;
|
||||
witness.y = -1;
|
||||
witness_distance = 0.0f;
|
||||
triangle_hint = 0;
|
||||
}
|
||||
|
||||
static float signed_distance_fat_triangle(const float2 probe,
|
||||
const float2 uv0,
|
||||
const float2 uv1,
|
||||
const float2 uv2)
|
||||
{
|
||||
/* Be careful with ordering, uv0 <- uv1 <- uv2 <- uv0 <- uv1 etc. */
|
||||
const float dist01_ssq = dist_signed_squared_to_edge(probe, uv0, uv1);
|
||||
const float dist12_ssq = dist_signed_squared_to_edge(probe, uv1, uv2);
|
||||
const float dist20_ssq = dist_signed_squared_to_edge(probe, uv2, uv0);
|
||||
float result_ssq = max_fff(dist01_ssq, dist12_ssq, dist20_ssq);
|
||||
if (result_ssq < 0.0f) {
|
||||
return -sqrtf(-result_ssq);
|
||||
}
|
||||
BLI_assert(result_ssq >= 0.0f);
|
||||
result_ssq = std::min(result_ssq, blender::math::length_squared(probe - uv0));
|
||||
result_ssq = std::min(result_ssq, blender::math::length_squared(probe - uv1));
|
||||
result_ssq = std::min(result_ssq, blender::math::length_squared(probe - uv2));
|
||||
BLI_assert(result_ssq >= 0.0f);
|
||||
return sqrtf(result_ssq);
|
||||
}
|
||||
|
||||
float Occupancy::trace_triangle(const float2 &uv0,
|
||||
const float2 &uv1,
|
||||
const float2 &uv2,
|
||||
const float margin,
|
||||
const bool write) const
|
||||
{
|
||||
const float x0 = min_fff(uv0.x, uv1.x, uv2.x);
|
||||
const float y0 = min_fff(uv0.y, uv1.y, uv2.y);
|
||||
const float x1 = max_fff(uv0.x, uv1.x, uv2.x);
|
||||
const float y1 = max_fff(uv0.y, uv1.y, uv2.y);
|
||||
float spread = write ? margin * 2 : 0.0f;
|
||||
int ix0 = std::max(int(floorf((x0 - spread) * bitmap_scale_reciprocal)), 0);
|
||||
int iy0 = std::max(int(floorf((y0 - spread) * bitmap_scale_reciprocal)), 0);
|
||||
int ix1 = std::min(int(floorf((x1 + spread) * bitmap_scale_reciprocal + 2)), bitmap_radix);
|
||||
int iy1 = std::min(int(floorf((y1 + spread) * bitmap_scale_reciprocal + 2)), bitmap_radix);
|
||||
|
||||
const float2 uv0s = uv0 * bitmap_scale_reciprocal;
|
||||
const float2 uv1s = uv1 * bitmap_scale_reciprocal;
|
||||
const float2 uv2s = uv2 * bitmap_scale_reciprocal;
|
||||
|
||||
/* TODO: Better epsilon handling here could reduce search size. */
|
||||
float epsilon = 0.7071f; /* == sqrt(0.5f), rounded up by 0.00002f. */
|
||||
epsilon = std::max(epsilon, 2 * margin * bitmap_scale_reciprocal);
|
||||
|
||||
if (!write) {
|
||||
if (ix0 <= witness.x && witness.x < ix1) {
|
||||
if (iy0 <= witness.y && witness.y < iy1) {
|
||||
const float distance = signed_distance_fat_triangle(witness, uv0s, uv1s, uv2s);
|
||||
const float extent = epsilon - distance - witness_distance;
|
||||
if (extent > 0.0f) {
|
||||
return extent; /* Witness observes occupied. */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Iterate in opposite direction to outer search to improve witness effectiveness. */
|
||||
for (int y = iy1 - 1; y >= iy0; y--) {
|
||||
for (int x = ix1 - 1; x >= ix0; x--) {
|
||||
float *hotspot = &bitmap[y * bitmap_radix + x];
|
||||
if (!write && *hotspot > epsilon) {
|
||||
continue;
|
||||
}
|
||||
const float2 probe(x, y);
|
||||
const float distance = signed_distance_fat_triangle(probe, uv0s, uv1s, uv2s);
|
||||
if (write) {
|
||||
*hotspot = min_ff(distance, *hotspot);
|
||||
continue;
|
||||
}
|
||||
const float extent = epsilon - distance - *hotspot;
|
||||
if (extent > 0.0f) {
|
||||
witness = probe;
|
||||
witness_distance = *hotspot;
|
||||
return extent; /* Occupied. */
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1.0f; /* Available. */
|
||||
}
|
||||
|
||||
float Occupancy::trace_island(PackIsland *island,
|
||||
const float scale,
|
||||
const float margin,
|
||||
const float2 &uv,
|
||||
const bool write) const
|
||||
{
|
||||
|
||||
if (!write) {
|
||||
if (uv.x <= 0.0f || uv.y <= 0.0f) {
|
||||
return std::max(-uv.x, -uv.y); /* Occupied. */
|
||||
}
|
||||
}
|
||||
const float2 origin(island->bounds_rect.xmin, island->bounds_rect.ymin);
|
||||
const float2 delta = uv - origin * scale;
|
||||
uint vert_count = uint(island->triangleVertices.size());
|
||||
for (uint i = 0; i < vert_count; i += 3) {
|
||||
uint j = (i + triangle_hint) % vert_count;
|
||||
float extent = trace_triangle(delta + island->triangleVertices[j] * scale,
|
||||
delta + island->triangleVertices[j + 1] * scale,
|
||||
delta + island->triangleVertices[j + 2] * scale,
|
||||
margin,
|
||||
write);
|
||||
|
||||
if (!write && extent >= 0.0f) {
|
||||
triangle_hint = j;
|
||||
return extent; /* Occupied. */
|
||||
}
|
||||
}
|
||||
return -1.0f; /* Available. */
|
||||
}
|
||||
|
||||
static float2 find_best_fit_for_island(
|
||||
PackIsland *island, int scan_line, Occupancy &occupancy, const float scale, const float margin)
|
||||
{
|
||||
const float scan_line_bscaled = scan_line / occupancy.bitmap_scale_reciprocal;
|
||||
const float size_x_scaled = BLI_rctf_size_x(&island->bounds_rect) * scale;
|
||||
const float size_y_scaled = BLI_rctf_size_y(&island->bounds_rect) * scale;
|
||||
|
||||
int t = 0;
|
||||
while (t <= scan_line) {
|
||||
const float t_bscaled = t / occupancy.bitmap_scale_reciprocal;
|
||||
|
||||
/* Scan using an "Alpaca"-style search, both horizontally and vertically at the same time. */
|
||||
|
||||
const float2 horiz(scan_line_bscaled - size_x_scaled, t_bscaled - size_y_scaled);
|
||||
const float extentH = occupancy.trace_island(island, scale, margin, horiz, false);
|
||||
if (extentH < 0.0f) {
|
||||
return horiz;
|
||||
}
|
||||
|
||||
const float2 vert(t_bscaled - size_x_scaled, scan_line_bscaled - size_y_scaled);
|
||||
const float extentV = occupancy.trace_island(island, scale, margin, vert, false);
|
||||
if (extentV < 0.0f) {
|
||||
return vert;
|
||||
}
|
||||
|
||||
const float min_extent = std::min(extentH, extentV);
|
||||
|
||||
t = t + std::max(1, int(min_extent));
|
||||
}
|
||||
return float2(-1, -1);
|
||||
}
|
||||
|
||||
static float guess_initial_scale(const Span<PackIsland *> islands,
|
||||
const float scale,
|
||||
const float margin)
|
||||
{
|
||||
float sum = 1e-40f;
|
||||
for (int64_t i : islands.index_range()) {
|
||||
PackIsland *island = islands[i];
|
||||
sum += BLI_rctf_size_x(&island->bounds_rect) * scale + 2 * margin;
|
||||
sum += BLI_rctf_size_y(&island->bounds_rect) * scale + 2 * margin;
|
||||
}
|
||||
return sqrtf(sum) / 3.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pack irregular islands using the "xatlas" strategy, with no rotation.
|
||||
*
|
||||
* Loosely based on the 'xatlas' code by Jonathan Young
|
||||
* from https://github.com/jpcy/xatlas
|
||||
*
|
||||
* A brute force packer (BFPacker) with accelerators:
|
||||
* - Uses a Bitmap Occupancy class.
|
||||
* - Uses a "Witness Pixel" and a "Triangle Hint".
|
||||
* - Write with `margin * 2`, read with `margin == 0`.
|
||||
* - Lazy resetting of BF search.
|
||||
*
|
||||
* Performance would normally be `O(n^4)`, however the occupancy
|
||||
* bitmap_radix is fixed, which gives a reduced time complexity of `O(n^3)`.
|
||||
*/
|
||||
static void pack_island_xatlas(const Span<UVAABBIsland *> island_indices,
|
||||
const Span<PackIsland *> islands,
|
||||
BoxPack *box_array,
|
||||
const float scale,
|
||||
const float margin,
|
||||
float *r_max_u,
|
||||
float *r_max_v)
|
||||
{
|
||||
Occupancy occupancy(guess_initial_scale(islands, scale, margin));
|
||||
float max_u = 0.0f;
|
||||
float max_v = 0.0f;
|
||||
|
||||
int scan_line = 0;
|
||||
int i = 0;
|
||||
|
||||
/* The following `while` loop is setting up a three-way race:
|
||||
* for (scan_line=0; scan_line<bitmap_radix; scan_line++)
|
||||
* for (i : island_indices.index_range())
|
||||
* while (bitmap_scale_reciprocal > 0) { bitmap_scale_reciprocal *= 0.5f; }
|
||||
*/
|
||||
|
||||
while (i < island_indices.size()) {
|
||||
PackIsland *island = islands[island_indices[i]->index];
|
||||
const float2 best = find_best_fit_for_island(island, scan_line, occupancy, scale, margin);
|
||||
|
||||
if (best.x <= -1.0f) {
|
||||
/* Unable to find a fit on this scan_line. */
|
||||
|
||||
if (i < 10) {
|
||||
scan_line++;
|
||||
}
|
||||
else {
|
||||
/* Increasing by 2 here has the effect of changing the sampling pattern.
|
||||
* The parameter '2' is not "free" in the sense that changing it requires
|
||||
* a change to `bitmap_radix` and then retuning `alpaca_cutoff`.
|
||||
* Possible values here *could* be 1, 2 or 3, however the only *reasonable*
|
||||
* choice is 2.
|
||||
*/
|
||||
scan_line += 2;
|
||||
}
|
||||
if (scan_line < occupancy.bitmap_radix) {
|
||||
continue; /* Try again on next scan_line. */
|
||||
}
|
||||
|
||||
/* Enlarge search parameters. */
|
||||
scan_line = 0;
|
||||
occupancy.increase_scale();
|
||||
|
||||
/* Redraw already placed islands. (Greedy.) */
|
||||
for (int j = 0; j < i; j++) {
|
||||
BoxPack *box = box_array + j;
|
||||
occupancy.trace_island(
|
||||
islands[island_indices[j]->index], scale, margin, float2(box->x, box->y), true);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Place island. */
|
||||
BoxPack *box = box_array + i;
|
||||
box->x = best.x;
|
||||
box->y = best.y;
|
||||
max_u = std::max(box->x + BLI_rctf_size_x(&island->bounds_rect) * scale + 2 * margin, max_u);
|
||||
max_v = std::max(box->y + BLI_rctf_size_y(&island->bounds_rect) * scale + 2 * margin, max_v);
|
||||
occupancy.trace_island(island, scale, margin, float2(box->x, box->y), true);
|
||||
i++; /* Next island. */
|
||||
|
||||
if (i < 128 || (i & 31) == 16) {
|
||||
scan_line = 0; /* Restart completely. */
|
||||
}
|
||||
else {
|
||||
scan_line = std::max(0, scan_line - 25); /* `-25` must by odd. */
|
||||
}
|
||||
}
|
||||
|
||||
*r_max_u = max_u;
|
||||
*r_max_v = max_v;
|
||||
}
|
||||
|
||||
static float pack_islands_scale_margin(const Span<PackIsland *> islands,
|
||||
BoxPack *box_array,
|
||||
const float scale,
|
||||
const float margin)
|
||||
const float margin,
|
||||
const UVPackIsland_Params ¶ms)
|
||||
{
|
||||
/* #BLI_box_pack_2d produces layouts with high packing efficiency, but has `O(n^3)`
|
||||
* time complexity, causing poor performance if there are lots of islands. See: #102843.
|
||||
|
@ -148,10 +594,18 @@ static float pack_islands_scale_margin(const Span<PackIsland *> islands,
|
|||
return b->uv_diagonal.x * b->uv_diagonal.y < a->uv_diagonal.x * a->uv_diagonal.y;
|
||||
});
|
||||
|
||||
/* Partition island_vector, largest will go to box_pack, the rest alpaca_turbo.
|
||||
/* Partition `islands`, largest will go to a slow packer, the rest alpaca_turbo.
|
||||
* See discussion above for details. */
|
||||
const int64_t alpaca_cutoff = int64_t(1024); /* TODO: Tune constant. */
|
||||
int64_t max_box_pack = std::min(alpaca_cutoff, islands.size());
|
||||
int64_t alpaca_cutoff = int64_t(
|
||||
1024); /* Regular situation, pack 1024 islands with slow packer. */
|
||||
int64_t alpaca_cutoff_fast = int64_t(
|
||||
80); /* Reduced problem size, only 80 islands with slow packer. */
|
||||
if (params.margin_method == ED_UVPACK_MARGIN_FRACTION) {
|
||||
if (margin > 0.0f) {
|
||||
alpaca_cutoff = alpaca_cutoff_fast;
|
||||
}
|
||||
}
|
||||
const int64_t max_box_pack = std::min(alpaca_cutoff, islands.size());
|
||||
|
||||
/* Prepare for box_pack_2d. */
|
||||
for (const int64_t i : islands.index_range()) {
|
||||
|
@ -165,7 +619,21 @@ static float pack_islands_scale_margin(const Span<PackIsland *> islands,
|
|||
/* Call box_pack_2d (slow for large N.) */
|
||||
float max_u = 0.0f;
|
||||
float max_v = 0.0f;
|
||||
BLI_box_pack_2d(box_array, int(max_box_pack), &max_u, &max_v);
|
||||
switch (params.shape_method) {
|
||||
case ED_UVPACK_SHAPE_CONVEX:
|
||||
case ED_UVPACK_SHAPE_CONCAVE:
|
||||
pack_island_xatlas(aabbs.as_span().take_front(max_box_pack),
|
||||
islands,
|
||||
box_array,
|
||||
scale,
|
||||
margin,
|
||||
&max_u,
|
||||
&max_v);
|
||||
break;
|
||||
default:
|
||||
BLI_box_pack_2d(box_array, int(max_box_pack), &max_u, &max_v);
|
||||
break;
|
||||
}
|
||||
|
||||
/* At this stage, `max_u` and `max_v` contain the box_pack UVs. */
|
||||
|
||||
|
@ -192,7 +660,8 @@ static float pack_islands_scale_margin(const Span<PackIsland *> islands,
|
|||
|
||||
static float pack_islands_margin_fraction(const Span<PackIsland *> &island_vector,
|
||||
BoxPack *box_array,
|
||||
const float margin_fraction)
|
||||
const float margin_fraction,
|
||||
const UVPackIsland_Params ¶ms)
|
||||
{
|
||||
/*
|
||||
* Root finding using a combined search / modified-secant method.
|
||||
|
@ -260,7 +729,7 @@ static float pack_islands_margin_fraction(const Span<PackIsland *> &island_vecto
|
|||
/* Evaluate our `f`. */
|
||||
scale_last = scale;
|
||||
float max_uv = pack_islands_scale_margin(
|
||||
island_vector, box_array, scale_last, margin_fraction);
|
||||
island_vector, box_array, scale_last, margin_fraction, params);
|
||||
float value = sqrtf(max_uv) - 1.0f;
|
||||
|
||||
if (value <= 0.0f) {
|
||||
|
@ -284,7 +753,7 @@ static float pack_islands_margin_fraction(const Span<PackIsland *> &island_vecto
|
|||
if (scale_last != scale_low) {
|
||||
scale_last = scale_low;
|
||||
float max_uv = pack_islands_scale_margin(
|
||||
island_vector, box_array, scale_last, margin_fraction);
|
||||
island_vector, box_array, scale_last, margin_fraction, params);
|
||||
UNUSED_VARS(max_uv);
|
||||
/* TODO (?): `if (max_uv < 1.0f) { scale_last /= max_uv; }` */
|
||||
}
|
||||
|
@ -326,7 +795,7 @@ static BoxPack *pack_islands_box_array(const Span<PackIsland *> &island_vector,
|
|||
|
||||
if (params.margin == 0.0f) {
|
||||
/* Special case for zero margin. Margin_method is ignored as all formulas give same result. */
|
||||
const float max_uv = pack_islands_scale_margin(island_vector, box_array, 1.0f, 0.0f);
|
||||
const float max_uv = pack_islands_scale_margin(island_vector, box_array, 1.0f, 0.0f, params);
|
||||
r_scale[0] = 1.0f / max_uv;
|
||||
r_scale[1] = r_scale[0];
|
||||
return box_array;
|
||||
|
@ -334,7 +803,8 @@ static BoxPack *pack_islands_box_array(const Span<PackIsland *> &island_vector,
|
|||
|
||||
if (params.margin_method == ED_UVPACK_MARGIN_FRACTION) {
|
||||
/* Uses a line search on scale. ~10x slower than other method. */
|
||||
const float scale = pack_islands_margin_fraction(island_vector, box_array, params.margin);
|
||||
const float scale = pack_islands_margin_fraction(
|
||||
island_vector, box_array, params.margin, params);
|
||||
r_scale[0] = scale;
|
||||
r_scale[1] = scale;
|
||||
/* pack_islands_margin_fraction will pad FaceIslands, return early. */
|
||||
|
@ -355,7 +825,7 @@ static BoxPack *pack_islands_box_array(const Span<PackIsland *> &island_vector,
|
|||
BLI_assert_unreachable();
|
||||
}
|
||||
|
||||
const float max_uv = pack_islands_scale_margin(island_vector, box_array, 1.0f, margin);
|
||||
const float max_uv = pack_islands_scale_margin(island_vector, box_array, 1.0f, margin, params);
|
||||
r_scale[0] = 1.0f / max_uv;
|
||||
r_scale[1] = r_scale[0];
|
||||
|
||||
|
|
|
@ -4191,17 +4191,16 @@ void uv_parametrizer_pack(ParamHandle *handle, float margin, bool do_rotate, boo
|
|||
PackIsland *pack_island = pack_island_vector[i];
|
||||
PChart *chart = handle->charts[pack_island->caller_index];
|
||||
|
||||
/* TODO: Replace with #mul_v2_m2_add_v2v2 here soon. */
|
||||
float m[2];
|
||||
float m[2][2];
|
||||
float b[2];
|
||||
m[0] = scale[0];
|
||||
m[1] = scale[1];
|
||||
m[0][0] = scale[0];
|
||||
m[0][1] = 0.0f;
|
||||
m[1][0] = 0.0f;
|
||||
m[1][1] = scale[1];
|
||||
b[0] = pack_island->pre_translate.x;
|
||||
b[1] = pack_island->pre_translate.y;
|
||||
for (PVert *v = chart->verts; v; v = v->nextlink) {
|
||||
/* Unusual accumulate-and-multiply here (will) reduce round-off error. */
|
||||
v->uv[0] = m[0] * (v->uv[0] + b[0]);
|
||||
v->uv[1] = m[1] * (v->uv[1] + b[1]);
|
||||
blender::geometry::mul_v2_m2_add_v2v2(v->uv, m, v->uv, b);
|
||||
}
|
||||
|
||||
pack_island_vector[i] = nullptr;
|
||||
|
|
|
@ -953,7 +953,7 @@ void GPU_material_compile(GPUMaterial *mat)
|
|||
* configurations to ensure compile time remains fast, as these first
|
||||
* entries will be the most commonly used PSOs. As not all PSOs are necessarily
|
||||
* required immediately, this limit should remain low (1-3 at most). */
|
||||
if (mat->default_mat != NULL && mat->default_mat != mat) {
|
||||
if (!ELEM(mat->default_mat, NULL, mat)) {
|
||||
if (mat->default_mat->pass != NULL) {
|
||||
GPUShader *parent_sh = GPU_pass_shader_get(mat->default_mat->pass);
|
||||
if (parent_sh) {
|
||||
|
|
|
@ -52,8 +52,7 @@ static IKPlugin ikplugin_tab[] = {
|
|||
|
||||
static IKPlugin *get_plugin(bPose *pose)
|
||||
{
|
||||
if (!pose || pose->iksolver < 0 ||
|
||||
pose->iksolver >= ((sizeof(ikplugin_tab) / sizeof(IKPlugin)) - 1)) {
|
||||
if (!pose || pose->iksolver < 0 || pose->iksolver >= ((ARRAY_SIZE(ikplugin_tab)) - 1)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -523,7 +523,7 @@ const FormatDescriptor s_d3dFormats[] = {
|
|||
{D3DFMT_L16, 16, 16, 0, 0, 0}, /* DXGI_FORMAT_R16_UNORM */
|
||||
};
|
||||
|
||||
const uint s_d3dFormatCount = sizeof(s_d3dFormats) / sizeof(s_d3dFormats[0]);
|
||||
const uint s_d3dFormatCount = ARRAY_SIZE(s_d3dFormats);
|
||||
|
||||
} /* namespace */
|
||||
|
||||
|
|
|
@ -62,28 +62,28 @@ static void skip_space(Span<char> &str)
|
|||
static PlyDataTypes type_from_string(Span<char> word)
|
||||
{
|
||||
StringRef input(word.data(), word.size());
|
||||
if (input == "uchar" || input == "uint8") {
|
||||
if (ELEM(input, "uchar", "uint8")) {
|
||||
return PlyDataTypes::UCHAR;
|
||||
}
|
||||
if (input == "char" || input == "int8") {
|
||||
if (ELEM(input, "char", "int8")) {
|
||||
return PlyDataTypes::CHAR;
|
||||
}
|
||||
if (input == "ushort" || input == "uint16") {
|
||||
if (ELEM(input, "ushort", "uint16")) {
|
||||
return PlyDataTypes::USHORT;
|
||||
}
|
||||
if (input == "short" || input == "int16") {
|
||||
if (ELEM(input, "short", "int16")) {
|
||||
return PlyDataTypes::SHORT;
|
||||
}
|
||||
if (input == "uint" || input == "uint32") {
|
||||
if (ELEM(input, "uint", "uint32")) {
|
||||
return PlyDataTypes::UINT;
|
||||
}
|
||||
if (input == "int" || input == "int32") {
|
||||
if (ELEM(input, "int", "int32")) {
|
||||
return PlyDataTypes::INT;
|
||||
}
|
||||
if (input == "float" || input == "float32") {
|
||||
if (ELEM(input, "float", "float32")) {
|
||||
return PlyDataTypes::FLOAT;
|
||||
}
|
||||
if (input == "double" || input == "float64") {
|
||||
if (ELEM(input, "double", "float64")) {
|
||||
return PlyDataTypes::DOUBLE;
|
||||
}
|
||||
return PlyDataTypes::NONE;
|
||||
|
|
|
@ -53,7 +53,7 @@ class ply_import_test : public testing::Test {
|
|||
BLI_hash_mm2a_init(&hash, 0);
|
||||
uint32_t offset = 0;
|
||||
for (uint32_t face_size : data->face_sizes) {
|
||||
BLI_hash_mm2a_add(&hash, (const unsigned char *)&data->face_vertices[offset], face_size * 4);
|
||||
BLI_hash_mm2a_add(&hash, (const uchar *)&data->face_vertices[offset], face_size * 4);
|
||||
offset += face_size;
|
||||
}
|
||||
uint16_t face_hash = BLI_hash_mm2a_end(&hash);
|
||||
|
@ -62,9 +62,8 @@ class ply_import_test : public testing::Test {
|
|||
}
|
||||
|
||||
if (!data->edges.is_empty()) {
|
||||
uint16_t edge_hash = BLI_hash_mm2((const unsigned char *)data->edges.data(),
|
||||
data->edges.size() * sizeof(data->edges[0]),
|
||||
0);
|
||||
uint16_t edge_hash = BLI_hash_mm2(
|
||||
(const uchar *)data->edges.data(), data->edges.size() * sizeof(data->edges[0]), 0);
|
||||
ASSERT_EQ(edge_hash, exp.edgehash);
|
||||
}
|
||||
|
||||
|
|
|
@ -154,9 +154,12 @@ typedef enum eArmature_Flag {
|
|||
ARM_DRAWAXES = (1 << 2),
|
||||
ARM_DRAWNAMES = (1 << 3),
|
||||
ARM_POSEMODE = (1 << 4),
|
||||
ARM_FLAG_UNUSED_5 = (1 << 5), /* cleared */
|
||||
ARM_FLAG_UNUSED_6 = (1 << 6), /* cleared */
|
||||
ARM_FLAG_UNUSED_7 = (1 << 7),
|
||||
/** Position of the parent-child relation lines on the bone (cleared = drawn
|
||||
* from the tail, set = drawn from the head). Only controls the parent side of
|
||||
* the line; the child side is always drawn to the head of the bone. */
|
||||
ARM_DRAW_RELATION_FROM_HEAD = (1 << 5), /* Cleared in versioning of pre-2.80 files. */
|
||||
ARM_FLAG_UNUSED_6 = (1 << 6), /* cleared */
|
||||
ARM_FLAG_UNUSED_7 = (1 << 7), /* cleared */
|
||||
ARM_MIRROR_EDIT = (1 << 8),
|
||||
ARM_FLAG_UNUSED_9 = (1 << 9),
|
||||
/** Made option negative, for backwards compatibility. */
|
||||
|
|
|
@ -196,6 +196,9 @@ typedef struct Image {
|
|||
char eye;
|
||||
char views_format;
|
||||
|
||||
/** Offset caused by translation. Used in compositor backdrop for viewer nodes in image space. */
|
||||
int offset_x, offset_y;
|
||||
|
||||
/* ImageTile list for UDIMs. */
|
||||
int active_tile_index;
|
||||
ListBase tiles;
|
||||
|
|
|
@ -653,6 +653,30 @@ static void rna_Armature_transform(bArmature *arm, float mat[16])
|
|||
ED_armature_transform(arm, (const float(*)[4])mat, true);
|
||||
}
|
||||
|
||||
static int rna_Armature_relation_line_position_get(PointerRNA *ptr)
|
||||
{
|
||||
bArmature *arm = (bArmature *)ptr->data;
|
||||
/* Translate the bitflag to an EnumPropertyItem prop_relation_lines_items item ID. */
|
||||
return (arm->flag & ARM_DRAW_RELATION_FROM_HEAD) ? 1 : 0;
|
||||
}
|
||||
|
||||
static void rna_Armature_relation_line_position_set(PointerRNA *ptr, const int value)
|
||||
{
|
||||
bArmature *arm = (bArmature *)ptr->data;
|
||||
|
||||
/* Translate the EnumPropertyItem prop_relation_lines_items item ID to a bitflag */
|
||||
switch (value) {
|
||||
case 0:
|
||||
arm->flag &= ~ARM_DRAW_RELATION_FROM_HEAD;
|
||||
break;
|
||||
case 1:
|
||||
arm->flag |= ARM_DRAW_RELATION_FROM_HEAD;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void rna_def_bone_curved_common(StructRNA *srna, bool is_posebone, bool is_editbone)
|
||||
|
@ -1460,6 +1484,11 @@ static void rna_def_armature(BlenderRNA *brna)
|
|||
"Show Armature in binding pose state (no posing possible)"},
|
||||
{0, NULL, 0, NULL, NULL},
|
||||
};
|
||||
static const EnumPropertyItem prop_relation_lines_items[] = {
|
||||
{0, "TAIL", 0, "Tail", "Draw the relationship line from the parent tail to the child head"},
|
||||
{1, "HEAD", 0, "Head", "Draw the relationship line from the parent head to the child head"},
|
||||
{0, NULL, 0, NULL, NULL},
|
||||
};
|
||||
|
||||
srna = RNA_def_struct(brna, "Armature", "ID");
|
||||
RNA_def_struct_ui_text(
|
||||
|
@ -1554,6 +1583,20 @@ static void rna_def_armature(BlenderRNA *brna)
|
|||
"closer to the tip; decreasing moves it closer to the root");
|
||||
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
|
||||
|
||||
RNA_define_verify_sdna(false); /* This property does not live in DNA. */
|
||||
prop = RNA_def_property(srna, "relation_line_position", PROP_ENUM, PROP_NONE);
|
||||
RNA_def_property_enum_items(prop, prop_relation_lines_items);
|
||||
RNA_def_property_ui_text(prop,
|
||||
"Relation Line Position",
|
||||
"The start position of the relation lines from parent to child bones");
|
||||
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
|
||||
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
|
||||
RNA_def_property_enum_funcs(prop,
|
||||
"rna_Armature_relation_line_position_get",
|
||||
"rna_Armature_relation_line_position_set",
|
||||
/*item function*/ NULL);
|
||||
RNA_define_verify_sdna(true); /* Restore default. */
|
||||
|
||||
prop = RNA_def_property(srna, "show_names", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_DRAWNAMES);
|
||||
RNA_def_property_ui_text(prop, "Display Names", "Display bone names");
|
||||
|
|
|
@ -256,7 +256,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
|
|||
const int vert_i = orig_corner_verts[corner_i];
|
||||
const int prev_vert_i = orig_corner_verts[corner_i_prev];
|
||||
/* add edge user */
|
||||
eidx = (int)(orig_corner_edges[corner_i_prev]);
|
||||
eidx = int(orig_corner_edges[corner_i_prev]);
|
||||
if (edge_users[eidx] == INVALID_UNUSED) {
|
||||
edge = &orig_edges[eidx];
|
||||
BLI_assert(ELEM(prev_vert_i, edge->v1, edge->v2) && ELEM(vert_i, edge->v1, edge->v2));
|
||||
|
|
|
@ -516,6 +516,7 @@ class ImageOperation : public NodeOperation {
|
|||
}
|
||||
|
||||
ImageUser image_user = compute_image_user_for_output(identifier);
|
||||
BKE_image_ensure_gpu_texture(get_image(), &image_user);
|
||||
GPUTexture *image_texture = BKE_image_get_gpu_texture(get_image(), &image_user, nullptr);
|
||||
|
||||
const int2 size = int2(GPU_texture_width(image_texture), GPU_texture_height(image_texture));
|
||||
|
|
|
@ -1177,9 +1177,9 @@ static PyObject *C_BVHTree_FromObject(PyObject * /*cls*/, PyObject *args, PyObje
|
|||
for (i = 0; i < tris_len; i++, lt++) {
|
||||
float co[3][3];
|
||||
|
||||
tris[i][0] = (uint)corner_verts[lt->tri[0]];
|
||||
tris[i][1] = (uint)corner_verts[lt->tri[1]];
|
||||
tris[i][2] = (uint)corner_verts[lt->tri[2]];
|
||||
tris[i][0] = uint(corner_verts[lt->tri[0]]);
|
||||
tris[i][1] = uint(corner_verts[lt->tri[1]]);
|
||||
tris[i][2] = uint(corner_verts[lt->tri[2]]);
|
||||
|
||||
copy_v3_v3(co[0], coords[tris[i][0]]);
|
||||
copy_v3_v3(co[1], coords[tris[i][1]]);
|
||||
|
|
|
@ -481,7 +481,7 @@ static void do_multires_bake(MultiresBakeRender *bkr,
|
|||
const float(*positions)[3] = (float(*)[3])dm->getVertArray(dm);
|
||||
const MPoly *polys = dm->getPolyArray(dm);
|
||||
float(*mloopuv)[2] = static_cast<float(*)[2]>(dm->getLoopDataArray(dm, CD_PROP_FLOAT2));
|
||||
float *pvtangent = NULL;
|
||||
float *pvtangent = nullptr;
|
||||
|
||||
ListBase threads;
|
||||
int i, tot_thread = bkr->threads > 0 ? bkr->threads : BLI_system_thread_count();
|
||||
|
|
|
@ -1081,12 +1081,16 @@ class edit_generators:
|
|||
float(foo(a + b))
|
||||
"""
|
||||
@staticmethod
|
||||
def edit_list_from_file(_source: str, data: str, _shared_edit_data: Any) -> List[Edit]:
|
||||
def edit_list_from_file(source: str, data: str, _shared_edit_data: Any) -> List[Edit]:
|
||||
|
||||
edits: List[Edit] = []
|
||||
|
||||
# The user might include C & C++, if they forget, it is better not to operate on C.
|
||||
if source.lower().endswith((".h", ".c")):
|
||||
return edits
|
||||
|
||||
any_number_re = "(" + "|".join(BUILT_IN_NUMERIC_TYPES) + ")"
|
||||
|
||||
edits = []
|
||||
|
||||
# Handle both:
|
||||
# - Simple case: `(float)(a + b)` -> `float(a + b)`.
|
||||
# - Complex Case: `(float)foo(a + b) + c` -> `float(foo(a + b)) + c`
|
||||
|
|
Loading…
Reference in New Issue